-- Sound : -- https://freesound.org/people/missozzy/sounds/169985/ -- https://freesound.org/people/zglar/sounds/232289/ local zombienods = { "default:dirt", "default:dirt_with_rainforest", "default:dirt_with_grass", "default:dirt_with_dry_grass", "default:dry_dirt_with_dry_grass", "default:dirt_with_coniferous_litter", "default:stone", "default:ice", "default:snowblock", "default:dirt_with_snow", "default:desert_sand", "default:desert_stone", "default:stone", "default:desert_stone", "default:ice", "nodex:road", "nodex:road2", "nodex:road3", } ---- SKULL SWORD ------------------------------------------------------------------------------------------------------ mobs:register_mob("tankzombie:tankzombie", { --nametag = "Tank Zombie" , type = "monster", passive = false, attack_type = "dogfight", --attack_animals = true, pathfinding = 1, reach = 5, damage = 12, hp_min = 250, hp_max = 250, armor = 60, collisionbox = {-0.4, 0, -0.4, 0.4, 3.0, 0.4}, visual = "mesh", mesh = "ztank.b3d", visual_size = {x=12, y=12}, --rotate = 180, textures = { {"tankzombiex.png"}, --{""}, }, --glow = 4, --blood_texture = " ", makes_footstep_sound = true, sounds = { random ="missozzy", --attack = "zombie_hit", death = "roar ", }, walk_velocity = 1, run_velocity = 3, jump_height = 7, stepheight = 1.7, floats = 0, view_range = 35, drops = { {name = "default:diamondblock", chance = 2, min = 1, max = 1}, }, water_damage = 0, lava_damage = 0, light_damage = 0, immune_to = { {"fortification:wirefence", -10} , {"fortification:barbed_wire", -10} , {"fortification:punji_sticks", -10} , }, animation = { speed_normal = 15, stand_start = 0, stand_end = 80, walk_start = 100, walk_end = 180, run_speed = 45, run_start = 100, run_end = 180, punch_speed = 25, punch_start = 200, punch_end = 250, die_speed = 15, die_start = 260, die_end = 399, }, on_spawn = function(self) --local pos = self.object:get_pos() -- Adicionar animação self.object:set_animation({x=430, y=490},30, 0, false) -- Pós animação minetest.after(3, function() mobs:set_animation(self, "walk") end) end, --[[ on_die = function(self, pos) -- POSIÇÃO self.object:set_animation({x=260, y=380}, 20, 0) for _,players in pairs(minetest.get_objects_inside_radius(pos,64)) do -- CONSEGUIR RADIUS ( POSIÇÃO ,64 NODES?) if players:is_player() then -- SE PLAYER awards.unlock(players:get_player_name(), "tank") -- DESBLOQUEAR CONQUISTAS? end end end --custom_attack = function() --end, ]] }) -- ADICIONANDO ATAQUE QUE MUDA O POSIÇÃO minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir) if hitter:get_luaentity().name == "tankzombie:tankzombie" then player:set_pos({x=player:get_pos().x+5,y=player:get_pos().y+5,z=player:get_pos().z}) end end) mobs:spawn({ name = "tankzombie:tankzombie", nodes = hunternods, min_light = 0, max_light = 7, -- 14 chance = 16000, min_height = 0, max_height = 200, --max_height = 200, active_object_count =1, }) mobs:register_egg("tankzombie:tankzombie", "Tank Zombie", "zombies_egg.png", 0)