96 lines
2.7 KiB
Lua
96 lines
2.7 KiB
Lua
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technic.chests.groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
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tubedevice=1, tubedevice_receiver=1}
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technic.chests.groups_noinv = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
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tubedevice=1, tubedevice_receiver=1, not_in_creative_inventory=1}
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technic.chests.tube = {
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insert_object = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:add_item("main",stack)
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end,
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can_insert = function(pos, node, stack, direction)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:room_for_item("main",stack)
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end,
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input_inventory = "main",
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connect_sides = {left=1, right=1, front=1, back=1, top=1, bottom=1},
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}
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technic.chests.can_dig = function(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end
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local function inv_change(pos, count, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return count
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end
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function technic.chests.inv_move(pos, from_list, from_index, to_list, to_index, count, player)
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return inv_change(pos, count, player)
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end
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function technic.chests.inv_put(pos, listname, index, stack, player)
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return inv_change(pos, stack:get_count(), player)
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end
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function technic.chests.inv_take(pos, listname, index, stack, player)
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return inv_change(pos, stack:get_count(), player)
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end
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function technic.chests.on_inv_move(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "
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..minetest.pos_to_string(pos))
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end
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function technic.chests.on_inv_put(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" puts stuff in to chest at "
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..minetest.pos_to_string(pos))
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end
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function technic.chests.on_inv_take(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from chest at "
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..minetest.pos_to_string(pos))
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end
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local function has_locked_chest_privilege(meta, player)
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if player then
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if minetest.check_player_privs(player, "protection_bypass") then
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return true
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end
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else
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return false
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end
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-- is player wielding the right key?
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local item = player:get_wielded_item()
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if item:get_name() == "default:key" then
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local key_meta = minetest.parse_json(item:get_metadata())
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local secret = meta:get_string("key_lock_secret")
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if secret ~= key_meta.secret then
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return false
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end
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return true
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end
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if player:get_player_name() ~= meta:get_string("owner") then
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return false
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end
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return true
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end
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