Fix a bug when digging up a small cube light.
Fix the power radiator so that it reacts correcty when power is lost. Add punch feature to toggle all attached appliances.
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@ -488,7 +488,7 @@ minetest.register_node('technic:homedecor_glowlight_small_cube_yellow_active', {
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sounds = default.node_sound_wood_defaults(),
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groups = { snappy = 3, not_in_creative_inventory=1},
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drop="technic:homedecor_glowlight_cube_yellow",
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drop="technic:homedecor_glowlight_small_cube_yellow",
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on_place = function(itemstack, placer, pointed_thing)
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technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
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return itemstack
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@ -569,7 +569,7 @@ minetest.register_node('technic:homedecor_glowlight_small_cube_white_active', {
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sounds = default.node_sound_wood_defaults(),
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groups = { snappy = 3, not_in_creative_inventory=1},
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drop="technic:homedecor_glowlight_cube_white",
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drop="technic:homedecor_glowlight_small_cube_white",
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on_place = function(itemstack, placer, pointed_thing)
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technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
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return itemstack
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@ -7,6 +7,10 @@
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-- sum(power rating of the attached appliances)/0.6
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-- Using inductive power transfer is very inefficient so this is
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-- set to the factor 0.6.
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--
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-- Punching the radiator will toggle the power state of all attached appliances.
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--
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local power_radius = 6
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------------------------------------------------------------------
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-- API for inductive powered nodes:
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@ -29,7 +33,7 @@ technic.inductive_on_construct = function(pos, eu_demand, infotext)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("infotext", infotext)
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meta:set_int("technic_inductive_power_machine", 1)
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meta:set_int("MV_EU_demand",eu_demand) -- The power demand of this appliance
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meta:set_int("EU_demand",eu_demand) -- The power demand of this appliance
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meta:set_int("EU_charge",0) -- The actual power draw of this appliance
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meta:set_string("has_supply","") -- Register whether we are powered or not. For use with several radiators.
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meta:set_int("active", 0) -- If the appliance can be turned on and off by using it use this.
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@ -63,11 +67,11 @@ technic.inductive_on_punch_on = function(pos, eu_charge, swapnode)
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local shutdown_inductive_appliances = function(pos)
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-- The supply radius
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local rad = 4
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local rad = power_radius
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-- If the radiator is removed. turn off all appliances in region
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-- If another radiator is near it will turn on the appliances again
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local positions = minetest.env:find_nodes_in_area({x=pos.x-rad,y=pos.y-rad,z=pos.z-rad},{x=pos.x+rad,y=pos.y+rad,z=pos.z+rad}, technic.inductive_nodes)
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for _,pos1 in ipairs(positions) do
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for _,pos1 in pairs(positions) do
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local meta1 = minetest.env:get_meta(pos1)
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-- If the appliance is belonging to this node
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if meta1:get_string("has_supply") == pos.x..pos.y..pos.z then
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@ -83,6 +87,18 @@ local shutdown_inductive_appliances = function(pos)
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end
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end
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local toggle_on_off_inductive_appliances = function(pos, node, puncher)
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if pos == nil then return end
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-- The supply radius
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local rad = power_radius
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local positions = minetest.env:find_nodes_in_area({x=pos.x-rad,y=pos.y-rad,z=pos.z-rad},{x=pos.x+rad,y=pos.y+rad,z=pos.z+rad}, technic.inductive_nodes)
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for _,pos1 in pairs(positions) do
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local meta1 = minetest.env:get_meta(pos1)
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if meta1:get_string("has_supply") == pos.x..pos.y..pos.z then
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minetest.env:punch_node(pos1)
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end
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end
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end
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minetest.register_node(
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"technic:power_radiator", {
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@ -114,6 +130,9 @@ minetest.register_node(
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shutdown_inductive_appliances(pos)
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return minetest.node_dig(pos, node, digger)
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end,
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on_punch = function(pos, node, puncher)
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toggle_on_off_inductive_appliances(pos, node, puncher)
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end
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})
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minetest.register_craft(
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@ -143,7 +162,7 @@ minetest.register_abm(
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meta:set_string("infotext", "Power Radiator is unpowered");
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-- meta:set_int("active",1) -- used for setting textures someday maybe
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shutdown_inductive_appliances(pos)
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connected_EU_demand = 0
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meta:set_int("connected_EU_demand", 0)
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elseif eu_input == eu_demand then
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-- Powered and ready
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@ -154,7 +173,7 @@ minetest.register_abm(
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-- Efficiency factor
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local eff_factor = 0.6
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-- The supply radius
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local rad = 6
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local rad = power_radius
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local meta1 = nil
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local pos1 = {}
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@ -162,23 +181,24 @@ minetest.register_abm(
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-- Index all nodes within supply range
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local positions = minetest.env:find_nodes_in_area({x=pos.x-rad,y=pos.y-rad,z=pos.z-rad},{x=pos.x+rad,y=pos.y+rad,z=pos.z+rad}, technic.inductive_nodes)
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for _,pos1 in ipairs(positions) do
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for _,pos1 in pairs(positions) do
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local meta1 = minetest.env:get_meta(pos1)
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-- If not supplied see if this node can handle it.
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if meta1:get_string("has_supply") == "" then
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-- if demand surpasses the capacity of this node, don't bother adding it.
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local app_eu_demand = meta1:get_int("EU_demand")/eff_factor
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local app_eu_demand = math.floor(meta1:get_int("EU_demand")/eff_factor)
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if connected_EU_demand + app_eu_demand <= max_charge then
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--print("I can supply this:"..connected_EU_demand.."|"..app_eu_demand.."<="..max_charge.."|act:"..meta1:get_int("EU_charge"))
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-- We can power the appliance. Register, and spend power if it is on.
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connected_EU_demand = connected_EU_demand + app_eu_demand
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meta1:set_string("has_supply", pos.x..pos.y..pos.z)
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used_charge = math.floor(used_charge+meta1:get_int("EU_charge")/eff_factor)
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--Always 0: used_charge = math.floor(used_charge+meta1:get_int("EU_charge")/eff_factor)
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end
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elseif meta1:get_string("has_supply") == pos.x..pos.y..pos.z then
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-- The appliance has power from this node. Spend power if it is on.
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used_charge = math.floor(used_charge+meta1:get_int("EU_charge")/eff_factor)
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--print("My Lamp ("..pos.x..","..pos.y..","..pos.z..") Used:"..used_charge)
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used_charge = used_charge+math.floor(meta1:get_int("EU_charge")/eff_factor)
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--print("My Lamp ("..pos.x..","..pos.y..","..pos.z..") Used:"..used_charge.."Max:"..max_charge)
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end
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meta:set_string("infotext", "Power Radiator is powered ("..math.floor(used_charge/max_charge*100).."% of maximum power)");
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if used_charge == 0 then
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