Technic mod for Minetest
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Zefram 4d20e4473e Stop quarry duplicating items
The quarry was digging via dig_node and also manually putting the node's
drops into the tube system.  This assumed that dig_node would attempt
to put the drops in the player's inventory, doing nothing if there is
no such inventory.  With the item_drop mod installed, dig_node would
instead turn the node into an item entity, so the quarry's strategy would
duplicate the item, making it appear both as an item entity in situ and
as an item in the tube.  Instead, the quarry must use remove_node when
it manually processes the drops, just like the pipeworks node breaker.
2014-05-24 00:25:19 +02:00
concrete split default iron/steel into three metals 2014-05-22 20:57:50 +02:00
extranodes Add german translations for all mods 2014-04-22 16:30:27 -04:00
technic Stop quarry duplicating items 2014-05-24 00:25:19 +02:00
technic_chests split default iron/steel into three metals 2014-05-22 20:57:50 +02:00
technic_worldgen split default iron/steel into three metals 2014-05-22 20:57:50 +02:00
wrench split default iron/steel into three metals 2014-05-22 20:57:50 +02:00
.gitattributes upload 2012-08-21 07:18:33 +02:00
.gitignore deleted undesired backup file 2013-04-14 22:53:30 -04:00
modpack.txt cleanup phase2 2013-01-27 14:03:47 +01:00
notes_on_iron split default iron/steel into three metals 2014-05-22 20:57:50 +02:00
README.md Make some headers smaller in the READMEs 2014-02-27 00:32:37 -05:00

Technic

Credits for contributing to the project (in alphabetical order):

  • kpoppel
  • Nekogloop
  • Nore/Novatux
  • ShadowNinja
  • VanessaE
  • And many others...

FAQ

  1. My technic circuit doesn't work. No power is distrubuted.
  • A: Make sure you have a switching station connected.

License

See mod folders for their licences