built on 29/06/2020 19:25:08
14
3d_armor/.github/workflows/integration-test.yml
vendored
Normal file
@ -0,0 +1,14 @@
|
||||
name: integration-test
|
||||
|
||||
on: [push]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
|
||||
- name: integration-test
|
||||
run: ./integration-test.sh
|
17
3d_armor/.github/workflows/luacheck.yml
vendored
Normal file
@ -0,0 +1,17 @@
|
||||
name: luacheck
|
||||
|
||||
on: [push]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
- name: apt
|
||||
run: sudo apt-get install -y luarocks
|
||||
- name: luacheck install
|
||||
run: luarocks install --local luacheck
|
||||
- name: luacheck run
|
||||
run: $HOME/.luarocks/bin/luacheck ./
|
34
3d_armor/.luacheckrc
Normal file
@ -0,0 +1,34 @@
|
||||
|
||||
unused_args = false
|
||||
|
||||
globals = {
|
||||
"wieldview",
|
||||
"armor",
|
||||
"armor_i18n",
|
||||
"inventory_plus"
|
||||
}
|
||||
|
||||
read_globals = {
|
||||
-- Stdlib
|
||||
string = {fields = {"split"}},
|
||||
table = {fields = {"copy", "getn"}},
|
||||
|
||||
-- Minetest
|
||||
"vector", "ItemStack",
|
||||
"dump", "VoxelArea",
|
||||
|
||||
-- deps
|
||||
"default",
|
||||
"minetest",
|
||||
"unified_inventory",
|
||||
"intllib",
|
||||
"wardrobe",
|
||||
"player_monoids",
|
||||
"armor_monoid",
|
||||
"sfinv",
|
||||
"ARMOR_MATERIALS",
|
||||
"ARMOR_FIRE_NODES",
|
||||
"pova",
|
||||
"skins",
|
||||
"u_skins"
|
||||
}
|
26
3d_armor/3d_armor/LICENSE.txt
Normal file
@ -0,0 +1,26 @@
|
||||
[mod] 3d Armor [3d_armor]
|
||||
=========================
|
||||
|
||||
License Source Code
|
||||
-------------------
|
||||
|
||||
Copyright (C) 2012-2019 stujones11, Stuart Jones <stujones111@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
License Textures
|
||||
----------------
|
||||
|
||||
Copyright (C) 2017-2019 davidthecreator - CC-BY-SA 3.0
|
191
3d_armor/3d_armor/README.txt
Normal file
@ -0,0 +1,191 @@
|
||||
[mod] Visible Player Armor [3d_armor]
|
||||
=====================================
|
||||
|
||||
Depends: default
|
||||
|
||||
Recommends: sfinv, unified_inventory or smart_inventory (use only one to avoid conflicts)
|
||||
|
||||
Supports: player_monoids and armor_monoid
|
||||
|
||||
Adds craftable armor that is visible to other players. Each armor item worn contributes to
|
||||
a player's armor group level making them less vulnerable to weapons.
|
||||
|
||||
Armor takes damage when a player is hurt but also offers a percentage chance of healing.
|
||||
Overall level is boosted by 10% when wearing a full matching set.
|
||||
|
||||
Fire protection added by TenPlus1 when using crystal armor if Ethereal mod active, level 1
|
||||
protects against torches, level 2 for crystal spike, level 3 for fire, level 5 for lava.
|
||||
|
||||
Armor Configuration
|
||||
-------------------
|
||||
|
||||
Override the following default settings by adding them to your minetest.conf file.
|
||||
|
||||
-- Set false to disable individual armor materials.
|
||||
armor_material_wood = true
|
||||
armor_material_cactus = true
|
||||
armor_material_steel = true
|
||||
armor_material_bronze = true
|
||||
armor_material_diamond = true
|
||||
armor_material_gold = true
|
||||
armor_material_mithril = true
|
||||
armor_material_crystal = true
|
||||
|
||||
-- Increase this if you get initialization glitches when a player first joins.
|
||||
armor_init_delay = 2
|
||||
|
||||
-- Number of initialization attempts.
|
||||
-- Use in conjunction with armor_init_delay if initialization problems persist.
|
||||
armor_init_times = 10
|
||||
|
||||
-- Increase this if armor is not getting into bones due to server lag.
|
||||
armor_bones_delay = 1
|
||||
|
||||
-- How often player armor items are updated.
|
||||
armor_update_time = 1
|
||||
|
||||
-- Drop armor when a player dies.
|
||||
-- Uses bones mod if present, otherwise items are dropped around the player.
|
||||
armor_drop = true
|
||||
|
||||
-- Pulverise armor when a player dies, overrides armor_drop.
|
||||
armor_destroy = false
|
||||
|
||||
-- You can use this to increase or decrease overall armor effectiveness,
|
||||
-- eg: level_multiplier = 0.5 will reduce armor level by half.
|
||||
armor_level_multiplier = 1
|
||||
|
||||
-- You can use this to increase or decrease overall armor healing,
|
||||
-- eg: armor_heal_multiplier = 0 will disable healing altogether.
|
||||
armor_heal_multiplier = 1
|
||||
|
||||
-- Enable water protection (periodically restores breath when activated)
|
||||
armor_water_protect = true
|
||||
|
||||
-- Enable fire protection (defaults true if using ethereal mod)
|
||||
armor_fire_protect = false
|
||||
|
||||
-- Enable punch damage effects.
|
||||
armor_punch_damage = true
|
||||
|
||||
-- Enable migration of old armor inventories
|
||||
armor_migrate_old_inventory = true
|
||||
|
||||
API
|
||||
---
|
||||
|
||||
Armor Registration:
|
||||
|
||||
armor:register_armor(name, def)
|
||||
|
||||
Wrapper function for `minetest.register_tool`, while registering armor as
|
||||
a tool item is still supported, this may be deprecated in future so new code
|
||||
should use this method.
|
||||
|
||||
Additional fields supported by 3d_armor:
|
||||
|
||||
texture = <filename>
|
||||
preview = <filename>
|
||||
armor_groups = <table>
|
||||
damage_groups = <table>
|
||||
reciprocate_damage = <bool>
|
||||
on_equip = <function>
|
||||
on_unequip = <function>
|
||||
on_destroy = <function>
|
||||
on_damage = <function>
|
||||
on_punched = <function>
|
||||
|
||||
armor:register_armor_group(group, base)
|
||||
|
||||
Example:
|
||||
|
||||
armor:register_armor_group("radiation", 100)
|
||||
|
||||
armor:register_armor("mod_name:speed_boots", {
|
||||
description = "Speed Boots",
|
||||
inventory_image = "mod_name_speed_boots_inv.png",
|
||||
texture = "mod_name_speed_boots.png",
|
||||
preview = "mod_name_speed_boots_preview.png",
|
||||
groups = {armor_feet=1, armor_use=500, physics_speed=1.2, flammable=1},
|
||||
armor_groups = {fleshy=10, radiation=10},
|
||||
damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=3, level=1},
|
||||
reciprocate_damage = true,
|
||||
on_destroy = function(player, index, stack)
|
||||
local pos = player:get_pos()
|
||||
if pos then
|
||||
minetest.sound_play({
|
||||
name = "mod_name_break_sound",
|
||||
pos = pos,
|
||||
gain = 0.5,
|
||||
})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
See armor.lua, technic_armor and shields mods for more examples.
|
||||
|
||||
Default groups:
|
||||
|
||||
Elements: armor_head, armor_torso, armor_legs, armor_feet
|
||||
Attributes: armor_heal, armor_fire, armor_water
|
||||
Physics: physics_jump, physics_speed, physics_gravity
|
||||
Durability: armor_use, flammable
|
||||
|
||||
Notes:
|
||||
|
||||
Elements may be modified by dependent mods, eg shields adds armor_shield.
|
||||
Attributes and physics values are 'stackable', durability is determined
|
||||
by the level of armor_use, total uses == approx (65535/armor_use), non-fleshy
|
||||
damage groups need to be defined in the tool/weapon used against the player.
|
||||
|
||||
Reciprocal tool damage will be done only by the first armor inventory item
|
||||
with `reciprocate_damage = true`
|
||||
|
||||
Armor Functions:
|
||||
|
||||
armor:set_player_armor(player)
|
||||
|
||||
Primarily an internal function but can be called externally to apply any
|
||||
changes that might not otherwise get handled.
|
||||
|
||||
armor:punch(player, hitter, time_from_last_punch, tool_capabilities)
|
||||
|
||||
Used to apply damage to all equipped armor based on the damage groups of
|
||||
each individual item.`hitter`, `time_from_last_punch` and `tool_capabilities`
|
||||
are optional but should be valid if included.
|
||||
|
||||
armor:damage(player, index, stack, use)
|
||||
|
||||
Adds wear to a single armor itemstack, triggers `on_damage` callbacks and
|
||||
updates the necessary inventories. Also handles item destruction callbacks
|
||||
and so should NOT be called from `on_unequip` to avoid an infinite loop.
|
||||
|
||||
Item Callbacks:
|
||||
|
||||
on_equip = func(player, index, stack)
|
||||
on_unequip = func(player, index, stack)
|
||||
on_destroy = func(player, index, stack)
|
||||
on_damage = func(player, index, stack)
|
||||
on_punched = func(player, hitter, time_from_last_punch, tool_capabilities)
|
||||
|
||||
Notes:
|
||||
|
||||
`on_punched` is called every time a player is punched or takes damage, `hitter`,
|
||||
`time_from_last_punch` and `tool_capabilities` can be `nil` and will be in the
|
||||
case of fall damage, etc. When fire protection is enabled, hitter == "fire"
|
||||
in the event of fire damage. Return `false` to override armor damage effects.
|
||||
When armor is destroyed `stack` will contain a copy of the previous stack.
|
||||
|
||||
Global Callbacks:
|
||||
|
||||
armor:register_on_update(func(player))
|
||||
armor:register_on_equip(func(player, index, stack))
|
||||
armor:register_on_unequip(func(player, index, stack))
|
||||
armor:register_on_destroy(func(player, index, stack))
|
||||
|
||||
Global Callback Example:
|
||||
|
||||
armor:register_on_update(function(player)
|
||||
print(player:get_player_name().." armor updated!")
|
||||
end)
|
||||
|
542
3d_armor/3d_armor/api.lua
Normal file
@ -0,0 +1,542 @@
|
||||
-- support for i18n
|
||||
local S = armor_i18n.gettext
|
||||
|
||||
local skin_previews = {}
|
||||
local use_player_monoids = minetest.global_exists("player_monoids")
|
||||
local use_armor_monoid = minetest.global_exists("armor_monoid")
|
||||
local use_pova_mod = minetest.get_modpath("pova")
|
||||
local armor_def = setmetatable({}, {
|
||||
__index = function()
|
||||
return setmetatable({
|
||||
groups = setmetatable({}, {
|
||||
__index = function()
|
||||
return 0
|
||||
end})
|
||||
}, {
|
||||
__index = function()
|
||||
return 0
|
||||
end
|
||||
})
|
||||
end,
|
||||
})
|
||||
local armor_textures = setmetatable({}, {
|
||||
__index = function()
|
||||
return setmetatable({}, {
|
||||
__index = function()
|
||||
return "blank.png"
|
||||
end
|
||||
})
|
||||
end
|
||||
})
|
||||
|
||||
armor = {
|
||||
timer = 0,
|
||||
elements = {"head", "torso", "legs", "feet"},
|
||||
physics = {"jump", "speed", "gravity"},
|
||||
attributes = {"heal", "fire", "water"},
|
||||
formspec = "image[2.5,0;2,4;armor_preview]"..
|
||||
default.gui_bg..
|
||||
default.gui_bg_img..
|
||||
default.gui_slots..
|
||||
default.get_hotbar_bg(0, 4.7)..
|
||||
"list[current_player;main;0,4.7;8,1;]"..
|
||||
"list[current_player;main;0,5.85;8,3;8]",
|
||||
def = armor_def,
|
||||
textures = armor_textures,
|
||||
default_skin = "character",
|
||||
materials = {
|
||||
wood = "group:wood",
|
||||
cactus = "default:cactus",
|
||||
steel = "default:steel_ingot",
|
||||
bronze = "default:bronze_ingot",
|
||||
diamond = "default:diamond",
|
||||
gold = "default:gold_ingot",
|
||||
mithril = "moreores:mithril_ingot",
|
||||
crystal = "ethereal:crystal_ingot",
|
||||
},
|
||||
fire_nodes = {
|
||||
{"default:lava_source", 5, 8},
|
||||
{"default:lava_flowing", 5, 8},
|
||||
{"fire:basic_flame", 3, 4},
|
||||
{"fire:permanent_flame", 3, 4},
|
||||
{"ethereal:crystal_spike", 2, 1},
|
||||
{"ethereal:fire_flower", 2, 1},
|
||||
{"default:torch", 1, 1},
|
||||
{"default:torch_ceiling", 1, 1},
|
||||
{"default:torch_wall", 1, 1},
|
||||
},
|
||||
registered_groups = {["fleshy"]=100},
|
||||
registered_callbacks = {
|
||||
on_update = {},
|
||||
on_equip = {},
|
||||
on_unequip = {},
|
||||
on_damage = {},
|
||||
on_destroy = {},
|
||||
},
|
||||
migrate_old_inventory = true,
|
||||
version = "0.4.13",
|
||||
}
|
||||
|
||||
armor.config = {
|
||||
init_delay = 2,
|
||||
init_times = 10,
|
||||
bones_delay = 1,
|
||||
update_time = 1,
|
||||
drop = minetest.get_modpath("bones") ~= nil,
|
||||
destroy = false,
|
||||
level_multiplier = 1,
|
||||
heal_multiplier = 1,
|
||||
material_wood = true,
|
||||
material_cactus = true,
|
||||
material_steel = true,
|
||||
material_bronze = true,
|
||||
material_diamond = true,
|
||||
material_gold = true,
|
||||
material_mithril = true,
|
||||
material_crystal = true,
|
||||
water_protect = true,
|
||||
fire_protect = minetest.get_modpath("ethereal") ~= nil,
|
||||
punch_damage = true,
|
||||
}
|
||||
|
||||
-- Armor Registration
|
||||
|
||||
armor.register_armor = function(self, name, def)
|
||||
minetest.register_tool(name, def)
|
||||
end
|
||||
|
||||
armor.register_armor_group = function(self, group, base)
|
||||
base = base or 100
|
||||
self.registered_groups[group] = base
|
||||
if use_armor_monoid then
|
||||
armor_monoid.register_armor_group(group, base)
|
||||
end
|
||||
end
|
||||
|
||||
-- Armor callbacks
|
||||
|
||||
armor.register_on_update = function(self, func)
|
||||
if type(func) == "function" then
|
||||
table.insert(self.registered_callbacks.on_update, func)
|
||||
end
|
||||
end
|
||||
|
||||
armor.register_on_equip = function(self, func)
|
||||
if type(func) == "function" then
|
||||
table.insert(self.registered_callbacks.on_equip, func)
|
||||
end
|
||||
end
|
||||
|
||||
armor.register_on_unequip = function(self, func)
|
||||
if type(func) == "function" then
|
||||
table.insert(self.registered_callbacks.on_unequip, func)
|
||||
end
|
||||
end
|
||||
|
||||
armor.register_on_damage = function(self, func)
|
||||
if type(func) == "function" then
|
||||
table.insert(self.registered_callbacks.on_damage, func)
|
||||
end
|
||||
end
|
||||
|
||||
armor.register_on_destroy = function(self, func)
|
||||
if type(func) == "function" then
|
||||
table.insert(self.registered_callbacks.on_destroy, func)
|
||||
end
|
||||
end
|
||||
|
||||
armor.run_callbacks = function(self, callback, player, index, stack)
|
||||
if stack then
|
||||
local def = stack:get_definition() or {}
|
||||
if type(def[callback]) == "function" then
|
||||
def[callback](player, index, stack)
|
||||
end
|
||||
end
|
||||
local callbacks = self.registered_callbacks[callback]
|
||||
if callbacks then
|
||||
for _, func in pairs(callbacks) do
|
||||
func(player, index, stack)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
armor.update_player_visuals = function(self, player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
if self.textures[name] then
|
||||
default.player_set_textures(player, {
|
||||
self.textures[name].skin,
|
||||
self.textures[name].armor,
|
||||
self.textures[name].wielditem,
|
||||
})
|
||||
end
|
||||
self:run_callbacks("on_update", player)
|
||||
end
|
||||
|
||||
armor.set_player_armor = function(self, player)
|
||||
local name, armor_inv = self:get_valid_player(player, "[set_player_armor]")
|
||||
if not name then
|
||||
return
|
||||
end
|
||||
local state = 0
|
||||
local count = 0
|
||||
local material = {count=1}
|
||||
local preview = armor:get_preview(name)
|
||||
local texture = "3d_armor_trans.png"
|
||||
local physics = {}
|
||||
local attributes = {}
|
||||
local levels = {}
|
||||
local groups = {}
|
||||
local change = {}
|
||||
for _, phys in pairs(self.physics) do
|
||||
physics[phys] = 1
|
||||
end
|
||||
for _, attr in pairs(self.attributes) do
|
||||
attributes[attr] = 0
|
||||
end
|
||||
for group, _ in pairs(self.registered_groups) do
|
||||
change[group] = 1
|
||||
levels[group] = 0
|
||||
end
|
||||
local list = armor_inv:get_list("armor")
|
||||
if type(list) ~= "table" then
|
||||
return
|
||||
end
|
||||
for i, stack in pairs(list) do
|
||||
if stack:get_count() == 1 then
|
||||
local def = stack:get_definition()
|
||||
for _, element in pairs(self.elements) do
|
||||
if def.groups["armor_"..element] then
|
||||
if def.armor_groups then
|
||||
for group, level in pairs(def.armor_groups) do
|
||||
if levels[group] then
|
||||
levels[group] = levels[group] + level
|
||||
end
|
||||
end
|
||||
else
|
||||
local level = def.groups["armor_"..element]
|
||||
levels["fleshy"] = levels["fleshy"] + level
|
||||
end
|
||||
break
|
||||
end
|
||||
-- DEPRECATED, use armor_groups instead
|
||||
if def.groups["armor_radiation"] and levels["radiation"] then
|
||||
levels["radiation"] = def.groups["armor_radiation"]
|
||||
end
|
||||
end
|
||||
local item = stack:get_name()
|
||||
local tex = def.texture or item:gsub("%:", "_")
|
||||
tex = tex:gsub(".png$", "")
|
||||
local prev = def.preview or tex.."_preview"
|
||||
prev = prev:gsub(".png$", "")
|
||||
texture = texture.."^"..tex..".png"
|
||||
preview = preview.."^"..prev..".png"
|
||||
state = state + stack:get_wear()
|
||||
count = count + 1
|
||||
for _, phys in pairs(self.physics) do
|
||||
local value = def.groups["physics_"..phys] or 0
|
||||
physics[phys] = physics[phys] + value
|
||||
end
|
||||
for _, attr in pairs(self.attributes) do
|
||||
local value = def.groups["armor_"..attr] or 0
|
||||
attributes[attr] = attributes[attr] + value
|
||||
end
|
||||
local mat = string.match(item, "%:.+_(.+)$")
|
||||
if material.name then
|
||||
if material.name == mat then
|
||||
material.count = material.count + 1
|
||||
end
|
||||
else
|
||||
material.name = mat
|
||||
end
|
||||
end
|
||||
end
|
||||
for group, level in pairs(levels) do
|
||||
if level > 0 then
|
||||
level = level * armor.config.level_multiplier
|
||||
if material.name and material.count == #self.elements then
|
||||
level = level * 1.1
|
||||
end
|
||||
end
|
||||
local base = self.registered_groups[group]
|
||||
self.def[name].groups[group] = level
|
||||
if level > base then
|
||||
level = base
|
||||
end
|
||||
groups[group] = base - level
|
||||
change[group] = groups[group] / base
|
||||
end
|
||||
for _, attr in pairs(self.attributes) do
|
||||
local mult = attr == "heal" and self.config.heal_multiplier or 1
|
||||
self.def[name][attr] = attributes[attr] * mult
|
||||
end
|
||||
for _, phys in pairs(self.physics) do
|
||||
self.def[name][phys] = physics[phys]
|
||||
end
|
||||
if use_armor_monoid then
|
||||
armor_monoid.monoid:add_change(player, change, "3d_armor:armor")
|
||||
else
|
||||
-- Preserve immortal group (damage disabled for player)
|
||||
local immortal = player:get_armor_groups().immortal
|
||||
if immortal and immortal ~= 0 then
|
||||
groups.immortal = 1
|
||||
end
|
||||
player:set_armor_groups(groups)
|
||||
end
|
||||
if use_player_monoids then
|
||||
player_monoids.speed:add_change(player, physics.speed,
|
||||
"3d_armor:physics")
|
||||
player_monoids.jump:add_change(player, physics.jump,
|
||||
"3d_armor:physics")
|
||||
player_monoids.gravity:add_change(player, physics.gravity,
|
||||
"3d_armor:physics")
|
||||
elseif use_pova_mod then
|
||||
-- only add the changes, not the default 1.0 for each physics setting
|
||||
pova.add_override(name, "3d_armor", {
|
||||
speed = physics.speed - 1,
|
||||
jump = physics.jump - 1,
|
||||
gravity = physics.gravity - 1,
|
||||
})
|
||||
pova.do_override(player)
|
||||
else
|
||||
-- Check access conflicts with other mods
|
||||
if player:get_meta():get_int("player_physics_locked") == 0 then
|
||||
player:set_physics_override(physics)
|
||||
end
|
||||
end
|
||||
self.textures[name].armor = texture
|
||||
self.textures[name].preview = preview
|
||||
self.def[name].level = self.def[name].groups.fleshy or 0
|
||||
self.def[name].state = state
|
||||
self.def[name].count = count
|
||||
self:update_player_visuals(player)
|
||||
end
|
||||
|
||||
armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabilities)
|
||||
local name, armor_inv = self:get_valid_player(player, "[punch]")
|
||||
if not name then
|
||||
return
|
||||
end
|
||||
local set_state
|
||||
local set_count
|
||||
local state = 0
|
||||
local count = 0
|
||||
local recip = true
|
||||
local default_groups = {cracky=3, snappy=3, choppy=3, crumbly=3, level=1}
|
||||
local list = armor_inv:get_list("armor")
|
||||
for i, stack in pairs(list) do
|
||||
if stack:get_count() == 1 then
|
||||
local itemname = stack:get_name()
|
||||
local use = minetest.get_item_group(itemname, "armor_use") or 0
|
||||
local damage = use > 0
|
||||
local def = stack:get_definition() or {}
|
||||
if type(def.on_punched) == "function" then
|
||||
damage = def.on_punched(player, hitter, time_from_last_punch,
|
||||
tool_capabilities) ~= false and damage == true
|
||||
end
|
||||
if damage == true and tool_capabilities then
|
||||
local damage_groups = def.damage_groups or default_groups
|
||||
local level = damage_groups.level or 0
|
||||
local groupcaps = tool_capabilities.groupcaps or {}
|
||||
local uses = 0
|
||||
damage = false
|
||||
for group, caps in pairs(groupcaps) do
|
||||
local maxlevel = caps.maxlevel or 0
|
||||
local diff = maxlevel - level
|
||||
if diff == 0 then
|
||||
diff = 1
|
||||
end
|
||||
if diff > 0 and caps.times then
|
||||
local group_level = damage_groups[group]
|
||||
if group_level then
|
||||
local time = caps.times[group_level]
|
||||
if time then
|
||||
local dt = time_from_last_punch or 0
|
||||
if dt > time / diff then
|
||||
if caps.uses then
|
||||
uses = caps.uses * math.pow(3, diff)
|
||||
end
|
||||
damage = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if damage == true and recip == true and hitter and
|
||||
def.reciprocate_damage == true and uses > 0 then
|
||||
local item = hitter:get_wielded_item()
|
||||
if item and item:get_name() ~= "" then
|
||||
item:add_wear(65535 / uses)
|
||||
hitter:set_wielded_item(item)
|
||||
end
|
||||
-- reciprocate tool damage only once
|
||||
recip = false
|
||||
end
|
||||
end
|
||||
if damage == true and hitter == "fire" then
|
||||
damage = minetest.get_item_group(itemname, "flammable") > 0
|
||||
end
|
||||
if damage == true then
|
||||
self:damage(player, i, stack, use)
|
||||
set_state = self.def[name].state
|
||||
set_count = self.def[name].count
|
||||
end
|
||||
state = state + stack:get_wear()
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
if set_count and set_count ~= count then
|
||||
state = set_state or state
|
||||
count = set_count or count
|
||||
end
|
||||
self.def[name].state = state
|
||||
self.def[name].count = count
|
||||
end
|
||||
|
||||
armor.damage = function(self, player, index, stack, use)
|
||||
local old_stack = ItemStack(stack)
|
||||
stack:add_wear(use)
|
||||
self:run_callbacks("on_damage", player, index, stack)
|
||||
self:set_inventory_stack(player, index, stack)
|
||||
if stack:get_count() == 0 then
|
||||
self:run_callbacks("on_unequip", player, index, old_stack)
|
||||
self:run_callbacks("on_destroy", player, index, old_stack)
|
||||
self:set_player_armor(player)
|
||||
end
|
||||
end
|
||||
|
||||
armor.get_player_skin = function(self, name)
|
||||
if (self.skin_mod == "skins" or self.skin_mod == "simple_skins") and skins.skins[name] then
|
||||
return skins.skins[name]..".png"
|
||||
elseif self.skin_mod == "u_skins" and u_skins.u_skins[name] then
|
||||
return u_skins.u_skins[name]..".png"
|
||||
elseif self.skin_mod == "wardrobe" and wardrobe.playerSkins and wardrobe.playerSkins[name] then
|
||||
return wardrobe.playerSkins[name]
|
||||
end
|
||||
return armor.default_skin..".png"
|
||||
end
|
||||
|
||||
armor.add_preview = function(self, preview)
|
||||
skin_previews[preview] = true
|
||||
end
|
||||
|
||||
armor.get_preview = function(self, name)
|
||||
local preview = string.gsub(armor:get_player_skin(name), ".png", "_preview.png")
|
||||
if skin_previews[preview] then
|
||||
return preview
|
||||
end
|
||||
return "character_preview.png"
|
||||
end
|
||||
|
||||
armor.get_armor_formspec = function(self, name, listring)
|
||||
if armor.def[name].init_time == 0 then
|
||||
return "label[0,0;Armor not initialized!]"
|
||||
end
|
||||
local formspec = armor.formspec..
|
||||
"list[detached:"..name.."_armor;armor;0,0.5;2,3;]"
|
||||
if listring == true then
|
||||
formspec = formspec.."listring[current_player;main]"..
|
||||
"listring[detached:"..name.."_armor;armor]"
|
||||
end
|
||||
formspec = formspec:gsub("armor_preview", armor.textures[name].preview)
|
||||
formspec = formspec:gsub("armor_level", armor.def[name].level)
|
||||
for _, attr in pairs(self.attributes) do
|
||||
formspec = formspec:gsub("armor_attr_"..attr, armor.def[name][attr])
|
||||
end
|
||||
for group, _ in pairs(self.registered_groups) do
|
||||
formspec = formspec:gsub("armor_group_"..group,
|
||||
armor.def[name].groups[group])
|
||||
end
|
||||
return formspec
|
||||
end
|
||||
|
||||
armor.get_element = function(self, item_name)
|
||||
for _, element in pairs(armor.elements) do
|
||||
if minetest.get_item_group(item_name, "armor_"..element) > 0 then
|
||||
return element
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
armor.serialize_inventory_list = function(self, list)
|
||||
local list_table = {}
|
||||
for _, stack in ipairs(list) do
|
||||
table.insert(list_table, stack:to_string())
|
||||
end
|
||||
return minetest.serialize(list_table)
|
||||
end
|
||||
|
||||
armor.deserialize_inventory_list = function(self, list_string)
|
||||
local list_table = minetest.deserialize(list_string)
|
||||
local list = {}
|
||||
for _, stack in ipairs(list_table or {}) do
|
||||
table.insert(list, ItemStack(stack))
|
||||
end
|
||||
return list
|
||||
end
|
||||
|
||||
armor.load_armor_inventory = function(self, player)
|
||||
local _, inv = self:get_valid_player(player, "[load_armor_inventory]")
|
||||
if inv then
|
||||
local meta = player:get_meta()
|
||||
local armor_list_string = meta:get_string("3d_armor_inventory")
|
||||
if armor_list_string then
|
||||
inv:set_list("armor",
|
||||
self:deserialize_inventory_list(armor_list_string))
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
armor.save_armor_inventory = function(self, player)
|
||||
local _, inv = self:get_valid_player(player, "[save_armor_inventory]")
|
||||
if inv then
|
||||
local meta = player:get_meta()
|
||||
meta:set_string("3d_armor_inventory",
|
||||
self:serialize_inventory_list(inv:get_list("armor")))
|
||||
end
|
||||
end
|
||||
|
||||
armor.update_inventory = function(self, player)
|
||||
-- DEPRECATED: Legacy inventory support
|
||||
end
|
||||
|
||||
armor.set_inventory_stack = function(self, player, i, stack)
|
||||
local _, inv = self:get_valid_player(player, "[set_inventory_stack]")
|
||||
if inv then
|
||||
inv:set_stack("armor", i, stack)
|
||||
self:save_armor_inventory(player)
|
||||
end
|
||||
end
|
||||
|
||||
armor.get_valid_player = function(self, player, msg)
|
||||
msg = msg or ""
|
||||
if not player then
|
||||
minetest.log("warning", S("3d_armor: Player reference is nil @1", msg))
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
if not name then
|
||||
minetest.log("warning", S("3d_armor: Player name is nil @1", msg))
|
||||
return
|
||||
end
|
||||
local inv = minetest.get_inventory({type="detached", name=name.."_armor"})
|
||||
if not inv then
|
||||
minetest.log("warning", S("3d_armor: Detached armor inventory is nil @1", msg))
|
||||
return
|
||||
end
|
||||
return name, inv
|
||||
end
|
||||
|
||||
armor.drop_armor = function(pos, stack)
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
if node then
|
||||
local obj = minetest.add_item(pos, stack)
|
||||
if obj then
|
||||
obj:set_velocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)})
|
||||
end
|
||||
end
|
||||
end
|
65
3d_armor/3d_armor/armor.conf.example
Normal file
@ -0,0 +1,65 @@
|
||||
-- DEPRECATED, will not be supported in future versions
|
||||
|
||||
-- See README.txt for new configuration options.
|
||||
|
||||
-- Armor Configuration (defaults)
|
||||
|
||||
-- You can remove any unwanted armor materials from this table.
|
||||
-- Note that existing armor that is removed will show up as an unknown item.
|
||||
ARMOR_MATERIALS = {
|
||||
wood = "group:wood",
|
||||
cactus = "default:cactus",
|
||||
steel = "default:steel_ingot",
|
||||
bronze = "default:bronze_ingot",
|
||||
diamond = "default:diamond",
|
||||
gold = "default:gold_ingot",
|
||||
mithril = "moreores:mithril_ingot",
|
||||
crystal = "ethereal:crystal_ingot",
|
||||
}
|
||||
|
||||
-- Enable fire protection (defaults true if using ethereal mod)
|
||||
ARMOR_FIRE_PROTECT = false
|
||||
|
||||
-- Fire protection nodes, (name, protection level, damage)
|
||||
ARMOR_FIRE_NODES = {
|
||||
{"default:lava_source", 5, 4},
|
||||
{"default:lava_flowing", 5, 4},
|
||||
{"fire:basic_flame", 3, 4},
|
||||
{"fire:permanent_flame", 3, 4},
|
||||
{"ethereal:crystal_spike", 2, 1},
|
||||
{"ethereal:fire_flower", 2, 1},
|
||||
{"default:torch", 1, 1},
|
||||
}
|
||||
|
||||
-- Increase this if you get initialization glitches when a player first joins.
|
||||
ARMOR_INIT_DELAY = 1
|
||||
|
||||
-- Number of initialization attempts.
|
||||
-- Use in conjunction with ARMOR_INIT_DELAY if initialization problems persist.
|
||||
ARMOR_INIT_TIMES = 1
|
||||
|
||||
-- Increase this if armor is not getting into bones due to server lag.
|
||||
ARMOR_BONES_DELAY = 1
|
||||
|
||||
-- How often player armor/wield items are updated.
|
||||
ARMOR_UPDATE_TIME = 1
|
||||
|
||||
-- Drop armor when a player dies.
|
||||
-- Uses bones mod if present, otherwise items are dropped around the player.
|
||||
ARMOR_DROP = true
|
||||
|
||||
-- Pulverise armor when a player dies, overrides ARMOR_DROP.
|
||||
ARMOR_DESTROY = false
|
||||
|
||||
-- You can use this to increase or decrease overall armor effectiveness,
|
||||
-- eg: ARMOR_LEVEL_MULTIPLIER = 0.5 will reduce armor level by half.
|
||||
ARMOR_LEVEL_MULTIPLIER = 1
|
||||
|
||||
-- You can use this to increase or decrease overall armor healing,
|
||||
-- eg: ARMOR_HEAL_MULTIPLIER = 0 will disable healing altogether.
|
||||
ARMOR_HEAL_MULTIPLIER = 1
|
||||
|
||||
-- You can use this to increase or decrease overall armor radiation protection,
|
||||
-- eg: ARMOR_RADIATION_MULTIPLIER = 0 will completely disable radiation protection.
|
||||
-- Note: patched technic mod is required
|
||||
ARMOR_RADIATION_MULTIPLIER = 1
|
372
3d_armor/3d_armor/armor.lua
Normal file
@ -0,0 +1,372 @@
|
||||
-- support for i18n
|
||||
local S = armor_i18n.gettext
|
||||
|
||||
armor:register_armor("3d_armor:helmet_admin", {
|
||||
description = S("Admin Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_admin.png",
|
||||
armor_groups = {fleshy=100},
|
||||
groups = {armor_head=1, armor_heal=100, armor_use=0, armor_water=1,
|
||||
not_in_creative_inventory=1},
|
||||
on_drop = function(itemstack, dropper, pos)
|
||||
return
|
||||
end,
|
||||
})
|
||||
|
||||
armor:register_armor("3d_armor:chestplate_admin", {
|
||||
description = S("Admin Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_admin.png",
|
||||
armor_groups = {fleshy=100},
|
||||
groups = {armor_torso=1, armor_heal=100, armor_use=0,
|
||||
not_in_creative_inventory=1},
|
||||
on_drop = function(itemstack, dropper, pos)
|
||||
return
|
||||
end,
|
||||
})
|
||||
|
||||
armor:register_armor("3d_armor:leggings_admin", {
|
||||
description = S("Admin Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_admin.png",
|
||||
armor_groups = {fleshy=100},
|
||||
groups = {armor_legs=1, armor_heal=100, armor_use=0,
|
||||
not_in_creative_inventory=1},
|
||||
on_drop = function(itemstack, dropper, pos)
|
||||
return
|
||||
end,
|
||||
})
|
||||
|
||||
armor:register_armor("3d_armor:boots_admin", {
|
||||
description = S("Admin Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_admin.png",
|
||||
armor_groups = {fleshy=100},
|
||||
groups = {armor_feet=1, armor_heal=100, armor_use=0,
|
||||
not_in_creative_inventory=1},
|
||||
on_drop = function(itemstack, dropper, pos)
|
||||
return
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_alias("adminboots", "3d_armor:boots_admin")
|
||||
minetest.register_alias("adminhelmet", "3d_armor:helmet_admin")
|
||||
minetest.register_alias("adminchestplate", "3d_armor:chestplate_admin")
|
||||
minetest.register_alias("adminleggings", "3d_armor:leggings_admin")
|
||||
|
||||
if armor.materials.wood then
|
||||
armor:register_armor("3d_armor:helmet_wood", {
|
||||
description = S("Wood Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_wood.png",
|
||||
groups = {armor_head=1, armor_heal=0, armor_use=2000, flammable=1},
|
||||
armor_groups = {fleshy=5},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
|
||||
})
|
||||
armor:register_armor("3d_armor:chestplate_wood", {
|
||||
description = S("Wood Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_wood.png",
|
||||
groups = {armor_torso=1, armor_heal=0, armor_use=2000, flammable=1},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
|
||||
})
|
||||
armor:register_armor("3d_armor:leggings_wood", {
|
||||
description = S("Wood Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_wood.png",
|
||||
groups = {armor_legs=1, armor_heal=0, armor_use=2000, flammable=1},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
|
||||
})
|
||||
armor:register_armor("3d_armor:boots_wood", {
|
||||
description = S("Wood Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_wood.png",
|
||||
armor_groups = {fleshy=5},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
|
||||
groups = {armor_feet=1, armor_heal=0, armor_use=2000, flammable=1},
|
||||
})
|
||||
local wood_armor_fuel = {
|
||||
helmet = 6,
|
||||
chestplate = 8,
|
||||
leggings = 7,
|
||||
boots = 5
|
||||
}
|
||||
for armor, burn in pairs(wood_armor_fuel) do
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "3d_armor:" .. armor .. "_wood",
|
||||
burntime = burn,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
if armor.materials.cactus then
|
||||
armor:register_armor("3d_armor:helmet_cactus", {
|
||||
description = S("Cactus Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_cactus.png",
|
||||
groups = {armor_head=1, armor_heal=0, armor_use=1000},
|
||||
armor_groups = {fleshy=5},
|
||||
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
|
||||
})
|
||||
armor:register_armor("3d_armor:chestplate_cactus", {
|
||||
description = S("Cactus Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_cactus.png",
|
||||
groups = {armor_torso=1, armor_heal=0, armor_use=1000},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
|
||||
})
|
||||
armor:register_armor("3d_armor:leggings_cactus", {
|
||||
description = S("Cactus Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_cactus.png",
|
||||
groups = {armor_legs=1, armor_heal=0, armor_use=1000},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
|
||||
})
|
||||
armor:register_armor("3d_armor:boots_cactus", {
|
||||
description = S("Cactus Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_cactus.png",
|
||||
groups = {armor_feet=1, armor_heal=0, armor_use=1000},
|
||||
armor_groups = {fleshy=5},
|
||||
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
|
||||
})
|
||||
local cactus_armor_fuel = {
|
||||
helmet = 14,
|
||||
chestplate = 16,
|
||||
leggings = 15,
|
||||
boots = 13
|
||||
}
|
||||
for armor, burn in pairs(cactus_armor_fuel) do
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "3d_armor:" .. armor .. "_cactus",
|
||||
burntime = burn,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
if armor.materials.steel then
|
||||
armor:register_armor("3d_armor:helmet_steel", {
|
||||
description = S("Steel Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_steel.png",
|
||||
groups = {armor_head=1, armor_heal=0, armor_use=800,
|
||||
physics_speed=-0.01, physics_gravity=0.01},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
|
||||
})
|
||||
armor:register_armor("3d_armor:chestplate_steel", {
|
||||
description = S("Steel Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_steel.png",
|
||||
groups = {armor_torso=1, armor_heal=0, armor_use=800,
|
||||
physics_speed=-0.04, physics_gravity=0.04},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
|
||||
})
|
||||
armor:register_armor("3d_armor:leggings_steel", {
|
||||
description = S("Steel Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_steel.png",
|
||||
groups = {armor_legs=1, armor_heal=0, armor_use=800,
|
||||
physics_speed=-0.03, physics_gravity=0.03},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
|
||||
})
|
||||
armor:register_armor("3d_armor:boots_steel", {
|
||||
description = S("Steel Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_steel.png",
|
||||
groups = {armor_feet=1, armor_heal=0, armor_use=800,
|
||||
physics_speed=-0.01, physics_gravity=0.01},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
|
||||
})
|
||||
end
|
||||
|
||||
if armor.materials.bronze then
|
||||
armor:register_armor("3d_armor:helmet_bronze", {
|
||||
description = S("Bronze Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_bronze.png",
|
||||
groups = {armor_head=1, armor_heal=6, armor_use=400,
|
||||
physics_speed=-0.01, physics_gravity=0.01},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
|
||||
})
|
||||
armor:register_armor("3d_armor:chestplate_bronze", {
|
||||
description = S("Bronze Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_bronze.png",
|
||||
groups = {armor_torso=1, armor_heal=6, armor_use=400,
|
||||
physics_speed=-0.04, physics_gravity=0.04},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
|
||||
})
|
||||
armor:register_armor("3d_armor:leggings_bronze", {
|
||||
description = S("Bronze Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_bronze.png",
|
||||
groups = {armor_legs=1, armor_heal=6, armor_use=400,
|
||||
physics_speed=-0.03, physics_gravity=0.03},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
|
||||
})
|
||||
armor:register_armor("3d_armor:boots_bronze", {
|
||||
description = S("Bronze Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_bronze.png",
|
||||
groups = {armor_feet=1, armor_heal=6, armor_use=400,
|
||||
physics_speed=-0.01, physics_gravity=0.01},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
|
||||
})
|
||||
end
|
||||
|
||||
if armor.materials.diamond then
|
||||
armor:register_armor("3d_armor:helmet_diamond", {
|
||||
description = S("Diamond Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_diamond.png",
|
||||
groups = {armor_head=1, armor_heal=12, armor_use=200},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
|
||||
})
|
||||
armor:register_armor("3d_armor:chestplate_diamond", {
|
||||
description = S("Diamond Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_diamond.png",
|
||||
groups = {armor_torso=1, armor_heal=12, armor_use=200},
|
||||
armor_groups = {fleshy=20},
|
||||
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
|
||||
})
|
||||
armor:register_armor("3d_armor:leggings_diamond", {
|
||||
description = S("Diamond Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_diamond.png",
|
||||
groups = {armor_legs=1, armor_heal=12, armor_use=200},
|
||||
armor_groups = {fleshy=20},
|
||||
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
|
||||
})
|
||||
armor:register_armor("3d_armor:boots_diamond", {
|
||||
description = S("Diamond Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_diamond.png",
|
||||
groups = {armor_feet=1, armor_heal=12, armor_use=200},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
|
||||
})
|
||||
end
|
||||
|
||||
if armor.materials.gold then
|
||||
armor:register_armor("3d_armor:helmet_gold", {
|
||||
description = S("Gold Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_gold.png",
|
||||
groups = {armor_head=1, armor_heal=6, armor_use=300,
|
||||
physics_speed=-0.02, physics_gravity=0.02},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
|
||||
})
|
||||
armor:register_armor("3d_armor:chestplate_gold", {
|
||||
description = S("Gold Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_gold.png",
|
||||
groups = {armor_torso=1, armor_heal=6, armor_use=300,
|
||||
physics_speed=-0.05, physics_gravity=0.05},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
|
||||
})
|
||||
armor:register_armor("3d_armor:leggings_gold", {
|
||||
description = S("Gold Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_gold.png",
|
||||
groups = {armor_legs=1, armor_heal=6, armor_use=300,
|
||||
physics_speed=-0.04, physics_gravity=0.04},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
|
||||
})
|
||||
armor:register_armor("3d_armor:boots_gold", {
|
||||
description = S("Gold Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_gold.png",
|
||||
groups = {armor_feet=1, armor_heal=6, armor_use=300,
|
||||
physics_speed=-0.02, physics_gravity=0.02},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
|
||||
})
|
||||
end
|
||||
|
||||
if armor.materials.mithril then
|
||||
armor:register_armor("3d_armor:helmet_mithril", {
|
||||
description = S("Mithril Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_mithril.png",
|
||||
groups = {armor_head=1, armor_heal=12, armor_use=100},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=2, snappy=1, level=3},
|
||||
})
|
||||
armor:register_armor("3d_armor:chestplate_mithril", {
|
||||
description = S("Mithril Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_mithril.png",
|
||||
groups = {armor_torso=1, armor_heal=12, armor_use=100},
|
||||
armor_groups = {fleshy=20},
|
||||
damage_groups = {cracky=2, snappy=1, level=3},
|
||||
})
|
||||
armor:register_armor("3d_armor:leggings_mithril", {
|
||||
description = S("Mithril Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_mithril.png",
|
||||
groups = {armor_legs=1, armor_heal=12, armor_use=100},
|
||||
armor_groups = {fleshy=20},
|
||||
damage_groups = {cracky=2, snappy=1, level=3},
|
||||
})
|
||||
armor:register_armor("3d_armor:boots_mithril", {
|
||||
description = S("Mithril Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_mithril.png",
|
||||
groups = {armor_feet=1, armor_heal=12, armor_use=100},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=2, snappy=1, level=3},
|
||||
})
|
||||
end
|
||||
|
||||
if armor.materials.crystal then
|
||||
armor:register_armor("3d_armor:helmet_crystal", {
|
||||
description = S("Crystal Helmet"),
|
||||
inventory_image = "3d_armor_inv_helmet_crystal.png",
|
||||
groups = {armor_head=1, armor_heal=12, armor_use=100, armor_fire=1},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=2, snappy=1, level=3},
|
||||
})
|
||||
armor:register_armor("3d_armor:chestplate_crystal", {
|
||||
description = S("Crystal Chestplate"),
|
||||
inventory_image = "3d_armor_inv_chestplate_crystal.png",
|
||||
groups = {armor_torso=1, armor_heal=12, armor_use=100, armor_fire=1},
|
||||
armor_groups = {fleshy=20},
|
||||
damage_groups = {cracky=2, snappy=1, level=3},
|
||||
})
|
||||
armor:register_armor("3d_armor:leggings_crystal", {
|
||||
description = S("Crystal Leggings"),
|
||||
inventory_image = "3d_armor_inv_leggings_crystal.png",
|
||||
groups = {armor_legs=1, armor_heal=12, armor_use=100, armor_fire=1},
|
||||
armor_groups = {fleshy=20},
|
||||
damage_groups = {cracky=2, snappy=1, level=3},
|
||||
})
|
||||
armor:register_armor("3d_armor:boots_crystal", {
|
||||
description = S("Crystal Boots"),
|
||||
inventory_image = "3d_armor_inv_boots_crystal.png",
|
||||
groups = {armor_feet=1, armor_heal=12, armor_use=100, physics_speed=1,
|
||||
physics_jump=0.5, armor_fire=1},
|
||||
armor_groups = {fleshy=15},
|
||||
damage_groups = {cracky=2, snappy=1, level=3},
|
||||
})
|
||||
end
|
||||
|
||||
for k, v in pairs(armor.materials) do
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:helmet_"..k,
|
||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, "", v},
|
||||
{"", "", ""},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:chestplate_"..k,
|
||||
recipe = {
|
||||
{v, "", v},
|
||||
{v, v, v},
|
||||
{v, v, v},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:leggings_"..k,
|
||||
recipe = {
|
||||
{v, v, v},
|
||||
{v, "", v},
|
||||
{v, "", v},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "3d_armor:boots_"..k,
|
||||
recipe = {
|
||||
{v, "", v},
|
||||
{v, "", v},
|
||||
},
|
||||
})
|
||||
end
|
79
3d_armor/3d_armor/crafting_guide.txt
Normal file
@ -0,0 +1,79 @@
|
||||
3d_armor -- Crafting Guide
|
||||
--------------------------
|
||||
|
||||
Helmets:
|
||||
|
||||
+---+---+---+
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
| | | |
|
||||
+---+---+---+
|
||||
|
||||
[3d_armor:helmet_wood] X = [default:wood]
|
||||
[3d_armor:helmet_cactus] X = [default:cactus]
|
||||
[3d_armor:helmet_steel] X = [default:steel_ingot]
|
||||
[3d_armor:helmet_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:helmet_diamond] X = [default:diamond]
|
||||
[3d_armor:helmet_gold] X = [default:gold_ingot]
|
||||
[3d_armor:helmet_mithril] X = [moreores:mithril_ingot] *
|
||||
[3d_armor:helmet_crystal] X = [ethereal:crystal_ingot] **
|
||||
|
||||
Chestplates:
|
||||
|
||||
+---+---+---+
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
|
||||
[3d_armor:chestplate_wood] X = [default:wood]
|
||||
[3d_armor:chestplate_cactus] X = [default:cactus]
|
||||
[3d_armor:chestplate_steel] X = [default:steel_ingot]
|
||||
[3d_armor:chestplate_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:chestplate_diamond] X = [default:diamond]
|
||||
[3d_armor:chestplate_gold] X = [default:gold_ingot]
|
||||
[3d_armor:chestplate_mithril] X = [moreores:mithril_ingot] *
|
||||
[3d_armor:chestplate_crystal] X = [ethereal:crystal_ingot] **
|
||||
|
||||
Leggings:
|
||||
|
||||
+---+---+---+
|
||||
| X | X | X |
|
||||
+---+---+---+
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
|
||||
[3d_armor:leggings_wood] X = [default:wood]
|
||||
[3d_armor:leggings_cactus] X = [default:cactus]
|
||||
[3d_armor:leggings_steel] X = [default:steel_ingot]
|
||||
[3d_armor:leggings_bronze] X = [default:bronze_ingot]
|
||||
[3d_armor:leggings_diamond] X = [default:diamond]
|
||||
[3d_armor:leggings_gold] X = [default:gold_ingot]
|
||||
[3d_armor:leggings_mithril] X = [moreores:mithril_ingot] *
|
||||
[3d_armor:leggings_crystal] X = [ethereal:crystal_ingot] **
|
||||
|
||||
Boots:
|
||||
|
||||
+---+---+---+
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
| X | | X |
|
||||
+---+---+---+
|
||||
|
||||
[3d_armor:boots_wood] X = [default:wood]
|
||||
[3d_armor:boots_cactus] X = [default:cactus]
|
||||
[3d_armor:boots_steel] X = [default:steel_ingot]
|
||||
[3d_armor:boots_bronze] X = [default:bronze_ingot
|
||||
[3d_armor:boots_diamond] X = [default:diamond]
|
||||
[3d_armor:boots_gold] X = [default:gold_ingot]
|
||||
[3d_armor:boots_mithril] X = [moreores:mithril_ingot] *
|
||||
[3d_armor:boots_crystal] X = [ethereal:crystal_ingot] **
|
||||
|
||||
* Requires moreores mod by Calinou - https://forum.minetest.net/viewtopic.php?id=549
|
||||
** Requires ethereal mod by Chinchow & TenPlus1 - https://github.com/tenplus1/ethereal
|
8
3d_armor/3d_armor/depends.txt
Normal file
@ -0,0 +1,8 @@
|
||||
default
|
||||
player_monoids?
|
||||
armor_monoid?
|
||||
pova?
|
||||
fire?
|
||||
ethereal?
|
||||
bakedclay?
|
||||
intllib?
|
1
3d_armor/3d_armor/description.txt
Normal file
@ -0,0 +1 @@
|
||||
Adds craftable armor that is visible to other players.
|
493
3d_armor/3d_armor/init.lua
Normal file
@ -0,0 +1,493 @@
|
||||
local modname = minetest.get_current_modname()
|
||||
local modpath = minetest.get_modpath(modname)
|
||||
local worldpath = minetest.get_worldpath()
|
||||
local last_punch_time = {}
|
||||
local pending_players = {}
|
||||
local timer = 0
|
||||
|
||||
-- support for i18n
|
||||
armor_i18n = { }
|
||||
armor_i18n.gettext, armor_i18n.ngettext = dofile(modpath.."/intllib.lua")
|
||||
|
||||
-- local functions
|
||||
local S = armor_i18n.gettext
|
||||
local F = minetest.formspec_escape
|
||||
|
||||
dofile(modpath.."/api.lua")
|
||||
|
||||
-- integration test
|
||||
if minetest.settings:get_bool("enable_3d_armor_integration_test") then
|
||||
dofile(modpath.."/integration_test.lua")
|
||||
end
|
||||
|
||||
|
||||
-- Legacy Config Support
|
||||
|
||||
local input = io.open(modpath.."/armor.conf", "r")
|
||||
if input then
|
||||
dofile(modpath.."/armor.conf")
|
||||
input:close()
|
||||
end
|
||||
input = io.open(worldpath.."/armor.conf", "r")
|
||||
if input then
|
||||
dofile(worldpath.."/armor.conf")
|
||||
input:close()
|
||||
end
|
||||
for name, _ in pairs(armor.config) do
|
||||
local global = "ARMOR_"..name:upper()
|
||||
if minetest.global_exists(global) then
|
||||
armor.config[name] = _G[global]
|
||||
end
|
||||
end
|
||||
if minetest.global_exists("ARMOR_MATERIALS") then
|
||||
armor.materials = table.copy(ARMOR_MATERIALS)
|
||||
end
|
||||
if minetest.global_exists("ARMOR_FIRE_NODES") then
|
||||
armor.fire_nodes = table.copy(ARMOR_FIRE_NODES)
|
||||
end
|
||||
|
||||
-- Load Configuration
|
||||
|
||||
for name, config in pairs(armor.config) do
|
||||
local setting = minetest.settings:get("armor_"..name)
|
||||
if type(config) == "number" then
|
||||
setting = tonumber(setting)
|
||||
elseif type(config) == "boolean" then
|
||||
setting = minetest.settings:get_bool("armor_"..name)
|
||||
end
|
||||
if setting ~= nil then
|
||||
armor.config[name] = setting
|
||||
end
|
||||
end
|
||||
for material, _ in pairs(armor.materials) do
|
||||
local key = "material_"..material
|
||||
if armor.config[key] == false then
|
||||
armor.materials[material] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Mod Compatibility
|
||||
|
||||
if minetest.get_modpath("technic") then
|
||||
armor.formspec = armor.formspec..
|
||||
"label[5,2.5;"..F(S("Radiation"))..": armor_group_radiation]"
|
||||
armor:register_armor_group("radiation")
|
||||
end
|
||||
local skin_mods = {"skins", "u_skins", "simple_skins", "wardrobe"}
|
||||
for _, mod in pairs(skin_mods) do
|
||||
local path = minetest.get_modpath(mod)
|
||||
if path then
|
||||
local dir_list = minetest.get_dir_list(path.."/textures")
|
||||
for _, fn in pairs(dir_list) do
|
||||
if fn:find("_preview.png$") then
|
||||
armor:add_preview(fn)
|
||||
end
|
||||
end
|
||||
armor.skin_mod = mod
|
||||
end
|
||||
end
|
||||
if not minetest.get_modpath("moreores") then
|
||||
armor.materials.mithril = nil
|
||||
end
|
||||
if not minetest.get_modpath("ethereal") then
|
||||
armor.materials.crystal = nil
|
||||
end
|
||||
|
||||
dofile(modpath.."/armor.lua")
|
||||
|
||||
-- Armor Initialization
|
||||
|
||||
armor.formspec = armor.formspec..
|
||||
"label[5,1;"..F(S("Level"))..": armor_level]"..
|
||||
"label[5,1.5;"..F(S("Heal"))..": armor_attr_heal]"
|
||||
if armor.config.fire_protect then
|
||||
armor.formspec = armor.formspec.."label[5,2;"..F(S("Fire"))..": armor_attr_fire]"
|
||||
end
|
||||
armor:register_on_damage(function(player, index, stack)
|
||||
local name = player:get_player_name()
|
||||
local def = stack:get_definition()
|
||||
if name and def and def.description and stack:get_wear() > 60100 then
|
||||
minetest.chat_send_player(name, S("Your @1 is almost broken!", def.description))
|
||||
minetest.sound_play("default_tool_breaks", {to_player = name, gain = 2.0})
|
||||
end
|
||||
end)
|
||||
armor:register_on_destroy(function(player, index, stack)
|
||||
local name = player:get_player_name()
|
||||
local def = stack:get_definition()
|
||||
if name and def and def.description then
|
||||
minetest.chat_send_player(name, S("Your @1 got destroyed!", def.description))
|
||||
minetest.sound_play("default_tool_breaks", {to_player = name, gain = 2.0})
|
||||
end
|
||||
end)
|
||||
|
||||
local function validate_armor_inventory(player)
|
||||
-- Workaround for detached inventory swap exploit
|
||||
local _, inv = armor:get_valid_player(player, "[validate_armor_inventory]")
|
||||
local pos = player:get_pos()
|
||||
if not inv then
|
||||
return
|
||||
end
|
||||
local armor_prev = {}
|
||||
local attribute_meta = player:get_meta() -- I know, the function's name is weird but let it be like that. ;)
|
||||
local armor_list_string = attribute_meta:get_string("3d_armor_inventory")
|
||||
if armor_list_string then
|
||||
local armor_list = armor:deserialize_inventory_list(armor_list_string)
|
||||
for i, stack in ipairs(armor_list) do
|
||||
if stack:get_count() > 0 then
|
||||
armor_prev[stack:get_name()] = i
|
||||
end
|
||||
end
|
||||
end
|
||||
local elements = {}
|
||||
local player_inv = player:get_inventory()
|
||||
for i = 1, 6 do
|
||||
local stack = inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
local item = stack:get_name()
|
||||
local element = armor:get_element(item)
|
||||
if element and not elements[element] then
|
||||
if armor_prev[item] then
|
||||
armor_prev[item] = nil
|
||||
else
|
||||
-- Item was not in previous inventory
|
||||
armor:run_callbacks("on_equip", player, i, stack)
|
||||
end
|
||||
elements[element] = true;
|
||||
else
|
||||
inv:remove_item("armor", stack)
|
||||
minetest.item_drop(stack, player, pos)
|
||||
-- The following code returns invalid items to the player's main
|
||||
-- inventory but could open up the possibity for a hacked client
|
||||
-- to receive items back they never really had. I am not certain
|
||||
-- so remove the is_singleplayer check at your own risk :]
|
||||
if minetest.is_singleplayer() and player_inv and
|
||||
player_inv:room_for_item("main", stack) then
|
||||
player_inv:add_item("main", stack)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
for item, i in pairs(armor_prev) do
|
||||
local stack = ItemStack(item)
|
||||
-- Previous item is not in current inventory
|
||||
armor:run_callbacks("on_unequip", player, i, stack)
|
||||
end
|
||||
end
|
||||
|
||||
local function init_player_armor(initplayer)
|
||||
local name = initplayer:get_player_name()
|
||||
local pos = initplayer:get_pos()
|
||||
if not name or not pos then
|
||||
return false
|
||||
end
|
||||
local armor_inv = minetest.create_detached_inventory(name.."_armor", {
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
validate_armor_inventory(player)
|
||||
armor:save_armor_inventory(player)
|
||||
armor:set_player_armor(player)
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player)
|
||||
validate_armor_inventory(player)
|
||||
armor:save_armor_inventory(player)
|
||||
armor:set_player_armor(player)
|
||||
end,
|
||||
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
validate_armor_inventory(player)
|
||||
armor:save_armor_inventory(player)
|
||||
armor:set_player_armor(player)
|
||||
end,
|
||||
allow_put = function(inv, listname, index, put_stack, player)
|
||||
local element = armor:get_element(put_stack:get_name())
|
||||
if not element then
|
||||
return 0
|
||||
end
|
||||
for i = 1, 6 do
|
||||
local stack = inv:get_stack("armor", i)
|
||||
local def = stack:get_definition() or {}
|
||||
if def.groups and def.groups["armor_"..element]
|
||||
and i ~= index then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
return 1
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
return stack:get_count()
|
||||
end,
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
return count
|
||||
end,
|
||||
}, name)
|
||||
armor_inv:set_size("armor", 6)
|
||||
if not armor:load_armor_inventory(initplayer) and armor.migrate_old_inventory then
|
||||
local player_inv = initplayer:get_inventory()
|
||||
player_inv:set_size("armor", 6)
|
||||
for i=1, 6 do
|
||||
local stack = player_inv:get_stack("armor", i)
|
||||
armor_inv:set_stack("armor", i, stack)
|
||||
end
|
||||
armor:save_armor_inventory(initplayer)
|
||||
player_inv:set_size("armor", 0)
|
||||
end
|
||||
for i=1, 6 do
|
||||
local stack = armor_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
armor:run_callbacks("on_equip", initplayer, i, stack)
|
||||
end
|
||||
end
|
||||
armor.def[name] = {
|
||||
init_time = minetest.get_gametime(),
|
||||
level = 0,
|
||||
state = 0,
|
||||
count = 0,
|
||||
groups = {},
|
||||
}
|
||||
for _, phys in pairs(armor.physics) do
|
||||
armor.def[name][phys] = 1
|
||||
end
|
||||
for _, attr in pairs(armor.attributes) do
|
||||
armor.def[name][attr] = 0
|
||||
end
|
||||
for group, _ in pairs(armor.registered_groups) do
|
||||
armor.def[name].groups[group] = 0
|
||||
end
|
||||
local skin = armor:get_player_skin(name)
|
||||
armor.textures[name] = {
|
||||
skin = skin,
|
||||
armor = "3d_armor_trans.png",
|
||||
wielditem = "3d_armor_trans.png",
|
||||
preview = armor.default_skin.."_preview.png",
|
||||
}
|
||||
local texture_path = minetest.get_modpath("player_textures")
|
||||
if texture_path then
|
||||
local dir_list = minetest.get_dir_list(texture_path.."/textures")
|
||||
for _, fn in pairs(dir_list) do
|
||||
if fn == "player_"..name..".png" then
|
||||
armor.textures[name].skin = fn
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
armor:set_player_armor(initplayer)
|
||||
return true
|
||||
end
|
||||
|
||||
-- Armor Player Model
|
||||
|
||||
default.player_register_model("3d_armor_character.b3d", {
|
||||
animation_speed = 30,
|
||||
textures = {
|
||||
armor.default_skin..".png",
|
||||
"3d_armor_trans.png",
|
||||
"3d_armor_trans.png",
|
||||
},
|
||||
animations = {
|
||||
stand = {x=0, y=79},
|
||||
lay = {x=162, y=166},
|
||||
walk = {x=168, y=187},
|
||||
mine = {x=189, y=198},
|
||||
walk_mine = {x=200, y=219},
|
||||
sit = {x=81, y=160},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = armor:get_valid_player(player, "[on_player_receive_fields]")
|
||||
if not name then
|
||||
return
|
||||
end
|
||||
local player_name = player:get_player_name()
|
||||
for field, _ in pairs(fields) do
|
||||
if string.find(field, "skins_set") then
|
||||
minetest.after(0, function()
|
||||
local pplayer = minetest.get_player_by_name(player_name)
|
||||
if player then
|
||||
local skin = armor:get_player_skin(name)
|
||||
armor.textures[name].skin = skin
|
||||
armor:set_player_armor(pplayer)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
default.player_set_model(player, "3d_armor_character.b3d")
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
minetest.after(0, function()
|
||||
local pplayer = minetest.get_player_by_name(player_name)
|
||||
if pplayer and init_player_armor(pplayer) == false then
|
||||
pending_players[pplayer] = 0
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
if name then
|
||||
armor.def[name] = nil
|
||||
armor.textures[name] = nil
|
||||
end
|
||||
pending_players[player] = nil
|
||||
end)
|
||||
|
||||
if armor.config.drop == true or armor.config.destroy == true then
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local name, armor_inv = armor:get_valid_player(player, "[on_dieplayer]")
|
||||
if not name then
|
||||
return
|
||||
end
|
||||
local drop = {}
|
||||
for i=1, armor_inv:get_size("armor") do
|
||||
local stack = armor_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
table.insert(drop, stack)
|
||||
armor:run_callbacks("on_unequip", player, i, stack)
|
||||
armor_inv:set_stack("armor", i, nil)
|
||||
end
|
||||
end
|
||||
armor:save_armor_inventory(player)
|
||||
armor:set_player_armor(player)
|
||||
local pos = player:get_pos()
|
||||
if pos and armor.config.destroy == false then
|
||||
minetest.after(armor.config.bones_delay, function()
|
||||
local meta = nil
|
||||
local maxp = vector.add(pos, 16)
|
||||
local minp = vector.subtract(pos, 16)
|
||||
local bones = minetest.find_nodes_in_area(minp, maxp, {"bones:bones"})
|
||||
for _, p in pairs(bones) do
|
||||
local m = minetest.get_meta(p)
|
||||
if m:get_string("owner") == name then
|
||||
meta = m
|
||||
break
|
||||
end
|
||||
end
|
||||
if meta then
|
||||
local inv = meta:get_inventory()
|
||||
for _,stack in ipairs(drop) do
|
||||
if inv:room_for_item("main", stack) then
|
||||
inv:add_item("main", stack)
|
||||
else
|
||||
armor.drop_armor(pos, stack)
|
||||
end
|
||||
end
|
||||
else
|
||||
for _,stack in ipairs(drop) do
|
||||
armor.drop_armor(pos, stack)
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
if armor.config.punch_damage == true then
|
||||
minetest.register_on_punchplayer(function(player, hitter,
|
||||
time_from_last_punch, tool_capabilities)
|
||||
local name = player:get_player_name()
|
||||
if name then
|
||||
armor:punch(player, hitter, time_from_last_punch, tool_capabilities)
|
||||
last_punch_time[name] = minetest.get_gametime()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
||||
if player and reason.type ~= "drown" and reason.hunger == nil
|
||||
and hp_change < 0 then
|
||||
local name = player:get_player_name()
|
||||
if name then
|
||||
local heal = armor.def[name].heal
|
||||
if heal >= math.random(100) then
|
||||
hp_change = 0
|
||||
end
|
||||
-- check if armor damage was handled by fire or on_punchplayer
|
||||
local time = last_punch_time[name] or 0
|
||||
if time == 0 or time + 1 < minetest.get_gametime() then
|
||||
armor:punch(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
return hp_change
|
||||
end, true)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
if timer > armor.config.init_delay then
|
||||
for player, count in pairs(pending_players) do
|
||||
local remove = init_player_armor(player) == true
|
||||
pending_players[player] = count + 1
|
||||
if remove == false and count > armor.config.init_times then
|
||||
minetest.log("warning", S("3d_armor: Failed to initialize player"))
|
||||
remove = true
|
||||
end
|
||||
if remove == true then
|
||||
pending_players[player] = nil
|
||||
end
|
||||
end
|
||||
timer = 0
|
||||
end
|
||||
end)
|
||||
|
||||
-- Fire Protection and water breathing, added by TenPlus1.
|
||||
|
||||
if armor.config.fire_protect == true then
|
||||
-- override hot nodes so they do not hurt player anywhere but mod
|
||||
for _, row in pairs(armor.fire_nodes) do
|
||||
if minetest.registered_nodes[row[1]] then
|
||||
minetest.override_item(row[1], {damage_per_second = 0})
|
||||
end
|
||||
end
|
||||
else
|
||||
print (S("[3d_armor] Fire Nodes disabled"))
|
||||
end
|
||||
|
||||
if armor.config.water_protect == true or armor.config.fire_protect == true then
|
||||
minetest.register_globalstep(function(dtime)
|
||||
armor.timer = armor.timer + dtime
|
||||
if armor.timer < armor.config.update_time then
|
||||
return
|
||||
end
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local pos = player:get_pos()
|
||||
local hp = player:get_hp()
|
||||
if not name or not pos or not hp then
|
||||
return
|
||||
end
|
||||
-- water breathing
|
||||
if armor.config.water_protect == true then
|
||||
if armor.def[name].water > 0 and
|
||||
player:get_breath() < 10 then
|
||||
player:set_breath(10)
|
||||
end
|
||||
end
|
||||
-- fire protection
|
||||
if armor.config.fire_protect == true then
|
||||
local fire_damage = true
|
||||
pos.y = pos.y + 1.4 -- head level
|
||||
local node_head = minetest.get_node(pos).name
|
||||
pos.y = pos.y - 1.2 -- feet level
|
||||
local node_feet = minetest.get_node(pos).name
|
||||
-- is player inside a hot node?
|
||||
for _, row in pairs(armor.fire_nodes) do
|
||||
-- check fire protection, if not enough then get hurt
|
||||
if row[1] == node_head or row[1] == node_feet then
|
||||
if fire_damage == true then
|
||||
armor:punch(player, "fire")
|
||||
last_punch_time[name] = minetest.get_gametime()
|
||||
fire_damage = false
|
||||
end
|
||||
if hp > 0 and armor.def[name].fire < row[2] then
|
||||
hp = hp - row[3] * armor.config.update_time
|
||||
player:set_hp(hp)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
armor.timer = 0
|
||||
end)
|
||||
end
|
25
3d_armor/3d_armor/integration_test.lua
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
minetest.log("warning", "[TEST] integration-test enabled!")
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
minetest.after(1, function()
|
||||
|
||||
local data = minetest.write_json({ success = true }, true);
|
||||
local file = io.open(minetest.get_worldpath().."/integration_test.json", "w" );
|
||||
if file then
|
||||
file:write(data)
|
||||
file:close()
|
||||
end
|
||||
|
||||
file = io.open(minetest.get_worldpath().."/registered_nodes.txt", "w" );
|
||||
if file then
|
||||
for name in pairs(minetest.registered_nodes) do
|
||||
file:write(name .. '\n')
|
||||
end
|
||||
file:close()
|
||||
end
|
||||
|
||||
minetest.log("warning", "[TEST] integration tests done!")
|
||||
minetest.request_shutdown("success")
|
||||
end)
|
||||
end)
|
45
3d_armor/3d_armor/intllib.lua
Normal file
@ -0,0 +1,45 @@
|
||||
|
||||
-- Fallback functions for when `intllib` is not installed.
|
||||
-- Code released under Unlicense <http://unlicense.org>.
|
||||
|
||||
-- Get the latest version of this file at:
|
||||
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
|
||||
|
||||
local function format(str, ...)
|
||||
local args = { ... }
|
||||
local function repl(escape, open, num, close)
|
||||
if escape == "" then
|
||||
local replacement = tostring(args[tonumber(num)])
|
||||
if open == "" then
|
||||
replacement = replacement..close
|
||||
end
|
||||
return replacement
|
||||
else
|
||||
return "@"..open..num..close
|
||||
end
|
||||
end
|
||||
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
|
||||
end
|
||||
|
||||
local gettext, ngettext
|
||||
if minetest.get_modpath("intllib") then
|
||||
if intllib.make_gettext_pair then
|
||||
-- New method using gettext.
|
||||
gettext, ngettext = intllib.make_gettext_pair()
|
||||
else
|
||||
-- Old method using text files.
|
||||
gettext = intllib.Getter()
|
||||
end
|
||||
end
|
||||
|
||||
-- Fill in missing functions.
|
||||
|
||||
gettext = gettext or function(msgid, ...)
|
||||
return format(msgid, ...)
|
||||
end
|
||||
|
||||
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
|
||||
return format(n==1 and msgid or msgid_plural, ...)
|
||||
end
|
||||
|
||||
return gettext, ngettext
|
384
3d_armor/3d_armor/locale/es.po
Normal file
@ -0,0 +1,384 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-08-06 18:20+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Language: es\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player name is nil @1"
|
||||
msgstr "3d_armor: El nombre del jugador es nulo @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player inventory is nil @1"
|
||||
msgstr "3d_armor: El inventario del jugador es nulo @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Detached armor inventory is nil @1"
|
||||
msgstr "3d_armor: La armadura desconectada es nula @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player reference is nil @1"
|
||||
msgstr "3d_armor: La referencia del jugador es nula @1"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Helmet"
|
||||
msgstr "Casco de admin"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Chestplate"
|
||||
msgstr "Peto de admin"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Leggings"
|
||||
msgstr "Polainas de admin"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Boots"
|
||||
msgstr "Botas de admin"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Helmet"
|
||||
msgstr "Casco de madera"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Chestplate"
|
||||
msgstr "Peto de madera"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Leggings"
|
||||
msgstr "Polainas de madera"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Boots"
|
||||
msgstr "Botas de madera"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Helmet"
|
||||
msgstr "Casco de cactus"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Chestplate"
|
||||
msgstr "Peto de cactus"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Leggings"
|
||||
msgstr "Polainas de cactus"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Boots"
|
||||
msgstr "Botas de cactus"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Helmet"
|
||||
msgstr "Casco de acero"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Chestplate"
|
||||
msgstr "Peto de acero"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Leggings"
|
||||
msgstr "Polainas de acero"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Boots"
|
||||
msgstr "Botas de acero"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Helmet"
|
||||
msgstr "Casco de bronce"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Chestplate"
|
||||
msgstr "Peto de bronce"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Leggings"
|
||||
msgstr "Polainas de bronce"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Boots"
|
||||
msgstr "Botas de bronce"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Helmet"
|
||||
msgstr "Casco de diamante"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Chestplate"
|
||||
msgstr "Peto de diamante"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Leggings"
|
||||
msgstr "Polainas de diamante"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Boots"
|
||||
msgstr "Botas de diamante"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Helmet"
|
||||
msgstr "Casco de oro"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Chestplate"
|
||||
msgstr "Peto de oro"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Leggings"
|
||||
msgstr "Polainas de oro"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Boots"
|
||||
msgstr "Botas de oro"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Helmet"
|
||||
msgstr "Casco de mitrilo"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Chestplate"
|
||||
msgstr "Peto de mitrilo"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Leggings"
|
||||
msgstr "Polainas de mitrilo"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Boots"
|
||||
msgstr "Botas de mitrilo"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Helmet"
|
||||
msgstr "Casco de cristal"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Chestplate"
|
||||
msgstr "Peto de cristal"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Leggings"
|
||||
msgstr "Polainas de cristal"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Boots"
|
||||
msgstr "Botas de cristal"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Radiation"
|
||||
msgstr "Radiación"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Level"
|
||||
msgstr "Nivel"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Heal"
|
||||
msgstr "Salud"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Fire"
|
||||
msgstr "Fuego"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "Your @1 got destroyed!"
|
||||
msgstr "¡Tu @1 fue destruído!"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "3d_armor: Failed to initialize player"
|
||||
msgstr "3d_armor: Fallo en la inicialización del jugador"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "[3d_armor] Fire Nodes disabled"
|
||||
msgstr "[3d_armor] Nodos de fuego desabilitados"
|
||||
|
||||
#: ../3d_armor_ip/init.lua
|
||||
msgid "3d_armor_ip: Mod loaded but unused."
|
||||
msgstr "3d_armor_ip: Mod cargado, pero sin ser usado."
|
||||
|
||||
#: ../3d_armor_ip/init.lua
|
||||
msgid "Back"
|
||||
msgstr "Volver"
|
||||
|
||||
#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Armor"
|
||||
msgstr "Armadura"
|
||||
|
||||
#: ../3d_armor_sfinv/init.lua
|
||||
msgid "3d_armor_sfinv: Mod loaded but unused."
|
||||
msgstr "3d_armor_sfinv: Mod cargado, pero sin ser usado."
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor stand top"
|
||||
msgstr "Parte arriba maniquí armadura"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor stand"
|
||||
msgstr "Maniquí para armadura"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor Stand"
|
||||
msgstr "Maniquí para armadura"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Locked Armor stand"
|
||||
msgstr "Maniquí para armadura (bloqueado)"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor Stand (owned by @1)"
|
||||
msgstr "Maniquí para armadura (propiedad de @1)"
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "3d_armor_ui: Mod loaded but unused."
|
||||
msgstr "3d_armor_ui: Mod cargado, pero sin ser usado."
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "3d Armor"
|
||||
msgstr "Armadura 3d"
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "Armor not initialized!"
|
||||
msgstr "¡Armadura no inicializada!"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "hazmat_suit: Mod loaded but unused."
|
||||
msgstr "hazmat_suit: Mod cargado, pero sin ser usado."
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Helmet"
|
||||
msgstr "Casco de hazmat"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Chestplate"
|
||||
msgstr "Peto de hazmat"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Sleeve"
|
||||
msgstr "Manga de hazmat"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Leggins"
|
||||
msgstr "Polainas de hazmat"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Boots"
|
||||
msgstr "Botas de hazmat"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Suit"
|
||||
msgstr "Traje de hazmat"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Admin Shield"
|
||||
msgstr "Escudo de admin"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Wooden Shield"
|
||||
msgstr "Escudo de madera"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Enhanced Wood Shield"
|
||||
msgstr "Escudo de madera mejorado"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Cactus Shield"
|
||||
msgstr "Escudo de cactus"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Enhanced Cactus Shield"
|
||||
msgstr "Escudo de cactus mejorado"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Steel Shield"
|
||||
msgstr "Escudo de acero"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Bronze Shield"
|
||||
msgstr "Escudo de bronce"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Diamond Shield"
|
||||
msgstr "Escudo de diamante"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Gold Shield"
|
||||
msgstr "Escudo de oro"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Mithril Shield"
|
||||
msgstr "Escudo de mitrilo"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Crystal Shield"
|
||||
msgstr "Escudo de cristal"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "technic_armor: Mod loaded but unused."
|
||||
msgstr "technic_armor: Mod cargado, pero no usado."
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Lead"
|
||||
msgstr "Plomo"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Brass"
|
||||
msgstr "Latón"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Cast Iron"
|
||||
msgstr "Hierro fundido"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Carbon Steel"
|
||||
msgstr "Acero carbono"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Stainless Steel"
|
||||
msgstr "Acero inoxidable"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Tin"
|
||||
msgstr "Estaño"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Silver"
|
||||
msgstr "Plata"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Helmet"
|
||||
msgstr "Casco"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Chestplate"
|
||||
msgstr "Peto"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Leggins"
|
||||
msgstr "Polainas"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Boots"
|
||||
msgstr "Botas"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Shield"
|
||||
msgstr "Escudo"
|
||||
|
||||
#. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string)
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "@1 @2"
|
||||
msgstr "@2 de @1"
|
295
3d_armor/3d_armor/locale/fr.po
Normal file
@ -0,0 +1,295 @@
|
||||
# French translation for 3D ARMOR MOD
|
||||
# Copyright (C) 2018 by Stuart Jones
|
||||
# This file is distributed under the same license as the 3D ARMOR MOD package.
|
||||
# fat115 <fat115@framasoft.org>, 2017.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: \n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-07-23 21:24+0200\n"
|
||||
"PO-Revision-Date: 2018-07-23 21:30+0200\n"
|
||||
"Last-Translator: fat115 <fat115@framasoft.org>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: fr\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"X-Generator: Poedit 1.8.12\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player reference is nil @1"
|
||||
msgstr "3d_armor : Référence au joueur non trouvée @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player name is nil @1"
|
||||
msgstr "3d_armor : Nom du joueur non trouvé @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Detached armor inventory is nil @1"
|
||||
msgstr "3d_armor : Inventaire détaché pour l'armure non trouvé @1"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Helmet"
|
||||
msgstr "Casque d'admin"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Chestplate"
|
||||
msgstr "Cuirasse d'admin"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Leggings"
|
||||
msgstr "Jambières d'admin"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Boots"
|
||||
msgstr "Bottes d'admin"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Helmet"
|
||||
msgstr "Casque en bois"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Chestplate"
|
||||
msgstr "Cuirasse en bois"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Leggings"
|
||||
msgstr "Jambières en bois"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Boots"
|
||||
msgstr "Bottes en bois"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Helmet"
|
||||
msgstr "Casque en cactus"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Chestplate"
|
||||
msgstr "Cuirasse en cactus"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Leggings"
|
||||
msgstr "Jambières en cactus"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Boots"
|
||||
msgstr "Bottes en cactus"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Helmet"
|
||||
msgstr "Casque en acier"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Chestplate"
|
||||
msgstr " = Cuirasse en acier"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Leggings"
|
||||
msgstr "Jambières en acier"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Boots"
|
||||
msgstr "Bottes en acier"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Helmet"
|
||||
msgstr "Casque en bronze"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Chestplate"
|
||||
msgstr "Cuirasse en bronze"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Leggings"
|
||||
msgstr "Jambières en bronze"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Boots"
|
||||
msgstr "Bottes en bronze"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Helmet"
|
||||
msgstr "Casque en diamant"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Chestplate"
|
||||
msgstr "Cuirasse en diamant"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Leggings"
|
||||
msgstr "Jambières en diamant"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Boots"
|
||||
msgstr "Bottes en diamant"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Helmet"
|
||||
msgstr "Casque en or"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Chestplate"
|
||||
msgstr "Cuirasse en or"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Leggings"
|
||||
msgstr "Jambières en or"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Boots"
|
||||
msgstr "Bottes en or"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Helmet"
|
||||
msgstr "Casque en mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Chestplate"
|
||||
msgstr "Cuirasse en mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Leggings"
|
||||
msgstr "Jambières en mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Boots"
|
||||
msgstr "Bottes en mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Helmet"
|
||||
msgstr "Casque en cristal"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Chestplate"
|
||||
msgstr "Cuirasse en cristal"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Leggings"
|
||||
msgstr "Jambières en cristal"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Boots"
|
||||
msgstr "Bottes en cristal"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Radiation"
|
||||
msgstr "Radiation"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Level"
|
||||
msgstr "Niveau"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Heal"
|
||||
msgstr "Soins"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Fire"
|
||||
msgstr "Fire"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "Your @1 got destroyed!"
|
||||
msgstr "Une partie de votre armure a été détruite : @1 !"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "3d_armor: Failed to initialize player"
|
||||
msgstr "3d_armor : Impossible d'initialiser le joueur"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "[3d_armor] Fire Nodes disabled"
|
||||
msgstr "[3d_armor] Noeuds de type feu désactivés"
|
||||
|
||||
#: ../3d_armor_ip/init.lua
|
||||
msgid "3d_armor_ip: Mod loaded but unused."
|
||||
msgstr "3d_armor_ip : Mod chargé mais inutilisé."
|
||||
|
||||
#: ../3d_armor_ip/init.lua
|
||||
msgid "Back"
|
||||
msgstr "Retour"
|
||||
|
||||
#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Armor"
|
||||
msgstr "Armure"
|
||||
|
||||
#: ../3d_armor_sfinv/init.lua
|
||||
msgid "3d_armor_sfinv: Mod loaded but unused."
|
||||
msgstr "3d_armor_sfinv : Mod chargé mais inutilisé."
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor stand top"
|
||||
msgstr "Haut de support d'armure"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor stand"
|
||||
msgstr "Support d'armure"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor Stand"
|
||||
msgstr "Support d'armure"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Locked Armor stand"
|
||||
msgstr "Support d'armure verrouillé"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor Stand (owned by @1)"
|
||||
msgstr "Support d'armure (propriété de @1)"
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "3d_armor_ui: Mod loaded but unused."
|
||||
msgstr "3d_armor_ui : Mod chargé mais inutilisé."
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "3d Armor"
|
||||
msgstr "Armure 3d"
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "Armor not initialized!"
|
||||
msgstr "Armure non initialisée !"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Admin Shield"
|
||||
msgstr "Bouclier d'admin"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Wooden Shield"
|
||||
msgstr "Bouclier en bois"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Enhanced Wood Shield"
|
||||
msgstr "Bouclier en bois amélioré"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Cactus Shield"
|
||||
msgstr "Bouclier en cactus"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Enhanced Cactus Shield"
|
||||
msgstr "Bouclier en cactus amélioré"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Steel Shield"
|
||||
msgstr "Bouclier en acier"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Bronze Shield"
|
||||
msgstr "Bouclier en bronze"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Diamond Shield"
|
||||
msgstr "Bouclier en diamant"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Gold Shield"
|
||||
msgstr "Bouclier en or"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Mithril Shield"
|
||||
msgstr "Bouclier en mithril"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Crystal Shield"
|
||||
msgstr "Bouclier en cristal"
|
295
3d_armor/3d_armor/locale/it.po
Normal file
@ -0,0 +1,295 @@
|
||||
# Italian translation for 3D ARMOR MOD
|
||||
# Copyright (C) 2018 by Stuart Jones
|
||||
# This file is distributed under the same license as the 3D ARMOR MOD package.
|
||||
# Hamlet <h4mlet@riseup.net>, 2017.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Italian localization file for the 3D Armor module\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-07-23 21:24+0200\n"
|
||||
"PO-Revision-Date: 2018-07-23 21:30+0200\n"
|
||||
"Last-Translator: H4mlet <h4mlet@riseup.net>\n"
|
||||
"Language-Team: ITALIANO\n"
|
||||
"Language: it\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 1.6.10\n"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player reference is nil @1"
|
||||
msgstr "3d_armor: Il riferimento alla/al giocatrice/tore è nullo @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player name is nil @1"
|
||||
msgstr "3d_armor: Il nome della/del gicatrice/tore è nullo @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Detached armor inventory is nil @1"
|
||||
msgstr "3d_armor: L'inventario staccato dell'armatura è nullo @1"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Helmet"
|
||||
msgstr "Elmo dell'amministratrice/tore"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Chestplate"
|
||||
msgstr "Corazza dell'amministratrice/tore"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Leggings"
|
||||
msgstr "Gambali dell'amministratrice/tore"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Boots"
|
||||
msgstr "Stivali dell'amministratrice/tore"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Helmet"
|
||||
msgstr "Elmo di legno"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Chestplate"
|
||||
msgstr "Corazza di legno"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Leggings"
|
||||
msgstr "Gambali di legno"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Boots"
|
||||
msgstr "Stivali di legno"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Helmet"
|
||||
msgstr "Elmo di cactus"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Chestplate"
|
||||
msgstr "Corazza di cactus"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Leggings"
|
||||
msgstr "Gambali di cactus"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Boots"
|
||||
msgstr "Stivali di cactus"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Helmet"
|
||||
msgstr "Elmo di acciaio"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Chestplate"
|
||||
msgstr "Corazza di acciaio"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Leggings"
|
||||
msgstr "Gambali di acciaio"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Boots"
|
||||
msgstr "Stivali di acciaio"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Helmet"
|
||||
msgstr "Elmo di bronzo"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Chestplate"
|
||||
msgstr "Corazza di bronzo"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Leggings"
|
||||
msgstr "Gambali di bronzo"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Boots"
|
||||
msgstr "Stivali di bronzo"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Helmet"
|
||||
msgstr "Elmo di diamante"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Chestplate"
|
||||
msgstr "Corazza di diamante"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Leggings"
|
||||
msgstr "Gambali di diamante"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Boots"
|
||||
msgstr "Stivali di diamante"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Helmet"
|
||||
msgstr "Elmo d'oro"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Chestplate"
|
||||
msgstr "Corazza d'oro"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Leggings"
|
||||
msgstr "Gambali d'oro"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Boots"
|
||||
msgstr "Stivali d'oro"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Helmet"
|
||||
msgstr "Elmo di mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Chestplate"
|
||||
msgstr "Corazza di mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Leggings"
|
||||
msgstr "Gambali di mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Boots"
|
||||
msgstr "Stivali di mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Helmet"
|
||||
msgstr "Elmo di cristallo"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Chestplate"
|
||||
msgstr "Corazza di cristallo"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Leggings"
|
||||
msgstr "Gambali di cristallo"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Boots"
|
||||
msgstr "Stivali di cristallo"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Radiation"
|
||||
msgstr "Radiazione"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Level"
|
||||
msgstr "Livello"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Heal"
|
||||
msgstr "Guarigione"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Fire"
|
||||
msgstr "Fuoco"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "Your @1 got destroyed!"
|
||||
msgstr "Il/i vostro/i @1 è/sono stato/i distrutto/i!"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "3d_armor: Failed to initialize player"
|
||||
msgstr "3d_armor: Inizializzazione della/del giocatrice/tore fallita"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "[3d_armor] Fire Nodes disabled"
|
||||
msgstr "[3d_armor] Nodi fuoco disabilitati"
|
||||
|
||||
#: ../3d_armor_ip/init.lua
|
||||
msgid "3d_armor_ip: Mod loaded but unused."
|
||||
msgstr "3d_armor_ip: Mod caricato ma inutilizzato."
|
||||
|
||||
#: ../3d_armor_ip/init.lua
|
||||
msgid "Back"
|
||||
msgstr "Indietro"
|
||||
|
||||
#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Armor"
|
||||
msgstr "Armatura"
|
||||
|
||||
#: ../3d_armor_sfinv/init.lua
|
||||
msgid "3d_armor_sfinv: Mod loaded but unused."
|
||||
msgstr "3d_armor_sfinv: Mod caricato ma inutilizzato."
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor stand top"
|
||||
msgstr "Parte superiore del supporto per armatura"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor stand"
|
||||
msgstr "Supporto per armatura"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor Stand"
|
||||
msgstr "Supporto per armatura"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Locked Armor stand"
|
||||
msgstr "Supporto per armatura chiuso a chiave"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor Stand (owned by @1)"
|
||||
msgstr "Supporto per armatura (di proprietà di @1)"
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "3d_armor_ui: Mod loaded but unused."
|
||||
msgstr "3d_armor_ui: Mod caricato ma inutilizzato."
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "3d Armor"
|
||||
msgstr "Armatura 3D"
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "Armor not initialized!"
|
||||
msgstr "Armatura non inizializzata!"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Admin Shield"
|
||||
msgstr "Scudo dell'amministratrice/tore"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Wooden Shield"
|
||||
msgstr "Scudo di legno"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Enhanced Wood Shield"
|
||||
msgstr "Scudo di legno migliorato"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Cactus Shield"
|
||||
msgstr "Scudo di cactus"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Enhanced Cactus Shield"
|
||||
msgstr "Scudo di cactus migliorato"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Steel Shield"
|
||||
msgstr "Scudo di acciaio"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Bronze Shield"
|
||||
msgstr "Scudo di bronzo"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Diamond Shield"
|
||||
msgstr "Scudo di diamante"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Gold Shield"
|
||||
msgstr "Scudo d'oro"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Mithril Shield"
|
||||
msgstr "Scudo di mithril"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Crystal Shield"
|
||||
msgstr "Scudo di cristallo"
|
296
3d_armor/3d_armor/locale/ms.po
Normal file
@ -0,0 +1,296 @@
|
||||
# Malay translation for 3D ARMOR MOD
|
||||
# Copyright (C) 2018 by Stuart Jones
|
||||
# This file is distributed under the same license as the 3D ARMOR MOD package.
|
||||
# MuhdNurHidayat (MNH48) <mnh48mail@gmail.com>, 2018.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: \n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-07-23 21:21+0200\n"
|
||||
"PO-Revision-Date: 2018-07-23 21:30+0200\n"
|
||||
"Last-Translator: MuhdNurHidayat (MNH48) <mnh48mail@gmail.com>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: ms\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"X-Generator: Poedit 2.0.6\n"
|
||||
"Plural-Forms: nplurals=1; plural=0;\n"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player reference is nil @1"
|
||||
msgstr "3d_armor: Rujukan pemain tiada nilai @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player name is nil @1"
|
||||
msgstr "3d_armor: Nama pemain tiada nilai @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Detached armor inventory is nil @1"
|
||||
msgstr "3d_armor: Inventori perisai terpisah tiada nilai @1"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Helmet"
|
||||
msgstr "Helmet Pentadbir"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Chestplate"
|
||||
msgstr "Perisai Dada Pentadbir"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Leggings"
|
||||
msgstr "Perisai Kaki Pentadbir"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Boots"
|
||||
msgstr "But Pentadbir"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Helmet"
|
||||
msgstr "Helmet Kayu"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Chestplate"
|
||||
msgstr "Perisai Dada Kayu"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Leggings"
|
||||
msgstr "Perisai Kaki Kayu"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Boots"
|
||||
msgstr "But Kayu"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Helmet"
|
||||
msgstr "Helmet Kaktus"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Chestplate"
|
||||
msgstr "Perisai Dada Kaktus"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Leggings"
|
||||
msgstr "Perisai Kaki Kaktus"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Boots"
|
||||
msgstr "But Kaktus"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Helmet"
|
||||
msgstr "Helmet Keluli"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Chestplate"
|
||||
msgstr "Perisai Dada Keluli"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Leggings"
|
||||
msgstr "Perisai Kaki Keluli"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Boots"
|
||||
msgstr "But Keluli"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Helmet"
|
||||
msgstr "Helmet Gangsa"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Chestplate"
|
||||
msgstr "Perisai Dada Gangsa"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Leggings"
|
||||
msgstr "Perisai Kaki Gangsa"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Boots"
|
||||
msgstr "But Gangsa"
|
||||
|
||||
# 'Diamond' should be translated as 'intan' because the more common word 'berlian' is only specifically used for the gemstone diamond.
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Helmet"
|
||||
msgstr "Helmet Intan"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Chestplate"
|
||||
msgstr "Perisai Dada Intan"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Leggings"
|
||||
msgstr "Perisai Kaki Intan"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Boots"
|
||||
msgstr "But Intan"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Helmet"
|
||||
msgstr "Helmet Emas"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Chestplate"
|
||||
msgstr "Perisai Dada Emas"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Leggings"
|
||||
msgstr "Perisai Kaki Emas"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Boots"
|
||||
msgstr "But Emas"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Helmet"
|
||||
msgstr "Helmet Mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Chestplate"
|
||||
msgstr "Perisai Dada Mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Leggings"
|
||||
msgstr "Perisai Kaki Mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Boots"
|
||||
msgstr "But Mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Helmet"
|
||||
msgstr "Helmet Kristal"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Chestplate"
|
||||
msgstr "Perisai Dada Kristal"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Leggings"
|
||||
msgstr "Perisai Kaki Kristal"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Boots"
|
||||
msgstr "But Kristal"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Radiation"
|
||||
msgstr "Radiasi"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Level"
|
||||
msgstr "Tahap"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Heal"
|
||||
msgstr "Pulih"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Fire"
|
||||
msgstr "Api"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "Your @1 got destroyed!"
|
||||
msgstr "@1 anda telah musnah!"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "3d_armor: Failed to initialize player"
|
||||
msgstr "3d_armor: Gagal mengasalkan pemain"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "[3d_armor] Fire Nodes disabled"
|
||||
msgstr "[3d_armor] Nod-nod Api dilumpuhkan"
|
||||
|
||||
#: ../3d_armor_ip/init.lua
|
||||
msgid "3d_armor_ip: Mod loaded but unused."
|
||||
msgstr "3d_armor_ip: Mods dimuatkan tetapi tidak digunakan."
|
||||
|
||||
#: ../3d_armor_ip/init.lua
|
||||
msgid "Back"
|
||||
msgstr "Kembali"
|
||||
|
||||
#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Armor"
|
||||
msgstr "Perisai"
|
||||
|
||||
#: ../3d_armor_sfinv/init.lua
|
||||
msgid "3d_armor_sfinv: Mod loaded but unused."
|
||||
msgstr "3d_armor_sfinv: Mods dimuatkan tetapi tidak digunakan."
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor stand top"
|
||||
msgstr "Bhg atas dirian perisai"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor stand"
|
||||
msgstr "Dirian perisai"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor Stand"
|
||||
msgstr "Dirian Perisai"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Locked Armor stand"
|
||||
msgstr "Dirian perisai Berkunci"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor Stand (owned by @1)"
|
||||
msgstr "Dirian Perisai (milik @1)"
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "3d_armor_ui: Mod loaded but unused."
|
||||
msgstr "3d_armor_ui: Mods dimuatkan tetapi tidak digunakan."
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "3d Armor"
|
||||
msgstr "Perisai 3d"
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "Armor not initialized!"
|
||||
msgstr "Perisai tidak diasalkan!"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Admin Shield"
|
||||
msgstr "Perisai Pegang Pentadbir"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Wooden Shield"
|
||||
msgstr "Perisai Pegang Kayu"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Enhanced Wood Shield"
|
||||
msgstr "Perisai Pegang Kayu Kukuh"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Cactus Shield"
|
||||
msgstr "Perisai Pegang Kaktus"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Enhanced Cactus Shield"
|
||||
msgstr "Perisai Pegang Kaktus Kukuh"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Steel Shield"
|
||||
msgstr "Perisai Pegang Keluli"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Bronze Shield"
|
||||
msgstr "Perisai Pegang Gangsa"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Diamond Shield"
|
||||
msgstr "Perisai Pegang Intan"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Gold Shield"
|
||||
msgstr "Perisai Pegang Emas"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Mithril Shield"
|
||||
msgstr "Perisai Pegang Mithril"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Crystal Shield"
|
||||
msgstr "Perisai Pegang Kristal"
|
295
3d_armor/3d_armor/locale/pt.po
Normal file
@ -0,0 +1,295 @@
|
||||
# LANGUAGE translation for 3D ARMOR MOD
|
||||
# Copyright (C) 2018 by Stuart Jones
|
||||
# This file is distributed under the same license as the 3D ARMOR MOD package.
|
||||
# BrunoMine <borgesdossantosbruno@gmail.com>, 2018.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: 3d_armor\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-07-23 21:24+0200\n"
|
||||
"PO-Revision-Date: 2018-11-08 13:12-0200\n"
|
||||
"Language-Team: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"X-Generator: Poedit 2.0.6\n"
|
||||
"Last-Translator: BrunoMine <borgesdossantosbruno@gmail.com>\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"Language: pt\n"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player reference is nil @1"
|
||||
msgstr "3d_armor: Referência Jogador é nula @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player name is nil @1"
|
||||
msgstr "3d_armor: Nome de jogador é nulo @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Detached armor inventory is nil @1"
|
||||
msgstr "3d_armor: Inventario avulso de armadura é nulo @1"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Helmet"
|
||||
msgstr "Capacete de Administrador"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Chestplate"
|
||||
msgstr "Peitoral de Administrador"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Leggings"
|
||||
msgstr "Calças de Administrador"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Boots"
|
||||
msgstr "Botas de Administrador"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Helmet"
|
||||
msgstr "Capacete de Madeira"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Chestplate"
|
||||
msgstr "Peitoral de Madeira"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Leggings"
|
||||
msgstr "Calças de Madeira"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Boots"
|
||||
msgstr "Botas de Madeira"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Helmet"
|
||||
msgstr "Capacete de Cacto"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Chestplate"
|
||||
msgstr "Peitoral de Cacto"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Leggings"
|
||||
msgstr "Calças de Cacto"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Boots"
|
||||
msgstr "Botas de Madeira"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Helmet"
|
||||
msgstr "Capacete de Aço"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Chestplate"
|
||||
msgstr "Peitoral de Aço"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Leggings"
|
||||
msgstr "Calças de Aço"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Boots"
|
||||
msgstr "Botas de Aço"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Helmet"
|
||||
msgstr "Capacete de Bronze"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Chestplate"
|
||||
msgstr "Peitoral de Bronze"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Leggings"
|
||||
msgstr "Calças de Bronze"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Boots"
|
||||
msgstr "Botas de Bronze"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Helmet"
|
||||
msgstr "Capacete de Diamante"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Chestplate"
|
||||
msgstr "Peitoral de Diamante"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Leggings"
|
||||
msgstr "Calças de Diamante"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Boots"
|
||||
msgstr "Botas de Diamante"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Helmet"
|
||||
msgstr "Capacete de Ouro"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Chestplate"
|
||||
msgstr "Peitoral de Ouro"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Leggings"
|
||||
msgstr "Calças de Ouro"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Boots"
|
||||
msgstr "Botas de Ouro"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Helmet"
|
||||
msgstr "Capacete de Mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Chestplate"
|
||||
msgstr "Peitoral de Mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Leggings"
|
||||
msgstr "Calças de Mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Boots"
|
||||
msgstr "Botas de Mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Helmet"
|
||||
msgstr "Capacete de Cristal"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Chestplate"
|
||||
msgstr "Peitoral de Cristal"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Leggings"
|
||||
msgstr "Calças de Cristal"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Boots"
|
||||
msgstr "Botas de Cristal"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Radiation"
|
||||
msgstr "Radiação"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Level"
|
||||
msgstr "Nível"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Heal"
|
||||
msgstr "Saúde"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Fire"
|
||||
msgstr "Fogo"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "Your @1 got destroyed!"
|
||||
msgstr "@1 foi destruído(a)!"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "3d_armor: Failed to initialize player"
|
||||
msgstr "3d_armor: Falha ao inicializar jogador"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "[3d_armor] Fire Nodes disabled"
|
||||
msgstr "[3d_armor] Nodes de gofo desabilitados"
|
||||
|
||||
#: ../3d_armor_ip/init.lua
|
||||
msgid "3d_armor_ip: Mod loaded but unused."
|
||||
msgstr "3d_armor_ip: Mod carregado mas inoperante."
|
||||
|
||||
#: ../3d_armor_ip/init.lua
|
||||
msgid "Back"
|
||||
msgstr "Voltar"
|
||||
|
||||
#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Armor"
|
||||
msgstr "Armadura"
|
||||
|
||||
#: ../3d_armor_sfinv/init.lua
|
||||
msgid "3d_armor_sfinv: Mod loaded but unused."
|
||||
msgstr "3d_armor_sfinv: Mod carregado mas inoperante."
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor stand top"
|
||||
msgstr "Topo de estande de armadura"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor stand"
|
||||
msgstr "Estande de armadura"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor Stand"
|
||||
msgstr "Estande de Armadura"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Locked Armor stand"
|
||||
msgstr "Estande de Armadura Trancada"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor Stand (owned by @1)"
|
||||
msgstr "Estande de Armadura (pertente a @1)"
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "3d_armor_ui: Mod loaded but unused."
|
||||
msgstr "3d_armor_ui: Mod carregado mas inoperante."
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "3d Armor"
|
||||
msgstr "3d Armor"
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "Armor not initialized!"
|
||||
msgstr "Armadura não inicializada!"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Admin Shield"
|
||||
msgstr "Escudo de Administrador"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Wooden Shield"
|
||||
msgstr "Escudo de Madeira"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Enhanced Wood Shield"
|
||||
msgstr "Escudo de Madeira Melhorado"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Cactus Shield"
|
||||
msgstr "Escudo de Cacto"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Enhanced Cactus Shield"
|
||||
msgstr "Escudo de Cacto Melhorado"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Steel Shield"
|
||||
msgstr "Escudo de Aço"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Bronze Shield"
|
||||
msgstr "Escudo de Bronze"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Diamond Shield"
|
||||
msgstr "Escudo de Diamante"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Gold Shield"
|
||||
msgstr "Escudo de Ouro"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Mithril Shield"
|
||||
msgstr "Escudo de Mithril"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Crystal Shield"
|
||||
msgstr "Escudo de Cristal"
|
295
3d_armor/3d_armor/locale/pt_BR.po
Normal file
@ -0,0 +1,295 @@
|
||||
# LANGUAGE translation for 3D ARMOR MOD
|
||||
# Copyright (C) 2018 by Stuart Jones
|
||||
# This file is distributed under the same license as the 3D ARMOR MOD package.
|
||||
# BrunoMine <borgesdossantosbruno@gmail.com>, 2018.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: 3d_armor\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-07-23 21:24+0200\n"
|
||||
"PO-Revision-Date: 2018-11-08 13:12-0200\n"
|
||||
"Language-Team: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"X-Generator: Poedit 2.0.6\n"
|
||||
"Last-Translator: BrunoMine <borgesdossantosbruno@gmail.com>\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"Language: pt_BR\n"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player reference is nil @1"
|
||||
msgstr "3d_armor: Referência Jogador é nula @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player name is nil @1"
|
||||
msgstr "3d_armor: Nome de jogador é nulo @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Detached armor inventory is nil @1"
|
||||
msgstr "3d_armor: Inventario avulso de armadura é nulo @1"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Helmet"
|
||||
msgstr "Capacete de Administrador"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Chestplate"
|
||||
msgstr "Peitoral de Administrador"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Leggings"
|
||||
msgstr "Calças de Administrador"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Boots"
|
||||
msgstr "Botas de Administrador"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Helmet"
|
||||
msgstr "Capacete de Madeira"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Chestplate"
|
||||
msgstr "Peitoral de Madeira"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Leggings"
|
||||
msgstr "Calças de Madeira"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Boots"
|
||||
msgstr "Botas de Madeira"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Helmet"
|
||||
msgstr "Capacete de Cacto"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Chestplate"
|
||||
msgstr "Peitoral de Cacto"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Leggings"
|
||||
msgstr "Calças de Cacto"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Boots"
|
||||
msgstr "Botas de Madeira"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Helmet"
|
||||
msgstr "Capacete de Aço"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Chestplate"
|
||||
msgstr "Peitoral de Aço"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Leggings"
|
||||
msgstr "Calças de Aço"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Boots"
|
||||
msgstr "Botas de Aço"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Helmet"
|
||||
msgstr "Capacete de Bronze"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Chestplate"
|
||||
msgstr "Peitoral de Bronze"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Leggings"
|
||||
msgstr "Calças de Bronze"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Boots"
|
||||
msgstr "Botas de Bronze"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Helmet"
|
||||
msgstr "Capacete de Diamante"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Chestplate"
|
||||
msgstr "Peitoral de Diamante"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Leggings"
|
||||
msgstr "Calças de Diamante"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Boots"
|
||||
msgstr "Botas de Diamante"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Helmet"
|
||||
msgstr "Capacete de Ouro"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Chestplate"
|
||||
msgstr "Peitoral de Ouro"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Leggings"
|
||||
msgstr "Calças de Ouro"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Boots"
|
||||
msgstr "Botas de Ouro"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Helmet"
|
||||
msgstr "Capacete de Mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Chestplate"
|
||||
msgstr "Peitoral de Mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Leggings"
|
||||
msgstr "Calças de Mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Boots"
|
||||
msgstr "Botas de Mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Helmet"
|
||||
msgstr "Capacete de Cristal"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Chestplate"
|
||||
msgstr "Peitoral de Cristal"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Leggings"
|
||||
msgstr "Calças de Cristal"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Boots"
|
||||
msgstr "Botas de Cristal"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Radiation"
|
||||
msgstr "Radiação"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Level"
|
||||
msgstr "Nível"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Heal"
|
||||
msgstr "Saúde"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Fire"
|
||||
msgstr "Fogo"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "Your @1 got destroyed!"
|
||||
msgstr "@1 foi destruído(a)!"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "3d_armor: Failed to initialize player"
|
||||
msgstr "3d_armor: Falha ao inicializar jogador"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "[3d_armor] Fire Nodes disabled"
|
||||
msgstr "[3d_armor] Nodes de gofo desabilitados"
|
||||
|
||||
#: ../3d_armor_ip/init.lua
|
||||
msgid "3d_armor_ip: Mod loaded but unused."
|
||||
msgstr "3d_armor_ip: Mod carregado mas inoperante."
|
||||
|
||||
#: ../3d_armor_ip/init.lua
|
||||
msgid "Back"
|
||||
msgstr "Voltar"
|
||||
|
||||
#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Armor"
|
||||
msgstr "Armadura"
|
||||
|
||||
#: ../3d_armor_sfinv/init.lua
|
||||
msgid "3d_armor_sfinv: Mod loaded but unused."
|
||||
msgstr "3d_armor_sfinv: Mod carregado mas inoperante."
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor stand top"
|
||||
msgstr "Topo de estande de armadura"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor stand"
|
||||
msgstr "Estande de armadura"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor Stand"
|
||||
msgstr "Estande de Armadura"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Locked Armor stand"
|
||||
msgstr "Estande de Armadura Trancada"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor Stand (owned by @1)"
|
||||
msgstr "Estande de Armadura (pertente a @1)"
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "3d_armor_ui: Mod loaded but unused."
|
||||
msgstr "3d_armor_ui: Mod carregado mas inoperante."
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "3d Armor"
|
||||
msgstr "3d Armor"
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "Armor not initialized!"
|
||||
msgstr "Armadura não inicializada!"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Admin Shield"
|
||||
msgstr "Escudo de Administrador"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Wooden Shield"
|
||||
msgstr "Escudo de Madeira"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Enhanced Wood Shield"
|
||||
msgstr "Escudo de Madeira Melhorado"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Cactus Shield"
|
||||
msgstr "Escudo de Cacto"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Enhanced Cactus Shield"
|
||||
msgstr "Escudo de Cacto Melhorado"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Steel Shield"
|
||||
msgstr "Escudo de Aço"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Bronze Shield"
|
||||
msgstr "Escudo de Bronze"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Diamond Shield"
|
||||
msgstr "Escudo de Diamante"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Gold Shield"
|
||||
msgstr "Escudo de Ouro"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Mithril Shield"
|
||||
msgstr "Escudo de Mithril"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Crystal Shield"
|
||||
msgstr "Escudo de Cristal"
|
294
3d_armor/3d_armor/locale/ru.po
Normal file
@ -0,0 +1,294 @@
|
||||
# Russian translation for 3D ARMOR MOD
|
||||
# Copyright (C) 2018 by Stuart Jones
|
||||
# This file is distributed under the same license as the 3D ARMOR MOD package.
|
||||
# CodeXP <codexp@gmx.net>, 2018.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: 3d_armor\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-07-23 21:21+0200\n"
|
||||
"PO-Revision-Date: 2018-07-23 21:30+0200\n"
|
||||
"Last-Translator: CodeXP <codexp@gmx.net>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: ru\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player reference is nil @1"
|
||||
msgstr "3d_armor: Ссылка игрока является nil @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player name is nil @1"
|
||||
msgstr "3d_armor: Имя игрока является nil @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Detached armor inventory is nil @1"
|
||||
msgstr "3d_armor: Отдельный инвентарь брони является nil @1"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Helmet"
|
||||
msgstr "шлем админа"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Chestplate"
|
||||
msgstr "бронежилет админа"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Leggings"
|
||||
msgstr "гамаши админа"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Boots"
|
||||
msgstr "ботинки админа"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Helmet"
|
||||
msgstr "деревянный шлем"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Chestplate"
|
||||
msgstr "деревянный бронежилет"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Leggings"
|
||||
msgstr "деревянные гамаши"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Boots"
|
||||
msgstr "деревянные ботинки"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Helmet"
|
||||
msgstr "кактусовый шлем"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Chestplate"
|
||||
msgstr "кактусовый бронежилет"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Leggings"
|
||||
msgstr "кактусовые гамаши"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Boots"
|
||||
msgstr "кактусовые ботинки"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Helmet"
|
||||
msgstr "стальной шлем"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Chestplate"
|
||||
msgstr "стальной бронежилет"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Leggings"
|
||||
msgstr "стальные гамаши"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Boots"
|
||||
msgstr "стальные ботинки"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Helmet"
|
||||
msgstr "бронзовый шлем"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Chestplate"
|
||||
msgstr "бронзовый бронежилет"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Leggings"
|
||||
msgstr "бронзовые гамаши"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Boots"
|
||||
msgstr "бронзовые ботинки"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Helmet"
|
||||
msgstr "алмазный шлем"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Chestplate"
|
||||
msgstr "алмазный бронежилет"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Leggings"
|
||||
msgstr "алмазные гамаши"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Boots"
|
||||
msgstr "алмазные ботинки"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Helmet"
|
||||
msgstr "золотой шлем"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Chestplate"
|
||||
msgstr "золотой бронежилет"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Leggings"
|
||||
msgstr "золотые гамаши"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Boots"
|
||||
msgstr "золотые ботинки"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Helmet"
|
||||
msgstr "мифриловый шлем"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Chestplate"
|
||||
msgstr "мифриловый бронежилет"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Leggings"
|
||||
msgstr "мифриловые гамаши"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Boots"
|
||||
msgstr "мифриловые ботинки"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Helmet"
|
||||
msgstr "кристалловый шлем"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Chestplate"
|
||||
msgstr "кристалловый бронежилет"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Leggings"
|
||||
msgstr "кристалловые гамаши"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Boots"
|
||||
msgstr "кристалловые ботинки"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Radiation"
|
||||
msgstr "излучение"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Level"
|
||||
msgstr "уровень"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Heal"
|
||||
msgstr "исцеление"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Fire"
|
||||
msgstr "огонь"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "Your @1 got destroyed!"
|
||||
msgstr "твой(и) @1 был(и) разрушен(ы)!"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "3d_armor: Failed to initialize player"
|
||||
msgstr "3d_armor: не смог подготовить игрока"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "[3d_armor] Fire Nodes disabled"
|
||||
msgstr "[3d_armor] блоки огня отключены"
|
||||
|
||||
#: ../3d_armor_ip/init.lua
|
||||
msgid "3d_armor_ip: Mod loaded but unused."
|
||||
msgstr "3d_armor_ip: мод загружен но не используется."
|
||||
|
||||
#: ../3d_armor_ip/init.lua
|
||||
msgid "Back"
|
||||
msgstr "назад"
|
||||
|
||||
#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Armor"
|
||||
msgstr "бронь"
|
||||
|
||||
#: ../3d_armor_sfinv/init.lua
|
||||
msgid "3d_armor_sfinv: Mod loaded but unused."
|
||||
msgstr "3d_armor_sfinv: мод загружен но не используется."
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor stand top"
|
||||
msgstr "стойка для брони (верх)"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor stand"
|
||||
msgstr "стойка для брони"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor Stand"
|
||||
msgstr "стойка для брони"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Locked Armor stand"
|
||||
msgstr "защищенная стойка для брони"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor Stand (owned by @1)"
|
||||
msgstr "стойка для брони (принадлежит @1)"
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "3d_armor_ui: Mod loaded but unused."
|
||||
msgstr "3d_armor_ui: мод загружен но не используется."
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "3d Armor"
|
||||
msgstr "3D бронь"
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "Armor not initialized!"
|
||||
msgstr "бронь не подготовлена!"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Admin Shield"
|
||||
msgstr "щит админа"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Wooden Shield"
|
||||
msgstr "деревянный щит"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Enhanced Wood Shield"
|
||||
msgstr "улучшенный деревянный щит"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Cactus Shield"
|
||||
msgstr "кактусный щит"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Enhanced Cactus Shield"
|
||||
msgstr "улучшенный кактусный щит"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Steel Shield"
|
||||
msgstr "стальной щит"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Bronze Shield"
|
||||
msgstr "бронзовый щит"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Diamond Shield"
|
||||
msgstr "алмазный щит"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Gold Shield"
|
||||
msgstr "золотой щит"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Mithril Shield"
|
||||
msgstr "мифриловый щит"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Crystal Shield"
|
||||
msgstr "кристалловый щит"
|
294
3d_armor/3d_armor/locale/template.pot
Normal file
@ -0,0 +1,294 @@
|
||||
# LANGUAGE translation for 3D ARMOR MOD
|
||||
# Copyright (C) 2018 by Stuart Jones
|
||||
# This file is distributed under the same license as the 3D ARMOR MOD package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-07-23 21:24+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Language: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=CHARSET\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player reference is nil @1"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player name is nil @1"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Detached armor inventory is nil @1"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Helmet"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Chestplate"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Leggings"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Boots"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Helmet"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Chestplate"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Leggings"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Boots"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Helmet"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Chestplate"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Leggings"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Boots"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Helmet"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Chestplate"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Leggings"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Boots"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Helmet"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Chestplate"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Leggings"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Boots"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Helmet"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Chestplate"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Leggings"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Boots"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Helmet"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Chestplate"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Leggings"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Boots"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Helmet"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Chestplate"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Leggings"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Boots"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Helmet"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Chestplate"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Leggings"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Boots"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Radiation"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Level"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Heal"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Fire"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "Your @1 got destroyed!"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "3d_armor: Failed to initialize player"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "[3d_armor] Fire Nodes disabled"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor_ip/init.lua
|
||||
msgid "3d_armor_ip: Mod loaded but unused."
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor_ip/init.lua
|
||||
msgid "Back"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Armor"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor_sfinv/init.lua
|
||||
msgid "3d_armor_sfinv: Mod loaded but unused."
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor stand top"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor stand"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor Stand"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Locked Armor stand"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor Stand (owned by @1)"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "3d_armor_ui: Mod loaded but unused."
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "3d Armor"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "Armor not initialized!"
|
||||
msgstr ""
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Admin Shield"
|
||||
msgstr ""
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Wooden Shield"
|
||||
msgstr ""
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Enhanced Wood Shield"
|
||||
msgstr ""
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Cactus Shield"
|
||||
msgstr ""
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Enhanced Cactus Shield"
|
||||
msgstr ""
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Steel Shield"
|
||||
msgstr ""
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Bronze Shield"
|
||||
msgstr ""
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Diamond Shield"
|
||||
msgstr ""
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Gold Shield"
|
||||
msgstr ""
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Mithril Shield"
|
||||
msgstr ""
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Crystal Shield"
|
||||
msgstr ""
|
4
3d_armor/3d_armor/mod.conf
Normal file
@ -0,0 +1,4 @@
|
||||
name = 3d_armor
|
||||
depends = default
|
||||
optional_depends = player_monoids, armor_monoid, pova, fire, ethereal, bakedclay, intllib
|
||||
description = Adds craftable armor that is visible to other players.
|
BIN
3d_armor/3d_armor/models/3d_armor_character.b3d
Normal file
BIN
3d_armor/3d_armor/models/3d_armor_character.blend
Normal file
BIN
3d_armor/3d_armor/textures/3d_armor_boots_admin.png
Normal file
After Width: | Height: | Size: 258 B |
BIN
3d_armor/3d_armor/textures/3d_armor_boots_admin_preview.png
Normal file
After Width: | Height: | Size: 261 B |
BIN
3d_armor/3d_armor/textures/3d_armor_boots_bronze.png
Normal file
After Width: | Height: | Size: 253 B |
BIN
3d_armor/3d_armor/textures/3d_armor_boots_bronze_preview.png
Normal file
After Width: | Height: | Size: 241 B |
BIN
3d_armor/3d_armor/textures/3d_armor_boots_cactus.png
Normal file
After Width: | Height: | Size: 252 B |
BIN
3d_armor/3d_armor/textures/3d_armor_boots_cactus_preview.png
Normal file
After Width: | Height: | Size: 239 B |
BIN
3d_armor/3d_armor/textures/3d_armor_boots_crystal.png
Normal file
After Width: | Height: | Size: 261 B |
BIN
3d_armor/3d_armor/textures/3d_armor_boots_crystal_preview.png
Normal file
After Width: | Height: | Size: 258 B |
BIN
3d_armor/3d_armor/textures/3d_armor_boots_diamond.png
Normal file
After Width: | Height: | Size: 265 B |
BIN
3d_armor/3d_armor/textures/3d_armor_boots_diamond_preview.png
Normal file
After Width: | Height: | Size: 270 B |
BIN
3d_armor/3d_armor/textures/3d_armor_boots_gold.png
Normal file
After Width: | Height: | Size: 245 B |
BIN
3d_armor/3d_armor/textures/3d_armor_boots_gold_preview.png
Normal file
After Width: | Height: | Size: 226 B |
BIN
3d_armor/3d_armor/textures/3d_armor_boots_mithril.png
Normal file
After Width: | Height: | Size: 261 B |
BIN
3d_armor/3d_armor/textures/3d_armor_boots_mithril_preview.png
Normal file
After Width: | Height: | Size: 272 B |
BIN
3d_armor/3d_armor/textures/3d_armor_boots_steel.png
Normal file
After Width: | Height: | Size: 233 B |
BIN
3d_armor/3d_armor/textures/3d_armor_boots_steel_preview.png
Normal file
After Width: | Height: | Size: 232 B |
BIN
3d_armor/3d_armor/textures/3d_armor_boots_wood.png
Normal file
After Width: | Height: | Size: 267 B |
BIN
3d_armor/3d_armor/textures/3d_armor_boots_wood_preview.png
Normal file
After Width: | Height: | Size: 233 B |
BIN
3d_armor/3d_armor/textures/3d_armor_chestplate_admin.png
Normal file
After Width: | Height: | Size: 409 B |
BIN
3d_armor/3d_armor/textures/3d_armor_chestplate_admin_preview.png
Normal file
After Width: | Height: | Size: 285 B |
BIN
3d_armor/3d_armor/textures/3d_armor_chestplate_bronze.png
Normal file
After Width: | Height: | Size: 396 B |
After Width: | Height: | Size: 282 B |
BIN
3d_armor/3d_armor/textures/3d_armor_chestplate_cactus.png
Normal file
After Width: | Height: | Size: 393 B |
After Width: | Height: | Size: 286 B |
BIN
3d_armor/3d_armor/textures/3d_armor_chestplate_crystal.png
Normal file
After Width: | Height: | Size: 404 B |
After Width: | Height: | Size: 289 B |
BIN
3d_armor/3d_armor/textures/3d_armor_chestplate_diamond.png
Normal file
After Width: | Height: | Size: 429 B |
After Width: | Height: | Size: 290 B |
BIN
3d_armor/3d_armor/textures/3d_armor_chestplate_gold.png
Normal file
After Width: | Height: | Size: 402 B |
BIN
3d_armor/3d_armor/textures/3d_armor_chestplate_gold_preview.png
Normal file
After Width: | Height: | Size: 281 B |
BIN
3d_armor/3d_armor/textures/3d_armor_chestplate_mithril.png
Normal file
After Width: | Height: | Size: 416 B |
After Width: | Height: | Size: 286 B |
BIN
3d_armor/3d_armor/textures/3d_armor_chestplate_steel.png
Normal file
After Width: | Height: | Size: 385 B |
BIN
3d_armor/3d_armor/textures/3d_armor_chestplate_steel_preview.png
Normal file
After Width: | Height: | Size: 274 B |
BIN
3d_armor/3d_armor/textures/3d_armor_chestplate_wood.png
Normal file
After Width: | Height: | Size: 324 B |
BIN
3d_armor/3d_armor/textures/3d_armor_chestplate_wood_preview.png
Normal file
After Width: | Height: | Size: 275 B |
BIN
3d_armor/3d_armor/textures/3d_armor_helmet_admin.png
Normal file
After Width: | Height: | Size: 348 B |
BIN
3d_armor/3d_armor/textures/3d_armor_helmet_admin_preview.png
Normal file
After Width: | Height: | Size: 261 B |
BIN
3d_armor/3d_armor/textures/3d_armor_helmet_bronze.png
Normal file
After Width: | Height: | Size: 337 B |
BIN
3d_armor/3d_armor/textures/3d_armor_helmet_bronze_preview.png
Normal file
After Width: | Height: | Size: 271 B |
BIN
3d_armor/3d_armor/textures/3d_armor_helmet_cactus.png
Normal file
After Width: | Height: | Size: 325 B |
BIN
3d_armor/3d_armor/textures/3d_armor_helmet_cactus_preview.png
Normal file
After Width: | Height: | Size: 203 B |
BIN
3d_armor/3d_armor/textures/3d_armor_helmet_crystal.png
Normal file
After Width: | Height: | Size: 350 B |
BIN
3d_armor/3d_armor/textures/3d_armor_helmet_crystal_preview.png
Normal file
After Width: | Height: | Size: 257 B |
BIN
3d_armor/3d_armor/textures/3d_armor_helmet_diamond.png
Normal file
After Width: | Height: | Size: 353 B |
BIN
3d_armor/3d_armor/textures/3d_armor_helmet_diamond_preview.png
Normal file
After Width: | Height: | Size: 269 B |
BIN
3d_armor/3d_armor/textures/3d_armor_helmet_gold.png
Normal file
After Width: | Height: | Size: 353 B |
BIN
3d_armor/3d_armor/textures/3d_armor_helmet_gold_preview.png
Normal file
After Width: | Height: | Size: 251 B |
BIN
3d_armor/3d_armor/textures/3d_armor_helmet_mithril.png
Normal file
After Width: | Height: | Size: 338 B |
BIN
3d_armor/3d_armor/textures/3d_armor_helmet_mithril_preview.png
Normal file
After Width: | Height: | Size: 253 B |
BIN
3d_armor/3d_armor/textures/3d_armor_helmet_steel.png
Normal file
After Width: | Height: | Size: 354 B |
BIN
3d_armor/3d_armor/textures/3d_armor_helmet_steel_preview.png
Normal file
After Width: | Height: | Size: 267 B |
BIN
3d_armor/3d_armor/textures/3d_armor_helmet_wood.png
Normal file
After Width: | Height: | Size: 327 B |
BIN
3d_armor/3d_armor/textures/3d_armor_helmet_wood_preview.png
Normal file
After Width: | Height: | Size: 237 B |
BIN
3d_armor/3d_armor/textures/3d_armor_inv_boots_admin.png
Normal file
After Width: | Height: | Size: 216 B |
BIN
3d_armor/3d_armor/textures/3d_armor_inv_boots_bronze.png
Normal file
After Width: | Height: | Size: 207 B |
BIN
3d_armor/3d_armor/textures/3d_armor_inv_boots_cactus.png
Normal file
After Width: | Height: | Size: 194 B |
BIN
3d_armor/3d_armor/textures/3d_armor_inv_boots_crystal.png
Normal file
After Width: | Height: | Size: 217 B |
BIN
3d_armor/3d_armor/textures/3d_armor_inv_boots_diamond.png
Normal file
After Width: | Height: | Size: 220 B |
BIN
3d_armor/3d_armor/textures/3d_armor_inv_boots_gold.png
Normal file
After Width: | Height: | Size: 202 B |
BIN
3d_armor/3d_armor/textures/3d_armor_inv_boots_mithril.png
Normal file
After Width: | Height: | Size: 224 B |
BIN
3d_armor/3d_armor/textures/3d_armor_inv_boots_steel.png
Normal file
After Width: | Height: | Size: 209 B |
BIN
3d_armor/3d_armor/textures/3d_armor_inv_boots_wood.png
Normal file
After Width: | Height: | Size: 215 B |
BIN
3d_armor/3d_armor/textures/3d_armor_inv_chestplate_admin.png
Normal file
After Width: | Height: | Size: 256 B |
BIN
3d_armor/3d_armor/textures/3d_armor_inv_chestplate_bronze.png
Normal file
After Width: | Height: | Size: 261 B |
BIN
3d_armor/3d_armor/textures/3d_armor_inv_chestplate_cactus.png
Normal file
After Width: | Height: | Size: 246 B |
BIN
3d_armor/3d_armor/textures/3d_armor_inv_chestplate_crystal.png
Normal file
After Width: | Height: | Size: 258 B |
BIN
3d_armor/3d_armor/textures/3d_armor_inv_chestplate_diamond.png
Normal file
After Width: | Height: | Size: 264 B |
BIN
3d_armor/3d_armor/textures/3d_armor_inv_chestplate_gold.png
Normal file
After Width: | Height: | Size: 256 B |
BIN
3d_armor/3d_armor/textures/3d_armor_inv_chestplate_mithril.png
Normal file
After Width: | Height: | Size: 246 B |
BIN
3d_armor/3d_armor/textures/3d_armor_inv_chestplate_steel.png
Normal file
After Width: | Height: | Size: 252 B |
BIN
3d_armor/3d_armor/textures/3d_armor_inv_chestplate_wood.png
Normal file
After Width: | Height: | Size: 244 B |
BIN
3d_armor/3d_armor/textures/3d_armor_inv_helmet_admin.png
Normal file
After Width: | Height: | Size: 188 B |
BIN
3d_armor/3d_armor/textures/3d_armor_inv_helmet_bronze.png
Normal file
After Width: | Height: | Size: 180 B |
BIN
3d_armor/3d_armor/textures/3d_armor_inv_helmet_cactus.png
Normal file
After Width: | Height: | Size: 183 B |