local zombienods = { "default:dirt", "default:dirt_with_rainforest", "default:dirt_with_grass", "default:dirt_with_dry_grass", "default:dry_dirt_with_dry_grass", "default:dirt_with_coniferous_litter", "default:stone", "default:ice", "default:snowblock", "default:dirt_with_snow", "default:sand", "default:desert_sand", "default:desert_stone", "default:stone", "default:desert_stone", --"default:cobble", "default:ice", "defaul:gravel", } -------------------------------------------------------------------------------- -------------------------------- SURVIVE ZOMBIE 1 ----------------------------- -------------------------------------------------------------------------------- mobs:register_mob("survivorzombie:survivorzombie", { nametag = "Survivor Zombie" , type = "monster", passive = false, attack_type = "dogfight", attack_animals = true, group_attack = true, pathfinding = true, reach = 3, damage = 3, hp_min = 20, hp_max = 20, armor = 100, collisionbox = {-0.4, 0, -0.4, 0.4, 1.8, 0.4}, visual = "mesh", mesh = "walkingzombie.b3d", --rotate = 180, textures = { {"survivorzombie.png"}, }, --glow = 4, --blood_texture = " ", makes_footstep_sound = true, sounds = { random ="zombie_angry", --attack = "zombie_hit", death = "zombie_death ", }, walk_velocity = 2, run_velocity = 5, jump_height = 2, stepheight = 1.1, floats = 0, view_range = 35, drops = { {name = "foods:canned_beans", chance = 4, min = 1, max = 1}, {name = "toolx:cudgel_stone", chance = 6, min = 1, max = 1}, --{name = "", chance = 2, min = 1, max = 1}, }, water_damage = 0, lava_damage = 1, light_damage = 0, animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 80, walk_start = 100, walk_end = 180, run_start = 200, run_end = 240, punch_start = 200, punch_end = 240, die_start = 280, die_end = 300, }, }) mobs:spawn({ name = "survivorzombie:survivorzombie", nodes = hunternods, min_light = 0, max_light = 14, chance = 5000, min_height = 0, max_height = 200, --max_height = 200, active_object_count = 3, }) mobs:register_egg("survivorzombie:survivorzombie", "Survivor Zombie", "hunteraxe_egg.png", 1) -------------------------------------------------------------------------------- -------------------------------- SURVIVE ZOMBIE 2 ----------------------------- -------------------------------------------------------------------------------- mobs:register_mob("survivorzombie:survivorzombie2", { nametag = "Survivor Zombie 2" , type = "monster", passive = false, attack_type = "dogfight", attack_animals = true, group_attack = true, pathfinding = true, reach = 3, damage = 3, hp_min = 10, hp_max = 10, armor = 100, collisionbox = {-0.4, 0, -0.4, 0.4, 1.8, 0.4}, visual = "mesh", mesh = "walkingzombie.b3d", --rotate = 180, textures = { {"survivorzombie.png"}, }, --glow = 4, --blood_texture = " ", makes_footstep_sound = true, sounds = { random ="zombie_angry", --attack = "zombie_hit", death = "zombie_death ", }, walk_velocity = 2, run_velocity = 7, jump_height = 5, stepheight = 1.1, floats = 0, view_range = 35, drops = { {name = "foods:canned_beans", chance = 4, min = 1, max = 1}, {name = "toolx:cudgel_stone", chance = 6, min = 1, max = 1}, --{name = "", chance = 2, min = 1, max = 1}, }, water_damage = 0, lava_damage = 1, light_damage = 0, animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 80, walk_start = 100, walk_end = 180, run_start = 200, run_end = 240, punch_start = 200, punch_end = 240, die_start = 280, die_end = 320, }, }) mobs:spawn({ name = "survivorzombie:survivorzombie2", nodes = hunternods, min_light = 0, max_light = 14, chance = 5000, min_height = 0, max_height = 200, --max_height = 200, active_object_count = 5, }) -- mobs:register_egg("survivorzombie:survivorzombie2", "Survivor Zombie 2", "hunteraxe_egg.png", 1)