3b16a2858f
To ensure that only rubber tree trunk nodes that are part of trees regenerate, rather than those that are used as building blocks, check that they are sufficiently close to rubber tree leaves. This replaces the older rule that naturally-grown trunks regenerate (regardless of leaves) and manually-placed trunks don't (even though manually building a tree otherwise works). The detection of manually-placed trunks was in any case broken for users of moretrees, because that mod fails to set the flag signalling manual placement. Incidentally also fix a bug that caused rubber tree branches (horizontal trunk nodes) to turn vertical when regenerating latex. Rather than set the complete node structure, only switch the type name, as does the tree tap when emptying the node.
96 lines
2.6 KiB
Lua
96 lines
2.6 KiB
Lua
-- Code of rubber tree by PilzAdam
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local S = technic.worldgen.gettext
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minetest.register_node(":moretrees:rubber_tree_sapling", {
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description = S("Rubber Tree Sapling"),
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drawtype = "plantlike",
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tiles = {"technic_rubber_sapling.png"},
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inventory_image = "technic_rubber_sapling.png",
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wield_image = "technic_rubber_sapling.png",
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paramtype = "light",
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walkable = false,
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groups = {dig_immediate=3, flammable=2},
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sounds = default.node_sound_defaults(),
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "moretrees:rubber_tree_sapling",
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burntime = 10
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})
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minetest.register_node(":moretrees:rubber_tree_trunk", {
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description = S("Rubber Tree"),
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tiles = {"default_tree_top.png", "default_tree_top.png",
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"technic_rubber_tree_full.png"},
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groups = {tree=1, snappy=1, choppy=2, oddly_breakable_by_hand=1,
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flammable=2},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node(":moretrees:rubber_tree_trunk_empty", {
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description = S("Rubber Tree"),
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tiles = {"default_tree_top.png", "default_tree_top.png",
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"technic_rubber_tree_empty.png"},
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groups = {tree=1, snappy=1, choppy=2, oddly_breakable_by_hand=1,
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flammable=2, not_in_creative_inventory=1},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node(":moretrees:rubber_tree_leaves", {
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drawtype = "allfaces_optional",
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tiles = {"technic_rubber_leaves.png"},
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paramtype = "light",
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groups = {snappy=3, leafdecay=3, flammable=2, not_in_creative_inventory=1},
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drop = {
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max_items = 1,
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items = {{
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items = {"moretrees:rubber_tree_sapling"},
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rarity = 20,
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}}
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},
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sounds = default.node_sound_leaves_defaults(),
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})
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technic.rubber_tree_model={
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axiom = "FFFFA",
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rules_a = "[&FFBFA]////[&BFFFA]////[&FBFFA]",
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rules_b = "[&FFA]////[&FFA]////[&FFA]",
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trunk = "moretrees:rubber_tree_trunk",
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leaves = "moretrees:rubber_tree_leaves",
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angle = 35,
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iterations = 3,
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random_level = 1,
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trunk_type = "double",
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thin_branches = true
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}
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minetest.register_abm({
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nodenames = {"moretrees:rubber_tree_sapling"},
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interval = 60,
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chance = 20,
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action = function(pos, node)
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minetest.remove_node(pos)
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minetest.spawn_tree(pos, technic.rubber_tree_model)
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end
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})
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if technic.config:get_bool("enable_rubber_tree_generation") then
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minetest.register_on_generated(function(minp, maxp, blockseed)
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if math.random(1, 100) > 5 then
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return
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end
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local tmp = {
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x = (maxp.x - minp.x) / 2 + minp.x,
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y = (maxp.y - minp.y) / 2 + minp.y,
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z = (maxp.z - minp.z) / 2 + minp.z}
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local pos = minetest.find_node_near(tmp, maxp.x - minp.x,
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{"default:dirt_with_grass"})
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if pos ~= nil then
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minetest.spawn_tree({x=pos.x, y=pos.y+1, z=pos.z}, technic.rubber_tree_model)
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end
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end)
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end
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