441 lines
12 KiB
Lua
441 lines
12 KiB
Lua
local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
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local pipeworks = rawget(_G, "pipeworks")
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local fs_helpers
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local tubelib_exists = minetest.global_exists("tubelib")
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local registered_chest_data = {} -- data passed to :register()
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local allow_label = ""
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local tube_entry = ""
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if not minetest.get_modpath("pipeworks") then
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-- Pipeworks is not installed. Simulate using a dummy table...
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pipeworks = {}
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fs_helpers = {}
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local pipeworks_meta = {}
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setmetatable(pipeworks, pipeworks_meta)
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local dummy = function()
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end
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pipeworks_meta.__index = function(table, key)
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print("[technic_chests] WARNING: variable or method '"..key.."' not present in dummy pipeworks table - assuming it is a method...")
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pipeworks[key] = dummy
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return dummy
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end
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pipeworks.after_place = dummy
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pipeworks.after_dig = dummy
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fs_helpers.cycling_button = function() return "" end
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else
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fs_helpers = pipeworks.fs_helpers
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allow_label = "Allow splitting incoming stacks from tubes"
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tube_entry = "^pipeworks_tube_connection_metallic.png"
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end
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-- Change the appearance of the chest
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local chest_mark_colors = {
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{"black", S("Black")},
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{"blue", S("Blue")},
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{"brown", S("Brown")},
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{"cyan", S("Cyan")},
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{"dark_green", S("Dark Green")},
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{"dark_grey", S("Dark Grey")},
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{"green", S("Green")},
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{"grey", S("Grey")},
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{"magenta", S("Magenta")},
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{"orange", S("Orange")},
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{"pink", S("Pink")},
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{"red", S("Red")},
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{"violet", S("Violet")},
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{"white", S("White")},
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{"yellow", S("Yellow")},
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}
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local function colorid_to_postfix(id)
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return chest_mark_colors[id] and "_"..chest_mark_colors[id][1] or ""
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end
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local function get_color_buttons(coleft, lotop)
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local buttons_string = ""
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for y = 0, 3 do
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for x = 0, 3 do
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local file_name = "technic_colorbutton"..(y * 4 + x)..".png"
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buttons_string = buttons_string.."image_button["
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..(coleft + 0.1 + x * 0.7)..","..(lotop + 0.1 + y * 0.7)
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..";0.8,0.8;"..file_name..";color_button"
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..(y * 4 + x + 1)..";]"
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end
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end
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return buttons_string
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end
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local function check_color_buttons(pos, meta, chest_name, fields)
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for i = 1, 16 do
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if fields["color_button"..i] then
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local node = minetest.get_node(pos)
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node.name = chest_name..colorid_to_postfix(i)
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minetest.swap_node(pos, node)
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meta:set_string("color", i)
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return
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end
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end
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end
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local function set_formspec(pos, data, page)
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local meta = minetest.get_meta(pos)
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-- Static formspec elements are in base_formspec
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local fs = { data.base_formspec }
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-- Pipeworks splitting setting
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fs[#fs + 1] = fs_helpers.cycling_button(
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meta,
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"image_button[0,0.5;1,0.6",
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"splitstacks",
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{
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pipeworks.button_off,
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pipeworks.button_on
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}
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)
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if data.autosort then
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local status = meta:get_int("autosort")
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fs[#fs + 1] = ("checkbox[%g,%g;autosort_to_%s;%s;%s]"):format(
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data.hileft + 2.2, data.lotop - 1.15,
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tostring(1 - status), S("Auto-sort upon exit"), tostring(status == 1))
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end
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if data.infotext then
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local formspec_infotext = minetest.formspec_escape(meta:get_string("infotext"))
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local button_fmt = "image_button[%g,0;0.8,0.8;%s;%s;]"
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if page == "main" then
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fs[#fs + 1] = button_fmt:format(data.hileft + 6.1,
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"technic_pencil_icon.png", "edit_infotext")
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fs[#fs + 1] = "label["..(data.hileft+7.1)..",0.1;"..formspec_infotext.."]"
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elseif page == "edit_infotext" then
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fs[#fs + 1] = button_fmt:format(data.hileft + 6.1,
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"technic_checkmark_icon.png", "save_infotext")
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fs[#fs + 1] = "field["..(data.hileft+7.3)..",0.2;4,1;"
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.."infotext_box;;"
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..formspec_infotext.."]"
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end
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end
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if data.color then
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local colorID = meta:get_int("color")
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local colorName
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if chest_mark_colors[colorID] then
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colorName = chest_mark_colors[colorID][2]
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else
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colorName = S("None")
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end
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fs[#fs + 1] = "label["..(data.coleft+0.2)..","..(data.lotop+3)..";"..S("Color Filter: %s"):format(colorName).."]"
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end
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meta:set_string("formspec", table.concat(fs))
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end
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local function sort_inventory(inv)
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local inlist = inv:get_list("main")
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local typecnt = {}
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local typekeys = {}
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for _, st in ipairs(inlist) do
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if not st:is_empty() then
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local n = st:get_name()
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local w = st:get_wear()
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local m = st:get_metadata()
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local k = string.format("%s %05d %s", n, w, m)
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if not typecnt[k] then
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typecnt[k] = {st}
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table.insert(typekeys, k)
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else
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table.insert(typecnt[k], st)
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end
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end
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end
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table.sort(typekeys)
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inv:set_list("main", {})
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for _, k in ipairs(typekeys) do
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for _, item in ipairs(typecnt[k]) do
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inv:add_item("main", item)
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end
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end
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end
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local function get_receive_fields(name, data)
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local lname = name:lower()
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return function(pos, formname, fields, sender)
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local meta = minetest.get_meta(pos)
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local page = "main"
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local owner = meta:get_string("owner")
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if owner ~= "" then
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-- prevent modification of locked chests
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if owner ~= sender:get_player_name() then return end
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elseif not fields.quit then
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-- prevent modification of protected chests
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if minetest.is_protected(pos, sender:get_player_name()) then return end
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end
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if fields.sort or (data.autosort and fields.quit and meta:get_int("autosort") == 1) then
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sort_inventory(meta:get_inventory())
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return -- No formspec update
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end
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if fields.edit_infotext then
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page = "edit_infotext"
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end
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if fields.autosort_to_1 then meta:set_int("autosort", 1) end
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if fields.autosort_to_0 then meta:set_int("autosort", 0) end
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if fields.infotext_box then
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meta:set_string("infotext", fields.infotext_box)
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end
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if data.color then
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-- This sets the node
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local nn = "technic:"..lname..(data.locked and "_locked" or "").."_chest"
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check_color_buttons(pos, meta, nn, fields)
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end
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if fields["fs_helpers_cycling:0:splitstacks"]
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or fields["fs_helpers_cycling:1:splitstacks"] then
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if not pipeworks.may_configure(pos, sender) then return end
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fs_helpers.on_receive_fields(pos, fields)
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end
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set_formspec(pos, data, page)
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end
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end
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function technic.chests:definition(name, data)
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local lname = name:lower()
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name = S(name)
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-- Calculate formspec positions
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data.lowidth = 8
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data.ovwidth = math.max(data.lowidth, data.width)
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data.hileft = (data.ovwidth - data.width) / 2
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data.loleft = (data.ovwidth - data.lowidth) / 2
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if data.color then
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if data.lowidth + 3 <= data.ovwidth then
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data.coleft = data.ovwidth - 3
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if data.loleft + data.lowidth > data.coleft then
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data.loleft = data.coleft - data.lowidth
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end
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else
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data.loleft = 0
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data.coleft = data.lowidth
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data.ovwidth = data.lowidth + 3
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end
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end
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data.lotop = data.height + 2
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data.ovheight = data.lotop + 4
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-- Set up constant formspec fields
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local fs = {
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"size["..data.ovwidth..","..data.ovheight.."]",
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"label[0,0;"..S("%s Chest"):format(name).."]",
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"list[context;main;"..data.hileft..",1;"..data.width..","..data.height..";]",
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"list[current_player;main;"..data.loleft..","..data.lotop..";8,4;]",
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"listring[]"
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}
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if #allow_label > 0 then
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fs[#fs + 1] = ("label[0.9,0.5;%s]"):format(allow_label)
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end
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if data.color then
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fs[#fs + 1] = get_color_buttons(data.coleft, data.lotop)
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end
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if data.sort then
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fs[#fs + 1] = ("button[%g,%g;2,0.7;sort;%s]"):format(
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data.hileft, data.lotop - 1, S("Sort now"))
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end
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data.base_formspec = table.concat(fs)
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local front = {"technic_"..lname.."_chest_front.png"}
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local locked_after_place
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if data.locked then
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locked_after_place = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext",
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S("%s Locked Chest (owned by %s)")
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:format(name, meta:get_string("owner")))
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pipeworks.after_place(pos)
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end
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table.insert(front, "technic_"..lname.."_chest_lock_overlay.png")
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else
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locked_after_place = pipeworks.after_place
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end
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local desc
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if data.locked then
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desc = S("%s Locked Chest"):format(name)
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else
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desc = S("%s Chest"):format(name)
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end
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local tentry = tube_entry
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if tube_entry ~= "" then
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if lname == "wooden" then
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tentry = "^pipeworks_tube_connection_wooden.png"
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elseif lname == "mithril" then
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tentry = "^pipeworks_tube_connection_stony.png"
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end
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end
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local def = {
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description = desc,
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tiles = {
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"technic_"..lname.."_chest_top.png"..tentry,
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"technic_"..lname.."_chest_top.png"..tentry,
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"technic_"..lname.."_chest_side.png"..tentry,
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"technic_"..lname.."_chest_side.png"..tentry,
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"technic_"..lname.."_chest_side.png"..tentry,
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table.concat(front, "^")
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},
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paramtype2 = "facedir",
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groups = self.groups,
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tube = self.tube,
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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after_place_node = locked_after_place,
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after_dig_node = pipeworks.after_dig,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", S("%s Chest"):format(name))
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set_formspec(pos, data, "main")
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local inv = meta:get_inventory()
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inv:set_size("main", data.width * data.height)
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end,
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can_dig = self.can_dig,
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on_receive_fields = get_receive_fields(name, data),
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on_metadata_inventory_move = self.on_inv_move,
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on_metadata_inventory_put = self.on_inv_put,
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on_metadata_inventory_take = self.on_inv_take,
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on_blast = function(pos)
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local drops = {}
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default.get_inventory_drops(pos, "main", drops)
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drops[#drops+1] = "technic:"..name:lower()..(data.locked and "_locked" or "").."_chest"
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minetest.remove_node(pos)
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return drops
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end,
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}
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if data.locked then
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def.allow_metadata_inventory_move = self.inv_move
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def.allow_metadata_inventory_put = self.inv_put
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def.allow_metadata_inventory_take = self.inv_take
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def.on_blast = function() end
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def.can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main") and default.can_interact_with_node(player, pos)
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end
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def.on_skeleton_key_use = function(pos, player, newsecret)
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local meta = minetest.get_meta(pos)
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local owner = meta:get_string("owner")
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local name = player:get_player_name()
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-- verify placer is owner of lockable chest
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if owner ~= name then
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minetest.record_protection_violation(pos, name)
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minetest.chat_send_player(name, "You do not own this chest.")
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return nil
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end
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local secret = meta:get_string("key_lock_secret")
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if secret == "" then
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secret = newsecret
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meta:set_string("key_lock_secret", secret)
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end
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return secret, "a locked chest", owner
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end
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end
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return def
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end
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local _TUBELIB_CALLBACKS = {
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on_pull_item = function(pos, side, player_name)
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if not minetest.is_protected(pos, player_name) then
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local inv = minetest.get_meta(pos):get_inventory()
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for _, stack in pairs(inv:get_list("main")) do
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if not stack:is_empty() then
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return inv:remove_item("main", stack:get_name())
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end
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end
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end
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return nil
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end,
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on_push_item = function(pos, side, item, player_name)
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local inv = minetest.get_meta(pos):get_inventory()
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if inv:room_for_item("main", item) then
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inv:add_item("main", item)
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return true
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end
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return false
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end,
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on_unpull_item = function(pos, side, item, player_name)
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local inv = minetest.get_meta(pos):get_inventory()
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if inv:room_for_item("main", item) then
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inv:add_item("main", item)
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return true
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end
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return false
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end,
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}
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function technic.chests:register(name, data)
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data = table.copy(data) -- drop reference
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local def = technic.chests:definition(name, data)
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local nn = "technic:"..name:lower()..(data.locked and "_locked" or "").."_chest"
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minetest.register_node(":"..nn, def)
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registered_chest_data[nn] = data
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if tubelib_exists then
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tubelib.register_node(nn, {}, _TUBELIB_CALLBACKS)
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end
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if data.color then
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local mk_front
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if string.find(def.tiles[6], "%^") then
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mk_front = function (overlay) return def.tiles[6]:gsub("%^", "^"..overlay.."^") end
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else
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mk_front = function (overlay) return def.tiles[6].."^"..overlay end
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end
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for i = 1, 15 do
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local postfix = colorid_to_postfix(i)
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local colordef = {}
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for k, v in pairs(def) do
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colordef[k] = v
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end
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colordef.drop = nn
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colordef.groups = self.groups_noinv
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colordef.tiles = { def.tiles[1], def.tiles[2], def.tiles[3], def.tiles[4], def.tiles[5], mk_front("technic_chest_overlay"..postfix..".png") }
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local new_name = nn .. postfix
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minetest.register_node(":" .. new_name, colordef)
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registered_chest_data[new_name] = data -- for all colors
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if tubelib_exists then
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tubelib.register_node(nn..postfix, {}, _TUBELIB_CALLBACKS)
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end
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end
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end
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end
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-- Migration of chest formspecs
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-- Group is specified in common.lua
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minetest.register_lbm({
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label = "technic_chests formspec upgrade",
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name = "technic_chests:upgrade_formspec",
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nodenames = {"group:technic_chest"},
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run_at_every_load = false,
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action = function(pos, node)
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set_formspec(pos, registered_chest_data[node.name], "main")
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end
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})
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