154 lines
6.2 KiB
Lua
154 lines
6.2 KiB
Lua
local supported_nodes = {
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["default:chest"] = {name="wrench:default_chest", lists={"main"}},
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["default:furnace"] = {name="wrench:default_furnace", lists={"fuel", "src", "dst"}},
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["default:furnace_active"] = {name="wrench:default_furnace", lists={"fuel", "src", "dst"}},
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["technic:iron_chest"] = {name="wrench:technic_iron_chest", lists={"main"}},
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["technic:iron_locked_chest"] = {name="wrench:technic_iron_locked_chest", lists={"main"}},
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["technic:copper_chest"] = {name="wrench:technic_copper_chest", lists={"main"}},
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["technic:copper_locked_chest"] = {name="wrench:technic_copper_locked_chest", lists={"main"}},
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["technic:silver_chest"] = {name="wrench:technic_silver_chest", lists={"main"}},
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["technic:silver_locked_chest"] = {name="wrench:technic_silver_locked_chest", lists={"main"}},
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["technic:gold_chest"] = {name="wrench:technic_gold_chest", lists={"main"}},
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["technic:gold_locked_chest"] = {name="wrench:technic_gold_locked_chest", lists={"main"}},
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["technic:mithril_chest"] = {name="wrench:technic_mithril_chest", lists={"main"}},
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["technic:mithril_locked_chest"] = {name="wrench:technic_mithril_locked_chest", lists={"main"}},
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["technic:electric_furnace"] = {name="wrench:technic_electric_furnace", lists={"src", "dst"}},
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["technic:electric_furnace_active"] = {name="wrench:technic_electric_furnace_active", lists={"src", "dst"}},
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["technic:mv_electric_furnace"] = {name="wrench:technic_mv_electric_furnace", lists={"src", "dst", "upgrade1", "upgrade2"}},
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["technic:mv_electric_furnace_active"] = {name="wrench:technic_mv_electric_furnace_active", lists={"src", "dst", "upgrade1", "upgrade2"}},
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["technic:coal_alloy_furnace"] = {name="wrench:technic_coal_alloy_furnace", lists={"fuel", "src", "src2", "dst"}},
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["technic:coal_alloy_furnace_active"] = {name="wrench:technic_coal_alloy_furnace_active", lists={"fuel", "src", "src2", "dst"}},
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["technic:alloy_furnace"] = {name="wrench:technic_alloy_furnace", lists={"src", "src2", "dst"}},
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["technic:alloy_furnace_active"] = {name="wrench:technic_alloy_furnace_active", lists={"src", "src2", "dst"}},
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["technic:mv_alloy_furnace"] = {name="wrench:technic_mv_alloy_furnace", lists={"src", "src2", "dst", "upgrade1", "upgrade2"}},
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["technic:mv_alloy_furnace_active"] = {name="wrench:technic_mv_alloy_furnace_active", lists={"src", "src2", "dst", "upgrade1", "upgrade2"}},
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["technic:grinder"] = {name="wrench:technic_grinder", lists={"src", "dst"}},
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["technic:grinder_active"] = {name="wrench:technic_grinder_active", lists={"src", "dst"}},
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}
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local chest_mark_colors = {
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{'_black','Black'},
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{'_blue','Blue'},
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{'_brown','Brown'},
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{'_cyan','Cyan'},
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{'_dark_green','Dark Green'},
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{'_dark_grey','Dark Grey'},
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{'_green','Green'},
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{'_grey','Grey'},
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{'_magenta','Magenta'},
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{'_orange','Orange'},
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{'_pink','Pink'},
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{'_red','Red'},
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{'_violet','Violet'},
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{'_white','White'},
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{'_yellow','Yellow'},
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{'','None'}
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}
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for i=1,15,1 do
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supported_nodes["technic:gold_chest"..chest_mark_colors[i][1]] = {name="wrench:technic_gold_chest"..chest_mark_colors[i][1], lists={"main"}}
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supported_nodes["technic:gold_locked_chest"..chest_mark_colors[i][1]] = {name="wrench:technic_gold_locked_chest"..chest_mark_colors[i][1], lists={"main"}}
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end
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local function convert_to_original_name(name)
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for key,value in pairs(supported_nodes) do
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if name == value.name then return key end
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end
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end
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for name,_ in pairs(supported_nodes) do
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local olddef = minetest.registered_nodes[name]
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if olddef ~= nil then
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local newdef = {}
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for key,value in pairs(olddef) do
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newdef[key] = value
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end
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name = supported_nodes[name].name
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newdef.stack_max = 1
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newdef.description = newdef.description.." with items"
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newdef.groups.not_in_creative_inventory = 1
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newdef.on_construct = nil
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newdef.on_destruct = nil
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newdef.after_place_node = function(pos, placer, itemstack)
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if olddef.after_place_node ~= nil then olddef.after_place_node(pos, placer, itemstack) end
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if not placer:is_player() then return end
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local node = minetest.get_node(pos)
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local item = convert_to_original_name(itemstack:get_name())
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minetest.set_node(pos, {name = item, param2 = node.param2})
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local inv = minetest.get_meta(pos):get_inventory()
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local data = minetest.deserialize(itemstack:get_metadata())
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for listname,list in pairs(data) do
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inv:set_list(listname, list)
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end
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end
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minetest.register_node(name, newdef)
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end
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end
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minetest.register_tool("wrench:wrench", {
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description = "Wrench",
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inventory_image = "technic_wrench.png",
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level = 0,
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groupcaps = {
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crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1},
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snappy = {times={[3]=0.40}, uses=0, maxlevel=1},
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oddly_breakable_by_hand = {times={[1]=7.00,[2]=4.00,[3]=1.40}, uses=0, maxlevel=3}
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},
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damage_groups = {fleshy=1},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if not placer:is_player() then return end
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local pos = pointed_thing.under
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if pos == nil then return end
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local name = minetest.get_node(pos).name
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local support = supported_nodes[name]
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if support == nil then return end
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if name:find("_locked_chest") ~= nil then
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, placer) then
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minetest.log("action", player:get_player_name()..
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" tried to destroy a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return
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end
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end
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local lists = support.lists
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local inv = minetest.get_meta(pos):get_inventory()
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local empty = true
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local list_str = {}
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for i=1,#lists,1 do
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if not inv:is_empty(lists[i]) then empty = false end
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local list = inv:get_list(lists[i])
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for j=1,#list,1 do
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list[j] = list[j]:to_string()
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end
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list_str[lists[i]] = list
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end
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inv = placer:get_inventory()
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local stack = {}
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stack.name = name
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if inv:room_for_item("main", stack) then
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minetest.remove_node(pos)
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itemstack:add_wear(65535/20)
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if empty then
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inv:add_item("main", stack)
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else
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stack.name = supported_nodes[name].name
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stack.metadata = minetest.serialize(list_str)
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inv:add_item("main", stack)
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end
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end
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return itemstack
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end,
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})
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minetest.register_craft({
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output = "wrench:wrench",
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recipe = {
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{"default:iron_lump","","default:iron_lump"},
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{"","default:iron_lump",""},
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{"","default:iron_lump",""},
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},
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}) |