built on 19/08/2021 10:04:19

This commit is contained in:
Joachim Stolberg 2021-08-19 10:04:19 +02:00
parent cbb4ad4748
commit 546cd9195c
15 changed files with 215 additions and 206 deletions

View File

@ -29,6 +29,10 @@ techage.Items = {
wlanchip = "techage:ta4_wlanchip",
tube = "techage:tubeS",
concentrator = "techage:concentrator27",
ta1_sluice = "techage:ta1_sluice_closed",
ta1_sluice_handle = "techage:ta1_sluice_handle_closed",
ta1_board1 = "techage:ta1_board1_apple",
ta1_board2 = "techage:ta1_board2_apple",
----------------
techage_ta2 = "techage_ta2.png",
ta2_firebox = "techage:firebox",

View File

@ -17,6 +17,11 @@ techage.manual_DE.aTitel = {
"2,Kohlebrenner / Coal Burner",
"2,Wassermühle",
"3,TA1 Mühle",
"3,TA1 Schleusenschieber / TA1 Sluice Gate",
"3,TA1 Schleusengriff / TA1 Sluice Handle",
"3,TA1 Apfelholzbrett / TA1 Apple Wood Board",
"3,TA1 Apfel Mühlbachbrett / TA1 Apple Millrace Board",
"2, ",
"2,Erze und Werkzeuge",
"3,Hammer",
"3,Kiessieb / Gravel Sieve",
@ -342,19 +347,39 @@ techage.manual_DE.aText = {
"\n"..
"\n",
"Mit der Wassermühle können Weizen und andere Getreide zu Mehl gemahlen und dann im Ofen zu Brot gebacken werden. Die Mühle wird mit\n"..
"Wasserkraft angetrieben. Dazu muss ein Mühlbach über einen Kanal zum Mühlrad geführt werden. Für den Mühlbach muss oberhalb des Mühlrades\n"..
"ein Teich angelegt werden. Der Teich und damit die Wassermenge muss mindestens 8 x 8 Blöcke groß und 2 Blöcke tief sein. An den Rand des Teiches wird eine Schleuse gesetzt. Über die Schleuse kann das Wasserfluss und damit das Mühlrad gesteuert werden. Die Schleuse bestehend aus Schleusenschieber und Schleusengriff.\n"..
"Wasserkraft angetrieben. Dazu muss ein Mühlbach über einen Kanal zum Mühlrad geführt werden.\n"..
"Über eine Schleuse kann das Wasserfluss und damit das Mühlrad gesteuert werden.\n"..
"Die Schleuse bestehend aus Schleusenschieber und Schleusengriff.\n"..
"\n"..
"Die Abbildung rechts (auf \"Plan\" klicken) zeigt den Aufbau der Wassermühle.\n"..
"\n"..
"\n"..
"\n",
"Mit der Wassermühle können Weizen und andere Getreide zu Mehl gemahlen und dann im Ofen zu Brot gebacken werden. Die Mühle muss mit einer TA1 Achse mit dem Mühlrad verbunden werden. Die Kraft des Mühlrades reicht nur für eine Mühle.\n"..
"Mit der Wassermühle können Weizen und andere Getreide zu Mehl gemahlen und dann im Ofen zu Brot gebacken werden.\n"..
"Die Mühle muss mit einer TA1 Achse mit dem Mühlrad verbunden werden. Die Kraft des Mühlrades reicht nur für eine Mühle.\n"..
"\n"..
"Die Mühle kann mit Hilfe eines Minecart Hoppers automatisiert werden\\, so dass das Mehl bspw. direkt von der Mühle in einen Ofen befördert wird\\, um daraus Brot zu backen.\n"..
"\n"..
"\n"..
"\n",
"Der Schleusenschieber muss auf gleicher Höhe wie die Wasseroberfläche direkt an einen Teich oder in einen Bach gesetzt werden.\n"..
"Wird die Schleuse geöffnet\\, so fließt Wasser durch den Schieber. Dieses Wasser muss dann zum Mühlrad geleitet werden und treibt dort die Mühle an.\n"..
"\n"..
"\n"..
"\n",
"Der TA1 Schleusengriff muss auf den Schleusenschieber gesetzt werden. Mit Hilfe des Schleusengriffs (Rechtsklick) kann der Schieber geöffnet werden.\n"..
"\n"..
"\n"..
"\n",
"Block in verschiedenen Holzsorten zum Bauen des Mühlbachkanals. Es kann aber auch jedes andere Material verwendet werden.\n"..
"\n"..
"\n"..
"\n",
"Block in verschiedenen Holzsorten zum Bauen des Mühlbachkanals. Dieser Block eignet sich speziell in Verbindung mit Pfosten des Holzzauns um eine Stütze des Kanals zu bauen.\n"..
"\n"..
"\n"..
"\n",
"",
"TA1 hat seine eigenen Werkzeuge wie Hammer und Kiessieb\\, aber auch der Minecart Hopper kann genutzt werden.\n"..
"\n"..
"\n"..
@ -1741,6 +1766,11 @@ techage.manual_DE.aItemName = {
"",
"",
"",
"ta1_sluice",
"ta1_sluice_handle",
"ta1_board1",
"ta1_board2",
"",
"ta1_gravelsieve",
"hammer",
"ta1_gravelsieve",
@ -1954,6 +1984,11 @@ techage.manual_DE.aPlanTable = {
"",
"",
"",
"",
"",
"",
"",
"",
"hoppersieve",
"",
"",

View File

@ -18,6 +18,10 @@ techage.manual_EN.aTitel = {
"2,Melting Furnace",
"2,Watermill",
"3,TA1 mill",
"3,TA1 sluice gate",
"3,TA1 sluice handle",
"3,TA1 Apple Wood Board",
"3,TA1 Apple Millrace Board",
"2,Ores and Tools",
"3,Hammer",
"3,Gravel Sieve",
@ -351,7 +355,8 @@ techage.manual_EN.aText = {
"\n"..
"\n",
"The watermill can be used to grind wheat and other grains into flour and then bake them in the furnace to make bread. \n"..
"The mill is powered by water power. To do this\\, a millrace must be led to the mill wheel via a canal. For the Mühlbach a pond must be created above the mill wheel. The pond and thus the amount of water must be at least 8x8 blocks large and 2 blocks deep. A sluice will be set at the edge of the pond. The water flow and thus the mill wheel can be controlled via the sluice. The sluice consists of the sluice lock and sluice handle.\n"..
"The mill is powered by water power. To do this\\, a millrace must be led to the mill wheel via a canal.\n"..
"The water flow and thus the mill wheel can be controlled via a sluice. The sluice consists of the sluice lock and sluice handle.\n"..
"\n"..
"The picture on the right (click on \"Plan\") shows the structure of the watermill. \n"..
"\n"..
@ -363,6 +368,24 @@ techage.manual_EN.aText = {
"\n"..
"\n"..
"\n",
"The sluice gate valve must be placed directly next to a pond or in a stream at the same height as the water surface.\n"..
"When the gate is opened\\, water flows through the slide. This water then has to be fed to the mill wheel\\, where it drives the mill.\n"..
"\n"..
"\n"..
"\n",
"The TA1 sluice handle must be placed on the sluice gate. The gate can be opened with the aid of the sluice handle (right click).\n"..
"\n"..
"\n"..
"\n",
"Block in different types of wood for building the millrace canal. However\\, any other material can also be used.\n"..
"\n"..
"\n"..
"\n",
"Block in different types of wood for building the millrace canal. This block is especially suitable in connection\n"..
"with posts of the wooden fence to build a support of the canal.\n"..
"\n"..
"\n"..
"\n",
"TA1 has its own tools such as hammer and gravel sieve\\, but the Minecart Hopper can also be used.\n"..
"\n"..
"\n"..
@ -1743,6 +1766,10 @@ techage.manual_EN.aItemName = {
"",
"",
"",
"ta1_sluice",
"ta1_sluice_handle",
"ta1_board1",
"ta1_board2",
"ta1_gravelsieve",
"hammer",
"ta1_gravelsieve",
@ -1957,6 +1984,10 @@ techage.manual_EN.aPlanTable = {
"",
"",
"",
"",
"",
"",
"",
"hoppersieve",
"",
"",

View File

@ -86,6 +86,7 @@ techage.ConstructionPlans["hoppersieve"] = {
--
local WATR1 = {"default_water.png" , "techage:water_flowing"}
local WATR3 = {"techage_water_flowing.png" , "techage:water_flowing"}
local WATR4 = {"default_water.png" , "default:water_source"}
local WMILL = {"default_wood.png" , "techage:ta1_board1_apple"}
local SLUC1 = {"techage_sluice2_inv.png" , "techage:ta1_sluice_closed"}
local SLUC2 = {"techage_sluice1_inv.png" , "techage:ta1_sluice_handle_closed"}
@ -107,15 +108,15 @@ local BRICK = {"default_stone_brick.png", "default:stonebrick"}
techage.ConstructionPlans["watermill1"] = {
{false, false, false, false, false, false, false, false, false, false, false},
{false, SLUC2, false, false, false, false, false, false, false, false, false},
{WATR1, SLUC1, WMILL, WMILL, WMILL, WMILL, WMILL, WATR3, false, false, false},
{WATR1, DDIRT, false, false, MIL31, MIL21, MIL11, MIL21, MIL34, false, false},
{WATR1, DDIRT, false, false, MIL22, MIL40, MIL40, MIL40, MIL24, false, false},
{DDIRT, DDIRT, DDIRT, false, MIL12, MIL40, BEARG, MIL40, MIL14, false, false},
{DDIRT, DDIRT, DDIRT, false, MIL22, MIL40, BRICK, MIL40, MIL24, false, false},
{DDIRT, DDIRT, DDIRT, DDIRT, MIL32, MIL23, BRICK, MIL23, MIL33, false, false},
{DDIRT, DDIRT, DDIRT, DDIRT, DDIRT, DDIRT, DDIRT, WATR1, WATR1, WATR1, WATR1},
{false, false, false, false, false, false, false, false, false, false, false, false},
{false, false, SLUC2, false, false, false, false, false, false, false, false, false},
{WATR4, WATR4, SLUC1, WMILL, WMILL, WMILL, WMILL, WMILL, WATR3, false, false, false},
{WATR4, WATR4, DDIRT, false, false, MIL31, MIL21, MIL11, MIL21, MIL34, false, false},
{WATR4, DDIRT, DDIRT, false, false, MIL22, MIL40, MIL40, MIL40, MIL24, false, false},
{DDIRT, DDIRT, DDIRT, DDIRT, false, MIL12, MIL40, BEARG, MIL40, MIL14, false, false},
{DDIRT, DDIRT, DDIRT, DDIRT, false, MIL22, MIL40, BRICK, MIL40, MIL24, false, false},
{DDIRT, DDIRT, DDIRT, DDIRT, DDIRT, MIL32, MIL23, BRICK, MIL23, MIL33, false, false},
{DDIRT, DDIRT, DDIRT, DDIRT, DDIRT, DDIRT, DDIRT, DDIRT, WATR1, WATR1, WATR1, WATR1},
}

View File

@ -137,7 +137,6 @@ end
-- TA1 Watermill
dofile(MP.."/ta1_watermill/ta1_axle.lua")
dofile(MP.."/ta1_watermill/watermill.lua")
dofile(MP.."/ta1_watermill/water.lua")
dofile(MP.."/ta1_watermill/sluice.lua")
dofile(MP.."/ta1_watermill/millboard.lua")
dofile(MP.."/ta1_watermill/mill.lua")

View File

@ -902,7 +902,7 @@ TA Lamp=TA Lampe
TA1 Sluice Gate=TA1 Schleusenschieber
TA1 Sluice Handle=TA1 Schleusengriff
Your pond is too small!=ein Teich ist zu klein!
Your pond is too small!=Der Teich ist zu klein!
### solarcell.lua ###

View File

@ -53,11 +53,13 @@ Der Schmelztiegel hat ein eigenes Menü mit Rezepten und ein Inventar, wo du die
[coalburner|plan]
## Wassermühle
Mit der Wassermühle können Weizen und andere Getreide zu Mehl gemahlen und dann im Ofen zu Brot gebacken werden. Die Mühle wird mit
Wasserkraft angetrieben. Dazu muss ein Mühlbach über einen Kanal zum Mühlrad geführt werden. Für den Mühlbach muss oberhalb des Mühlrades
ein Teich angelegt werden. Der Teich und damit die Wassermenge muss mindestens 8 x 8 Blöcke groß und 2 Blöcke tief sein. An den Rand des Teiches wird eine Schleuse gesetzt. Über die Schleuse kann das Wasserfluss und damit das Mühlrad gesteuert werden. Die Schleuse bestehend aus Schleusenschieber und Schleusengriff.
Wasserkraft angetrieben. Dazu muss ein Mühlbach über einen Kanal zum Mühlrad geführt werden.
Über eine Schleuse kann das Wasserfluss und damit das Mühlrad gesteuert werden.
Die Schleuse bestehend aus Schleusenschieber und Schleusengriff.
Die Abbildung rechts (auf "Plan" klicken) zeigt den Aufbau der Wassermühle.
@ -65,12 +67,45 @@ Die Abbildung rechts (auf "Plan" klicken) zeigt den Aufbau der Wassermühle.
### TA1 Mühle
Mit der Wassermühle können Weizen und andere Getreide zu Mehl gemahlen und dann im Ofen zu Brot gebacken werden. Die Mühle muss mit einer TA1 Achse mit dem Mühlrad verbunden werden. Die Kraft des Mühlrades reicht nur für eine Mühle.
Mit der Wassermühle können Weizen und andere Getreide zu Mehl gemahlen und dann im Ofen zu Brot gebacken werden.
Die Mühle muss mit einer TA1 Achse mit dem Mühlrad verbunden werden. Die Kraft des Mühlrades reicht nur für eine Mühle.
Die Mühle kann mit Hilfe eines Minecart Hoppers automatisiert werden, so dass das Mehl bspw. direkt von der Mühle in einen Ofen befördert wird, um daraus Brot zu backen.
[watermill2|plan]
### TA1 Schleusenschieber / TA1 Sluice Gate
Der Schleusenschieber muss auf gleicher Höhe wie die Wasseroberfläche direkt an einen Teich oder in einen Bach gesetzt werden.
Wird die Schleuse geöffnet, so fließt Wasser durch den Schieber. Dieses Wasser muss dann zum Mühlrad geleitet werden und treibt dort die Mühle an.
[ta1_sluice|image]
### TA1 Schleusengriff / TA1 Sluice Handle
Der TA1 Schleusengriff muss auf den Schleusenschieber gesetzt werden. Mit Hilfe des Schleusengriffs (Rechtsklick) kann der Schieber geöffnet werden.
[ta1_sluice_handle|image]
### TA1 Apfelholzbrett / TA1 Apple Wood Board
Block in verschiedenen Holzsorten zum Bauen des Mühlbachkanals. Es kann aber auch jedes andere Material verwendet werden.
[ta1_board1|image]
### TA1 Apfel Mühlbachbrett / TA1 Apple Millrace Board
Block in verschiedenen Holzsorten zum Bauen des Mühlbachkanals. Dieser Block eignet sich speziell in Verbindung mit Pfosten des Holzzauns um eine Stütze des Kanals zu bauen.
[ta1_board2|image]
##
## Erze und Werkzeuge

View File

@ -53,10 +53,12 @@ The melting pot has its own menu of recipes and an inventory where you have to p
[coalburner|plan]
## Watermill
The watermill can be used to grind wheat and other grains into flour and then bake them in the furnace to make bread.
The mill is powered by water power. To do this, a millrace must be led to the mill wheel via a canal. For the Mühlbach a pond must be created above the mill wheel. The pond and thus the amount of water must be at least 8x8 blocks large and 2 blocks deep. A sluice will be set at the edge of the pond. The water flow and thus the mill wheel can be controlled via the sluice. The sluice consists of the sluice lock and sluice handle.
The mill is powered by water power. To do this, a millrace must be led to the mill wheel via a canal.
The water flow and thus the mill wheel can be controlled via a sluice. The sluice consists of the sluice lock and sluice handle.
The picture on the right (click on "Plan") shows the structure of the watermill.
@ -71,6 +73,33 @@ The mill can be automated with the help of a Minecart Hopper, so that the flour,
[watermill2|plan]
### TA1 sluice gate
The sluice gate valve must be placed directly next to a pond or in a stream at the same height as the water surface.
When the gate is opened, water flows through the slide. This water then has to be fed to the mill wheel, where it drives the mill.
[ta1_sluice|image]
### TA1 sluice handle
The TA1 sluice handle must be placed on the sluice gate. The gate can be opened with the aid of the sluice handle (right click).
[ta1_sluice_handle|image]
### TA1 Apple Wood Board
Block in different types of wood for building the millrace canal. However, any other material can also be used.
[ta1_board1|image]
### TA1 Apple Millrace Board
Block in different types of wood for building the millrace canal. This block is especially suitable in connection
with posts of the wooden fence to build a support of the canal.
[ta1_board2|image]
## Ores and Tools

View File

@ -16,6 +16,11 @@
- [Kohlebrenner / Coal Burner](./manual_ta1_DE.md#kohlebrenner--coal-burner)
- [Wassermühle](./manual_ta1_DE.md#wassermühle)
- [TA1 Mühle](./manual_ta1_DE.md#ta1-mühle)
- [TA1 Schleusenschieber / TA1 Sluice Gate](./manual_ta1_DE.md#ta1-schleusenschieber--ta1-sluice-gate)
- [TA1 Schleusengriff / TA1 Sluice Handle](./manual_ta1_DE.md#ta1-schleusengriff--ta1-sluice-handle)
- [TA1 Apfelholzbrett / TA1 Apple Wood Board](./manual_ta1_DE.md#ta1-apfelholzbrett--ta1-apple-wood-board)
- [TA1 Apfel Mühlbachbrett / TA1 Apple Millrace Board](./manual_ta1_DE.md#ta1-apfel-mühlbachbrett--ta1-apple-millrace-board)
- [ ](./manual_ta1_DE.md#-)
- [Erze und Werkzeuge](./manual_ta1_DE.md#erze-und-werkzeuge)
- [Hammer](./manual_ta1_DE.md#hammer)
- [Kiessieb / Gravel Sieve](./manual_ta1_DE.md#kiessieb--gravel-sieve)

View File

@ -17,6 +17,10 @@
- [Melting Furnace](./manual_ta1_EN.md#melting-furnace)
- [Watermill](./manual_ta1_EN.md#watermill)
- [TA1 mill](./manual_ta1_EN.md#ta1-mill)
- [TA1 sluice gate](./manual_ta1_EN.md#ta1-sluice-gate)
- [TA1 sluice handle](./manual_ta1_EN.md#ta1-sluice-handle)
- [TA1 Apple Wood Board](./manual_ta1_EN.md#ta1-apple-wood-board)
- [TA1 Apple Millrace Board](./manual_ta1_EN.md#ta1-apple-millrace-board)
- [Ores and Tools](./manual_ta1_EN.md#ores-and-tools)
- [Hammer](./manual_ta1_EN.md#hammer)
- [Gravel Sieve](./manual_ta1_EN.md#gravel-sieve)

View File

@ -31,7 +31,7 @@ local function register_board1(output, description, tiles, input)
use_texture_alpha = techage.CLIP,
sunlight_propagates = true,
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
})
@ -64,7 +64,7 @@ local function register_board2(output, description, tiles, input1, input2)
use_texture_alpha = techage.CLIP,
sunlight_propagates = true,
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, fence = 1},
sounds = default.node_sound_wood_defaults(),
})

View File

@ -12,98 +12,62 @@
]]--
local M = minetest.get_meta
local S = techage.S
local RADIUS = 8
local DEPTH = 2
local AMOUNT = RADIUS * RADIUS * 1.5
local M = minetest.get_meta
local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local S2P = minetest.string_to_pos
local function check_position(pos, facedir)
local dir = minetest.facedir_to_dir(facedir)
local pos_ = vector.add(pos, dir)
local node = minetest.get_node(pos_)
if node.name ~= "default:water_source" then
return
end
dir = vector.multiply(dir, RADIUS)
local center = vector.add(pos, dir)
local pos1 = {x = center.x - RADIUS, y = center.y - DEPTH, z = center.z - RADIUS}
local pos2 = {x = center.x + RADIUS, y = center.y + 0, z = center.z + RADIUS}
local _, nodes = minetest.find_nodes_in_area(pos1, pos2, {"default:water_source"})
return (nodes["default:water_source"] and nodes["default:water_source"] > AMOUNT) or false
return (node.name == "default:water_source" or node.name == "default:water_flowing"), pos_
end
-- Function checks if a millpond is avaliable and
-- returns the pos for the new water block, and the type of block.
local function has_water(pos, facedir, player)
local facedir2, res, dir, pos2
-- Function checks if water is avaliable and
-- returns the pos for the new water block, and the result (true/false).
local function has_water(pos, facedir)
local res1, pos1 = check_position(pos, (facedir + 1) % 4)
local res2, pos2 = check_position(pos, (facedir + 3) % 4)
-- check left side
facedir2 = (facedir + 3) % 4
res = check_position(pos, facedir2)
facedir2 = (facedir + 1) % 4
dir = minetest.facedir_to_dir(facedir2)
pos2 = vector.add(pos, dir)
if res == nil then
return pos2, "air"
elseif res == true then
return pos2, "water"
else
minetest.chat_send_player(player:get_player_name(), S("Your pond is too small!"))
return pos2, "air"
if res1 and not res2 then
M(pos):set_string("millrace_pos", P2S(pos2))
return pos2, true
end
-- check right side
facedir2 = (facedir + 1) % 4
res = check_position(pos, facedir2)
facedir2 = (facedir + 3) % 4
dir = minetest.facedir_to_dir(facedir2)
pos2 = vector.add(pos, dir)
if res == nil then
return pos2, "air"
elseif res == true then
return pos2, "water"
else
minetest.chat_send_player(player:get_player_name(), S("Your pond is too small!"))
return pos2, "air"
if not res1 and res2 then
M(pos):set_string("millrace_pos", P2S(pos1))
return pos1, true
end
local pos3 = S2P(M(pos):get_string("millrace_pos"))
if pos3 then
return pos3, true
end
return pos1, false
end
local function on_rightclick(pos, node, clicker, itemstack, pointed_thing)
local pos2 = vector.add(pos, {x = 0, y = -1, z = 0})
local node2 = minetest.get_node(pos2)
local pos3, res = has_water(pos2, node2.param2, clicker)
local pos3, res = has_water(pos2, node2.param2)
local node3 = minetest.get_node(pos3)
if node2.name == "techage:ta1_sluice_closed" then
minetest.swap_node(pos, {name = "techage:ta1_sluice_handle_open", param2 = node.param2})
minetest.swap_node(pos2, {name = "techage:ta1_sluice_open", param2 = node.param2})
if res == "water" then
if node3.name == "air" or node3.name == "techage:water_flowing" then
minetest.add_node(pos3, {name = "techage:water_source"})
minetest.get_node_timer(pos3):start(2)
end
else
minetest.add_node(pos3, {name = "air"})
if res then
minetest.add_node(pos3, {name = "default:water_source"})
minetest.get_node_timer(pos3):start(2)
end
minetest.sound_play("doors_door_open", {gain = 0.5, pos = pos,
max_hear_distance = 10}, true)
elseif node2.name == "techage:ta1_sluice_open" then
minetest.swap_node(pos, {name = "techage:ta1_sluice_handle_closed", param2 = node.param2})
minetest.swap_node(pos2, {name = "techage:ta1_sluice_closed", param2 = node.param2})
if res == "water" then
if node3.name == "techage:water_source" then
minetest.add_node(pos3, {name = "techage:water_flowing"})
end
else
if node3.name == "techage:water_flowing" then
minetest.add_node(pos3, {name = "air"})
end
if res then
minetest.add_node(pos3, {name = "air"})
end
minetest.sound_play("doors_door_close", {gain = 0.5, pos = pos,
max_hear_distance = 10}, true)
@ -160,7 +124,7 @@ minetest.register_node("techage:ta1_sluice_open", {
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, not_in_creative_inventory = 1},
sounds = default.node_sound_wood_defaults(),
drop = "techage:sluice_closed",
drop = "techage:ta1_sluice_closed",
})
minetest.register_node("techage:ta1_sluice_handle_closed", {
@ -205,7 +169,7 @@ minetest.register_node("techage:ta1_sluice_handle_open", {
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, not_in_creative_inventory = 1},
sounds = default.node_sound_wood_defaults(),
drop = "techage:sluice_handle_closed",
drop = "techage:ta1_sluice_handle_closed",
})
minetest.register_craft({

View File

@ -19,7 +19,7 @@ local S = techage.S
local Axle = tubelib2.Tube:new({
dirs_to_check = {1,2,3,4,5,6},
max_tube_length = 5,
max_tube_length = 10,
show_infotext = false,
tube_type = "axle1",
primary_node_names = {"techage:ta1_axle"},

View File

@ -1,117 +0,0 @@
-- Based on and derived from minetest_game.default
-- License: LGPL v2.1
-- support for MT game translation.
local S = default.get_translator
minetest.register_node("techage:water_flowing", {
description = S("Flowing Water"),
drawtype = "flowingliquid",
waving = 0,
tiles = {"default_water.png"},
special_tiles = {
{
name = "default_water_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
},
},
{
name = "default_water_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
},
},
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "techage:water_flowing",
liquid_alternative_source = "techage:water_source",
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, cools_lava = 1, not_in_creative_inventory = 1},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("techage:water_source", {
description = S("Water Source"),
drawtype = "flowingliquid",
waving = 0,
tiles = {"default_water.png"},
special_tiles = {
{
name = "default_water_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
},
},
{
name = "default_water_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
},
},
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "techage:water_flowing",
liquid_alternative_source = "techage:water_source",
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, cools_lava = 1, not_in_creative_inventory = 1},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("techage:water_stop", {
description = "Water Stop",
drawtype = "glasslike_framed_optional",
tiles = {"techage_invisible.png"},
inventory_image = 'techage_invisible_inv.png',
use_texture_alpha = "blend",
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
drop = "",
})

View File

@ -49,7 +49,7 @@ local function water_flowing(pos, facedir, tRes)
local pos2 = vector.add(pos, dir)
pos2.y = pos2.y + 1
local node = minetest.get_node(pos2)
if node.name == "techage:water_flowing" then
if node.name == "default:water_flowing" then
tRes.backward = false
return true
end
@ -57,7 +57,7 @@ local function water_flowing(pos, facedir, tRes)
pos2 = vector.subtract(pos, dir)
pos2.y = pos2.y + 1
node = minetest.get_node(pos2)
if node.name == "techage:water_flowing" then
if node.name == "default:water_flowing" then
tRes.backward = true
return true
end
@ -290,6 +290,25 @@ minetest.register_entity("techage:ta1_watermill_entity", {
end,
})
minetest.register_node("techage:water_stop", {
description = "Water Stop",
drawtype = "glasslike_framed_optional",
tiles = {"techage_invisible.png"},
inventory_image = 'techage_invisible_inv.png',
use_texture_alpha = "blend",
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
drop = "",
})
minetest.register_craft({
output = "techage:ta1_watermill_inv",
recipe = {