467 lines
14 KiB
Lua
467 lines
14 KiB
Lua
local chest_mark_colors = {
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'_black',
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'_blue',
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'_brown',
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'_cyan',
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'_dark_green',
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'_dark_grey',
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'_green',
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'_grey',
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'_magenta',
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'_orange',
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'_pink',
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'_red',
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'_violet',
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'_white',
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'_yellow',
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}
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minetest.register_craft({
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output = 'technic:gold_chest 1',
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recipe = {
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{'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'},
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{'default:gold_ingot', 'technic:silver_chest', 'default:gold_ingot'},
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{'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'},
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}
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})
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minetest.register_craft({
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output = 'technic:gold_locked_chest 1',
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recipe = {
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{'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'},
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{'default:gold_ingot', 'technic:silver_locked_chest', 'default:gold_ingot'},
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{'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'},
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}
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})
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minetest.register_craft({
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output = 'technic:gold_locked_chest 1',
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recipe = {
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{'default:steel_ingot'},
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{'technic:gold_chest'},
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}
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})
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minetest.register_craftitem(":technic:gold_chest", {
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description = "Gold Chest",
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stack_max = 99,
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})
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minetest.register_craftitem(":technic:gold_locked_chest", {
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description = "Gold Locked Chest",
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stack_max = 99,
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})
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gold_chest_formspec = "invsize[12,9;]"..
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"list[current_name;main;0,0;12,4;]"..
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"list[current_player;main;0,5;8,4;]"
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gold_chest_inv_size = 12*4
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minetest.register_node(":technic:gold_chest", {
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description = "Gold Chest",
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tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
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"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front.png"},
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paramtype2 = "facedir",
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groups = chest_groups1,
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tube = tubes_properties,
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec",gold_chest_formspec)
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meta:set_string("infotext", "Gold Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", gold_chest_inv_size)
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end,
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can_dig = chest_can_dig,
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on_punch = function (pos, node, puncher)
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chest_punched (pos,node,puncher);
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.env:get_meta(pos);
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fields.text = fields.text or ""
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meta:set_string("text", fields.text)
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meta:set_string("infotext", '"'..fields.text..'"')
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meta:set_string("formspec",gold_chest_formspec)
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end,
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on_metadata_inventory_move = def_on_metadata_inventory_move,
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on_metadata_inventory_put = def_on_metadata_inventory_put,
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on_metadata_inventory_take = def_on_metadata_inventory_take
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})
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for i, state in ipairs(chest_mark_colors) do
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minetest.register_node(":technic:gold_chest".. state, {
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description = "Gold Chest",
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tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
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"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front"..state..".png"},
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paramtype2 = "facedir",
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groups = chest_groups2,
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tube = tubes_properties,
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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drop = "technic:gold_chest",
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec",gold_chest_formspec)
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meta:set_string("infotext", "Gold Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", gold_chest_inv_size)
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end,
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can_dig =chest_can_dig,
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on_punch = function (pos, node, puncher)
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chest_punched (pos,node,puncher);
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.env:get_meta(pos);
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fields.text = fields.text or ""
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meta:set_string("text", fields.text)
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meta:set_string("infotext", '"'..fields.text..'"')
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meta:set_string("formspec",gold_chest_formspec)
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end,
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on_metadata_inventory_move = def_on_metadata_inventory_move,
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on_metadata_inventory_put = def_on_metadata_inventory_put,
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on_metadata_inventory_take = def_on_metadata_inventory_take
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})
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end
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minetest.register_node(":technic:gold_locked_chest", {
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description = "Gold Locked Chest",
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tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
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"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked.png"},
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paramtype2 = "facedir",
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drop = "technic:gold_locked_chest",
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groups = chest_groups1,
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tube = tubes_properties,
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", "Gold Locked Chest (owned by "..
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meta:get_string("owner")..")")
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end,
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec",gold_chest_formspec)
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meta:set_string("infotext", "Gold Locked Chest")
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meta:set_string("owner", "")
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local inv = meta:get_inventory()
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inv:set_size("main", gold_chest_inv_size)
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end,
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can_dig =chest_can_dig,
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on_punch = function (pos, node, puncher)
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local meta = minetest.env:get_meta(pos);
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if (has_locked_chest_privilege(meta, puncher)) then
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locked_chest_punched (pos,node,puncher);
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end
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.env:get_meta(pos);
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fields.text = fields.text or ""
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meta:set_string("text", fields.text)
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meta:set_string("infotext", '"'..fields.text..'"')
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meta:set_string("formspec",gold_chest_formspec)
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end,
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allow_metadata_inventory_move = def_allow_metadata_inventory_move,
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allow_metadata_inventory_put = def_allow_metadata_inventory_put,
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allow_metadata_inventory_take = def_allow_metadata_inventory_take,
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on_metadata_inventory_move = def_on_metadata_inventory_move,
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on_metadata_inventory_put = def_on_metadata_inventory_put,
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on_metadata_inventory_take = def_on_metadata_inventory_take
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})
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for i, state in ipairs(chest_mark_colors) do
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minetest.register_node(":technic:gold_locked_chest".. state, {
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description = "Gold Locked Chest",
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tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png",
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"technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked"..state..".png"},
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paramtype2 = "facedir",
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drop = "technic:gold_locked_chest",
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groups = chest_groups2,
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tube = tubes_properties,
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legacy_facedir_simple = true,
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", "Gold Locked Chest (owned by "..
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meta:get_string("owner")..")")
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end,
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec",gold_chest_formspec)
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meta:set_string("infotext", "Gold Locked Chest")
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meta:set_string("owner", "")
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local inv = meta:get_inventory()
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inv:set_size("main", gold_chest_inv_size)
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end,
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can_dig = chest_can_dig,
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on_punch = function (pos, node, puncher)
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local meta = minetest.env:get_meta(pos);
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if (has_locked_chest_privilege(meta, puncher)) then
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locked_chest_punched (pos,node,puncher);
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end
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.env:get_meta(pos);
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fields.text = fields.text or ""
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meta:set_string("text", fields.text)
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meta:set_string("infotext", '"'..fields.text..'"')
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meta:set_string("formspec",gold_chest_formspec)
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end,
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allow_metadata_inventory_move = def_allow_metadata_inventory_move,
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allow_metadata_inventory_put = def_allow_metadata_inventory_put,
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allow_metadata_inventory_take = def_allow_metadata_inventory_take,
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on_metadata_inventory_move = def_on_metadata_inventory_move,
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on_metadata_inventory_put = def_on_metadata_inventory_put,
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on_metadata_inventory_take = def_on_metadata_inventory_take
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})
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end
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function chest_punched (pos,node,puncher)
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local player_tool = puncher:get_wielded_item();
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local item=player_tool:get_name();
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if item == "dye:black" then
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if (hacky_swap_node(pos,"technic:gold_chest_black")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:blue" then
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if (hacky_swap_node(pos,"technic:gold_chest_blue")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:brown" then
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if (hacky_swap_node(pos,"technic:gold_chest_brown")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:cyan" then
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if (hacky_swap_node(pos,"technic:gold_chest_cyan")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:dark_green" then
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if (hacky_swap_node(pos,"technic:gold_chest_dark_green")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:dark_grey" then
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if (hacky_swap_node(pos,"technic:gold_chest_dark_grey")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:green" then
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if (hacky_swap_node(pos,"technic:gold_chest_green")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:grey" then
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if (hacky_swap_node(pos,"technic:gold_chest_grey")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:magenta" then
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if (hacky_swap_node(pos,"technic:gold_chest_magenta")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:orange" then
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if (hacky_swap_node(pos,"technic:gold_chest_orange")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:pink" then
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if (hacky_swap_node(pos,"technic:gold_chest_pink")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:red" then
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if (hacky_swap_node(pos,"technic:gold_chest_red")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:violet" then
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if (hacky_swap_node(pos,"technic:gold_chest_violet")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:white" then
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if (hacky_swap_node(pos,"technic:gold_chest_white")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:yellow" then
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if (hacky_swap_node(pos,"technic:gold_chest_yellow")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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local meta = minetest.env:get_meta(pos);
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meta:set_string("formspec", "hack:sign_text_input")
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end
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function locked_chest_punched (pos,node,puncher)
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local player_tool = puncher:get_wielded_item();
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local item=player_tool:get_name();
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if item == "dye:black" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_black")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:blue" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_blue")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:brown" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_brown")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:cyan" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_cyan")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:dark_green" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_dark_green")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:dark_grey" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_dark_grey")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:green" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_green")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:grey" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_grey")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:magenta" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_magenta")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:orange" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_orange")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:pink" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_pink")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:red" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_red")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:violet" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_violet")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:white" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_white")) then
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player_tool:take_item(1);
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puncher:set_wielded_item(player_tool);
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return
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end
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end
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if item == "dye:yellow" then
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if (hacky_swap_node(pos,"technic:gold_locked_chest_yellow")) then
|
|
player_tool:take_item(1);
|
|
puncher:set_wielded_item(player_tool);
|
|
return
|
|
end
|
|
end
|
|
|
|
local meta = minetest.env:get_meta(pos);
|
|
meta:set_string("formspec", "hack:sign_text_input")
|
|
end
|
|
|