zombies4test/survivorzombie/init.lua

127 lines
2.5 KiB
Lua
Raw Normal View History

2023-01-17 21:08:39 +03:00
local zombienods = {
"default:dirt",
"default:dirt_with_rainforest",
"default:dirt_with_grass",
"default:dirt_with_dry_grass",
"default:dry_dirt_with_dry_grass",
"default:dirt_with_coniferous_litter",
"default:stone",
"default:ice",
"default:snowblock",
"default:dirt_with_snow",
"default:sand",
"default:desert_sand",
"default:desert_stone",
"default:stone",
"default:desert_stone",
--"default:cobble",
"default:mossycobble",
"default:chest",
"default:ice",
}
---- SKULL SWORD ------------------------------------------------------------------------------------------------------
mobs:register_mob("survivorzombie:survivorzombie", {
nametag = "Survivor Zombie" ,
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
reach = 3,
damage = 6,
hp_min = 10,
hp_max = 10,
armor = 100,
collisionbox = {-0.4, 0, -0.4, 0.4, 1.8, 0.4},
visual = "mesh",
mesh = "walkingzombie.b3d",
--rotate = 180,
textures = {
{"survivorzombie.png"},
},
--glow = 4,
--blood_texture = " ",
makes_footstep_sound = true,
sounds = {
--attack = "",
--death = " ",
},
walk_velocity = 1,
run_velocity = 5,
jump_height = 2,
stepheight = 1.1,
floats = 0,
view_range = 35,
drops = {
--{name = "huntersaxe:hunter_axe", chance = 2, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 1,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 80,
walk_start = 100,
walk_end = 180,
run_start = 200,
run_end = 240,
punch_start = 200,
punch_end = 240,
die_start = 280,
die_end = 300,
},
})
mobs:spawn({
name = "survivorzombie:survivorzombie",
nodes = hunternods,
min_light = 0,
max_light = 14,
chance = 7000,
min_height = 0,
max_height = 200,
--max_height = 200,
active_object_count = 3,
})
mobs:register_egg("survivorzombie:survivorzombie", "Survivor Zombie", "hunteraxe_egg.png", 1)
--------------------------------------------------------------------------------
-------------------------------- AXE -------------------------------------------
--------------------------------------------------------------------------------
--[[
minetest.register_tool("huntersaxe:hunter_axe", {
description = core.colorize("#16c21e", "Hunter Axe"),
inventory_image = "hunter_axe.png",
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=1,
groupcaps={
choppy={times={[1]=2.50, [2]=1.40, [3]=1.00}, uses=20, maxlevel=2},
},
damage_groups = {fleshy=5},
},
sound = {breaks = "default_tool_breaks"},
groups = {axe = 1}
})
]]