built on 26/11/2023 12:42:06

This commit is contained in:
Joachim Stolberg 2023-11-26 12:42:06 +01:00
parent 320a788112
commit 2ec340d4e6
33 changed files with 1304 additions and 663 deletions

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name: luacheck
on: [push, pull_request]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@master
- name: apt
run: sudo apt-get install -y luarocks
- name: luacheck install
run: luarocks install --local luacheck
- name: luacheck run
run: $HOME/.luarocks/bin/luacheck ./

3
basic_materials/.gitmodules vendored Normal file
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[submodule "sound_api_core"]
path = sound_api_core
url = https://github.com/mt-mods/sound_api_core.git

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std = "lua51+minetest" globals = {
unused_args = false "minetest", "basic_materials", "crafting",
allow_defined_top = true
max_line_length = 999
stds.minetest = {
read_globals = {
"DIR_DELIM",
"minetest",
"core",
"dump",
"vector",
"nodeupdate",
"VoxelManip",
"VoxelArea",
"PseudoRandom",
"ItemStack",
"default",
table = {
fields = {
"copy",
},
},
}
} }
read_globals = { read_globals = {
"default", "default",
"moreores",
} }

30
basic_materials/README.md Normal file
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# Basic Materials mod
mod that adds basic material nodes and items
## Install
### Option 1: use content tab in minetest
* click the content tab
* search for basic materials
* click install on basic materials
### Option 2: download from [ContentDB](https://content.minetest.net/packages/VanessaE/basic_materials/)
* click the above link or search for basic materials on ContentDB
* select the download button on the basic materials page
* extract the zip downloaded from the previous step
* place in your mods folder
### Option 3: use git
* `git clone https://github.com/mt-mods/basic_materials.git`
* `cd basic_materials`
* `git submodule init`
* `git submodule update`
to update please use the following commands starting inside the mod directory
* `git submodule sync`
* `git submodule update`

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minetest.register_alias("homedecor:plastic_sheeting", "basic_materials:plastic_sheet")
minetest.register_alias("homedecor:plastic_strips", "basic_materials:plastic_strip")
minetest.register_alias("homedecor:empty_spool", "basic_materials:empty_spool")
minetest.register_alias("homedecor:oil_extract", "basic_materials:oil_extract")
minetest.register_alias("homedecor:paraffin", "basic_materials:paraffin")
minetest.register_alias("homedecor:plastic_base", "basic_materials:paraffin")
minetest.register_alias("homedecor:terracotta_base", "basic_materials:terracotta_base")
minetest.register_alias("gloopblocks:wet_cement", "basic_materials:wet_cement")
minetest.register_alias("gloopblocks:cement", "basic_materials:cement_block")
minetest.register_alias("technic:concrete", "basic_materials:concrete_block")
minetest.register_alias("homedecor:ic", "basic_materials:ic")
minetest.register_alias("homedecor:motor", "basic_materials:motor")
minetest.register_alias("technic:motor", "basic_materials:motor")
minetest.register_alias("homedecor:heating_element", "basic_materials:heating_element")
minetest.register_alias("homedecor:power_crystal", "basic_materials:energy_crystal_simple")
minetest.register_alias("homedecor:copper_wire", "basic_materials:copper_wire")
minetest.register_alias("technic:fine_copper_wire", "basic_materials:copper_wire")
minetest.register_alias("technic:fine_silver_wire", "basic_materials:silver_wire")
minetest.register_alias("technic:fine_gold_wire", "basic_materials:gold_wire")
minetest.register_alias("homedecor:steel_wire", "basic_materials:steel_wire")
minetest.register_alias("homedecor:brass_ingot", "basic_materials:brass_ingot")
minetest.register_alias("technic:brass_ingot", "basic_materials:brass_ingot")
minetest.register_alias("technic:brass_block", "basic_materials:brass_block")
minetest.register_alias("homedecor:copper_strip", "basic_materials:copper_strip")
minetest.register_alias("homedecor:steel_strip", "basic_materials:steel_strip")
minetest.register_alias("homedecor:chainlink_brass", "basic_materials:chainlink_brass")
minetest.register_alias("chains:chain", "basic_materials:chain_steel")
minetest.register_alias("chains:chain_brass", "basic_materials:chain_brass")
minetest.register_alias("pipeworks:gear", "basic_materials:gear_steel")
minetest.register_alias("technic:rebar", "basic_materials:steel_bar")
minetest.register_alias_force("mesecons_materials:silicon", "basic_materials:silicon")
minetest.register_alias_force("glooptest:chainlink", "basic_materials:chainlink_steel")
minetest.register_alias_force("homedecor:chainlink_steel", "basic_materials:chainlink_steel")

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local S = minetest.get_translator("basic_materials")
minetest.register_craftitem("basic_materials:plastic_sheet", {
description = S("Plastic sheet"),
inventory_image = "basic_materials_plastic_sheet.png",
})
minetest.register_craftitem("basic_materials:plastic_strip", {
description = S("Plastic strips"),
groups = { strip = 1 },
inventory_image = "basic_materials_plastic_strip.png",
})
minetest.register_craftitem("basic_materials:empty_spool", {
description = S("Empty wire spool"),
inventory_image = "basic_materials_empty_spool.png"
})
minetest.register_craftitem("basic_materials:oil_extract", {
description = S("Oil extract"),
inventory_image = "basic_materials_oil_extract.png",
})
minetest.register_craftitem("basic_materials:paraffin", {
description = S("Unprocessed paraffin"),
inventory_image = "basic_materials_paraffin.png",
})
minetest.register_craftitem("basic_materials:terracotta_base", {
description = S("Uncooked Terracotta Base"),
inventory_image = "basic_materials_terracotta_base.png",
})
minetest.register_craftitem("basic_materials:wet_cement", {
description = S("Wet Cement"),
inventory_image = "basic_materials_wet_cement.png",
})
minetest.register_craftitem("basic_materials:silicon", {
description = S("Silicon lump"),
inventory_image = "basic_materials_silicon.png",
})
minetest.register_craftitem("basic_materials:ic", {
description = S("Simple Integrated Circuit"),
inventory_image = "basic_materials_ic.png",
})
minetest.register_craftitem("basic_materials:motor", {
description = S("Simple Motor"),
inventory_image = "basic_materials_motor.png",
})
minetest.register_craftitem("basic_materials:heating_element", {
description = S("Heating element"),
inventory_image = "basic_materials_heating_element.png",
})
minetest.register_craftitem("basic_materials:energy_crystal_simple", {
description = S("Simple energy crystal"),
inventory_image = "basic_materials_energy_crystal.png",
})
minetest.register_craftitem("basic_materials:steel_wire", {
description = S("Spool of steel wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_steel_wire.png"
})
minetest.register_craftitem("basic_materials:copper_wire", {
description = S("Spool of copper wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_copper_wire.png"
})
minetest.register_craftitem("basic_materials:silver_wire", {
description = S("Spool of silver wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_silver_wire.png"
})
minetest.register_craftitem("basic_materials:gold_wire", {
description = S("Spool of gold wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_gold_wire.png"
})
minetest.register_craftitem("basic_materials:stainless_steel_wire", {
description = S("Spool of stainless steel wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_stainless_steel_wire.png"
})
minetest.register_craftitem("basic_materials:aluminum_wire", {
description = S("Spool of aluminum wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_aluminum_wire.png"
})
minetest.register_craftitem("basic_materials:steel_strip", {
description = S("Steel Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_steel_strip.png"
})
minetest.register_craftitem("basic_materials:copper_strip", {
description = S("Copper Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_copper_strip.png"
})
minetest.register_craftitem("basic_materials:lead_strip", {
description = S("Lead Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_lead_strip.png"
})
minetest.register_craftitem("basic_materials:gold_strip", {
description = S("Gold Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_gold_strip.png"
})
minetest.register_craftitem("basic_materials:stainless_steel_strip", {
description = S("Stainless Steel Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_stainless_steel_strip.png"
})
minetest.register_craftitem("basic_materials:aluminum_strip", {
description = S("Aluminum Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_aluminum_strip.png"
})
minetest.register_craftitem("basic_materials:steel_bar", {
description = S("Steel Bar"),
inventory_image = "basic_materials_steel_bar.png",
})
minetest.register_craftitem("basic_materials:carbon_steel_bar", {
description = S("Carbon Steel Bar"),
inventory_image = "basic_materials_carbon_steel_bar.png",
})
minetest.register_craftitem("basic_materials:stainless_steel_bar", {
description = S("Stainless Steel Bar"),
inventory_image = "basic_materials_stainless_steel_bar.png",
})
minetest.register_craftitem("basic_materials:aluminum_bar", {
description = S("Aluminum Bar"),
inventory_image = "basic_materials_aluminum_bar.png",
})
minetest.register_craftitem("basic_materials:chainlink_brass", {
description = S("Chainlinks (brass)"),
groups = { chainlinks = 1 },
inventory_image = "basic_materials_chainlink_brass.png"
})
minetest.register_craftitem("basic_materials:chainlink_steel", {
description = S("Chainlinks (steel)"),
groups = { chainlinks = 1 },
inventory_image = "basic_materials_chainlink_steel.png"
})
minetest.register_craftitem("basic_materials:brass_ingot", {
description = S("Brass Ingot"),
inventory_image = "basic_materials_brass_ingot.png",
})
minetest.register_craftitem("basic_materials:gear_steel", {
description = S("Steel gear"),
inventory_image = "basic_materials_gear_steel.png"
})
minetest.register_craftitem("basic_materials:padlock", {
description = S("Padlock"),
inventory_image = "basic_materials_padlock.png"
})
if minetest.get_modpath("hades_materials") then
minetest.register_alias_force("basic_materials:plastic_sheet", "hades_materials:plastic_sheeting")
minetest.register_alias_force("basic_materials:paraffin", "hades_materials:plastic_base")
minetest.register_alias_force("basic_materials:silicon", "hades_materials:silicon")
end

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basic_materials/crafts.lua Normal file
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local materials = {
dirt = "default:dirt",
sand = "default:sand",
gravel = "default:gravel",
copper_ingot = "default:copper_ingot",
steel_ingot = "default:steel_ingot",
gold_ingot = "default:gold_ingot",
tin_ingot = "default:tin_ingot",
mese_crystal_fragment = "default:mese_crystal_fragment",
torch = "default:torch",
diamond = "default:diamond",
clay_lump = "default:clay_lump",
water_bucket = "bucket:bucket_water",
empty_bucket = "bucket:bucket_empty",
dye_dark_grey = "dye:dark_grey",
silicon = "mesecons_materials:silicon",
}
if minetest.get_modpath("moreores") then
materials.silver_ingot = "moreores:silver_ingot"
end
if minetest.get_modpath("technic") then
materials.lead_ingot = "technic:lead_ingot"
materials.carbon_steel_ingot = "technic:carbon_steel_ingot"
materials.stainless_steel_ingot = "technic:stainless_steel_ingot"
end
if minetest.get_modpath("aloz") then
materials.aluminum_ingot = "aloz:aluminum_ingot"
end
if minetest.get_modpath("techage") then
materials.aluminum_ingot = "techage:aluminum"
end
if minetest.get_modpath("mcl_core") then
materials = {
dirt = "mcl_core:dirt",
sand = "mcl_core:sand",
gravel = "mcl_core:gravel",
steel_ingot = "mcl_core:iron_ingot",
gold_ingot = "mcl_core:gold_ingot",
mese_crystal_fragment = "mesecons:redstone",
torch = "mcl_torches:torch",
diamond = "mcl_core:diamond",
clay_lump = "mcl_core:clay_lump",
water_bucket = "mcl_buckets:bucket_water",
empty_bucket = "mcl_buckets:bucket_empty",
dye_dark_grey = "mcl_dye:dark_grey",
-- Use iron where no equivalent
copper_ingot = "mcl_core:iron_ingot",
tin_ingot = "mcl_core:iron_ingot",
silver_ingot = "mcl_core:iron_ingot",
silicon = "mesecons_materials:silicon",
}
elseif minetest.get_modpath("fl_ores") and minetest.get_modpath("fl_stone") then
materials = {
dirt = "fl_topsoil:dirt",
sand = "fl_stone:sand",
gravel = "fl_topsoil:gravel",
steel_ingot = "fl_ores:iron_ingot",
gold_ingot = "fl_ores:gold_ingot",
mese_crystal_fragment = "fl_ores:iron_ingot",
torch = "fl_light_sources:torch",
diamond = "fl_ores:diamond",
clay_lump = "fl_bricks:clay_lump",
water_bucket = "fl_bucket:bucket_water",
empty_bucket = "fl_bucket:bucket",
dye_dark_grey = "fl_dyes:dark_grey_dye",
copper_ingot = "fl_ores:copper_ingot",
tin_ingot = "fl_ores:tin_ingot",
silver_ingot = "fl_ores:iron_ingot",
silicon = "mesecons_materials:silicon",
}
elseif minetest.get_modpath("rp_default") then
materials = {
dirt = "rp_default:dirt",
sand = "rp_default:sand",
gravel = "rp_default:gravel",
steel_ingot = "rp_default:ingot_steel",
gold_ingot = "rp_default:ingot_gold",
mese_crystal_fragment = "rp_default:ingot_steel",
torch = "rp_default:torch",
diamond = "rp_default:pearl",
clay_lump = "rp_default:ingot_steel",
water_bucket = "rp_default:swamp_dirt",
empty_bucket = "rp_default:dirt",
dye_dark_grey = "rp_default:ingot_steel",
copper_ingot = "rp_default:ingot_copper",
tin_ingot = "rp_default:ingot_tin",
silver_ingot = "rp_default:ingot_steel",
silicon = "rp_default:ingot_steel",
}
elseif minetest.get_modpath("hades_core") then
materials = {
dirt = "hades_core:dirt",
sand = "hades_core:fertile_sand",
gravel = "hades_core:gravel",
steel_ingot = "hades_core:steel_ingot",
gold_ingot = "hades_core:gold_ingot",
mese_crystal_fragment = "hades_core:mese_crystal_fragment",
torch = "hades_torches:torch",
diamond = "hades_core:diamond",
clay_lump = "hades_core:clay_lump",
dye_dark_grey = "hades_dye:dark_grey",
copper_ingot = "hades_core:copper_ingot",
tin_ingot = "hades_core:tin_ingot",
--[[
Since hades doesnt have buckets or water for the user,
using dirt from near water to pull the water out
]]
water_bucket = "hades_core:dirt",
empty_bucket = "hades_core:fertile_sand",
-- Set this to steel unless hadesextraores is present
silver_ingot = "hades_core:steel_ingot",
silicon = "hades_materials:silicon",
}
if minetest.get_modpath("hades_bucket") then
materials["water_bucket"] = "hades_bucket:bucket_water"
materials["empty_bucket"] = "hades_bucket:bucket_empty"
end
if minetest.get_modpath("hades_extraores") then
materials["silver_ingot"] = "hades_extraores:silver_ingot"
materials["aluminum_ingot"] = "hades_extraores:aluminum_ingot"
end
if minetest.get_modpath("hades_technic") then
materials.lead_ingot = "hades_technic:lead_ingot"
materials.carbon_steel_ingot = "hades_technic:carbon_steel_ingot"
materials.stainless_steel_ingot = "hades_technic:stainless_steel_ingot"
end
end
local have_hades_materials = minetest.get_modpath("hades_materials")
local function compress_craft(input)
local buffer = {}
for _, item in pairs(input) do
if type(item)=="table" then
for _, inneritem in pairs(item) do
buffer[inneritem] = (buffer[inneritem] or 0) + 1
end
elseif item ~= "" then
buffer[item] = (buffer[item] or 0) + 1
end
end
local output = {}
for item, count in pairs(buffer) do
output[#output + 1] = item .. " " .. count
end
return output
end
local function register_craft(input)
if minetest.get_modpath("rp_crafting") then
local rp_craft = compress_craft(input.recipe)
if #rp_craft > crafting.MAX_INPUTS then
minetest.log("error", "[basic_materials] unable to register craft for " .. input.output)
return
end
crafting.register_craft({
output = input.output,
items = rp_craft
})
else
minetest.register_craft(input)
end
end
-- Craft recipes
register_craft({
output = "basic_materials:chainlink_brass 12",
recipe = {
{"", "basic_materials:brass_ingot", "basic_materials:brass_ingot"},
{"basic_materials:brass_ingot", "", "basic_materials:brass_ingot"},
{"basic_materials:brass_ingot", "basic_materials:brass_ingot", ""},
},
})
register_craft({
output = "basic_materials:chain_steel 2",
recipe = {
{"basic_materials:chainlink_steel"},
{"basic_materials:chainlink_steel"},
{"basic_materials:chainlink_steel"}
}
})
register_craft({
output = "basic_materials:chain_brass 2",
recipe = {
{"basic_materials:chainlink_brass"},
{"basic_materials:chainlink_brass"},
{"basic_materials:chainlink_brass"}
}
})
register_craft( {
type = "shapeless",
output = "basic_materials:brass_ingot 9",
recipe = {"basic_materials:brass_block"},
})
register_craft( {
output = "basic_materials:brass_block",
recipe = {
{"basic_materials:brass_ingot", "basic_materials:brass_ingot", "basic_materials:brass_ingot"},
{"basic_materials:brass_ingot", "basic_materials:brass_ingot", "basic_materials:brass_ingot"},
{"basic_materials:brass_ingot", "basic_materials:brass_ingot", "basic_materials:brass_ingot"},
},
})
register_craft( {
output = "basic_materials:plastic_strip 9",
recipe = {
{"basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet"}
},
})
register_craft( {
output = "basic_materials:empty_spool 3",
recipe = {
{"basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet"},
{"", "basic_materials:plastic_sheet", ""},
{"basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet"}
},
})
if have_hades_materials then
minetest.clear_craft({
type = "shapeless",
recipe = {"group:leaves", "group:leaves", "group:leaves", "group:leaves", "group:leaves", "group:leaves"}
})
end
register_craft({
type = "shapeless",
output = "basic_materials:oil_extract 2",
recipe = {"group:leaves", "group:leaves", "group:leaves", "group:leaves", "group:leaves", "group:leaves"}
})
-- Cooking recipes
if not have_hades_materials then
minetest.register_craft({
type = "cooking",
output = "basic_materials:plastic_sheet",
recipe = "basic_materials:paraffin",
})
end
minetest.register_craft({
type = "cooking",
output = "basic_materials:paraffin",
recipe = "basic_materials:oil_extract",
})
minetest.register_craft({
type = "cooking",
output = "basic_materials:cement_block",
recipe = "basic_materials:wet_cement",
cooktime = 8
})
-- Fuel recipes
minetest.register_craft({
type = "fuel",
recipe = "basic_materials:plastic_sheet",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "basic_materials:oil_extract",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "basic_materials:paraffin",
burntime = 30,
})
register_craft({
output = "basic_materials:concrete_block 6",
recipe = {
{"group:sand", "basic_materials:wet_cement", materials.gravel},
{"basic_materials:steel_bar", "basic_materials:wet_cement", "basic_materials:steel_bar"},
{materials.gravel, "basic_materials:wet_cement", "group:sand"},
}
})
register_craft( {
output = "basic_materials:motor 2",
recipe = {
{materials.mese_crystal_fragment, "basic_materials:copper_wire", "basic_materials:plastic_sheet"},
{materials.copper_ingot, materials.steel_ingot, materials.steel_ingot},
{materials.mese_crystal_fragment, "basic_materials:copper_wire", "basic_materials:plastic_sheet"}
},
replacements = {
{"basic_materials:copper_wire", "basic_materials:empty_spool"},
{"basic_materials:copper_wire", "basic_materials:empty_spool"},
}
})
register_craft( {
output = "basic_materials:heating_element 2",
recipe = {
{materials.copper_ingot, materials.mese_crystal_fragment, materials.copper_ingot}
},
})
register_craft({
--type = "shapeless",
output = "basic_materials:energy_crystal_simple 2",
recipe = {
{materials.mese_crystal_fragment, materials.torch, materials.mese_crystal_fragment},
{materials.diamond, materials.gold_ingot, materials.diamond}
},
})
register_craft( {
output = "basic_materials:copper_wire 2",
type = "shapeless",
recipe = {
materials.copper_ingot,
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
register_craft( {
output = "basic_materials:gold_wire 2",
type = "shapeless",
recipe = {
materials.gold_ingot,
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
register_craft( {
output = "basic_materials:steel_wire 2",
type = "shapeless",
recipe = {
materials.steel_ingot,
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
if materials.stainless_steel_ingot then
register_craft( {
output = "basic_materials:stainless_steel_wire 2",
type = "shapeless",
recipe = {
materials.stainless_steel_ingot,
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
end
if materials.aluminum_ingot then
register_craft( {
output = "basic_materials:aluminum_wire 2",
type = "shapeless",
recipe = {
materials.aluminum_ingot,
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
end
register_craft( {
output = "basic_materials:steel_strip 12",
recipe = {
{"", materials.steel_ingot, ""},
{materials.steel_ingot, "", ""},
},
})
register_craft( {
output = "basic_materials:copper_strip 12",
recipe = {
{"", materials.copper_ingot, ""},
{materials.copper_ingot, "", ""},
},
})
register_craft( {
output = "basic_materials:gold_strip 12",
recipe = {
{"", materials.gold_ingot, ""},
{materials.gold_ingot, "", ""},
},
})
if materials.lead_ingot then
register_craft( {
output = "basic_materials:lead_strip 12",
recipe = {
{"", materials.lead_ingot, ""},
{materials.lead_ingot, "", ""},
},
})
end
if materials.stainless_steel_ingot then
register_craft( {
output = "basic_materials:stainless_steel_strip 12",
recipe = {
{"", materials.stainless_steel_ingot, ""},
{materials.stainless_steel_ingot, "", ""},
},
})
end
if materials.aluminum_ingot then
register_craft( {
output = "basic_materials:aluminum_strip 12",
recipe = {
{"", materials.aluminum_ingot, ""},
{materials.aluminum_ingot, "", ""},
},
})
end
register_craft( {
output = "basic_materials:steel_bar 6",
recipe = {
{"", "", materials.steel_ingot},
{"", materials.steel_ingot, ""},
{materials.steel_ingot, "", ""},
},
})
if materials.carbon_steel_ingot then
register_craft( {
output = "basic_materials:carbon_steel_bar 6",
recipe = {
{"", "", materials.carbon_steel_ingot},
{"", materials.carbon_steel_ingot, ""},
{materials.carbon_steel_ingot, "", ""},
},
})
end
if materials.stainless_steel_ingot then
register_craft( {
output = "basic_materials:stainless_steel_bar 6",
recipe = {
{"", "", materials.stainless_steel_ingot},
{"", materials.stainless_steel_ingot, ""},
{materials.stainless_steel_ingot, "", ""},
},
})
end
if materials.aluminum_ingot then
register_craft( {
output = "basic_materials:aluminum_bar 6",
recipe = {
{"", "", materials.aluminum_ingot},
{"", materials.aluminum_ingot, ""},
{materials.aluminum_ingot, "", ""},
},
})
end
register_craft( {
output = "basic_materials:padlock 2",
recipe = {
{"basic_materials:steel_bar"},
{materials.steel_ingot},
{materials.steel_ingot},
},
})
register_craft({
output = "basic_materials:chainlink_steel 12",
recipe = {
{"", materials.steel_ingot, materials.steel_ingot},
{materials.steel_ingot, "", materials.steel_ingot},
{materials.steel_ingot, materials.steel_ingot, ""},
},
})
register_craft( {
output = "basic_materials:gear_steel 6",
recipe = {
{"", materials.steel_ingot, ""},
{materials.steel_ingot,"basic_materials:chainlink_steel", materials.steel_ingot},
{"", materials.steel_ingot, ""}
},
})
register_craft( {
type = "shapeless",
output = "basic_materials:terracotta_base 8",
recipe = {
materials.water_bucket,
materials.clay_lump,
materials.gravel,
},
replacements = {{materials.water_bucket, materials.empty_bucket}},
})
register_craft({
type = "shapeless",
output = "basic_materials:wet_cement 3",
recipe = {
materials.dirt,
materials.dye_dark_grey,
materials.dye_dark_grey,
materials.dye_dark_grey,
materials.water_bucket
},
replacements = {{materials.water_bucket, materials.empty_bucket}},
})
if not have_hades_materials then
register_craft( {
output = materials.silicon.." 4",
recipe = {
{materials.sand, materials.sand},
{materials.sand, materials.steel_ingot},
},
})
end
register_craft( {
output = "basic_materials:ic 4",
recipe = {
{materials.silicon, materials.silicon},
{materials.silicon, materials.copper_ingot},
},
})
-- Without moreores, there still should be a way to create brass.
register_craft( {
output = "basic_materials:brass_ingot 9",
recipe = {
{materials.copper_ingot, materials.tin_ingot, materials.copper_ingot},
{materials.gold_ingot, materials.copper_ingot, materials.tin_ingot},
{materials.copper_ingot, materials.tin_ingot, materials.copper_ingot},
},
})
if materials.silver_ingot then
register_craft( {
output = "basic_materials:silver_wire 2",
type = "shapeless",
recipe = {
materials.silver_ingot,
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
register_craft( {
type = "shapeless",
output = "basic_materials:brass_ingot 3",
recipe = {
materials.copper_ingot,
materials.copper_ingot,
materials.silver_ingot,
},
})
end

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@ -1,86 +0,0 @@
-- Translation support
local S = minetest.get_translator("basic_materials")
-- items
minetest.register_craftitem("basic_materials:silicon", {
description = S("Silicon lump"),
inventory_image = "basic_materials_silicon.png",
})
minetest.register_craftitem("basic_materials:ic", {
description = S("Simple Integrated Circuit"),
inventory_image = "basic_materials_ic.png",
})
minetest.register_craftitem("basic_materials:motor", {
description = S("Simple Motor"),
inventory_image = "basic_materials_motor.png",
})
minetest.register_craftitem("basic_materials:heating_element", {
description = S("Heating element"),
inventory_image = "basic_materials_heating_element.png",
})
minetest.register_craftitem("basic_materials:energy_crystal_simple", {
description = S("Simple energy crystal"),
inventory_image = "basic_materials_energy_crystal.png",
})
-- crafts
minetest.register_craft( {
output = "mesecons_materials:silicon 4",
recipe = {
{ "default:sand", "default:sand" },
{ "default:sand", "default:steel_ingot" },
},
})
minetest.register_craft( {
output = "basic_materials:ic 4",
recipe = {
{ "mesecons_materials:silicon", "mesecons_materials:silicon" },
{ "mesecons_materials:silicon", "default:copper_ingot" },
},
})
minetest.register_craft( {
output = "basic_materials:motor 2",
recipe = {
{ "default:mese_crystal_fragment", "basic_materials:copper_wire", "basic_materials:plastic_sheet" },
{ "default:copper_ingot", "default:steel_ingot", "default:steel_ingot" },
{ "default:mese_crystal_fragment", "basic_materials:copper_wire", "basic_materials:plastic_sheet" }
},
replacements = {
{ "basic_materials:copper_wire", "basic_materials:empty_spool" },
{ "basic_materials:copper_wire", "basic_materials:empty_spool" },
}
})
minetest.register_craft( {
output = "basic_materials:heating_element 2",
recipe = {
{ "default:copper_ingot", "default:mese_crystal_fragment", "default:copper_ingot" }
},
})
minetest.register_craft({
--type = "shapeless",
output = "basic_materials:energy_crystal_simple 2",
recipe = {
{ "default:mese_crystal_fragment", "default:torch", "default:mese_crystal_fragment" },
{ "default:diamond", "default:gold_ingot", "default:diamond" }
},
})
-- aliases
minetest.register_alias("homedecor:ic", "basic_materials:ic")
minetest.register_alias("homedecor:motor", "basic_materials:motor")
minetest.register_alias("technic:motor", "basic_materials:motor")
minetest.register_alias("homedecor:heating_element", "basic_materials:heating_element")
minetest.register_alias("homedecor:power_crystal", "basic_materials:energy_crystal_simple")
minetest.register_alias_force("mesecons_materials:silicon", "basic_materials:silicon")

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@ -4,12 +4,11 @@
-- This mod supplies all those little random craft items that everyone always -- This mod supplies all those little random craft items that everyone always
-- seems to need, such as metal bars (ala rebar), plastic, wire, and so on. -- seems to need, such as metal bars (ala rebar), plastic, wire, and so on.
local modpath = minetest.get_modpath("basic_materials")
basic_materials = {} basic_materials = {}
basic_materials.mod = { author = "Vanessa Dannenberg" } basic_materials.mod = { author = "Vanessa Dannenberg" }
basic_materials.modpath = minetest.get_modpath("basic_materials")
dofile(modpath.."/metals.lua") dofile(basic_materials.modpath .. "/nodes.lua")
dofile(modpath.."/plastics.lua") dofile(basic_materials.modpath .. "/craftitems.lua")
dofile(modpath.."/electrical-electronic.lua") dofile(basic_materials.modpath .. "/crafts.lua")
dofile(modpath.."/misc.lua") dofile(basic_materials.modpath .. "/aliases.lua")

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@ -1,300 +0,0 @@
-- Translation support
local S = minetest.get_translator("basic_materials")
-- items
minetest.register_craftitem("basic_materials:steel_wire", {
description = S("Spool of steel wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_steel_wire.png"
})
minetest.register_craftitem("basic_materials:copper_wire", {
description = S("Spool of copper wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_copper_wire.png"
})
minetest.register_craftitem("basic_materials:silver_wire", {
description = S("Spool of silver wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_silver_wire.png"
})
minetest.register_craftitem("basic_materials:gold_wire", {
description = S("Spool of gold wire"),
groups = { wire = 1 },
inventory_image = "basic_materials_gold_wire.png"
})
minetest.register_craftitem("basic_materials:steel_strip", {
description = S("Steel Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_steel_strip.png"
})
minetest.register_craftitem("basic_materials:copper_strip", {
description = S("Copper Strip"),
groups = { strip = 1 },
inventory_image = "basic_materials_copper_strip.png"
})
minetest.register_craftitem("basic_materials:steel_bar", {
description = S("Steel Bar"),
inventory_image = "basic_materials_steel_bar.png",
})
minetest.register_craftitem("basic_materials:chainlink_brass", {
description = S("Chainlinks (brass)"),
groups = { chainlinks = 1 },
inventory_image = "basic_materials_chainlink_brass.png"
})
minetest.register_craftitem("basic_materials:chainlink_steel", {
description = S("Chainlinks (steel)"),
groups = { chainlinks = 1 },
inventory_image = "basic_materials_chainlink_steel.png"
})
minetest.register_craftitem("basic_materials:brass_ingot", {
description = S("Brass Ingot"),
inventory_image = "basic_materials_brass_ingot.png",
})
minetest.register_craftitem("basic_materials:gear_steel", {
description = S("Steel gear"),
inventory_image = "basic_materials_gear_steel.png"
})
minetest.register_craftitem("basic_materials:padlock", {
description = S("Padlock"),
inventory_image = "basic_materials_padlock.png"
})
-- nodes
local chains_sbox = {
type = "fixed",
fixed = { -0.1, -0.5, -0.1, 0.1, 0.5, 0.1 }
}
minetest.register_node("basic_materials:chain_steel", {
description = S("Chain (steel, hanging)"),
drawtype = "mesh",
mesh = "basic_materials_chains.obj",
tiles = {"basic_materials_chain_steel.png"},
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
inventory_image = "basic_materials_chain_steel_inv.png",
groups = {cracky=3},
selection_box = chains_sbox,
})
minetest.register_node("basic_materials:chain_brass", {
description = S("Chain (brass, hanging)"),
drawtype = "mesh",
mesh = "basic_materials_chains.obj",
tiles = {"basic_materials_chain_brass.png"},
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
inventory_image = "basic_materials_chain_brass_inv.png",
groups = {cracky=3},
selection_box = chains_sbox,
})
minetest.register_node("basic_materials:brass_block", {
description = S("Brass Block"),
tiles = { "basic_materials_brass_block.png" },
is_ground_content = false,
groups = {cracky=1, level=2},
sounds = default.node_sound_metal_defaults()
})
-- crafts
minetest.register_craft( {
output = "basic_materials:copper_wire 2",
type = "shapeless",
recipe = {
"default:copper_ingot",
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
minetest.register_craft( {
output = "basic_materials:silver_wire 2",
type = "shapeless",
recipe = {
"moreores:silver_ingot",
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
minetest.register_craft( {
output = "basic_materials:gold_wire 2",
type = "shapeless",
recipe = {
"default:gold_ingot",
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
minetest.register_craft( {
output = "basic_materials:steel_wire 2",
type = "shapeless",
recipe = {
"default:steel_ingot",
"basic_materials:empty_spool",
"basic_materials:empty_spool",
},
})
minetest.register_craft( {
output = "basic_materials:steel_strip 12",
recipe = {
{ "", "default:steel_ingot", "" },
{ "default:steel_ingot", "", "" },
},
})
minetest.register_craft( {
output = "basic_materials:copper_strip 12",
recipe = {
{ "", "default:copper_ingot", "" },
{ "default:copper_ingot", "", "" },
},
})
minetest.register_craft( {
output = "basic_materials:steel_bar 6",
recipe = {
{ "", "", "default:steel_ingot" },
{ "", "default:steel_ingot", "" },
{ "default:steel_ingot", "", "" },
},
})
minetest.register_craft( {
output = "basic_materials:padlock 2",
recipe = {
{ "basic_materials:steel_bar" },
{ "default:steel_ingot" },
{ "default:steel_ingot" },
},
})
minetest.register_craft({
output = "basic_materials:chainlink_steel 12",
recipe = {
{"", "default:steel_ingot", "default:steel_ingot"},
{ "default:steel_ingot", "", "default:steel_ingot" },
{ "default:steel_ingot", "default:steel_ingot", "" },
},
})
minetest.register_craft({
output = "basic_materials:chainlink_brass 12",
recipe = {
{"", "basic_materials:brass_ingot", "basic_materials:brass_ingot"},
{ "basic_materials:brass_ingot", "", "basic_materials:brass_ingot" },
{ "basic_materials:brass_ingot", "basic_materials:brass_ingot", "" },
},
})
minetest.register_craft({
output = 'basic_materials:chain_steel 2',
recipe = {
{"basic_materials:chainlink_steel"},
{"basic_materials:chainlink_steel"},
{"basic_materials:chainlink_steel"}
}
})
minetest.register_craft({
output = 'basic_materials:chain_brass 2',
recipe = {
{"basic_materials:chainlink_brass"},
{"basic_materials:chainlink_brass"},
{"basic_materials:chainlink_brass"}
}
})
minetest.register_craft( {
output = "basic_materials:gear_steel 6",
recipe = {
{ "", "default:steel_ingot", "" },
{ "default:steel_ingot","basic_materials:chainlink_steel", "default:steel_ingot" },
{ "", "default:steel_ingot", "" }
},
})
minetest.register_craft( {
type = "shapeless",
output = "basic_materials:brass_ingot 3",
recipe = {
"default:copper_ingot",
"default:copper_ingot",
"moreores:silver_ingot",
},
})
if not minetest.get_modpath("moreores") then
-- Without moreores, there still should be a way to create brass.
minetest.register_craft( {
output = "basic_materials:brass_ingot 9",
recipe = {
{"default:copper_ingot", "default:tin_ingot", "default:copper_ingot"},
{"default:gold_ingot", "default:copper_ingot", "default:gold_ingot"},
{"default:copper_ingot", "default:tin_ingot", "default:copper_ingot"},
},
})
end
minetest.register_craft( {
type = "shapeless",
output = "basic_materials:brass_ingot 9",
recipe = { "basic_materials:brass_block" },
})
minetest.register_craft( {
output = "basic_materials:brass_block",
recipe = {
{ "basic_materials:brass_ingot", "basic_materials:brass_ingot", "basic_materials:brass_ingot" },
{ "basic_materials:brass_ingot", "basic_materials:brass_ingot", "basic_materials:brass_ingot" },
{ "basic_materials:brass_ingot", "basic_materials:brass_ingot", "basic_materials:brass_ingot" },
},
})
-- aliases
minetest.register_alias("homedecor:copper_wire", "basic_materials:copper_wire")
minetest.register_alias("technic:fine_copper_wire", "basic_materials:copper_wire")
minetest.register_alias("technic:fine_silver_wire", "basic_materials:silver_wire")
minetest.register_alias("technic:fine_gold_wire", "basic_materials:gold_wire")
minetest.register_alias("homedecor:steel_wire", "basic_materials:steel_wire")
minetest.register_alias("homedecor:brass_ingot", "basic_materials:brass_ingot")
minetest.register_alias("technic:brass_ingot", "basic_materials:brass_ingot")
minetest.register_alias("technic:brass_block", "basic_materials:brass_block")
minetest.register_alias("homedecor:copper_strip", "basic_materials:copper_strip")
minetest.register_alias("homedecor:steel_strip", "basic_materials:steel_strip")
minetest.register_alias_force("glooptest:chainlink", "basic_materials:chainlink_steel")
minetest.register_alias_force("homedecor:chainlink_steel", "basic_materials:chainlink_steel")
minetest.register_alias("homedecor:chainlink_brass", "basic_materials:chainlink_brass")
minetest.register_alias("chains:chain", "basic_materials:chain_steel")
minetest.register_alias("chains:chain_brass", "basic_materials:chain_brass")
minetest.register_alias("pipeworks:gear", "basic_materials:gear_steel")
minetest.register_alias("technic:rebar", "basic_materials:steel_bar")

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@ -1,126 +0,0 @@
-- Translation support
local S = minetest.get_translator("basic_materials")
-- items
minetest.register_craftitem("basic_materials:oil_extract", {
description = S("Oil extract"),
inventory_image = "basic_materials_oil_extract.png",
})
minetest.register_craftitem("basic_materials:paraffin", {
description = S("Unprocessed paraffin"),
inventory_image = "basic_materials_paraffin.png",
})
minetest.register_craftitem("basic_materials:terracotta_base", {
description = S("Uncooked Terracotta Base"),
inventory_image = "basic_materials_terracotta_base.png",
})
minetest.register_craftitem("basic_materials:wet_cement", {
description = S("Wet Cement"),
inventory_image = "basic_materials_wet_cement.png",
})
-- nodes
minetest.register_node("basic_materials:cement_block", {
description = S("Cement"),
tiles = {"basic_materials_cement_block.png"},
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("basic_materials:concrete_block", {
description = S("Concrete Block"),
tiles = {"basic_materials_concrete_block.png",},
groups = {cracky=1, level=2, concrete=1},
sounds = default.node_sound_stone_defaults(),
})
-- crafts
minetest.register_craft({
type = "shapeless",
output = "basic_materials:oil_extract 2",
recipe = {
"group:leaves",
"group:leaves",
"group:leaves",
"group:leaves",
"group:leaves",
"group:leaves"
}
})
minetest.register_craft({
type = "cooking",
output = "basic_materials:paraffin",
recipe = "basic_materials:oil_extract",
})
minetest.register_craft({
type = "fuel",
recipe = "basic_materials:oil_extract",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "basic_materials:paraffin",
burntime = 30,
})
minetest.register_craft( {
type = "shapeless",
output = "basic_materials:terracotta_base 8",
recipe = {
"bucket:bucket_water",
"default:clay_lump",
"default:gravel",
},
replacements = { {"bucket:bucket_water", "bucket:bucket_empty"}, },
})
minetest.register_craft({
type = "shapeless",
output = "basic_materials:wet_cement 3",
recipe = {
"default:dirt",
"dye:dark_grey",
"dye:dark_grey",
"dye:dark_grey",
"bucket:bucket_water"
},
replacements = {{'bucket:bucket_water', 'bucket:bucket_empty'},},
})
minetest.register_craft({
type = "cooking",
output = "basic_materials:cement_block",
recipe = "basic_materials:wet_cement",
cooktime = 8
})
minetest.register_craft({
output = 'basic_materials:concrete_block 6',
recipe = {
{'group:sand', 'basic_materials:wet_cement', 'default:gravel'},
{'basic_materials:steel_bar', 'basic_materials:wet_cement', 'basic_materials:steel_bar'},
{'default:gravel', 'basic_materials:wet_cement', 'group:sand'},
}
})
-- aliases
minetest.register_alias("homedecor:oil_extract", "basic_materials:oil_extract")
minetest.register_alias("homedecor:paraffin", "basic_materials:paraffin")
minetest.register_alias("homedecor:plastic_base", "basic_materials:paraffin")
minetest.register_alias("homedecor:terracotta_base", "basic_materials:terracotta_base")
minetest.register_alias("gloopblocks:wet_cement", "basic_materials:wet_cement")
minetest.register_alias("gloopblocks:cement", "basic_materials:cement_block")
minetest.register_alias("technic:concrete", "basic_materials:concrete_block")

View File

@ -1,4 +1,3 @@
name = basic_materials name = basic_materials
depends = default optional_depends = moreores, default, mesecons_materials, dye, bucket, fl_stone, fl_trees, mcl_sounds, hades_core, hades_sounds, hades_materials, hades_dye, hades_bucket, hades_extraores, hades_mesecons_materials, aloz, rp_crafting
optional_depends = moreores
min_minetest_version = 5.2.0 min_minetest_version = 5.2.0

59
basic_materials/nodes.lua Normal file
View File

@ -0,0 +1,59 @@
local S = minetest.get_translator("basic_materials")
local sound_api = dofile(basic_materials.modpath .. "/sound_api_core/init.lua")
local chains_sbox = {type = "fixed",fixed = { -0.1, -0.5, -0.1, 0.1, 0.5, 0.1 }}
minetest.register_node("basic_materials:cement_block", {
description = S("Cement"),
tiles = {"basic_materials_cement_block.png"},
is_ground_content = true,
groups = {cracky=2, dig_stone = 1, pickaxey=5},
_mcl_hardness=1.6,
sounds = sound_api.node_sound_stone_defaults(),
})
minetest.register_node("basic_materials:concrete_block", {
description = S("Concrete Block"),
tiles = {"basic_materials_concrete_block.png",},
groups = {cracky=1, concrete=1, dig_stone = 1, pickaxey=5},
_mcl_hardness=1.6,
sounds = sound_api.node_sound_stone_defaults(),
})
minetest.register_node("basic_materials:chain_steel", {
description = S("Chain (steel, hanging)"),
drawtype = "mesh",
mesh = "basic_materials_chains.obj",
tiles = {"basic_materials_chain_steel.png"},
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
inventory_image = "basic_materials_chain_steel_inv.png",
groups = {cracky=3, dig_stone = 1, pickaxey=5},
_mcl_hardness=1.6,
selection_box = chains_sbox,
})
minetest.register_node("basic_materials:chain_brass", {
description = S("Chain (brass, hanging)"),
drawtype = "mesh",
mesh = "basic_materials_chains.obj",
tiles = {"basic_materials_chain_brass.png"},
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
inventory_image = "basic_materials_chain_brass_inv.png",
groups = {cracky=3, dig_stone = 1, pickaxey=5},
_mcl_hardness=1.6,
selection_box = chains_sbox,
})
minetest.register_node("basic_materials:brass_block", {
description = S("Brass Block"),
tiles = { "basic_materials_brass_block.png" },
is_ground_content = false,
groups = {cracky=1, dig_stone = 1, pickaxey=5},
_mcl_hardness=1.6,
sounds = sound_api.node_sound_metal_defaults()
})

View File

@ -1,56 +0,0 @@
-- Translation support
local S = minetest.get_translator("basic_materials")
-- items
minetest.register_craftitem("basic_materials:plastic_sheet", {
description = S("Plastic sheet"),
inventory_image = "basic_materials_plastic_sheet.png",
})
minetest.register_craftitem("basic_materials:plastic_strip", {
description = S("Plastic strips"),
groups = { strip = 1 },
inventory_image = "basic_materials_plastic_strip.png",
})
minetest.register_craftitem("basic_materials:empty_spool", {
description = S("Empty wire spool"),
inventory_image = "basic_materials_empty_spool.png"
})
-- crafts
minetest.register_craft({
type = "cooking",
output = "basic_materials:plastic_sheet",
recipe = "basic_materials:paraffin",
})
minetest.register_craft({
type = "fuel",
recipe = "basic_materials:plastic_sheet",
burntime = 30,
})
minetest.register_craft( {
output = "basic_materials:plastic_strip 9",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" }
},
})
minetest.register_craft( {
output = "basic_materials:empty_spool 3",
recipe = {
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" },
{ "", "basic_materials:plastic_sheet", "" },
{ "basic_materials:plastic_sheet", "basic_materials:plastic_sheet", "basic_materials:plastic_sheet" }
},
})
-- aliases
minetest.register_alias("homedecor:plastic_sheeting", "basic_materials:plastic_sheet")
minetest.register_alias("homedecor:plastic_strips", "basic_materials:plastic_strip")
minetest.register_alias("homedecor:empty_spool", "basic_materials:empty_spool")

View File

@ -0,0 +1,5 @@
read_globals = {
"minetest", "mcl_sounds", "default", "ks_sounds",
"nodes_nature", "fl_stone", "fl_topsoil", "fl_trees",
"hades_sounds",
}

View File

@ -0,0 +1,19 @@
MIT Copyright 2021 wsor4035
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

View File

@ -0,0 +1,276 @@
local sound_api = {}
--convert some games for api usage
--ks_sounds conversion
--currently loggy and bedrock are ignored
local ks = {}
function ks.node_sound_defaults(table)
table = table or {}
table.footstep = table.footstep or ks_sounds.generalnode_sounds.footstep
table.dug = table.dug or ks_sounds.generalnode_sounds.dug
table.dig = table.dig or ks_sounds.generalnode_sounds.dig
table.place = table.place or ks_sounds.generalnode_sounds.place
return table
end
function ks.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or ks_sounds.woodennode_sounds.footstep
table.dug = table.dug or ks_sounds.woodennode_sounds.dug
table.dig = table.dig or ks_sounds.woodennode_sounds.dig
table.place = table.place or ks_sounds.woodennode_sounds.place
ks.node_sound_defaults(table)
return table
end
function ks.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or ks_sounds.leafynode_sounds.footstep
table.dug = table.dug or ks_sounds.leafynode_sounds.dug
table.dig = table.dig or ks_sounds.leafynode_sounds.dig
table.place = table.place or ks_sounds.leafynode_sounds.place
ks.node_sound_defaults(table)
return table
end
function ks.node_sound_snow_defaults(table)
table = table or {}
table.footstep = table.footstep or ks_sounds.snowynode_sounds.footstep
table.dug = table.dug or ks_sounds.snowynode_sounds.dug
table.dig = table.dig or ks_sounds.snowynode_sounds.dig
table.place = table.place or ks_sounds.snowynode_sounds.place
ks.node_sound_defaults(table)
return table
end
--api
function sound_api.node_sound_default(table)
if minetest.get_modpath("default") then
return default.node_sound_defaults(table)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_defaults(table)
elseif minetest.get_modpath("ks_sounds") then
return ks.node_sound_default(table)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_default(table)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_defaults(table)
else
return table
end
end
function sound_api.node_sound_stone_defaults(table)
if minetest.get_modpath("default") then
return default.node_sound_stone_defaults(table)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_stone_defaults(table)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_stone_defaults(table)
elseif minetest.get_modpath("fl_stone") then
return fl_stone.sounds.stone(table)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_stone_defaults(table)
else
return table
end
end
function sound_api.node_sound_dirt_defaults(table)
if minetest.get_modpath("default") then
return default.node_sound_dirt_defaults(table)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_dirt_defaults(table)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_dirt_defaults(table)
--s/dirt/grass
elseif minetest.get_modpath("fl_topsoil") then
return fl_topsoil.sounds.grass(table)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_dirt_defaults(table)
else
return table
end
end
--return dirt as some games use dirt vs grass
function sound_api.node_sound_grass_defaults(table)
if minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_grass_defaults(table)
else
return sound_api.node_sound_dirt_defaults(table)
end
end
function sound_api.node_sound_sand_defaults(table)
if minetest.get_modpath("default") then
return default.node_sound_sand_defaults(table)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_sand_defaults(table)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_sand_defaults(table)
elseif minetest.get_modpath("fl_stone") then
return fl_stone.sounds.sand(table)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_sand_defaults(table)
else
return table
end
end
function sound_api.node_sound_gravel_defaults(table)
if minetest.get_modpath("default") then
return default.node_sound_gravel_defaults(table)
--s/gravel/sand
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_sand_defaults(table)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_gravel_defaults(table)
elseif minetest.get_modpath("fl_topsoil") then
return fl_topsoil.sounds.gravel(table)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_gravel_defaults(table)
else
return table
end
end
function sound_api.node_sound_wood_defaults(table)
if minetest.get_modpath("default") then
return default.node_sound_wood_defaults(table)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_wood_defaults(table)
elseif minetest.get_modpath("ks_sounds") then
return ks.node_sound_wood_default(table)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_wood_defaults(table)
elseif minetest.get_modpath("fl_trees") then
return fl_trees.sounds.wood(table)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_wood_defaults(table)
else
return table
end
end
function sound_api.node_sound_leaves_defaults(table)
if minetest.get_modpath("default") then
return default.node_sound_leaves_defaults(table)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_leaves_defaults(table)
elseif minetest.get_modpath("ks_sounds") then
return ks.node_sound_leaves_default(table)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_leaves_defaults(table)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_leaves_defaults(table)
else
return table
end
end
function sound_api.node_sound_glass_defaults(table)
if minetest.get_modpath("default") then
return default.node_sound_glass_defaults(table)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_glass_defaults(table)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_glass_defaults(table)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_glass_defaults(table)
else
return table
end
end
function sound_api.node_sound_ice_defaults(table)
if minetest.get_modpath("default") then
return default.node_sound_ice_defaults(table)
--s/ice/glass
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_glass_defaults(table)
--s/ice/glass
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_glass_defaults(table)
--s/ice/glass
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_glass_defaults(table)
else
return table
end
end
function sound_api.node_sound_metal_defaults(table)
if minetest.get_modpath("default") then
return default.node_sound_metal_defaults(table)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_metal_defaults(table)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_metal_defaults(table)
else
return table
end
end
function sound_api.node_sound_water_defaults(table)
if minetest.get_modpath("default") then
return default.node_sound_water_defaults(table)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_water_defaults(table)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_water_defaults(table)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_water_defaults(table)
else
return table
end
end
function sound_api.node_sound_lava_defaults(table)
--s/lava/water
if minetest.get_modpath("default") then
return default.node_sound_water_defaults(table)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_lava_defaults(table)
--s/lava/water
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_water_defaults(table)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_lava_defaults(table)
else
return table
end
end
function sound_api.node_sound_snow_defaults(table)
if minetest.get_modpath("default") then
return default.node_sound_snow_defaults(table)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_snow_defaults(table)
elseif minetest.get_modpath("ks_sounds") then
return ks.node_sound_snow_default(table)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_snow_defaults(table)
elseif minetest.get_modpath("fl_topsoil") then
return fl_topsoil.sounds.snow(table)
else
return table
end
end
function sound_api.node_sound_wool_defaults(table)
--s/wool/default
if minetest.get_modpath("default") then
return default.node_sound_defaults(table)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_wool_defaults(table)
else
return table
end
end
return sound_api

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@ -134,6 +134,7 @@ local function formspec_plan(meta, manual)
end end
function doclib.formspec(pos, mod, language, fields) function doclib.formspec(pos, mod, language, fields)
if doclib.manual and doclib.manual[mod] and doclib.manual[mod][language] then
local manual = doclib.manual[mod][language] local manual = doclib.manual[mod][language]
local meta = M(pos) local meta = M(pos)
@ -153,3 +154,4 @@ function doclib.formspec(pos, mod, language, fields)
end end
return formspec_help(meta, manual) return formspec_help(meta, manual)
end end
end

View File

@ -14,8 +14,8 @@
local MP = minetest.get_modpath("minecart") local MP = minetest.get_modpath("minecart")
if not minetest.global_exists("techage") and if not minetest.get_modpath("techage") and
minetest.global_exists("doclib") then minetest.get_modpath("doclib") then
minetest.register_node("minecart:manual", { minetest.register_node("minecart:manual", {
description = "Minecart Manual (EN)", description = "Minecart Manual (EN)",
@ -122,7 +122,7 @@ if not minetest.global_exists("techage") and
end end
minetest.register_on_mods_loaded(function() minetest.register_on_mods_loaded(function()
if minetest.global_exists("techage") then if minetest.get_modpath("techage") then
-- Use the Techage Construction Board -- Use the Techage Construction Board
local content = dofile(MP.."/manual_EN.lua") local content = dofile(MP.."/manual_EN.lua")
@ -130,7 +130,7 @@ minetest.register_on_mods_loaded(function()
local content = dofile(MP.."/manual_DE.lua") local content = dofile(MP.."/manual_DE.lua")
doclib.add_to_manual("techage", "DE", content) doclib.add_to_manual("techage", "DE", content)
elseif minetest.global_exists("doclib") then elseif minetest.get_modpath("doclib") then
-- Create own manual book -- Create own manual book
local settings = { local settings = {

View File

@ -37,6 +37,7 @@ end
local function handle_legacy_magnet(pos) local function handle_legacy_magnet(pos)
if M(pos):get_string("version") ~= "V2" then if M(pos):get_string("version") ~= "V2" then
if is_junction(pos, "B") and not is_junction(pos, "F") then if is_junction(pos, "B") and not is_junction(pos, "F") then
local node = techage.get_node_lvm(pos)
node.param2 = (node.param2 + 2) % 4 node.param2 = (node.param2 + 2) % 4
minetest.swap_node(pos, node) minetest.swap_node(pos, node)
end end
@ -228,6 +229,7 @@ techage.register_node({"techage:ta4_magnet"}, {
return pos2 return pos2
end end
elseif topic == "enumerate" and payload then elseif topic == "enumerate" and payload then
handle_legacy_magnet(pos)
payload = tonumber(payload) or 1 payload = tonumber(payload) or 1
nvm.number = payload nvm.number = payload
M(pos):set_string("infotext", S("TA4 Collider Magnet") .. " #" .. payload) M(pos):set_string("infotext", S("TA4 Collider Magnet") .. " #" .. payload)
@ -240,7 +242,6 @@ techage.register_node({"techage:ta4_magnet"}, {
return send_to_next(pos, in_dir, topic, payload) return send_to_next(pos, in_dir, topic, payload)
end end
elseif topic == "test" then elseif topic == "test" then
handle_legacy_magnet(pos)
if payload and tonumber(payload) == nvm.number then if payload and tonumber(payload) == nvm.number then
if not nvm.liquid or not nvm.liquid.amount or nvm.liquid.amount < CAPACITY then if not nvm.liquid or not nvm.liquid.amount or nvm.liquid.amount < CAPACITY then
return false, "no gas" return false, "no gas"

View File

@ -17,31 +17,41 @@ https://github.com/joe7575/techage/blob/master/manuals/ta4_lua_controller_EN.pdf
## Table of Contents ## Table of Contents
- [TA4 Lua Controller Blocks](#TA4-Lua-Controller-Blocks) - [TA4 Lua Controller](#ta4-lua-controller)
- [TA4 Lua Controller](#TA4-Lua-Controller) - [Table of Contents](#table-of-contents)
- [Battery](#Battery) - [TA4 Lua Controller Blocks](#ta4-lua-controller-blocks)
- [TA4 Lua Server](#TA4-Lua-Server) - [TA4 Lua Controller](#ta4-lua-controller-1)
- [TA4 Lua Controller Terminal](#TA4-Lua-Controller-Terminal) - [Battery](#battery)
- [TA4 Sensor Chest](#TA4-Sensor-Chest) - [TA4 Lua Server](#ta4-lua-server)
- [Lua Functions and Environment](#Lua-Functions-and-Environment) - [TA4 Lua Controller Terminal](#ta4-lua-controller-terminal)
- [Lua Functions and Limitations](#Lua-Functions-and-Limitations) - [TA4 Sensor Chest](#ta4-sensor-chest)
- [Arrays, Stores, and Sets](#Arrays,-Stores,-and-Sets) - [Lua Functions and Environment](#lua-functions-and-environment)
- [Initialization, Cyclic Task, and Events](#Initialization,-Cyclic-Task,-and-Events) - [Lua Functions and Limitations](#lua-functions-and-limitations)
- [Lua Controller Functions](#Lua-Controller-Functions) - [Arrays, Stores, and Sets](#arrays-stores-and-sets)
- [Controller local Functions](#Controller-local-Functions) - [Arrays](#arrays)
- [Techage Command Functions](#Techage-Command-Functions) - [Stores](#stores)
- [Server and Terminal Functions](#Server-and-Terminal-Functions) - [Sets](#sets)
- [Further Functions](#Further-Functions) - [Initialization, Cyclic Task, and Events](#initialization-cyclic-task-and-events)
- [Example Scripts](#Example-Scripts) - [Initialization](#initialization)
- [Simple Counter](#Simple-Counter) - [Cyclic Task](#cyclic-task)
- [Hello World](#Hello-World) - [Events](#events)
- [For Loop with range(from, to)](#For-Loop-with-range(from,-to)) - [Lua Controller Functions](#lua-controller-functions)
- [Monitoring Chest & Furnace](#Monitoring-Chest-&-Furnace) - [Controller local Functions](#controller-local-functions)
- [Simple Calculator](#Simple-Calculator) - [Input Example](#input-example)
- [Welcome Display](#Welcome-Display) - [Techage Command Functions](#techage-command-functions)
- [Sensor Chest](#Sensor-Chest) - [Server and Terminal Functions](#server-and-terminal-functions)
- [Read the "TA4 4x Button"](#Read-the-TA4-4x-Button) - [Communication between Lua Controllers](#communication-between-lua-controllers)
- [Emails](#Emails) - [Further Functions](#further-functions)
- [Example Scripts](#example-scripts)
- [Simple Counter](#simple-counter)
- [Hello World](#hello-world)
- [For Loop with range(from, to)](#for-loop-with-rangefrom-to)
- [Monitoring Chest \& Furnace](#monitoring-chest--furnace)
- [Simple Calculator](#simple-calculator)
- [Welcome Display](#welcome-display)
- [Sensor Chest](#sensor-chest)
- [Read the "TA4 4x Button"](#read-the-ta4-4x-button)
- [Emails](#emails)
@ -333,7 +343,7 @@ In addition to Lua standard function the Lua Controller provides the following f
- `$loopcycle(seconds)` - This function allows to change the call frequency of the controller loop() function, witch is per default one second. For more info, see "Cyclic Task" - `$loopcycle(seconds)` - This function allows to change the call frequency of the controller loop() function, witch is per default one second. For more info, see "Cyclic Task"
- `$events(bool)` - Enable/disable event handling. For more info, see "Events" - `$events(bool)` - Enable/disable event handling. For more info, see "Events"
- `$get_ms_time()` - Returns the time with millisecond precision - `$get_ms_time()` - Returns the time with millisecond precision
- `get_gametime()` - Returns the time, in seconds, since the world was created - `$get_gametime()` - Returns the time, in seconds, since the world was created
- `$time_as_str()` - Read the time of day (ingame) as text string in 24h format, like "18:45" - `$time_as_str()` - Read the time of day (ingame) as text string in 24h format, like "18:45"
- `$time_as_num()` - Read the time of day (ingame) as integer number in 24h format, like 1845 - `$time_as_num()` - Read the time of day (ingame) as integer number in 24h format, like 1845
- `$get_input(num)` - Read an input value provided by an external block with the given number _num_. The block has to be configured with the number of the controller to be able to send status messages (on/off commands) to the controller. _num_ is the number (data type string) of the remote block, like "1234". - `$get_input(num)` - Read an input value provided by an external block with the given number _num_. The block has to be configured with the number of the controller to be able to send status messages (on/off commands) to the controller. _num_ is the number (data type string) of the remote block, like "1234".

View File

@ -326,6 +326,16 @@ function Tube:determine_tube_dirs(pos, preferred_pos, fdir)
(self:connected(pos, tbl[2]) and 1 or 0) (self:connected(pos, tbl[2]) and 1 or 0)
return tbl[1], tbl[2], math.min(2, num_tubes) return tbl[1], tbl[2], math.min(2, num_tubes)
end end
-- dir1, dir2 still unknown?
if fdir and #tbl < 2 then
-- Try to turn the node by 90 degrees
local dir1 = fdir < 5 and (fdir + 1) % 4 or fdir
local dir2 = dir1 < 5 and Turn180Deg[dir1] or dir1
if dir1 ~= dir2 and allowed[dir1] and allowed[dir2] then
return dir1, dir2, 0
end
end
end end
-- Determine a tube side without connection, increment the number of connections -- Determine a tube side without connection, increment the number of connections

View File

@ -194,5 +194,7 @@ end
if minetest.settings:get_bool("unified_inventory_item_names") ~= false then if minetest.settings:get_bool("unified_inventory_item_names") ~= false then
dofile(modpath.."/item_names.lua") dofile(modpath.."/item_names.lua")
end end
if minetest.settings:get_bool("unified_inventory_waypoints") ~= false then
dofile(modpath.."/waypoints.lua") dofile(modpath.."/waypoints.lua")
end
dofile(modpath.."/legacy.lua") -- mod compatibility dofile(modpath.."/legacy.lua") -- mod compatibility

View File

@ -1,23 +1,32 @@
#Enabling lite mode enables a smaller and simpler version of the Unified # Reduced formspec layout, optimized for smaller displays.
#Inventory, optimized for small displays. # Note: This may also disable some features to free up visual space.
unified_inventory_lite (Lite mode) bool false unified_inventory_lite (Lite mode) bool false
#If enabled, bags will be made available which can be used to extend # Provides craftable bag items to extend the inventory space.
#inventory storage size.
unified_inventory_bags (Enable bags) bool true unified_inventory_bags (Enable bags) bool true
#If enabled, the trash slot can be used by those without both creative # Shows the trash slot to everyone.
#and the give privilege. # When disabled, only players with the privilege "creative" or "give" will
# have this slot shown in their inventory.
unified_inventory_trash (Enable trash) bool true unified_inventory_trash (Enable trash) bool true
# Provides waypoints on a per-player basis to remember positions on the map.
unified_inventory_waypoints (Enable waypoints) bool true
# If enabled, disabled buttons will be hidden instead of grayed out. # If enabled, disabled buttons will be hidden instead of grayed out.
unified_inventory_hide_disabled_buttons (Hide disabled buttons) bool false unified_inventory_hide_disabled_buttons (Hide disabled buttons) bool false
# Automatically categorizes registered items based on their
# groups. This is based on a fuzzy match, thus is not 100% accurate.
unified_inventory_automatic_categorization (Categories: add items automatically) bool true
unified_inventory_automatic_categorization (Items automatically added to categories) bool true # Shows the selected wielded item description in the HUD for a few seconds.
unified_inventory_item_names (Enable HUD item names) bool true
unified_inventory_item_names (Item names are shown above hotbar) bool true # Trims the shown wielded item description to the first line.
unified_inventory_only_names (HUD item name: first line only) bool true
unified_inventory_only_names (Show only item name) bool true # Hard character limit of the wielded item description.
# Crops the shown description to the specified length.
unified_inventory_max_item_name_length (Maximum length of an item name before it's truncated, 0 disables option) int 80 # 0 disables this functionality.
unified_inventory_max_item_name_length (HUD item names: character limit) int 80