198 lines
5.0 KiB
Lua
198 lines
5.0 KiB
Lua
|
|
|
|
|
|
local climb_node = { "default:ladder_wood" ,"default:ladder_steel"}
|
|
|
|
local zombienods = {
|
|
"default:dirt",
|
|
"default:dirt_with_rainforest",
|
|
"default:dirt_with_grass",
|
|
"default:dirt_with_dry_grass",
|
|
"default:dry_dirt_with_dry_grass",
|
|
"default:dirt_with_coniferous_litter",
|
|
"default:stone",
|
|
"default:ice",
|
|
"default:snowblock",
|
|
"default:dirt_with_snow",
|
|
"default:desert_sand",
|
|
"default:desert_stone",
|
|
"default:stone",
|
|
"default:desert_stone",
|
|
"default:ice",
|
|
"nodex:road",
|
|
"nodex:road2",
|
|
"nodex:road3",
|
|
"nodex:whiteblock",
|
|
}
|
|
|
|
|
|
mobs:register_mob("doctorzombie:doctorzombie", {
|
|
--nametag = "Doctor Zombie" ,
|
|
type = "monster",
|
|
passive = false,
|
|
attack_type = "dogfight",
|
|
--attack_animals = true,
|
|
attack_npcs = false,
|
|
group_attack = true,
|
|
pathfinding = true,
|
|
reach = 3,
|
|
damage = 3,
|
|
hp_min = 100,
|
|
hp_max = 100,
|
|
armor = 100,
|
|
collisionbox = {-0.4, 0, -0.4, 0.4, 1.8, 0.4},
|
|
visual = "mesh",
|
|
mesh = "walkingzombie.b3d",
|
|
--rotate = 180,
|
|
textures = {
|
|
{"doctorzombie.png"},
|
|
},
|
|
--glow = 4,
|
|
--blood_texture = " ",
|
|
makes_footstep_sound = true,
|
|
sounds = {
|
|
--random ="zombie_angry",
|
|
--attack = "zombie_hit",
|
|
death = "zombie_death ",
|
|
},
|
|
walk_velocity = 1,
|
|
run_velocity = 4,
|
|
jump_height = 2,
|
|
stepheight = 1.1,
|
|
floats = 0,
|
|
view_range = 35,
|
|
drops = {
|
|
|
|
{name = "foodx:candy", chance = 2, min = 1, max = 1},
|
|
{name = "itemx:bandaid", chance = 4, min = 1, max = 1},
|
|
{name = "itemx:medicalkit", chance = 6, min = 1, max = 1},
|
|
|
|
|
|
},
|
|
water_damage = 0,
|
|
lava_damage = 1,
|
|
light_damage = 0,
|
|
animation = {
|
|
speed_normal = 15,
|
|
speed_run = 15,
|
|
stand_start = 0,
|
|
stand_end = 80,
|
|
walk_start = 100,
|
|
walk_end = 180,
|
|
run_start = 200,
|
|
run_end = 240,
|
|
punch_start = 200,
|
|
punch_end = 240,
|
|
die_start = 280,
|
|
die_end = 300,
|
|
},
|
|
|
|
do_custom = function(self, dtime)
|
|
|
|
|
|
local pos = self.object:get_pos() -- consegue sua propia posição
|
|
local face = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1}) -- bloco que estar em sua frente
|
|
local face2 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
|
|
local face3 = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
|
|
local face4 = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
|
|
--local ladders = {"default:ladder_wood","default:ladder_steel" }
|
|
|
|
--for i,v in ipairs (climb_node) do
|
|
if face.name == "default:ladder_wood" or face.name == "default:ladder_steel" then -- se o bloco em sua frente é escadas
|
|
|
|
self.object:set_pos({x=pos.x, y=pos.y+1, z=pos.z}) -- enquanto o bloco for escadas y+1
|
|
self.object:set_velocity({x=0, y=-5, z=0}) -- velocidade, não eficiente :/
|
|
end
|
|
|
|
if face2.name == "default:ladder_wood" or face2.name == "default:ladder_steel" then -- se o bloco em sua frente é escadas
|
|
|
|
self.object:set_pos({x=pos.x, y=pos.y+1, z=pos.z}) -- enquanto o bloco for escadas y+1
|
|
self.object:set_velocity({x=0, y=-5, z=0}) -- velocidade, não eficiente :/
|
|
end
|
|
|
|
if face3.name == "default:ladder_wood" or face3.name == "default:ladder_steel" then -- se o bloco em sua frente é escadas
|
|
|
|
self.object:set_pos({x=pos.x, y=pos.y+1, z=pos.z}) -- enquanto o bloco for escadas y+1
|
|
self.object:set_velocity({x=0, y=-5, z=0}) -- velocidade, não eficiente :/
|
|
end
|
|
|
|
if face4.name == "default:ladder_wood" or face4.name == "default:ladder_steel" then -- se o bloco em sua frente é escadas
|
|
|
|
self.object:set_pos({x=pos.x, y=pos.y+1, z=pos.z}) -- enquanto o bloco for escadas y+1
|
|
self.object:set_velocity({x=0, y=-5, z=0}) -- velocidade, não eficiente :/
|
|
end
|
|
--end
|
|
|
|
|
|
-- BREACK DOOR :
|
|
|
|
for _,players in pairs(minetest.get_objects_inside_radius(pos,5)) do
|
|
|
|
if players:is_player() then
|
|
|
|
local door_pos = minetest.find_node_near(pos, 1, {
|
|
"doors:door_wood_a" ,
|
|
"doors:door_wood_b",
|
|
"doors:door_wood_c",
|
|
"doors:door_wood_d",
|
|
"default:glass",
|
|
"doors:door_glass_a",
|
|
"doors:door_glass_b",
|
|
"doors:door_glass_c",
|
|
"doors:door_glass_d",
|
|
"doors:pine_door_a",
|
|
"doors:pine_door_b",
|
|
"doors:pine_door_c",
|
|
"doors:pine_door_d",
|
|
"doors:aspen_doors_a",
|
|
"doors:aspen_doors_b",
|
|
"doors:aspen_doors_c",
|
|
"doors:aspen_doors_d",
|
|
"doors:acacia_door_a",
|
|
"doors:acacia_door_b",
|
|
"doors:acacia_door_c",
|
|
"doors:acacia_door_d",
|
|
"doors:jungle_door_a",
|
|
"doors:jungle_door_b",
|
|
"doors:jungle_door_c",
|
|
"doors:jungle_door_d"
|
|
|
|
|
|
})
|
|
|
|
if door_pos ~= nil then
|
|
|
|
minetest.after(3, function() -- remover depois de 2 segundos
|
|
minetest.remove_node(door_pos)
|
|
end)
|
|
|
|
else
|
|
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
|
|
|
|
})
|
|
|
|
|
|
|
|
mobs:spawn({
|
|
name = "doctorzombie:doctorzombie",
|
|
nodes = hunternods,
|
|
min_light = 0,
|
|
max_light = 14,
|
|
chance = 7000,
|
|
min_height = 0,
|
|
max_height = 200,
|
|
--max_height = 200,
|
|
active_object_count = 1,
|
|
})
|
|
|
|
|
|
mobs:register_egg("doctorzombie:doctorzombie", "Doctor Zombie", "zombies_egg.png", 0)
|
|
|