local zombienods = { "default:dirt", "default:dirt_with_rainforest", "default:dirt_with_grass", "default:dirt_with_dry_grass", "default:dry_dirt_with_dry_grass", "default:dirt_with_coniferous_litter", "default:stone", "default:ice", "default:snowblock", "default:dirt_with_snow", "default:sand", "default:desert_sand", "default:desert_stone", "default:stone", "default:desert_stone", --"default:cobble", "default:ice", "default:gravel", } ---- SKULL SWORD ------------------------------------------------------------------------------------------------------ mobs:register_mob("tankzombie:tankzombie", { --nametag = "Tank Zombie" , type = "monster", passive = false, attack_type = "dogfight", --attack_animals = true, pathfinding = true, reach = 5, damage = 12, hp_min = 250, hp_max = 250, armor = 80, collisionbox = {-0.4, 0, -0.4, 0.4, 3.0, 0.4}, visual = "mesh", mesh = "zombietank.b3d", --rotate = 180, textures = { {"tankzombiex.png"}, --{""}, }, --glow = 4, --blood_texture = " ", makes_footstep_sound = true, sounds = { random ="zombie_angry", --attack = "zombie_hit", death = "zombie_death ", }, walk_velocity = 1, run_velocity = 3, jump_height = 5, stepheight = 1.7, floats = 0, view_range = 35, drops = { {name = "default:diamondblock", chance = 2, min = 1, max = 1}, }, water_damage = 0, lava_damage = 1, light_damage = 0, animation = { speed_normal = 15, stand_start = 0, stand_end = 80, walk_start = 100, walk_end = 180, run_speed = 45, run_start = 100, run_end = 180, punch_speed = 25, punch_start = 200, punch_end = 250, die_start = 260, die_end = 380, }, --custom_attack = function() --end, }) mobs:spawn({ name = "tankzombie:tankzombie", nodes = hunternods, min_light = 0, max_light = 7, -- 14 chance = 16000, min_height = 0, max_height = 200, --max_height = 200, active_object_count =1, }) mobs:register_egg("tankzombie:tankzombie", "Tank Zombie", "zombies_egg.png", 0)