local zombienods = { "default:dirt_with_grass", "default:stone", "default:stone", "default:desert_stone", "default:mossycobble", } mobs:register_mob("minerzombie:minerzombie", { --nametag = "Miner Zombie" , type = "monster", passive = false, attack_type = "dogfight", group_attack = true, pathfinding = true, attack_npcs = false, reach = 3, damage = 3, hp_min = 20, hp_max = 20, armor = 100, collisionbox = {-0.4, 0, -0.4, 0.4, 1.8, 0.4}, visual = "mesh", mesh = "walkingzombie.b3d", --rotate = 180, textures = { {"minerzombie.png"}, }, --glow = 4, --blood_texture = " ", makes_footstep_sound = true, sounds = { random ="zombie_angry", --attack = "zombie_hit", death = "zombie_death ", }, walk_velocity = 1, run_velocity = 3, jump_height = 2, stepheight = 1.5, floats = 0, view_range = 35, drops = { {name = "default:coal 3", chance = 3, min = 1, max = 1}, {name = "default:torch 1", chance = 4, min = 1, max = 1}, {name = "default:pick_steel", chance = 5, min = 1, max = 1}, }, water_damage = 0, lava_damage = 1, light_damage = 0, animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 80, walk_start = 100, walk_end = 180, run_start = 200, run_end = 240, punch_start = 200, punch_end = 240, die_start = 280, die_end = 300, }, --[[ on_die = function(self, pos) end ]] }) mobs:spawn({ name = "minerzombie:minerzombie", nodes = hunternods, min_light = 0, max_light = 8, chance = 7000, --min_height = -29000, max_height = -20, --max_height = 200, active_object_count = 5, }) mobs:register_egg("minerzombie:minerzombie", "Miner Zombie", "zombies_egg.png", 0)