ec008d7045
Radiation is attenuated exponentially by passing through shielding material. Radiation resistance values are assigned to all bulk-material nodes, and the radiation damage ABM traces the path of each radiation ray to count up the shielding. The relative radiation resistance values are essentially real, but the effectiveness of all shielding is scaled down by a factor of about 70 for game purposes. Strength of the existing radiation sources is increased by varying amounts to compensate for shielding. Uranium block and ore, both usable as shielding, are made slightly radioactive, the latter only very slightly.
164 lines
4.9 KiB
Lua
164 lines
4.9 KiB
Lua
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local S = technic.worldgen.gettext
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minetest.register_node( ":technic:mineral_uranium", {
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description = S("Uranium Ore"),
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tiles = { "default_stone.png^technic_mineral_uranium.png" },
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is_ground_content = true,
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groups = {cracky=3, radioactive=1},
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sounds = default.node_sound_stone_defaults(),
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drop = 'craft "technic:uranium" 1',
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})
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minetest.register_node( ":technic:mineral_chromium", {
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description = S("Chromium Ore"),
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tiles = { "default_stone.png^technic_mineral_chromium.png" },
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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drop = 'craft "technic:chromium_lump" 1',
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})
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minetest.register_node( ":technic:mineral_zinc", {
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description = S("Zinc Ore"),
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tile_images = { "default_stone.png^technic_mineral_zinc.png" },
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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drop = 'craft "technic:zinc_lump" 1',
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})
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minetest.register_node( ":technic:granite", {
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description = S("Granite"),
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tiles = { "technic_granite.png" },
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node( ":technic:marble", {
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description = S("Marble"),
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tiles = { "technic_marble.png" },
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node( ":technic:marble_bricks", {
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description = S("Marble Bricks"),
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tiles = { "technic_marble_bricks.png" },
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node(":technic:uranium_block", {
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description = S("Uranium Block"),
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tiles = { "technic_uranium_block.png" },
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is_ground_content = true,
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groups = {cracky=1, level=2, radioactive=3},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node(":technic:chromium_block", {
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description = S("Chromium Block"),
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tiles = { "technic_chromium_block.png" },
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is_ground_content = true,
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groups = {cracky=1, level=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node(":technic:zinc_block", {
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description = S("Zinc Block"),
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tiles = { "technic_zinc_block.png" },
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is_ground_content = true,
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groups = {cracky=1, level=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_alias("technic:wrought_iron_block", "default:steelblock")
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minetest.override_item("default:steelblock", {
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description = S("Wrought Iron Block"),
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tiles = { "technic_wrought_iron_block.png" },
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})
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minetest.register_node(":technic:cast_iron_block", {
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description = S("Cast Iron Block"),
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tiles = { "technic_cast_iron_block.png" },
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is_ground_content = true,
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groups = {cracky=1, level=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node(":technic:carbon_steel_block", {
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description = S("Carbon Steel Block"),
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tiles = { "technic_carbon_steel_block.png" },
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is_ground_content = true,
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groups = {cracky=1, level=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node(":technic:stainless_steel_block", {
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description = S("Stainless Steel Block"),
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tiles = { "technic_stainless_steel_block.png" },
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is_ground_content = true,
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groups = {cracky=1, level=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_node(":technic:brass_block", {
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description = S("Brass Block"),
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tiles = { "technic_brass_block.png" },
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is_ground_content = true,
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groups = {cracky=1, level=2},
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sounds = default.node_sound_stone_defaults()
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})
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minetest.register_craft({
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output = 'technic:marble_bricks 4',
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recipe = {
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{'technic:marble','technic:marble'},
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{'technic:marble','technic:marble'}
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}
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})
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minetest.register_alias("technic:diamond_block", "default:diamondblock")
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minetest.register_alias("technic:diamond", "default:diamond")
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minetest.register_alias("technic:mineral_diamond", "default:stone_with_diamond")
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local function for_each_registered_node(action)
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local already_reg = {}
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for k, _ in pairs(minetest.registered_nodes) do
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table.insert(already_reg, k)
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end
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local really_register_node = minetest.register_node
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minetest.register_node = function(name, def)
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really_register_node(name, def)
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action(string.gsub(name, "^:", ""))
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end
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for _, name in ipairs(already_reg) do
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action(name)
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end
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end
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for_each_registered_node(function(node_name)
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local node_def = minetest.registered_nodes[node_name]
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if node_name ~= "default:steelblock" and string.find(node_name, "steelblock") and string.find(node_def.description, "Steel") then
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minetest.override_item(node_name, { description = string.gsub(node_def.description, "Steel", S("Wrought Iron")) })
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end
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if node_def.tiles or node_def.tile_images then
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local tn = node_def.tiles and "tiles" or "tile_images"
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local tl = {}
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local ca = false
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for i, t in ipairs(node_def[tn]) do
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if type(t) == "string" and t == "default_steel_block.png" then
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ca = true
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t = "technic_wrought_iron_block.png"
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end
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table.insert(tl, t)
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end
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if ca then minetest.override_item(node_name, { [tn] = tl }) end
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end
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end)
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