452 lines
13 KiB
Lua
452 lines
13 KiB
Lua
local chest_mark_colors = {
|
|
'', -- regular chest, without color bar
|
|
'_black',
|
|
'_blue',
|
|
'_brown',
|
|
'_cyan',
|
|
'_dark_green',
|
|
'_dark_grey',
|
|
'_green',
|
|
'_grey',
|
|
'_magenta',
|
|
'_orange',
|
|
'_pink',
|
|
'_red',
|
|
'_violet',
|
|
'_white',
|
|
'_yellow',
|
|
}
|
|
|
|
minetest.register_craft({
|
|
output = 'technic:gold_chest 1',
|
|
recipe = {
|
|
{'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'},
|
|
{'moreores:gold_ingot','technic:silver_chest','moreores:gold_ingot'},
|
|
{'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'technic:gold_locked_chest 1',
|
|
recipe = {
|
|
{'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'},
|
|
{'moreores:gold_ingot','technic:silver_locked_chest','moreores:gold_ingot'},
|
|
{'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'technic:gold_locked_chest 1',
|
|
recipe = {
|
|
{'default:steel_ingot'},
|
|
{'technic:gold_chest'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craftitem("technic:gold_chest", {
|
|
description = "Gold Chest",
|
|
stack_max = 99,
|
|
})
|
|
minetest.register_craftitem("technic:gold_locked_chest", {
|
|
description = "Gold Locked Chest",
|
|
stack_max = 99,
|
|
})
|
|
|
|
for i, state in ipairs(chest_mark_colors) do
|
|
minetest.register_node("technic:gold_chest".. state, {
|
|
description = "Gold Chest",
|
|
tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
|
|
"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front"..state..".png"},
|
|
paramtype2 = "facedir",
|
|
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
|
legacy_facedir_simple = true,
|
|
sounds = default.node_sound_wood_defaults(),
|
|
on_construct = function(pos)
|
|
local meta = minetest.env:get_meta(pos)
|
|
meta:set_string("formspec",
|
|
"invsize[12,9;]"..
|
|
"list[current_name;main;0,0;12,4;]"..
|
|
"list[current_player;main;0,5;8,4;]")
|
|
meta:set_string("infotext", "Gold Chest")
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("main", 12*4)
|
|
end,
|
|
|
|
can_dig = function(pos,player)
|
|
local meta = minetest.env:get_meta(pos);
|
|
local inv = meta:get_inventory()
|
|
return inv:is_empty("main")
|
|
end,
|
|
|
|
on_punch = function (pos, node, puncher)
|
|
chest_punched (pos,node,puncher);
|
|
end,
|
|
|
|
on_receive_fields = function(pos, formname, fields, sender)
|
|
local meta = minetest.env:get_meta(pos);
|
|
fields.text = fields.text or ""
|
|
meta:set_string("text", fields.text)
|
|
meta:set_string("infotext", '"'..fields.text..'"')
|
|
|
|
meta:set_string("formspec",
|
|
"invsize[12,9;]"..
|
|
"list[current_name;main;0,0;12,4;]"..
|
|
"list[current_player;main;0,5;8,4;]")
|
|
end,
|
|
|
|
on_metadata_inventory_move = function(pos, from_list, from_index,
|
|
to_list, to_index, count, player)
|
|
minetest.log("action", player:get_player_name()..
|
|
" moves stuff in chest at "..minetest.pos_to_string(pos))
|
|
return minetest.node_metadata_inventory_move_allow_all(
|
|
pos, from_list, from_index, to_list, to_index, count, player)
|
|
end,
|
|
on_metadata_inventory_offer = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name()..
|
|
" moves stuff to chest at "..minetest.pos_to_string(pos))
|
|
return minetest.node_metadata_inventory_offer_allow_all(
|
|
pos, listname, index, stack, player)
|
|
end,
|
|
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name()..
|
|
" takes stuff from chest at "..minetest.pos_to_string(pos))
|
|
end,
|
|
})
|
|
end
|
|
|
|
|
|
local function has_locked_chest_privilege(meta, player)
|
|
if player:get_player_name() ~= meta:get_string("owner") then
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
|
|
for i, state in ipairs(chest_mark_colors) do
|
|
minetest.register_node("technic:gold_locked_chest".. state, {
|
|
description = "Gold Locked Chest",
|
|
tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
|
|
"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked"..state..".png"},
|
|
paramtype2 = "facedir",
|
|
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
|
legacy_facedir_simple = true,
|
|
sounds = default.node_sound_wood_defaults(),
|
|
after_place_node = function(pos, placer)
|
|
local meta = minetest.env:get_meta(pos)
|
|
meta:set_string("owner", placer:get_player_name() or "")
|
|
meta:set_string("infotext", "Gold Locked Chest (owned by "..
|
|
meta:get_string("owner")..")")
|
|
end,
|
|
on_construct = function(pos)
|
|
local meta = minetest.env:get_meta(pos)
|
|
meta:set_string("formspec",
|
|
"invsize[12,9;]"..
|
|
"list[current_name;main;0,0;12,4;]"..
|
|
"list[current_player;main;0,5;8,4;]")
|
|
meta:set_string("infotext", "Gold Locked Chest")
|
|
meta:set_string("owner", "")
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("main", 12*4)
|
|
end,
|
|
can_dig = function(pos,player)
|
|
local meta = minetest.env:get_meta(pos);
|
|
local inv = meta:get_inventory()
|
|
return inv:is_empty("main")
|
|
end,
|
|
|
|
on_punch = function (pos, node, puncher)
|
|
local meta = minetest.env:get_meta(pos);
|
|
if (has_locked_chest_privilege(meta, puncher)) then
|
|
locked_chest_punched (pos,node,puncher);
|
|
end
|
|
end,
|
|
|
|
on_receive_fields = function(pos, formname, fields, sender)
|
|
local meta = minetest.env:get_meta(pos);
|
|
fields.text = fields.text or ""
|
|
meta:set_string("text", fields.text)
|
|
meta:set_string("infotext", '"'..fields.text..'"')
|
|
|
|
meta:set_string("formspec",
|
|
"invsize[12,9;]"..
|
|
"list[current_name;main;0,0;12,4;]"..
|
|
"list[current_player;main;0,5;8,4;]")
|
|
end,
|
|
|
|
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
|
local meta = minetest.env:get_meta(pos)
|
|
if not has_locked_chest_privilege(meta, player) then
|
|
minetest.log("action", player:get_player_name()..
|
|
" tried to access a locked chest belonging to "..
|
|
meta:get_string("owner").." at "..
|
|
minetest.pos_to_string(pos))
|
|
return 0
|
|
end
|
|
return count
|
|
end,
|
|
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
local meta = minetest.env:get_meta(pos)
|
|
if not has_locked_chest_privilege(meta, player) then
|
|
minetest.log("action", player:get_player_name()..
|
|
" tried to access a locked chest belonging to "..
|
|
meta:get_string("owner").." at "..
|
|
minetest.pos_to_string(pos))
|
|
return 0
|
|
end
|
|
return stack:get_count()
|
|
end,
|
|
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
local meta = minetest.env:get_meta(pos)
|
|
if not has_locked_chest_privilege(meta, player) then
|
|
minetest.log("action", player:get_player_name()..
|
|
" tried to access a locked chest belonging to "..
|
|
meta:get_string("owner").." at "..
|
|
minetest.pos_to_string(pos))
|
|
return 0
|
|
end
|
|
return stack:get_count()
|
|
end,
|
|
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
|
minetest.log("action", player:get_player_name()..
|
|
" moves stuff in locked chest at "..minetest.pos_to_string(pos))
|
|
end,
|
|
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name()..
|
|
" moves stuff to locked chest at "..minetest.pos_to_string(pos))
|
|
end,
|
|
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name()..
|
|
" takes stuff from locked chest at "..minetest.pos_to_string(pos))
|
|
end,
|
|
})
|
|
end
|
|
|
|
function chest_punched (pos,node,puncher)
|
|
|
|
local player_tool = puncher:get_wielded_item();
|
|
local item=player_tool:get_name();
|
|
if item == "dye:black" then
|
|
if (hacky_swap_node(pos,"technic:gold_chest_black")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:blue" then
|
|
if (hacky_swap_node(pos,"technic:gold_chest_blue")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:brown" then
|
|
if (hacky_swap_node(pos,"technic:gold_chest_brown")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:cyan" then
|
|
if (hacky_swap_node(pos,"technic:gold_chest_cyan")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:dark_green" then
|
|
if (hacky_swap_node(pos,"technic:gold_chest_dark_green")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:dark_grey" then
|
|
if (hacky_swap_node(pos,"technic:gold_chest_dark_grey")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:green" then
|
|
if (hacky_swap_node(pos,"technic:gold_chest_green")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:grey" then
|
|
if (hacky_swap_node(pos,"technic:gold_chest_grey")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:magenta" then
|
|
if (hacky_swap_node(pos,"technic:gold_chest_magenta")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:orange" then
|
|
if (hacky_swap_node(pos,"technic:gold_chest_orange")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:pink" then
|
|
if (hacky_swap_node(pos,"technic:gold_chest_pink")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:red" then
|
|
if (hacky_swap_node(pos,"technic:gold_chest_red")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:violet" then
|
|
if (hacky_swap_node(pos,"technic:gold_chest_violet")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:white" then
|
|
if (hacky_swap_node(pos,"technic:gold_chest_white")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:yellow" then
|
|
if (hacky_swap_node(pos,"technic:gold_chest_yellow")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
|
|
local meta = minetest.env:get_meta(pos);
|
|
meta:set_string("formspec", "hack:sign_text_input")
|
|
end
|
|
|
|
|
|
function locked_chest_punched (pos,node,puncher)
|
|
|
|
local player_tool = puncher:get_wielded_item();
|
|
local item=player_tool:get_name();
|
|
if item == "dye:black" then
|
|
if (hacky_swap_node(pos,"technic:gold_locked_chest_black")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:blue" then
|
|
if (hacky_swap_node(pos,"technic:gold_locked_chest_blue")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:brown" then
|
|
if (hacky_swap_node(pos,"technic:gold_locked_chest_brown")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:cyan" then
|
|
if (hacky_swap_node(pos,"technic:gold_locked_chest_cyan")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:dark_green" then
|
|
if (hacky_swap_node(pos,"technic:gold_locked_chest_dark_green")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:dark_grey" then
|
|
if (hacky_swap_node(pos,"technic:gold_locked_chest_dark_grey")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:green" then
|
|
if (hacky_swap_node(pos,"technic:gold_locked_chest_green")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:grey" then
|
|
if (hacky_swap_node(pos,"technic:gold_locked_chest_grey")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:magenta" then
|
|
if (hacky_swap_node(pos,"technic:gold_locked_chest_magenta")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:orange" then
|
|
if (hacky_swap_node(pos,"technic:gold_locked_chest_orange")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:pink" then
|
|
if (hacky_swap_node(pos,"technic:gold_locked_chest_pink")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:red" then
|
|
if (hacky_swap_node(pos,"technic:gold_locked_chest_red")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:violet" then
|
|
if (hacky_swap_node(pos,"technic:gold_locked_chest_violet")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:white" then
|
|
if (hacky_swap_node(pos,"technic:gold_locked_chest_white")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
if item == "dye:yellow" then
|
|
if (hacky_swap_node(pos,"technic:gold_locked_chest_yellow")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
|
|
local meta = minetest.env:get_meta(pos);
|
|
meta:set_string("formspec", "hack:sign_text_input")
|
|
end
|
|
|