Manual section on nuclear generator

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Zefram 2014-08-25 20:36:36 +01:00 committed by RealBadAngel
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manual.md
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@ -1147,6 +1147,136 @@ an elevation of +30 or higher. It generates more at higher elevation,
reaching maximum output at elevation +50 or higher. Its surroundings
don't otherwise matter; it doesn't actually need to be in open air.
### nuclear generator ###
The nuclear generator (nuclear reactor) is an HV power generator that
generates a large amount of energy from the controlled fission of
uranium-235. It must be fuelled, with uranium fuel rods, but consumes
the fuel quite slowly in relation to the rate at which it is likely to
be mined. The operation of a nuclear reactor poses radiological hazards
to which some thought must be given. Economically, the use of nuclear
power requires a high capital investment, and a secure infrastructure,
but rewards the investment well.
Nuclear fuel is made from uranium. Natural uranium doesn't have a
sufficiently high proportion of U-235, so it must first be enriched
via centrifuge. Producing one unit of 3.5%-fissile uranium requires
the input of five units of 0.7%-fissile (natural) uranium, and produces
four units of 0.0%-fissile (fully depleted) uranium as a byproduct.
It takes five ingots of 3.5%-fissile uranium to make each fuel rod, and
six rods to fuel a reactor. It thus takes the input of the equivalent
of 150 ingots of natural uranium, which can be obtained from the mining
of 75 blocks of uranium ore, to make a full set of reactor fuel.
The nuclear reactor is a large multi-block structure. Only one block in
the structure, the reactor core, is of a type that is truly specific to
the reactor; the rest of the structure consists of blocks that have mainly
non-nuclear uses. The reactor core is where all the generator-specific
action happens: it is where the fuel rods are inserted, and where the
power cable must connect to draw off the generated power.
The reactor structure consists of concentric layers, each a cubical
shell, around the core. Immediately around the core is a layer of water,
representing the reactor coolant; water blocks may be either source blocks
or flowing blocks. Around that is a layer of stainless steel blocks,
representing the reactor pressure vessel, and around that a layer of
blast-resistant concrete blocks, representing a containment structure.
It is customary, though no longer mandatory, to surround this with a
layer of ordinary concrete blocks. The mandatory reactor structure
makes a 7×7×7 cube, and the full customary structure a
9×9×9 cube.
The layers surrounding the core don't have to be absolutely complete.
Indeed, if they were complete, it would be impossible to cable the core to
a power network. The cable makes it necessary to have at least one block
missing from each surrounding layer. The water layer is only permitted
to have one water block missing of the 26 possible. The steel layer may
have up to two blocks missing of the 98 possible, and the blast-resistant
concrete layer may have up to two blocks missing of the 218 possible.
Thus it is possible to have not only a cable duct, but also a separate
inspection hole through the solid layers. The separate inspection hole
is of limited use: the cable duct can serve double duty.
Once running, the reactor core is significantly radioactive. The layers
of reactor structure provide quite a lot of shielding, but not enough
to make the reactor safe to be around, in two respects. Firstly, the
shortest possible path from the core to a player outside the reactor
is sufficiently short, and has sufficiently little shielding material,
that it will damage the player. This only affects a player who is
extremely close to the reactor, and close to a face rather than a vertex.
The customary additional layer of ordinary concrete around the reactor
adds sufficient distance and shielding to negate this risk, but it can
also be addressed by just keeping extra distance (a little over two
meters of air).
The second radiological hazard of a running reactor arises from shine
paths; that is, specific paths from the core that lack sufficient
shielding. The necessary cable duct, if straight, forms a perfect
shine path, because the cable itself has no radiation shielding effect.
Any secondary inspection hole also makes a shine path, along which the
only shielding material is the water of the reactor coolant. The shine
path aspect of the cable duct can be ameliorated by adding a kink in the
cable, but this still yields paths with reduced shielding. Ultimately,
shine paths must be managed either with specific shielding outside the
mandatory structure, or with additional no-go areas.
The radioactivity of an operating reactor core makes starting up a reactor
hazardous, and can come as a surprise because the non-operating core
isn't radioactive at all. The radioactive damage is survivable, but it is
normally preferable to avoid it by some care around the startup sequence.
To start up, the reactor must have a full set of fuel inserted, have all
the mandatory structure around it, and be cabled to a switching station.
Only the fuel insertion requires direct access to the core, so irradiation
of the player can be avoided by making one of the other two criteria be
the last one satisfied. Completing the cabling to a switching station
is the easiest to do from a safe distance.
Once running, the reactor will generate 100 kEU/s for a week (168 hours,
604800 seconds), a total of 6.048 GEU from one set of fuel. After the
week is up, it will stop generating and no longer be radioactive. It can
then be refuelled to run for another week. It is not really intended
to be possible to pause a running reactor, but actually disconnecting
it from a switching station will have the effect of pausing the week.
This will probably change in the future. A paused reactor is still
radioactive, just not generating electrical power.
A running reactor can't be safely dismantled, and not only because
dismantling the reactor implies removing the shielding that makes
it safe to be close to the core. The mandatory parts of the reactor
structure are not just mandatory in order to start the reactor; they're
mandatory in order to keep it intact. If the structure around the core
gets damaged, and remains damaged, the core will eventually melt down.
How long there is before meltdown depends on the extent of the damage;
if only one mandatory block is missing, meltdown will follow in 100
seconds. While the structure of a running reactor is in a damaged state,
heading towards meltdown, a siren built into the reactor core will sound.
If the structure is rectified, the siren will signal all-clear. If the
siren stops sounding without signalling all-clear, then it was stopped
by meltdown.
If meltdown is imminent because of damaged reactor structure, digging the
reactor core is not a way to avert it. Digging the core of a running
reactor causes instant meltdown. The only way to dismantle a reactor
without causing meltdown is to start by waiting for it to finish the
week-long burning of its current set of fuel. Once a reactor is no longer
operating, it can be dismantled by ordinary means, with no special risks.
Meltdown, if it occurs, destroys the reactor and poses a major
environmental hazard. The reactor core melts, becoming a hot, highly
radioactive liquid known as "corium". A single meltdown yields a single
corium source block, where the core used to be. Corium flows, and the
flowing corium is very destructive to whatever it comes into contact with.
Flowing corium also randomly solidifies into a radioactive solid called
"Chernobylite". The random solidification and random destruction of
solid blocks means that the flow of corium is constantly changing.
This combined with the severe radioactivity makes corium much more
challenging to deal with than lava. If a meltdown is left to its own
devices, it gets worse over time, as the corium works its way through
the reactor structure and starts to flow over a variety of paths.
It is best to tackle a meltdown quickly; the priority is to extinguish
the corium source block, normally by dropping gravel into it. Only the
most motivated should attempt to pick up the corium in a bucket.
administrative world anchor
---------------------------
@ -1208,8 +1338,6 @@ subjects missing from this manual
This manual needs to be extended with sections on:
* power generators
* nuclear
* powered tools
* tool charging
* battery and energy crystals