127 lines
2.5 KiB
Lua
127 lines
2.5 KiB
Lua
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local zombienods = {
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"default:dirt",
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"default:dirt_with_rainforest",
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"default:dirt_with_grass",
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"default:dirt_with_dry_grass",
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"default:dry_dirt_with_dry_grass",
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"default:dirt_with_coniferous_litter",
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"default:stone",
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"default:ice",
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"default:snowblock",
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"default:dirt_with_snow",
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"default:sand",
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"default:desert_sand",
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"default:desert_stone",
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"default:stone",
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"default:desert_stone",
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--"default:cobble",
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"default:mossycobble",
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"default:chest",
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"default:ice",
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}
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---- SKULL SWORD ------------------------------------------------------------------------------------------------------
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mobs:register_mob("survivorzombie:survivorzombie", {
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nametag = "Survivor Zombie" ,
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type = "monster",
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passive = false,
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attack_type = "dogfight",
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pathfinding = true,
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reach = 3,
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damage = 6,
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hp_min = 10,
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hp_max = 10,
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armor = 100,
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collisionbox = {-0.4, 0, -0.4, 0.4, 1.8, 0.4},
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visual = "mesh",
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mesh = "walkingzombie.b3d",
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--rotate = 180,
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textures = {
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{"survivorzombie.png"},
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},
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--glow = 4,
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--blood_texture = " ",
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makes_footstep_sound = true,
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sounds = {
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--attack = "",
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--death = " ",
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},
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walk_velocity = 1,
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run_velocity = 5,
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jump_height = 2,
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stepheight = 1.1,
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floats = 0,
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view_range = 35,
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drops = {
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--{name = "huntersaxe:hunter_axe", chance = 2, min = 1, max = 1},
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},
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water_damage = 0,
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lava_damage = 1,
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light_damage = 0,
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 80,
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walk_start = 100,
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walk_end = 180,
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run_start = 200,
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run_end = 240,
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punch_start = 200,
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punch_end = 240,
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die_start = 280,
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die_end = 300,
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},
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})
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mobs:spawn({
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name = "survivorzombie:survivorzombie",
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nodes = hunternods,
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min_light = 0,
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max_light = 14,
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chance = 7000,
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min_height = 0,
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max_height = 200,
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--max_height = 200,
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active_object_count = 3,
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})
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mobs:register_egg("survivorzombie:survivorzombie", "Survivor Zombie", "hunteraxe_egg.png", 1)
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--------------------------------------------------------------------------------
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-------------------------------- AXE -------------------------------------------
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--------------------------------------------------------------------------------
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--[[
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minetest.register_tool("huntersaxe:hunter_axe", {
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description = core.colorize("#16c21e", "Hunter Axe"),
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inventory_image = "hunter_axe.png",
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=1,
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groupcaps={
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choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2},
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},
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damage_groups = {fleshy=5},
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},
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sound = {breaks = "default_tool_breaks"},
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groups = {axe = 1}
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})
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]]
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