minetest.register_node("deco:stopsign", { description = "stop sign", drawtype = "mesh", mesh = "stopsign.obj", isual_size = {x=1, y=1}, --inventory_image = "", wield_image = "stopsign.png", tiles = {"stopsign.png"}, paramtype = "light", paramtype2 = "facedir", --on_place = minetest.rotate_node, sunlight_propagates = true, walkable = true, floodable = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, drop = "deco:stopsign", selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2}, }, node_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0.5, 0.2}, }, }) ---- trashcan : minetest.register_node("deco:trashcan", { description = "trashcan", drawtype = "mesh", mesh = "trashcan.obj", isual_size = {x=1, y=1}, --inventory_image = "", wield_image = "trashcan.png", tiles = {"trashcan.png"}, paramtype = "light", paramtype2 = "facedir", --on_place = minetest.rotate_node, sunlight_propagates = true, walkable = true, floodable = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, drop = "deco:trashcan", selection_box = { type = "fixed", -- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima fixed = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4}, }, node_box = { type = "fixed", fixed = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4}, }, }) ---- VENDING MACHINE : minetest.register_node("deco:vendingmachine", { description = "Vending machine", drawtype = "mesh", mesh = "vending_machine.obj", isual_size = {x=1, y=1}, --inventory_image = "", --wield_image = "monitor.png", tiles = {"vending_machine.png"}, paramtype = "light", paramtype2 = "facedir", -- light_source = 8, --on_place = minetest.rotate_node, sunlight_propagates = true, walkable = true, floodable = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, drop = "deco:vendingmachine", selection_box = { type = "fixed", -- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima fixed = {-0.5, -0.5, -0.5, 0.5, 1.4, 0.5}, }, node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 1.4, 0.5}, }, }) ---- RADIO : minetest.register_node("deco:radio", { description = "Radio", drawtype = "mesh", mesh = "radio.obj", isual_size = {x=1, y=1}, --inventory_image = "", tiles = {"radio.png"}, paramtype = "light", paramtype2 = "facedir", --on_place = minetest.rotate_node, sunlight_propagates = true, walkable = true, floodable = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, drop = "deco:radio", selection_box = { type = "fixed", -- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima fixed = {-0.3, -0.5, -0.3, 0.3, 0.2, 0.3}, }, node_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.2, 0.3}, }, }) ---- TABLE : minetest.register_node("deco:table", { description = "Table", drawtype = "mesh", mesh = "table.obj", isual_size = {x=1, y=1}, --inventory_image = "", tiles = {"table.png"}, paramtype = "light", paramtype2 = "facedir", --on_place = minetest.rotate_node, sunlight_propagates = true, walkable = true, floodable = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, drop = "deco:table", selection_box = { type = "fixed", -- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima fixed = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4}, }, node_box = { type = "fixed", fixed = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4}, }, }) ---- COMPUTER : minetest.register_node("deco:computer", { description = "Computer", drawtype = "mesh", mesh = "computer.obj", isual_size = {x=1, y=1}, --inventory_image = "", tiles = {"computerr.png"}, paramtype = "light", paramtype2 = "facedir", --on_place = minetest.rotate_node, sunlight_propagates = true, walkable = true, floodable = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, drop = "deco:computer", selection_box = { type = "fixed", -- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima fixed = {-0.4, -0.5, -0.4, 0.4, 0.1, 0.4}, }, node_box = { type = "fixed", fixed = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4}, }, }) ---- ARMCHAIR : minetest.register_node("deco:armchair", { description = "Armchair", drawtype = "mesh", mesh = "armchair.obj", isual_size = {x=1, y=1}, --inventory_image = "", tiles = {"armchair.png"}, paramtype = "light", paramtype2 = "facedir", --on_place = minetest.rotate_node, sunlight_propagates = true, walkable = true, floodable = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, drop = "deco:armchair", selection_box = { type = "fixed", -- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, }, node_box = { type = "fixed", fixed = {-0.4, -0.5, -0.4, 0.4, -0.1, 0.4}, }, }) ---- SHELVING : minetest.register_node("deco:shelving", { description = "Shelving", drawtype = "mesh", mesh = "shelving.obj", isual_size = {x=1, y=1}, --inventory_image = "", tiles = {"shalving.png"}, paramtype = "light", paramtype2 = "facedir", --on_place = minetest.rotate_node, sunlight_propagates = true, walkable = true, floodable = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, drop = "deco:shelving", selection_box = { type = "fixed", -- esqueda,altura,tras..,direita ,negativo aumenta para baixo, positivo aumenta para cima fixed = {-0.5, -0.5, -0.5, 0.5, 1.2, 0.5}, }, node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 1.2, 0.5}, }, }) --[[ minetest.register_craft({ ------ CRaFT type = "shaped", output = "fortification:barbedwire2", recipe = { {"default:steel_ingot","","default:steel_ingot"}, {"","default:steel_ingot",""}, {"default:steel_ingot","","default:steel_ingot"} } }) ]]