zombies4test/nodes/init.lua

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2023-01-23 04:13:39 +03:00
-- GRID :
--[[
minetest.register_node("fortification:grid", {
drawtype = "nodebox",
description = "Grid",
tiles = {"grid.png"},
-- light_source = 4, -- somente para identificar o bloco
groups = {cracky = 3},
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
-- damage_per_second = 1,
drop = "fortification:barbed_wire",
--sounds = default.node_sound_stone_defaults()
selection_box = {
type = "fixed",
-- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima
fixed = {-0.5, -0.5, 0.45, 0.5, 0.5, 0.5},
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.45, 0.5, 0.5, 0.5},
},
})
minetest.register_craft({ ------ CRaFT
type = "shaped",
output = "fortification:grid",
recipe = {
{"default:steel_ingot","","default:steel_ingot"},
{"","default:steel_ingot",""},
{"default:steel_ingot","","default:steel_ingot"}
}
})
]]
-- BARBED WIRE :
---- SAND BAG :
minetest.register_node("nodes:road", {
description = "Road",
tiles = {"road.png"},
paramtype2 = "facedir",
groups = {cracky = 3},
drop = "nodes:road",
sounds = default.node_sound_stone_defaults()
})
minetest.register_craft({ ------ CRaFT
type = "shaped",
output = "nodes:road 9",
recipe = {
{"default:coal_lump","default:coal_lump","default:coal_lump"},
{"default:coal_lump","default:stone","default:coal_lump"},
{"default:coal_lump","default:coal_lump","default:coal_lump"}
}
})
---- Road 2 :
minetest.register_node("nodes:road2", {
description = "Road 2",
tiles = {"road_y.png"},
paramtype2 = "facedir",
groups = {cracky = 3},
drop = "nodes:road2",
sounds = default.node_sound_stone_defaults()
})
minetest.register_craft({ ------ CRaFT
type = "shaped",
output = "nodes:road2 12",
recipe = {
{"nodes:road","dye:yellow","nodes:road"},
{"nodes:road","dye:yellow","nodes:road"},
{"nodes:road","dye:yellow","nodes:road"}
}
})
---- Sidewalk :
minetest.register_node("nodes:sidewalk", {
description = "Sidewalk",
tiles = {"sidewalk.png"},
paramtype2 = "facedir",
groups = {cracky = 3},
drop = "nodes:sidewalk",
sounds = default.node_sound_stone_defaults()
})
--[[
minetest.register_craft({ ------ CRaFT
type = "shaped",
output = "nodes:road2 12",
recipe = {
{"nodes:road","dye:yellow","nodes:road"},
{"nodes:road","dye:yellow","nodes:road"},
{"nodes:road","dye:yellow","nodes:road"}
}
})
]]