forked from Reload/techage_modpack
355 lines
10 KiB
Lua
355 lines
10 KiB
Lua
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--[[
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Hyperloop Mod
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=============
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Copyright (C) 2017-2019 Joachim Stolberg
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LGPLv2.1+
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See LICENSE.txt for more information
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]]--
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-- for lazy programmers
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local SP = function(pos) if pos then return minetest.pos_to_string(pos) end end
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local P = minetest.string_to_pos
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local M = minetest.get_meta
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-- Load support for intllib.
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local S = hyperloop.S
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local NS = hyperloop.NS
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local Tube = hyperloop.Tube
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local Stations = hyperloop.Stations
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-- Station Pod Assembly Plan
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local AssemblyPlan = {
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-- y-offs, x/z-path, facedir-offs, name
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-- middle slice
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{ 1, "2F", 0, "hyperloop:pod_wall_ni"},
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{ 1, "", 0, "hyperloop:pod_wall_ni"},
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{ 1, "", 0, "hyperloop:pod_wall_ni"},
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{ 0, "1B", 0, "hyperloop:pod_wall_ni"},
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{ 0, "1B", 0, "hyperloop:pod_wall_ni"},
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{ 0, "1B", 0, "hyperloop:pod_wall_ni"},
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{-1, "", 0, "hyperloop:pod_wall_ni"},
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{-1, "", 0, "hyperloop:pod_wall_ni"},
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{ 0, "1F", 2, "hyperloop:seat"},
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{ 0, "1F", 0, "hyperloop:pod_floor"},
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{ 1, "", 0, "hyperloop:lcd"},
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-- right slice
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{-1, "1F1R", 0, "hyperloop:pod_wall_ni"},
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{ 1, "", 0, "hyperloop:pod_wall_ni"},
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{ 1, "", 0, "hyperloop:pod_wall_ni"},
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{ 0, "1B", 0, "hyperloop:pod_wall_ni"},
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{ 0, "1B", 0, "hyperloop:pod_wall_ni"},
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{ 0, "1B", 0, "hyperloop:pod_wall_ni"},
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{-1, "", 0, "hyperloop:pod_wall_ni"},
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{-1, "", 0, "hyperloop:pod_wall_ni"},
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{ 0, "1F", 0, "hyperloop:pod_wall_ni"},
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{ 0, "1F", 0, "hyperloop:pod_wall_ni"},
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{ 1, "", 0, "hyperloop:pod_wall_ni"},
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{ 0, "1B", 0, "hyperloop:pod_wall_ni"},
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-- left slice
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{-1, "2L2R", 0, "hyperloop:pod_wall_ni"},
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{ 1, "", 0, "hyperloop:pod_wall_ni"},
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{ 1, "", 0, "hyperloop:pod_wall_ni"},
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{ 0, "1B", 0, "hyperloop:pod_wall_ni"},
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{ 0, "1B", 0, "hyperloop:pod_wall_ni"},
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{ 0, "1B", 0, "hyperloop:pod_wall_ni"},
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{-1, "", 0, "hyperloop:pod_wall_ni"},
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{-1, "", 0, "hyperloop:pod_wall_ni"},
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{ 0, "1F", 0, "hyperloop:pod_wall_ni"},
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{ 1, "", 0, "hyperloop:pod_wall_ni"},
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{ 0, "1F", 1, "hyperloop:doorTopPassive"},
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{-1, "", 1, "hyperloop:doorBottom"},
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}
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local function store_station(pos, placer)
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local facedir = hyperloop.get_facedir(placer)
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-- do a facedir correction
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facedir = (facedir + 3) % 4 -- face to LCD
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Stations:set(pos, "Station", {
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owner = placer:get_player_name(),
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facedir = facedir,
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time_blocked = 0})
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end
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-- Calls the node related "auto_place_node()" callback.
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local function call_auto_place_node(name, pos, facedir, sKey)
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local node = minetest.registered_nodes[name]
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if node.auto_place_node ~= nil then
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node.auto_place_node(pos, facedir, sKey)
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end
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end
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local function place_node(pos, facedir, node_name, sKey)
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if node_name == "hyperloop:lcd" then
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-- wallmounted devices need a facedir correction
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local tbl = {[0]=4, [1]=2, [2]=5, [3]=3}
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minetest.add_node(pos, {name=node_name, paramtype2="wallmounted", param2=tbl[facedir]})
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else
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minetest.add_node(pos, {name=node_name, param2=facedir})
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end
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call_auto_place_node(node_name, pos, facedir, sKey)
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end
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-- timer function, called cyclically
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local function construct(idx, pos, facedir, player_name, sKey)
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local item = AssemblyPlan[idx]
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if item ~= nil then
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local y, path, fd_offs, node_name = item[1], item[2], item[3], item[4]
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pos = hyperloop.new_pos(pos, facedir, path, y)
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place_node(pos, (facedir + fd_offs) % 4, node_name, sKey)
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minetest.after(0.5, construct, idx+1, pos, facedir, player_name, sKey)
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else
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hyperloop.chat(player_name, S("Station completed. Now place the Booking Machine!"))
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end
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end
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local function check_space(pos, facedir, placer)
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for _,item in ipairs(AssemblyPlan) do
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local y, path, node_name = item[1], item[2], item[4]
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pos = hyperloop.new_pos(pos, facedir, path, y)
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if minetest.is_protected(pos, placer:get_player_name()) then
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hyperloop.chat(placer, S("Area is protected!"))
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return false
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elseif minetest.get_node_or_nil(pos).name ~= "air" then
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hyperloop.chat(placer, S("Not enough space to build the station!"))
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return false
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end
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end
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return true
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end
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local station_formspec =
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"size[8,9]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"label[2,0;"..S("Hyperloop Station Pod Builder").."]" ..
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"image[0.2,0.9;3,3;hyperloop_station_formspec.png]"..
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"list[context;src;3,0.9;1,4;]"..
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"label[4,1.2;30 x "..S("Hyperloop Pod Shell").."]" ..
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"item_image[3,0.9;1,1;hyperloop:pod_wall]"..
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"label[4,2.2;4 x "..S("Hypersteel Ingot").."]" ..
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"item_image[3,1.9;1,1;hyperloop:hypersteel_ingot]"..
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"label[4,3.2;2 x "..S("Blue Wool").."]" ..
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"item_image[3,2.9;1,1;wool:blue]"..
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"label[4,4.2;2 x "..S("Glass").."]" ..
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"item_image[3,3.9;1,1;default:glass]"..
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"list[current_player;main;0,5.3;8,4;]"..
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"listring[context;src]"..
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"listring[current_player;main]"
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local function allow_metadata_inventory(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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if M(pos):get_int("busy") == 1 then
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return 0
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end
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return stack:get_count()
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end
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local function check_inventory(inv, player)
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local list = inv:get_list("src")
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if list[1]:get_name() == "hyperloop:pod_wall" and list[1]:get_count() >= 30 then
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if list[2]:get_name() == "hyperloop:hypersteel_ingot" and list[2]:get_count() >= 4 then
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if list[3]:get_name() == "wool:blue" and list[3]:get_count() >= 2 then
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if list[4]:get_name() == "default:glass" and list[4]:get_count() >= 2 then
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return true
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end
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end
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end
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end
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hyperloop.chat(player, S("Not enough inventory items to build the station!"))
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return false
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end
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local function remove_inventory_items(inv, meta)
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inv:remove_item("src", ItemStack("hyperloop:pod_wall 30"))
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inv:remove_item("src", ItemStack("hyperloop:hypersteel_ingot 4"))
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inv:remove_item("src", ItemStack("wool:blue 2"))
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inv:remove_item("src", ItemStack("default:glass 2"))
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meta:set_int("busy", 0)
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end
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local function add_inventory_items(inv)
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inv:add_item("src", ItemStack("hyperloop:pod_wall 30"))
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inv:add_item("src", ItemStack("hyperloop:hypersteel_ingot 4"))
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inv:add_item("src", ItemStack("wool:blue 2"))
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inv:add_item("src", ItemStack("default:glass 2"))
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end
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local function build_station(pos, placer)
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-- check protection
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if minetest.is_protected(pos, placer:get_player_name()) then
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return
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end
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local meta = M(pos)
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local inv = meta:get_inventory()
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local facedir = hyperloop.get_facedir(placer)
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-- do a facedir correction
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facedir = (facedir + 3) % 4 -- face to LCD
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if check_inventory(inv, placer) then
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Stations:update(pos, {facedir = facedir})
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if check_space(table.copy(pos), facedir, placer) then
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construct(1, table.copy(pos), facedir, placer:get_player_name(), SP(pos))
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meta:set_string("formspec", station_formspec ..
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"button_exit[0,3.9;3,1;destroy;"..S("Destroy Station").."]")
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meta:set_int("built", 1)
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meta:set_int("busy", 1)
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-- remove items aften the station is build
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minetest.after(20, remove_inventory_items, inv, meta)
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end
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end
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end
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local function on_destruct(pos)
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Stations:update(pos, {
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booking_pos = "nil",
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booking_info = "nil",
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name = "Station",
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})
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end
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local function destroy_station(pos, player_name)
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-- check protection
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if minetest.is_protected(pos, player_name) then
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return
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end
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local station = Stations:get(pos)
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if station then
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-- remove nodes
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local _pos = table.copy(pos)
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for _,item in ipairs(AssemblyPlan) do
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local y, path, node_name = item[1], item[2], item[4]
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_pos = hyperloop.new_pos(_pos, station.facedir, path, y)
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minetest.remove_node(_pos)
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end
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on_destruct(pos)
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-- maintain meta
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local meta = M(pos)
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meta:set_string("formspec", station_formspec ..
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"button_exit[0,3.9;3,1;build;"..S("Build Station").."]")
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local inv = meta:get_inventory()
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add_inventory_items(inv)
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meta:set_int("built", 0)
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else
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M(pos):set_int("built", 0)
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end
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end
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minetest.register_node("hyperloop:station", {
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description = S("Hyperloop Station Block"),
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drawtype = "nodebox",
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tiles = {
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"hyperloop_station.png",
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"hyperloop_station_connection.png",
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"hyperloop_station_connection.png",
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},
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on_construct = function(pos)
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local meta = M(pos)
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meta:set_string("formspec", station_formspec ..
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"button_exit[0,3.9;3,1;build;"..S("Build Station").."]")
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local inv = meta:get_inventory()
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inv:set_size('src', 4)
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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hyperloop.check_network_level(pos, placer)
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M(pos):set_string("infotext", S("Station"))
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store_station(pos, placer)
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Tube:after_place_node(pos)
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end,
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allow_metadata_inventory_put = allow_metadata_inventory,
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allow_metadata_inventory_take = allow_metadata_inventory,
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on_receive_fields = function(pos, formname, fields, player)
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if fields.destroy ~= nil then
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destroy_station(pos, player:get_player_name())
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elseif fields.build ~= nil then
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build_station(pos, player)
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end
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end,
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on_dig = function(pos, node, puncher, pointed_thing)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if inv:is_empty("src") and meta:get_int("built") ~= 1 then
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minetest.node_dig(pos, node, puncher, pointed_thing)
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end
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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Tube:after_dig_node(pos)
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Stations:delete(pos)
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end,
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on_rotate = screwdriver.disallow,
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paramtype2 = "facedir",
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groups = {cracky = 1},
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is_ground_content = false,
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sounds = default.node_sound_metal_defaults(),
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})
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minetest.register_node("hyperloop:pod_wall", {
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description = S("Hyperloop Pod Shell"),
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tiles = {
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-- up, down, right, left, back, front
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"hyperloop_skin2.png",
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"hyperloop_skin2.png",
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"hyperloop_skin.png",
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},
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on_rotate = screwdriver.disallow,
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paramtype2 = "facedir",
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groups = {cracky=2},
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is_ground_content = false,
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sounds = default.node_sound_metal_defaults(),
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})
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minetest.register_node("hyperloop:pod_wall_ni", {
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description = S("Hyperloop Pod Shell"),
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tiles = {
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-- up, down, right, left, back, front
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"hyperloop_skin2.png",
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"hyperloop_skin2.png",
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"hyperloop_skin.png",
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},
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on_rotate = screwdriver.disallow,
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paramtype2 = "facedir",
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groups = {cracky=2, not_in_creative_inventory=1},
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is_ground_content = false,
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sounds = default.node_sound_metal_defaults(),
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drop = "",
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})
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minetest.register_node("hyperloop:pod_floor", {
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description = S("Hyperloop Pod Shell"),
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tiles = {
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-- up, down, right, left, back, front
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"hyperloop_skin2.png",
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},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-8/16, -8/16, -8/16, 8/16, -7.5/16, 8/16},
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},
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},
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on_rotate = screwdriver.disallow,
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paramtype2 = "facedir",
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groups = {cracky=2, not_in_creative_inventory=1},
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is_ground_content = false,
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sounds = default.node_sound_metal_defaults(),
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drop = "",
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})
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