2020-05-31 23:31:18 +03:00
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--[[
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TechAge
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=======
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Copyright (C) 2020 Joachim Stolberg
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GPL v3
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See LICENSE.txt for more information
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TA4 8x2000 Chest
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]]--
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-- for lazy programmers
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local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
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local M = minetest.get_meta
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local S = techage.S
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local DESCRIPTION = S("TA4 8x2000 Chest")
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local STACK_SIZE = 2000
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local function gen_inv(nvm)
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nvm.inventory = {}
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for i = 1,8 do
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nvm.inventory[i] = {name = "", count = 0}
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end
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end
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local function repair_inv(nvm)
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nvm.inventory = nvm.inventory or {}
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for i = 1,8 do
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local item = nvm.inventory[i]
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if not item or type(item) ~= "table"
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or not item.name or type(item.name) ~= "string"
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or not item.count or type(item.count) ~= "number" then
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nvm.inventory[i] = {name = "", count = 0}
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end
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end
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end
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local function get_stack(nvm, idx)
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nvm.inventory = nvm.inventory or {}
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if nvm.inventory[idx] then
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return nvm.inventory[idx]
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end
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nvm.inventory[idx] = {name = "", count = 0}
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return nvm.inventory[idx]
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end
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local function get_count(nvm, idx)
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if idx and idx > 0 then
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nvm.inventory = nvm.inventory or {}
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if nvm.inventory[idx] then
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return nvm.inventory[idx].count or 0
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else
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return 0
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end
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else
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local count = 0
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for _,item in ipairs(nvm.inventory or {}) do
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count = count + item.count or 0
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end
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return count
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end
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end
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local function inv_empty(nvm)
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for _,item in ipairs(nvm.inventory or {}) do
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if item.count and item.count > 0 then
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return false
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end
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end
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return true
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end
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local function inv_state(nvm)
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local num = 0
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for _,item in ipairs(nvm.inventory or {}) do
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if item.count and item.count > 0 then
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num = num + 1
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end
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end
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if num == 0 then return "empty" end
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if num == 8 then return "full" end
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return "loaded"
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end
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local function max_stacksize(item_name)
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local ndef = minetest.registered_nodes[item_name] or minetest.registered_items[item_name] or minetest.registered_craftitems[item_name]
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if ndef then
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return ndef.stack_max
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end
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return 0
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end
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local function get_stacksize(pos)
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local size = M(pos):get_int("stacksize")
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if size == 0 then
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return STACK_SIZE
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end
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return size
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end
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-- Sort the items into the nvm inventory
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local function sort_in(pos, nvm, stack)
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local old_counts = {}
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local orig_count = stack:get_count()
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for idx,item in ipairs(nvm.inventory or {}) do
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if item.name and (item.name == "" or item.name == stack:get_name()) then
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local count = math.min(stack:get_count(), get_stacksize(pos) - item.count)
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old_counts[idx] = item.count -- store old value
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item.count = item.count + count
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item.name = stack:get_name()
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stack:set_count(stack:get_count() - count)
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if stack:get_count() == 0 then
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return true
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end
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end
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end
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-- restore old values
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for idx,cnt in pairs(old_counts) do
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nvm.inventory[idx].count = cnt
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end
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stack:set_count(orig_count)
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return false
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end
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local function move_items_to_stack(item, stack, num)
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item.count = item.count - num
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stack.count = stack.count + num
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if stack.count > 0 then
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stack.name = item.name
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end
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if item.count == 0 then
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item.name = "" -- empty
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end
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return stack
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end
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local function get_item(pos, nvm, item_name, count)
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local stack = {count = 0}
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nvm.inventory = nvm.inventory or {}
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if item_name then
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-- Take specified items from the chest
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for _,item in ipairs(nvm.inventory) do
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if item.name == item_name then
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local num = math.min(item.count, count - stack.count, max_stacksize(item.name))
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if M(pos):get_int("assignment") == 1 and num == item.count then
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-- never take the last item
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num = num - 1
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end
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stack = move_items_to_stack(item, stack, num)
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if stack.count == count then
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return ItemStack(stack)
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end
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end
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end
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elseif M(pos):get_int("priority") == 1 then
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-- Take any items. The position within the inventory is from right to left
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for idx = 8,1,-1 do
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local item = nvm.inventory[idx]
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if item.name ~= "" and (stack.name == nil or stack.name == item.name) then
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local num = math.min(item.count, count - stack.count, max_stacksize(item.name))
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if M(pos):get_int("assignment") == 1 and num == item.count then
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-- never take the last item
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num = num - 1
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end
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stack = move_items_to_stack(item, stack, num)
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if stack.count == count then
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return ItemStack(stack)
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end
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end
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end
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else
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-- Take any items. The position within the inventory
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-- is incremented each time so that different item stacks will be considered.
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local mem = techage.get_mem(pos)
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mem.startpos = mem.startpos or 1
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for idx = mem.startpos, mem.startpos + 8 do
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idx = (idx % 8) + 1
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local item = nvm.inventory[idx]
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if item.name ~= "" and (stack.name == nil or stack.name == item.name) then
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local num = math.min(item.count, count - stack.count, max_stacksize(item.name))
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if M(pos):get_int("assignment") == 1 and num == item.count then
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-- never take the last item
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num = num - 1
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end
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stack = move_items_to_stack(item, stack, num)
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if stack.count == count then
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mem.startpos = idx
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return ItemStack(stack)
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end
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end
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mem.startpos = idx
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end
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end
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if stack.count > 0 then
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return ItemStack(stack)
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end
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end
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local function formspec_container(x, y, nvm, inv)
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local tbl = {"container["..x..","..y.."]"}
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for i = 1,8 do
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local xpos = i - 1
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tbl[#tbl+1] = "box["..(xpos - 0.03)..",0;0.86,0.9;#808080]"
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local stack = get_stack(nvm, i)
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if stack.name ~= "" then
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local itemname = stack.name.." "..stack.count
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--tbl[#tbl+1] = "item_image["..xpos..",1;1,1;"..itemname.."]"
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tbl[#tbl+1] = techage.item_image(xpos, 0, itemname)
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end
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if inv:get_stack("main", i):get_count() == 0 then
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tbl[#tbl+1] = "image_button["..xpos..",1;1,1;techage_form_get_arrow.png;get"..i..";]"
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else
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tbl[#tbl+1] = "image_button["..xpos..",1;1,1;techage_form_add_arrow.png;add"..i..";]"
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end
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end
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tbl[#tbl+1] = "list[context;main;0,2;8,1;]"
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tbl[#tbl+1] = "container_end[]"
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return table.concat(tbl, "")
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end
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local function formspec(pos)
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local nvm = techage.get_nvm(pos)
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local inv = M(pos):get_inventory()
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local size = get_stacksize(pos)
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local assignment = M(pos):get_int("assignment") == 1 and "true" or "false"
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local priority = M(pos):get_int("priority") == 1 and "true" or "false"
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return "size[8,8.3]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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formspec_container(0, 0, nvm, inv)..
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"button[0,3.5;3,1;unlock;"..S("Unlock").."]"..
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"tooltip[0,3.5;3,1;"..S("Unlock connected chest\nif all slots are below 2000")..";#0C3D32;#FFFFFF]"..
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"label[0,3;"..S("Size")..": 8x"..size.."]"..
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"checkbox[4,3;assignment;"..S("keep assignment")..";"..assignment.."]"..
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"tooltip[4,3;2,0.6;"..S("Never completely empty the slots\nwith the pusher to keep the item assignment")..";#0C3D32;#FFFFFF]"..
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"checkbox[4,3.6;priority;"..S("right to left")..";"..priority.."]"..
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"tooltip[4,3.6;2,0.6;"..S("Empty the slots always \nfrom right to left")..";#0C3D32;#FFFFFF]"..
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"list[current_player;main;0,4.6;8,4;]"..
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"listring[context;main]"..
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"listring[current_player;main]"
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end
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local function count_number_of_chests(pos)
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local node = techage.get_node_lvm(pos)
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local dir = techage.side_to_outdir("B", node.param2)
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local pos1 = tubelib2.get_pos(pos, dir)
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local cnt = 1
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while cnt < 50 do
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node = techage.get_node_lvm(pos1)
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if node.name ~= "techage:ta4_chest_dummy" then
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break
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end
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pos1 = tubelib2.get_pos(pos1, dir)
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cnt = cnt + 1
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end
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M(pos):set_int("stacksize", STACK_SIZE * cnt)
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end
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local function search_chest_in_front(pos, node)
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local dir = techage.side_to_outdir("F", node.param2)
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local pos1 = tubelib2.get_pos(pos, dir)
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local cnt = 1
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while cnt < 50 do
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node = techage.get_node_lvm(pos1)
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if node.name ~= "techage:ta4_chest_dummy" then
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break
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end
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pos1 = tubelib2.get_pos(pos1, dir)
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cnt = cnt + 1
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end
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if node.name == "techage:ta4_chest" then
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minetest.after(1, count_number_of_chests, pos1)
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return true
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end
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return false
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end
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local function convert_to_chest_again(pos, node, player)
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local dir = techage.side_to_outdir("B", node.param2)
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local pos1 = tubelib2.get_pos(pos, dir)
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local node1 = techage.get_node_lvm(pos1)
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if minetest.is_protected(pos1, player:get_player_name()) then
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return
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end
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if node1.name == "techage:ta4_chest_dummy" then
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node1.name = "techage:ta4_chest"
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minetest.swap_node(pos1, node1)
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--M(pos1):set_int("disabled", 1)
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local nvm = techage.get_nvm(pos1)
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gen_inv(nvm)
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local number = techage.add_node(pos1, "techage:ta4_chest")
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M(pos1):set_string("owner", player:get_player_name())
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M(pos1):set_string("formspec", formspec(pos1))
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M(pos1):set_string("infotext", DESCRIPTION.." "..number)
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end
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end
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local function unlock_chests(pos, player)
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local nvm = techage.get_nvm(pos)
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for idx = 1,8 do
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if get_count(nvm, idx) > STACK_SIZE then return end
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end
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local node = techage.get_node_lvm(pos)
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convert_to_chest_again(pos, node, player)
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M(pos):set_int("stacksize", STACK_SIZE)
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end
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local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end
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local function allow_metadata_inventory_take(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end
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local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return count
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end
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local function on_metadata_inventory_put(pos, listname, index, stack, player)
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M(pos):set_string("formspec", formspec(pos))
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techage.set_activeformspec(pos, player)
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end
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local function on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
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M(pos):set_string("formspec", formspec(pos))
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techage.set_activeformspec(pos, player)
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end
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local function on_metadata_inventory_take(pos, listname, index, stack, player)
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M(pos):set_string("formspec", formspec(pos))
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techage.set_activeformspec(pos, player)
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end
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local function on_rightclick(pos, node, clicker)
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if M(pos):get_int("disabled") ~= 1 then
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local nvm = techage.get_nvm(pos)
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repair_inv(nvm)
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M(pos):set_string("formspec", formspec(pos))
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techage.set_activeformspec(pos, clicker)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- take items from chest
|
|
|
|
local function move_from_nvm_to_inv(pos, idx)
|
|
|
|
local nvm = techage.get_nvm(pos)
|
|
|
|
local inv = M(pos):get_inventory()
|
|
|
|
local inv_stack = inv:get_stack("main", idx)
|
|
|
|
local nvm_stack = get_stack(nvm, idx)
|
|
|
|
|
|
|
|
if nvm_stack.count > 0 and inv_stack:get_count() == 0 then
|
|
|
|
local count = math.min(nvm_stack.count, max_stacksize(nvm_stack.name))
|
|
|
|
nvm_stack.count = nvm_stack.count - count
|
|
|
|
inv:set_stack("main", idx, {name = nvm_stack.name, count = count})
|
|
|
|
if nvm_stack.count == 0 then
|
|
|
|
nvm_stack.name = ""
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- add items to chest
|
|
|
|
local function move_from_inv_to_nvm(pos, idx)
|
|
|
|
local nvm = techage.get_nvm(pos)
|
|
|
|
local inv = M(pos):get_inventory()
|
|
|
|
local inv_stack = inv:get_stack("main", idx)
|
|
|
|
local nvm_stack = get_stack(nvm, idx)
|
|
|
|
|
|
|
|
if inv_stack:get_count() > 0 then
|
2020-07-21 18:45:15 +03:00
|
|
|
-- Don't handle items with meta or wear information because it would get lost.
|
|
|
|
local meta_table = inv_stack:get_meta():to_table()
|
|
|
|
if meta_table ~= nil and next(meta_table.fields) ~= nil or inv_stack:get_wear() ~= 0 then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
2020-05-31 23:31:18 +03:00
|
|
|
if nvm_stack.count == 0 or nvm_stack.name == inv_stack:get_name() then
|
|
|
|
local count = math.min(inv_stack:get_count(), get_stacksize(pos) - nvm_stack.count)
|
|
|
|
nvm_stack.count = nvm_stack.count + count
|
|
|
|
nvm_stack.name = inv_stack:get_name()
|
|
|
|
inv_stack:set_count(inv_stack:get_count() - count)
|
|
|
|
inv:set_stack("main", idx, inv_stack)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local function on_receive_fields(pos, formname, fields, player)
|
|
|
|
if minetest.is_protected(pos, player:get_player_name()) then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
for i = 1,8 do
|
|
|
|
if fields["get"..i] ~= nil then
|
|
|
|
move_from_nvm_to_inv(pos, i)
|
|
|
|
break
|
|
|
|
elseif fields["add"..i] ~= nil then
|
|
|
|
move_from_inv_to_nvm(pos, i)
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if fields.unlock then
|
|
|
|
unlock_chests(pos, player)
|
|
|
|
end
|
|
|
|
if fields.assignment then
|
|
|
|
M(pos):set_int("assignment", fields.assignment == "true" and 1 or 0)
|
|
|
|
end
|
|
|
|
if fields.priority then
|
|
|
|
M(pos):set_int("priority", fields.priority == "true" and 1 or 0)
|
|
|
|
end
|
|
|
|
|
|
|
|
M(pos):set_string("formspec", formspec(pos))
|
|
|
|
end
|
|
|
|
|
|
|
|
local function can_dig(pos, player)
|
|
|
|
if minetest.is_protected(pos, player:get_player_name()) then
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
local inv = minetest.get_meta(pos):get_inventory()
|
|
|
|
local nvm = techage.get_nvm(pos)
|
|
|
|
return inv:is_empty("main") and inv_empty(nvm)
|
|
|
|
end
|
|
|
|
|
|
|
|
local function on_rotate(pos, node, user, mode, new_param2)
|
|
|
|
if get_stacksize(pos) == STACK_SIZE then
|
|
|
|
return screwdriver.rotate_simple(pos, node, user, mode, new_param2)
|
|
|
|
else
|
|
|
|
return screwdriver.disallow(pos, node, user, mode, new_param2)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local function after_dig_node(pos, oldnode, oldmetadata, digger)
|
2020-06-19 00:23:53 +03:00
|
|
|
techage.remove_node(pos, oldnode, oldmetadata)
|
2020-05-31 23:31:18 +03:00
|
|
|
convert_to_chest_again(pos, oldnode, digger)
|
|
|
|
end
|
|
|
|
|
|
|
|
minetest.register_node("techage:ta4_chest", {
|
|
|
|
description = DESCRIPTION,
|
|
|
|
tiles = {
|
|
|
|
-- up, down, right, left, back, front
|
|
|
|
"techage_filling_ta4.png^techage_frame_ta4_top.png",
|
|
|
|
"techage_filling_ta4.png^techage_frame_ta4.png",
|
|
|
|
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
|
|
|
|
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
|
|
|
|
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
|
|
|
|
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_front_ta4.png^techage_appl_warehouse.png",
|
|
|
|
},
|
|
|
|
|
|
|
|
on_construct = function(pos)
|
|
|
|
local inv = M(pos):get_inventory()
|
|
|
|
inv:set_size('main', 8)
|
|
|
|
end,
|
|
|
|
|
|
|
|
after_place_node = function(pos, placer)
|
|
|
|
local node = minetest.get_node(pos)
|
|
|
|
if search_chest_in_front(pos, node) then
|
|
|
|
node.name = "techage:ta4_chest_dummy"
|
|
|
|
minetest.swap_node(pos, node)
|
|
|
|
else
|
|
|
|
local nvm = techage.get_nvm(pos)
|
|
|
|
gen_inv(nvm)
|
|
|
|
local number = techage.add_node(pos, "techage:ta4_chest")
|
|
|
|
M(pos):set_string("owner", placer:get_player_name())
|
|
|
|
M(pos):set_string("formspec", formspec(pos))
|
|
|
|
M(pos):set_string("infotext", DESCRIPTION.." "..number)
|
|
|
|
end
|
|
|
|
end,
|
|
|
|
|
|
|
|
techage_set_numbers = function(pos, numbers, player_name)
|
|
|
|
return techage.logic.set_numbers(pos, numbers, player_name, DESCRIPTION)
|
|
|
|
end,
|
|
|
|
|
|
|
|
on_rotate = on_rotate,
|
|
|
|
on_rightclick = on_rightclick,
|
|
|
|
on_receive_fields = on_receive_fields,
|
|
|
|
can_dig = can_dig,
|
|
|
|
after_dig_node = after_dig_node,
|
|
|
|
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
|
|
|
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
|
|
|
|
|
|
|
on_metadata_inventory_put = on_metadata_inventory_put,
|
|
|
|
on_metadata_inventory_move = on_metadata_inventory_move,
|
|
|
|
on_metadata_inventory_take = on_metadata_inventory_take,
|
|
|
|
|
|
|
|
paramtype2 = "facedir",
|
|
|
|
groups = {choppy=2, cracky=2, crumbly=2},
|
|
|
|
is_ground_content = false,
|
|
|
|
sounds = default.node_sound_wood_defaults(),
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_node("techage:ta4_chest_dummy", {
|
|
|
|
description = DESCRIPTION,
|
|
|
|
tiles = {
|
|
|
|
-- up, down, right, left, back, front
|
|
|
|
"techage_filling_ta4.png^techage_frame_ta4_top.png",
|
|
|
|
"techage_filling_ta4.png^techage_frame_ta4.png",
|
|
|
|
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
|
|
|
|
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
|
|
|
|
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png",
|
|
|
|
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_front_ta4.png^techage_appl_warehouse.png",
|
|
|
|
},
|
|
|
|
|
|
|
|
on_rightclick = function(pos, node, clicker)
|
|
|
|
end,
|
|
|
|
paramtype2 = "facedir",
|
|
|
|
diggable = false,
|
|
|
|
groups = {not_in_creative_inventory = 1},
|
|
|
|
is_ground_content = false,
|
|
|
|
sounds = default.node_sound_wood_defaults(),
|
|
|
|
})
|
|
|
|
|
|
|
|
|
|
|
|
techage.register_node({"techage:ta4_chest"}, {
|
|
|
|
on_pull_item = function(pos, in_dir, num, item_name)
|
|
|
|
local nvm = techage.get_nvm(pos)
|
|
|
|
local res = get_item(pos, nvm, item_name, num)
|
|
|
|
if techage.is_activeformspec(pos) then
|
|
|
|
M(pos):set_string("formspec", formspec(pos))
|
|
|
|
end
|
|
|
|
return res
|
|
|
|
end,
|
|
|
|
on_push_item = function(pos, in_dir, stack)
|
|
|
|
local nvm = techage.get_nvm(pos)
|
|
|
|
local res = sort_in(pos, nvm, stack)
|
|
|
|
if techage.is_activeformspec(pos) then
|
|
|
|
M(pos):set_string("formspec", formspec(pos))
|
|
|
|
end
|
|
|
|
return res
|
|
|
|
end,
|
|
|
|
on_unpull_item = function(pos, in_dir, stack)
|
|
|
|
local nvm = techage.get_nvm(pos)
|
|
|
|
local res = sort_in(pos, nvm, stack)
|
|
|
|
if techage.is_activeformspec(pos) then
|
|
|
|
M(pos):set_string("formspec", formspec(pos))
|
|
|
|
end
|
|
|
|
return res
|
|
|
|
end,
|
|
|
|
|
|
|
|
on_recv_message = function(pos, src, topic, payload)
|
|
|
|
if topic == "count" then
|
|
|
|
local nvm = techage.get_nvm(pos)
|
|
|
|
return get_count(nvm, tonumber(payload) or 0)
|
|
|
|
elseif topic == "state" then
|
|
|
|
local nvm = techage.get_nvm(pos)
|
|
|
|
return inv_state(nvm)
|
|
|
|
else
|
|
|
|
return "unsupported"
|
|
|
|
end
|
|
|
|
end,
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_craft({
|
|
|
|
type = "shapeless",
|
|
|
|
output = "techage:ta4_chest",
|
|
|
|
recipe = {"techage:chest_ta4"}
|
|
|
|
})
|
|
|
|
|
|
|
|
minetest.register_craft({
|
|
|
|
type = "shapeless",
|
|
|
|
output = "techage:chest_ta4",
|
|
|
|
recipe = {"techage:ta4_chest"}
|
|
|
|
})
|