forked from Reload/techage_modpack
253 lines
6.0 KiB
Lua
253 lines
6.0 KiB
Lua
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--[[
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Signs Bot
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=========
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Copyright (C) 2019 Joachim Stolberg
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GPL v3
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See LICENSE.txt for more information
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Bot cloning/pattern commands, signs, and nodes
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]]--
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-- for lazy programmers
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local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
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local P = minetest.string_to_pos
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local M = minetest.get_meta
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-- Load support for intllib.
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local MP = minetest.get_modpath("signs_bot")
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local I,_ = dofile(MP.."/intllib.lua")
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local lib = signs_bot.lib
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local ValidSizes = {
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["3x1"] = true,
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["3x2"] = true,
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["3x3"] = true,
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["5x1"] = true,
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["5x2"] = true,
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["5x3"] = true,
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}
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--
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-- Helper function to rotate nodes by the Y-axis
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--
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local Param2Matrix = {
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{0,1,2,3}, -- y+
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{6,15,8,17}, -- z+
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{4,13,10,19}, -- z-
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{5,14,11,16}, -- x+
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{7,12,9,18}, -- x-
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{22,21,20,23}, -- y-
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}
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local tWallmountedRot = {[0]=3,5,4,2}
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local tFacedirRot = {}
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for _,row in ipairs(Param2Matrix) do
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for idx,elem in ipairs(row) do
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local tbl = {}
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for i = 0,3 do
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tbl[i] = row[((i+idx-1) % 4) + 1]
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end
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tFacedirRot[elem] = tbl
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end
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end
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local function param2_conversion(node, offs)
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local ndef = minetest.registered_nodes[node.name]
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if not ndef or not ndef.paramtype2 then return end
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if ndef.paramtype2 == "facedir" then
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node.param2 = tFacedirRot[node.param2][offs]
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elseif ndef.paramtype2 == "wallmounted" and node.param2 > 1 then
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node.param2 = tWallmountedRot[(node.param2 + offs - 2) % 4]
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end
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end
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--
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-- Inventory functions
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--
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local function inv_get_item(pos, name)
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-- air can be copied for free
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if name == "air" then
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return "air"
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end
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-- try to get the item
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local inv = minetest.get_inventory({type="node", pos=pos})
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if not inv then return "signs_bot:missing" end
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local taken = inv:remove_item("main", ItemStack(name))
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if taken:get_count() == 0 then
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return "signs_bot:missing"
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end
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return name
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end
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local function inv_put_item(pos, mem, name)
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if name == "air" then
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return
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end
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local inv = minetest.get_inventory({type="node", pos=pos})
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if not inv then return end
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local leftover = inv:add_item("main", ItemStack(name))
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if leftover:get_count() > 0 then
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lib.drop_items(mem.robot_pos, leftover)
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end
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end
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local function pattern_copy(base_pos, mem)
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local src_pos = mem.src_pos_tbl[mem.steps]
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local dst_pos = mem.dst_pos_tbl[mem.steps]
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mem.steps = mem.steps + 1
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if lib.not_protected(base_pos, dst_pos) then
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local src_node = lib.get_node_lvm(src_pos)
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src_node.name = inv_get_item(base_pos, src_node.name)
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local dst_node = lib.get_node_lvm(dst_pos)
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inv_put_item(base_pos, mem, dst_node.name)
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param2_conversion(src_node, mem.dir_offs)
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minetest.set_node(dst_pos, src_node)
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end
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end
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signs_bot.register_botcommand("pattern", {
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mod = "copy",
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params = "",
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num_param = 0,
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description = I("Store pattern to be cloned."),
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cmnd = function(base_pos, mem)
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mem.pttrn_pos = lib.next_pos(mem.robot_pos, mem.robot_param2)
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mem.pttrn_param2 = mem.robot_param2
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return signs_bot.DONE
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end,
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})
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signs_bot.register_botcommand("copy", {
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mod = "copy",
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params = "<size> <lvl>",
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num_param = 2,
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description = I("Copy the nodes from\n"..
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"the stored pattern position\n"..
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"<size> is: 3x1, 3x2, 3x3,\n"..
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"5x1, 5x2, 5x3 (wide x deep)\n"..
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"<lvl> pattern level offset (0..4)"),
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check = function(size, lvl)
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lvl = tonumber(lvl) or 0
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if not lvl or lvl < 0 or lvl > 4 then
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return false
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end
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return ValidSizes[size]
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end,
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cmnd = function(base_pos, mem, size, lvl)
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if not mem.pttrn_pos then return true end
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if not mem.steps then
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local x,z = size:match('(%d)x(%d)')
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lvl = tonumber(lvl) or 0
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mem.x_size = tonumber(x)
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mem.z_size = tonumber(z)
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mem.src_pos_tbl = signs_bot.lib.gen_position_table(mem.pttrn_pos, mem.pttrn_param2, x, z, lvl)
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mem.dst_pos_tbl = signs_bot.lib.gen_position_table(mem.robot_pos, mem.robot_param2, x, z, 0)
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mem.dir_offs = mem.robot_param2 - mem.pttrn_param2
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mem.steps = 1
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end
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pattern_copy(base_pos, mem)
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if mem.steps > #mem.src_pos_tbl then
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mem.steps = nil
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return signs_bot.DONE
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end
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return signs_bot.BUSY
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end,
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})
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minetest.register_node("signs_bot:missing", {
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description = "Missing Node",
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tiles = {"signs_bot_missing_node.png"},
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drawtype = "glasslike",
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paramtype = "light",
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sunlight_propagates = true,
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use_texture_alpha = true,
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is_ground_content = false,
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groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory = 1},
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drop = "",
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sounds = default.node_sound_glass_defaults(),
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})
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signs_bot.register_sign({
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name = "pattern",
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description = I('Sign "pattern"'),
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commands = "pattern\nturn_around",
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image = "signs_bot_sign_pattern.png",
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})
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minetest.register_craft({
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output = "signs_bot:pattern 2",
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recipe = {
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{"group:wood", "default:stick", "group:wood"},
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{"dye:red", "default:stick", "dye:black"},
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{"", "", ""}
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}
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})
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local CMND = [[dig_sign 1
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move
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copy 3x3
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move_up
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copy 3x3 1
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move_up
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copy 3x3 2
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move_down
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move_down
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backward
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place_sign 1
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turn_around]]
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signs_bot.register_sign({
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name = "copy3x3x3",
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description = I('Sign "copy 3x3x3"'),
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commands = CMND,
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image = "signs_bot_sign_copy3x3x3.png",
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})
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minetest.register_craft({
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output = "signs_bot:copy3x3x3 2",
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recipe = {
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{"group:wood", "default:stick", "group:wood"},
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{"dye:black", "default:stick", "dye:red"},
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{"", "", ""}
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}
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})
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if minetest.get_modpath("doc") then
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doc.add_entry("signs_bot", "pattern", {
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name = I("Sign 'pattern'"),
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data = {
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item = "signs_bot:pattern",
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text = table.concat({
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I("Used to make a copy of a 3x3x3 cube."),
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I("Place the sign in front of the pattern to be copied."),
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I("Use the copy sign to make the copy of this pattern on a different location."),
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I("The bot must first reach the pattern sign, then the copy sign."),
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}, "\n")
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},
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})
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end
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if minetest.get_modpath("doc") then
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doc.add_entry("signs_bot", "copy3x3x3", {
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name = I("Sign 'copy3x3x3'"),
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data = {
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item = "signs_bot:copy3x3x3",
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text = table.concat({
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I("Used to make a copy of a 3x3x3 cube."),
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I("Place the sign in front of the location, where the copy should be made."),
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I("Use the pattern sign to mark the pattern."),
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}, "\n")
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},
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})
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end
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