9f373d6528
Fixes a regression from ba2bdf836
where stone-like nodes could no longer be dug.
New sanity check to avoid such issues in the future.
71 lines
2.1 KiB
Lua
71 lines
2.1 KiB
Lua
-- REGISTER MATERIALS AND PROPERTIES FOR NONCUBIC ELEMENTS:
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-----------------------------------------------------------
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local S = technic_cnc.getter
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local function register_material(nodename, tiles_override, descr_override)
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local ndef = minetest.registered_nodes[nodename]
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if not ndef then
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return
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end
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local groups = {
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cracky = ndef.groups.cracky,
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crumbly = ndef.groups.crumbly,
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choppy = ndef.groups.choppy,
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flammable = ndef.groups.flammable,
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level = ndef.groups.level,
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snappy = ndef.groups.snappy,
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wood = ndef.groups.wood,
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oddly_breakable_by_hand = ndef.groups.oddly_breakable_by_hand,
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not_in_creative_inventory = 1,
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}
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local count = 0
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for _ in pairs(groups) do
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count = count + 1
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end
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assert(count >= 2, "Too few groups. node name=" .. nodename)
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local tiles = tiles_override or { ndef.tiles[#ndef.tiles] }
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assert(tiles and #tiles == 1, "Unknown tile format in node name=" .. nodename)
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technic_cnc.register_all(nodename,
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groups,
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tiles,
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descr_override or ndef.description or "<unknown>"
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)
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end
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register_material("default:dirt")
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register_material("default:dirt_with_grass", {"default_grass.png"}, S("Grassy dirt"))
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register_material("default:wood", nil, S("Wooden"))
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register_material("default:stone")
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register_material("default:cobble")
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register_material("default:sandstone")
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register_material("default:leaves")
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register_material("default:tree")
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register_material("default:bronzeblock", nil, S("Bronze"))
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local steelname = S("Steel")
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if technic_cnc.technic_modpath then
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steelname = S("Wrought Iron")
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register_material("technic:stainless_steel_block", nil, S("Stainless Steel"))
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register_material("technic:stainless_steel_block")
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register_material("technic:marble")
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register_material("technic:granite")
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register_material("technic:blast_resistant_concrete")
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register_material("technic:blast_resistant_concrete")
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end
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register_material("default:steelblock", nil, steelname)
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-- CONCRETE AND CEMENT
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----------------------
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register_material("basic_materials:concrete_block")
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register_material("basic_materials:cement_block")
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register_material("basic_materials:brass_block")
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