Update chests protection to current minetest_game
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@ -26,12 +26,7 @@ technic.chests.can_dig = function(pos, player)
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end
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local function inv_change(pos, count, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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if not default.can_interact_with_node(player, pos) then
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return 0
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end
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return count
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@ -55,41 +50,13 @@ end
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function technic.chests.on_inv_put(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" puts stuff in to chest at "
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..minetest.pos_to_string(pos))
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" moves " .. stack:get_name() ..
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" to chest at " .. minetest.pos_to_string(pos))
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end
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function technic.chests.on_inv_take(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes stuff from chest at "
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..minetest.pos_to_string(pos))
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end
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local function has_locked_chest_privilege(meta, player)
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if player then
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if minetest.check_player_privs(player, "protection_bypass") then
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return true
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end
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else
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return false
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end
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-- is player wielding the right key?
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local item = player:get_wielded_item()
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if item:get_name() == "default:key" then
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local key_meta = minetest.parse_json(item:get_metadata())
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local secret = meta:get_string("key_lock_secret")
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if secret ~= key_meta.secret then
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return false
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end
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return true
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end
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if player:get_player_name() ~= meta:get_string("owner") then
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return false
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end
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return true
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" takes " .. stack:get_name() ..
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" from chest at " .. minetest.pos_to_string(pos))
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end
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@ -267,7 +267,7 @@ function technic.chests:definition(name, data)
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on_blast = function(pos)
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local drops = {}
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default.get_inventory_drops(pos, "main", drops)
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drops[#drops+1] = "default:chest"
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drops[#drops+1] = "technic:"..name:lower()..(data.locked and "_locked" or "").."_chest"
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minetest.remove_node(pos)
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return drops
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end,
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@ -277,20 +277,10 @@ function technic.chests:definition(name, data)
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def.allow_metadata_inventory_put = self.inv_put
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def.allow_metadata_inventory_take = self.inv_take
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def.on_blast = function() end
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def.on_key_use = function(pos, player)
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local secret = minetest.get_meta(pos):get_string("key_lock_secret")
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local itemstack = player:get_wielded_item()
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local key_meta = minetest.parse_json(itemstack:get_metadata())
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if secret ~= key_meta.secret then
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return
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end
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minetest.show_formspec(
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player:get_player_name(),
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"default:chest_locked",
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get_locked_chest_formspec(pos)
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)
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def.can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main") and default.can_interact_with_node(player, pos)
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end
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def.on_skeleton_key_use = function(pos, player, newsecret)
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local meta = minetest.get_meta(pos)
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