forked from Reload/techage_modpack
built on 23/06/2020 18:53:34
This commit is contained in:
parent
e7445257b8
commit
a084a8bc1f
10
README.md
10
README.md
@ -13,6 +13,7 @@ This modpack includes:
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- minecart: Techage transportation system for oil and other items
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- towercrane: Simplifies the building of large techage plants
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- basic_materials: Needed items for many recipes
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- stamina: The "hunger" mod from "minetest-mods"
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- doc: Ingame documentation mod, used for minecart and signs_bot
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- unified_inventory: Player's inventory with crafting guide, bags, and more.
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- tubelib2: Necessary library
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@ -40,6 +41,15 @@ Required: Minetest Game
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### History
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#### 2020-06-23
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Updates (see local readme files):
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- mod stamina added
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- autobahn, towercrane and stamina now use a commen player physics lockout mechanism
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- signs_bot v1.03 with bugfixes
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- techage manual expanded
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#### 2020-06-21
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Updates (see local readme files):
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@ -36,6 +36,9 @@ end
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local function set_player_privs(player)
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local physics = player:get_physics_override()
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local meta = player:get_meta()
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-- Check access conflicts with other mods
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if meta:get_int("player_physics_locked") == 0 then
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meta:set_int("player_physics_locked", 1)
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if meta and physics then
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-- store the player privs default values
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meta:set_int("autobahn_speed", physics.speed)
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@ -50,6 +53,7 @@ local function set_player_privs(player)
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-- write back
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player:set_physics_override(physics)
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end
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end
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end
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local function reset_player_privs(player)
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@ -64,6 +68,7 @@ local function reset_player_privs(player)
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meta:set_string("autobahn_speed", "")
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-- write back
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player:set_physics_override(physics)
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meta:set_int("player_physics_locked", 0)
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end
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end
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@ -79,6 +84,11 @@ minetest.register_on_leaveplayer(function(player)
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end
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end)
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minetest.register_on_respawnplayer(function(player)
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if is_active(player) then
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reset_player_privs(player)
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end
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end)
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local function control_player(player)
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local player_name = player:get_player_name()
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@ -152,7 +162,7 @@ local function update_node(pos)
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local nnode
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local npos
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-- check case 1
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facedir = (2 + node.param2) % 4
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local facedir = (2 + node.param2) % 4
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npos = vector.add(pos, Facedir2Dir[facedir])
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npos.y = npos.y - 1
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nnode = minetest.get_node(npos)
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71
player_physics_design_pattern.md
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71
player_physics_design_pattern.md
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@ -0,0 +1,71 @@
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# Player Physics Design Pattern
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To be able to control the access to player physics (like speed, gravity) and privs (like fast, fly)
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a common design pattern is used for the following mod-pack mods:
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- autobahn (fast, speed)
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- towercrane (fly, speed)
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- ta4_jetpack (gravity, speed)
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- stamina (resets the gravity/speed cyclically)
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- 3d_armor (changes physics based on APi calls)
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All of these mods try to change the player physics, which is a common resource and should only be changed by one mod.
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This lockout design pattern takes care that only one mod at a time is able to change physics or privs.
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```lua
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local function change_player_physics(player)
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local physics = player:get_physics_override()
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local meta = player:get_meta()
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-- Check access conflicts with other mods
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if meta:get_int("player_physics_locked") == 0 then
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meta:set_int("player_physics_locked", 1)
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-- store old values, here speed and gravity
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meta:set_int("mymod_normal_player_speed", physics.speed)
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meta:set_int("mymod_normal_player_gravity", physics.gravity)
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-- do whatever is needed
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player:set_physics_override(physics)
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meta:set_int("mymod_is_active", 1)
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end
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end
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local function restore_player_physics(player)
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local physics = player:get_physics_override()
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local meta = player:get_meta()
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if meta:get_int("mymod_is_active") == 1 then
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meta:set_int("mymod_is_active", 0)
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-- restore old values (speed and gravity)
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physics.speed = meta:get_int("mymod_normal_player_speed")
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physics.gravity = meta:get_int("mymod_normal_player_gravity")
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player:set_physics_override(physics)
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end
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meta:set_int("player_physics_locked", 0)
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end
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minetest.register_on_joinplayer(function(player)
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restore_player_physics(player)
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end)
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minetest.register_on_respawnplayer(function(player)
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restore_player_physics(player)
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end)
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-- optional
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minetest.register_on_leaveplayer(function(player)
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restore_player_physics(player)
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end)
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-- optional
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minetest.register_on_dieplayer(function(player)
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restore_player_physics(player)
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end)
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```
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20
stamina/.luacheckrc
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20
stamina/.luacheckrc
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@ -0,0 +1,20 @@
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unused_args = false
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allow_defined_top = true
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read_globals = {
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"DIR_DELIM",
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"minetest",
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"dump",
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"vector", "nodeupdate",
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"VoxelManip", "VoxelArea",
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"PseudoRandom", "ItemStack",
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"intllib",
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"default",
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"armor",
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"player_monoids",
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}
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globals = {
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minetest = { fields = { "do_item_eat" }},
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}
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64
stamina/API.txt
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64
stamina/API.txt
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@ -0,0 +1,64 @@
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stamina.get_saturation(player)
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Gets a player's saturation
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stamina.set_saturation(player, level)
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Set a player's saturation.
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Updates the HUD to reflect saturation level.
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stamina.update_saturation(player, level)
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Update's a player's saturation.
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Callbacks are processed first.
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stamina.change_saturation(player, change)
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Update a player's saturation by a delta, instead of an absolute value.
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stamina.register_on_update_saturation(function(player, level))
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Register a callback for when saturation is updated.
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If the callback returns True, no further callbacks are called,
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and the default behavior is bypassed.
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-----------------------
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stamina.is_poisoned(player)
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Check if a player is poisoned
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stamina.set_poisoned(player, poisoned)
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Set a player's "poisoned" status (boolean)
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Updates the HUD to reflect poison status.
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stamina.poison(player, ticks, interval)
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Poison a player for a certain amount of time.
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Ticks is how many times to poison the player.
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Interval is the time between poison ticks.
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Processes callbacks before changing status.
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stamina.register_on_poison(function(player, ticks, interval))
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Register a callback for when a player is poisoned.
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If the callback returns True, no further callbacks are called,
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and the default behavior is bypassed.
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-------------------------
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stamina.get_exhaustion(player)
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Gets a player's exhaustion level.
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Value is between 0 and `stamina.exhaust_lvl` (default: 160)
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stamina.set_exhaustion(player, level)
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Sets a player's exhaustion level.
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stamina.exhaust_player(player, change, cause)
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Update a player's exhaustion by "change".
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If the player's exhaustion exceeds `stamina.exhaust_lvl`, stamina
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is taken and exhaustion is reset.
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Cause is an optional argument indicating the origin of the exhaustion.
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Callbacks are processed before exhausting the player.
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stamina.register_on_exhaust_player(function(player, change, cause))
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Register a callback for when exhaustion is updated.
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If the callback returns True, no further callbacks are called,
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and the default behavior is bypassed.
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------------------------
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stamina.set_sprinting(name, sprinting)
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Sets whether a player is sprinting or not.
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Callbacks are processed before setting sprint status.
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stamina.register_on_sprinting(function(player, sprinting))
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Register a callback for when a player's sprinting status is updated.
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If the callback returns True, no further callbacks are called,
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and the default behavior is bypassed.
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50
stamina/README.txt
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50
stamina/README.txt
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@ -0,0 +1,50 @@
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Minetest mod "Stamina"
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=====================
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(C) 2015 - BlockMen
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(C) 2016 - Auke Kok <sofar@foo-projects.org>
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About this mod:
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---------------
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This mod adds a stamina, or "hunger" mechanic to Minetest. Actions like
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crafting, walking, digging or fighting make the player exhausted. When
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enough exhaustion has been accumulated, the player gets more hungry,
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and loses stamina.
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If a player is low on stamina, they start taking periodical damage,
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and ultimately will die if they do not eat food.
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Eating food no longer heals the player. Instead, it increases the
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stamina of the player. The stamina bar shows how well fed the player
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is. More bread pieces means more stamina.
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Q&A time: Why won't I move the stamina bar to the right?
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Answer: this conflicts with the builtin breath bar. To move the
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builtin breath bar, I basically have to entirely re-implement it
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in lua including timers to catch breath changes for each online
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player, which is all a waste of time, just to move a few pixels
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around.
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For Modders:
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------------
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This mod intercepts minetest.item_eat(), and applies the hp_change
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as stamina change. The value can be positive (increase stamina) or
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negative (periodically damage the player by 1 hp).
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See API.txt for information on the API.
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License:
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--------
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Code:
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- all code LGPL-2.1+
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Textures:
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- stamina_hud_poison.png - BlockMen (CC-BY 3.0)
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- stamina_hud_fg.png - PilzAdam (WTFPL), modified by BlockMen
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- stamina_hud_bg.png - PilzAdam (WTFPL), modified by BlockMen
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Sounds:
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- stamina_eat.*.ogg - http://www.freesound.org/people/sonictechtonic/sounds/242215/ CC-BY-3.0
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14
stamina/bower.json
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14
stamina/bower.json
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@ -0,0 +1,14 @@
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{
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"name": "stamina",
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"description": "This mod adds a stamina, or hunger mechanic to Minetest. Actions like crafting, walking, digging or fighting make the player exhausted.",
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"homepage": "https://github.com/minetest-mods/stamina",
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"authors": [
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"BlockMen - 2015",
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"Auke Kok - 2016"
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],
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"license": "LGPL-2.1+",
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"keywords": [
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"hunger",
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"stamina"
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]
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}
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3
stamina/depends.txt
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3
stamina/depends.txt
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@ -0,0 +1,3 @@
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default
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3d_armor?
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player_monoids?
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1
stamina/description.txt
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1
stamina/description.txt
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@ -0,0 +1 @@
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Adds stamina and hunger effects.
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552
stamina/init.lua
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552
stamina/init.lua
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@ -0,0 +1,552 @@
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if not minetest.settings:get_bool("enable_damage") then
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minetest.log("warning", "[stamina] Stamina will not load if damage is disabled (enable_damage=false)")
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return
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end
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stamina = {}
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local modname = minetest.get_current_modname()
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local armor_mod = minetest.get_modpath("3d_armor") and minetest.global_exists("armor") and armor.def
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local player_monoids_mod = minetest.get_modpath("player_monoids") and minetest.global_exists("player_monoids")
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function stamina.log(level, message, ...)
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return minetest.log(level, ("[%s] %s"):format(modname, message:format(...)))
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end
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local function get_setting(key, default)
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local value = minetest.settings:get("stamina." .. key)
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local num_value = tonumber(value)
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if value and not num_value then
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stamina.log("warning", "Invalid value for setting %s: %q. Using default %q.", key, value, default)
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end
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return num_value or default
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end
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stamina.settings = {
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-- see settingtypes.txt for descriptions
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eat_particles = minetest.settings:get_bool("stamina.eat_particles", true),
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sprint = minetest.settings:get_bool("stamina.sprint", true),
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sprint_particles = minetest.settings:get_bool("stamina.sprint_particles", true),
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sprint_lvl = get_setting("sprint_lvl", 6),
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sprint_speed = get_setting("sprint_speed", 0.8),
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sprint_jump = get_setting("sprint_jump", 0.1),
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sprint_with_fast = minetest.settings:get_bool("stamina.sprint_with_fast", false),
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tick = get_setting("tick", 800),
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tick_min = get_setting("tick_min", 4),
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health_tick = get_setting("health_tick", 4),
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move_tick = get_setting("move_tick", 0.5),
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poison_tick = get_setting("poison_tick", 2.0),
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exhaust_dig = get_setting("exhaust_dig", 3),
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exhaust_place = get_setting("exhaust_place", 1),
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exhaust_move = get_setting("exhaust_move", 1.5),
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exhaust_jump = get_setting("exhaust_jump", 5),
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exhaust_craft = get_setting("exhaust_craft", 20),
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exhaust_punch = get_setting("exhaust_punch", 40),
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exhaust_sprint = get_setting("exhaust_sprint", 28),
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exhaust_lvl = get_setting("exhaust_lvl", 160),
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heal = get_setting("heal", 1),
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heal_lvl = get_setting("heal_lvl", 5),
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starve = get_setting("starve", 1),
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starve_lvl = get_setting("starve_lvl", 3),
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visual_max = get_setting("visual_max", 20),
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}
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local settings = stamina.settings
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local attribute = {
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saturation = "stamina:level",
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poisoned = "stamina:poisoned",
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exhaustion = "stamina:exhaustion",
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}
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local function is_player(player)
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return (
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minetest.is_player(player) and
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not player.is_fake_player
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)
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end
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local function set_player_attribute(player, key, value)
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if player.get_meta then
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if value == nil then
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player:get_meta():set_string(key, "")
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else
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player:get_meta():set_string(key, tostring(value))
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end
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else
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player:set_attribute(key, value)
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end
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end
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local function get_player_attribute(player, key)
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if player.get_meta then
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return player:get_meta():get_string(key)
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else
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return player:get_attribute(key)
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end
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end
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local hud_ids_by_player_name = {}
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local function get_hud_id(player)
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return hud_ids_by_player_name[player:get_player_name()]
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end
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local function set_hud_id(player, hud_id)
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hud_ids_by_player_name[player:get_player_name()] = hud_id
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end
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--- SATURATION API ---
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function stamina.get_saturation(player)
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return tonumber(get_player_attribute(player, attribute.saturation))
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end
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function stamina.set_saturation(player, level)
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set_player_attribute(player, attribute.saturation, level)
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player:hud_change(
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get_hud_id(player),
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"number",
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math.min(settings.visual_max, level)
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)
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end
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stamina.registered_on_update_saturations = {}
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function stamina.register_on_update_saturation(fun)
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table.insert(stamina.registered_on_update_saturations, fun)
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end
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function stamina.update_saturation(player, level)
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for _, callback in ipairs(stamina.registered_on_update_saturations) do
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local result = callback(player, level)
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if result then
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return result
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end
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end
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local old = stamina.get_saturation(player)
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if level == old then -- To suppress HUD update
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return
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end
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-- players without interact priv cannot eat
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if old < settings.heal_lvl and not minetest.check_player_privs(player, {interact=true}) then
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return
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end
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stamina.set_saturation(player, level)
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end
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function stamina.change_saturation(player, change)
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if not is_player(player) or not change or change == 0 then
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return false
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end
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local level = stamina.get_saturation(player) + change
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level = math.max(level, 0)
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level = math.min(level, settings.visual_max)
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stamina.update_saturation(player, level)
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return true
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end
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stamina.change = stamina.change_saturation -- for backwards compatablity
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--- END SATURATION API ---
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--- POISON API ---
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function stamina.is_poisoned(player)
|
||||
return get_player_attribute(player, attribute.poisoned) == "yes"
|
||||
end
|
||||
|
||||
function stamina.set_poisoned(player, poisoned)
|
||||
local hud_id = get_hud_id(player)
|
||||
if poisoned then
|
||||
player:hud_change(hud_id, "text", "stamina_hud_poison.png")
|
||||
set_player_attribute(player, attribute.poisoned, "yes")
|
||||
else
|
||||
player:hud_change(hud_id, "text", "stamina_hud_fg.png")
|
||||
set_player_attribute(player, attribute.poisoned, "no")
|
||||
end
|
||||
end
|
||||
|
||||
local function poison_tick(player, ticks, interval, elapsed)
|
||||
if not stamina.is_poisoned(player) then
|
||||
return
|
||||
elseif elapsed > ticks then
|
||||
stamina.set_poisoned(player, false)
|
||||
else
|
||||
local hp = player:get_hp() - 1
|
||||
if hp > 0 then
|
||||
player:set_hp(hp)
|
||||
end
|
||||
minetest.after(interval, poison_tick, player, ticks, interval, elapsed + 1)
|
||||
end
|
||||
end
|
||||
|
||||
stamina.registered_on_poisons = {}
|
||||
function stamina.register_on_poison(fun)
|
||||
table.insert(stamina.registered_on_poisons, fun)
|
||||
end
|
||||
|
||||
function stamina.poison(player, ticks, interval)
|
||||
for _, fun in ipairs(stamina.registered_on_poisons) do
|
||||
local rv = fun(player, ticks, interval)
|
||||
if rv == true then
|
||||
return
|
||||
end
|
||||
end
|
||||
if not is_player(player) then
|
||||
return
|
||||
end
|
||||
stamina.set_poisoned(player, true)
|
||||
poison_tick(player, ticks, interval, 0)
|
||||
end
|
||||
--- END POISON API ---
|
||||
--- EXHAUSTION API ---
|
||||
stamina.exhaustion_reasons = {
|
||||
craft = "craft",
|
||||
dig = "dig",
|
||||
heal = "heal",
|
||||
jump = "jump",
|
||||
move = "move",
|
||||
place = "place",
|
||||
punch = "punch",
|
||||
sprint = "sprint",
|
||||
}
|
||||
|
||||
function stamina.get_exhaustion(player)
|
||||
return tonumber(get_player_attribute(player, attribute.exhaustion))
|
||||
end
|
||||
|
||||
function stamina.set_exhaustion(player, exhaustion)
|
||||
set_player_attribute(player, attribute.exhaustion, exhaustion)
|
||||
end
|
||||
|
||||
stamina.registered_on_exhaust_players = {}
|
||||
function stamina.register_on_exhaust_player(fun)
|
||||
table.insert(stamina.registered_on_exhaust_players, fun)
|
||||
end
|
||||
|
||||
function stamina.exhaust_player(player, change, cause)
|
||||
for _, callback in ipairs(stamina.registered_on_exhaust_players) do
|
||||
local result = callback(player, change, cause)
|
||||
if result then
|
||||
return result
|
||||
end
|
||||
end
|
||||
|
||||
if not is_player(player) then
|
||||
return
|
||||
end
|
||||
|
||||
local exhaustion = stamina.get_exhaustion(player) or 0
|
||||
|
||||
exhaustion = exhaustion + change
|
||||
|
||||
if exhaustion >= settings.exhaust_lvl then
|
||||
exhaustion = exhaustion - settings.exhaust_lvl
|
||||
stamina.change(player, -1)
|
||||
end
|
||||
|
||||
stamina.set_exhaustion(player, exhaustion)
|
||||
end
|
||||
--- END EXHAUSTION API ---
|
||||
--- SPRINTING API ---
|
||||
stamina.registered_on_sprintings = {}
|
||||
function stamina.register_on_sprinting(fun)
|
||||
table.insert(stamina.registered_on_sprintings, fun)
|
||||
end
|
||||
|
||||
function stamina.set_sprinting(player, sprinting)
|
||||
for _, fun in ipairs(stamina.registered_on_sprintings) do
|
||||
local rv = fun(player, sprinting)
|
||||
if rv == true then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if player_monoids_mod then
|
||||
if sprinting then
|
||||
player_monoids.speed:add_change(player, 1 + settings.sprint_speed, "stamina:physics")
|
||||
player_monoids.jump:add_change(player, 1 + settings.sprint_jump, "stamina:physics")
|
||||
else
|
||||
player_monoids.speed:del_change(player, "stamina:physics")
|
||||
player_monoids.jump:del_change(player, "stamina:physics")
|
||||
end
|
||||
else
|
||||
local def
|
||||
if armor_mod then
|
||||
-- Get player physics from 3d_armor mod
|
||||
local name = player:get_player_name()
|
||||
def = {
|
||||
speed=armor.def[name].speed,
|
||||
jump=armor.def[name].jump,
|
||||
gravity=armor.def[name].gravity
|
||||
}
|
||||
else
|
||||
def = {
|
||||
speed=1,
|
||||
jump=1,
|
||||
gravity=1
|
||||
}
|
||||
end
|
||||
|
||||
if sprinting then
|
||||
def.speed = def.speed + settings.sprint_speed
|
||||
def.jump = def.jump + settings.sprint_jump
|
||||
end
|
||||
|
||||
-- Check access conflicts with other mods
|
||||
if player:get_meta():get_int("player_physics_locked") == 0 then
|
||||
player:set_physics_override(def)
|
||||
end
|
||||
end
|
||||
|
||||
if settings.sprint_particles and sprinting then
|
||||
local pos = player:getpos()
|
||||
local node = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
|
||||
local def = minetest.registered_nodes[node.name] or {}
|
||||
local drawtype = def.drawtype
|
||||
if drawtype ~= "airlike" and drawtype ~= "liquid" and drawtype ~= "flowingliquid" then
|
||||
minetest.add_particlespawner({
|
||||
amount = 5,
|
||||
time = 0.01,
|
||||
minpos = {x = pos.x - 0.25, y = pos.y + 0.1, z = pos.z - 0.25},
|
||||
maxpos = {x = pos.x + 0.25, y = pos.y + 0.1, z = pos.z + 0.25},
|
||||
minvel = {x = -0.5, y = 1, z = -0.5},
|
||||
maxvel = {x = 0.5, y = 2, z = 0.5},
|
||||
minacc = {x = 0, y = -5, z = 0},
|
||||
maxacc = {x = 0, y = -12, z = 0},
|
||||
minexptime = 0.25,
|
||||
maxexptime = 0.5,
|
||||
minsize = 0.5,
|
||||
maxsize = 1.0,
|
||||
vertical = false,
|
||||
collisiondetection = false,
|
||||
texture = "default_dirt.png",
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
--- END SPRINTING API ---
|
||||
|
||||
-- Time based stamina functions
|
||||
local function move_tick()
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local controls = player:get_player_control()
|
||||
local is_moving = controls.up or controls.down or controls.left or controls.right
|
||||
local velocity = player:get_player_velocity()
|
||||
velocity.y = 0
|
||||
local horizontal_speed = vector.length(velocity)
|
||||
local has_velocity = horizontal_speed > 0.05
|
||||
|
||||
if controls.jump then
|
||||
stamina.exhaust_player(player, settings.exhaust_jump, stamina.exhaustion_reasons.jump)
|
||||
elseif is_moving and has_velocity then
|
||||
stamina.exhaust_player(player, settings.exhaust_move, stamina.exhaustion_reasons.move)
|
||||
end
|
||||
|
||||
if settings.sprint then
|
||||
local can_sprint = (
|
||||
controls.aux1 and
|
||||
not player:get_attach() and
|
||||
(settings.sprint_with_fast or not minetest.check_player_privs(player, {fast = true})) and
|
||||
stamina.get_saturation(player) > settings.sprint_lvl
|
||||
)
|
||||
|
||||
if can_sprint then
|
||||
stamina.set_sprinting(player, true)
|
||||
if is_moving and has_velocity then
|
||||
stamina.exhaust_player(player, settings.exhaust_sprint, stamina.exhaustion_reasons.sprint)
|
||||
end
|
||||
else
|
||||
stamina.set_sprinting(player, false)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function stamina_tick()
|
||||
-- lower saturation by 1 point after settings.tick second(s)
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local saturation = stamina.get_saturation(player)
|
||||
if saturation > settings.tick_min then
|
||||
stamina.update_saturation(player, saturation - 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function health_tick()
|
||||
-- heal or damage player, depending on saturation
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local air = player:get_breath() or 0
|
||||
local hp = player:get_hp()
|
||||
local saturation = stamina.get_saturation(player)
|
||||
|
||||
-- don't heal if dead, drowning, or poisoned
|
||||
local should_heal = (
|
||||
saturation >= settings.heal_lvl and
|
||||
saturation >= hp and
|
||||
hp > 0 and
|
||||
air > 0
|
||||
and not stamina.is_poisoned(player)
|
||||
)
|
||||
-- or damage player by 1 hp if saturation is < 2 (of 30)
|
||||
local is_starving = (
|
||||
saturation < settings.starve_lvl and
|
||||
hp > 0
|
||||
)
|
||||
|
||||
if should_heal then
|
||||
player:set_hp(hp + settings.heal)
|
||||
stamina.exhaust_player(player, settings.exhaust_lvl, stamina.exhaustion_reasons.heal)
|
||||
elseif is_starving then
|
||||
player:set_hp(hp - settings.starve)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local stamina_timer = 0
|
||||
local health_timer = 0
|
||||
local action_timer = 0
|
||||
|
||||
local function stamina_globaltimer(dtime)
|
||||
stamina_timer = stamina_timer + dtime
|
||||
health_timer = health_timer + dtime
|
||||
action_timer = action_timer + dtime
|
||||
|
||||
if action_timer > settings.move_tick then
|
||||
action_timer = 0
|
||||
move_tick()
|
||||
end
|
||||
|
||||
if stamina_timer > settings.tick then
|
||||
stamina_timer = 0
|
||||
stamina_tick()
|
||||
end
|
||||
|
||||
if health_timer > settings.health_tick then
|
||||
health_timer = 0
|
||||
health_tick()
|
||||
end
|
||||
end
|
||||
|
||||
-- override minetest.do_item_eat() so we can redirect hp_change to stamina
|
||||
stamina.core_item_eat = minetest.do_item_eat
|
||||
function minetest.do_item_eat(hp_change, replace_with_item, itemstack, player, pointed_thing)
|
||||
for _, callback in ipairs(minetest.registered_on_item_eats) do
|
||||
local result = callback(hp_change, replace_with_item, itemstack, player, pointed_thing)
|
||||
if result then
|
||||
return result
|
||||
end
|
||||
end
|
||||
|
||||
if not is_player(player) or not itemstack then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local level = stamina.get_saturation(player) or 0
|
||||
if level >= settings.visual_max then
|
||||
-- don't eat if player is full
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local itemname = itemstack:get_name()
|
||||
if replace_with_item then
|
||||
stamina.log("action", "%s eats %s for %s stamina, replace with %s",
|
||||
player:get_player_name(), itemname, hp_change, replace_with_item)
|
||||
else
|
||||
stamina.log("action", "%s eats %s for %s stamina",
|
||||
player:get_player_name(), itemname, hp_change)
|
||||
end
|
||||
minetest.sound_play("stamina_eat", {to_player = player:get_player_name(), gain = 0.7})
|
||||
|
||||
if hp_change > 0 then
|
||||
stamina.change_saturation(player, hp_change)
|
||||
stamina.set_exhaustion(player, 0)
|
||||
else
|
||||
-- assume hp_change < 0.
|
||||
stamina.poison(player, -hp_change, settings.poison_tick)
|
||||
end
|
||||
|
||||
if settings.eat_particles then
|
||||
-- particle effect when eating
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y + 1.5 -- mouth level
|
||||
local texture = minetest.registered_items[itemname].inventory_image
|
||||
local dir = player:get_look_dir()
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 5,
|
||||
time = 0.1,
|
||||
minpos = pos,
|
||||
maxpos = pos,
|
||||
minvel = {x = dir.x - 1, y = dir.y, z = dir.z - 1},
|
||||
maxvel = {x = dir.x + 1, y = dir.y, z = dir.z + 1},
|
||||
minacc = {x = 0, y = -5, z = 0},
|
||||
maxacc = {x = 0, y = -9, z = 0},
|
||||
minexptime = 1,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
texture = texture,
|
||||
})
|
||||
end
|
||||
|
||||
itemstack:take_item()
|
||||
|
||||
if replace_with_item then
|
||||
if itemstack:is_empty() then
|
||||
itemstack:add_item(replace_with_item)
|
||||
else
|
||||
local inv = player:get_inventory()
|
||||
if inv:room_for_item("main", {name=replace_with_item}) then
|
||||
inv:add_item("main", replace_with_item)
|
||||
else
|
||||
local pos = player:getpos()
|
||||
pos.y = math.floor(pos.y - 1.0)
|
||||
minetest.add_item(pos, replace_with_item)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local level = stamina.get_saturation(player) or settings.visual_max
|
||||
local id = player:hud_add({
|
||||
name = "stamina",
|
||||
hud_elem_type = "statbar",
|
||||
position = {x = 0.5, y = 1},
|
||||
size = {x = 24, y = 24},
|
||||
text = "stamina_hud_fg.png",
|
||||
number = level,
|
||||
alignment = {x = -1, y = -1},
|
||||
offset = {x = -266, y = -110},
|
||||
max = 0,
|
||||
})
|
||||
stamina.set_saturation(player, level)
|
||||
set_hud_id(player, id)
|
||||
-- reset poisoned
|
||||
stamina.set_poisoned(player, false)
|
||||
-- remove legacy hud_id from player metadata
|
||||
set_player_attribute(player, "stamina:hud_id", nil)
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
set_hud_id(player, nil)
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(stamina_globaltimer)
|
||||
|
||||
minetest.register_on_placenode(function(pos, oldnode, player, ext)
|
||||
stamina.exhaust_player(player, settings.exhaust_place, stamina.exhaustion_reasons.place)
|
||||
end)
|
||||
minetest.register_on_dignode(function(pos, oldnode, player, ext)
|
||||
stamina.exhaust_player(player, settings.exhaust_dig, stamina.exhaustion_reasons.dig)
|
||||
end)
|
||||
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
|
||||
stamina.exhaust_player(player, settings.exhaust_craft, stamina.exhaustion_reasons.craft)
|
||||
end)
|
||||
minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
stamina.exhaust_player(hitter, settings.exhaust_punch, stamina.exhaustion_reasons.punch)
|
||||
end)
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
stamina.update_saturation(player, settings.visual_max)
|
||||
end)
|
1
stamina/mod.conf
Normal file
1
stamina/mod.conf
Normal file
@ -0,0 +1 @@
|
||||
name = stamina
|
BIN
stamina/screenshot.png
Normal file
BIN
stamina/screenshot.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 32 KiB |
24
stamina/settingtypes.txt
Normal file
24
stamina/settingtypes.txt
Normal file
@ -0,0 +1,24 @@
|
||||
stamina.enabled (Is stamina enabled?) bool true
|
||||
stamina.sprint (Is sprint enabled?) bool true
|
||||
stamina.sprint_particles (Are sprint particles enabled?) bool true
|
||||
stamina.tick (time in seconds after that 1 saturation point is taken) float 800
|
||||
stamina.tick_min (stamina ticks won't reduce saturation below this level) int 4
|
||||
stamina.health_tick (time in seconds after player gets healed/damaged) float 4
|
||||
stamina.move_tick (time in seconds after the movement is checked) float 0.5
|
||||
stamina.exhaust_dig (exhaustion for digging a node) float 3
|
||||
stamina.exhaust_place (exhaustion for placing a node) float 1
|
||||
stamina.exhaust_move (exhaustion for moving) float 1.5
|
||||
stamina.exhaust_jump (exhaustion for jumping) float 5
|
||||
stamina.exhaust_craft (exhaustion for crafting) float 20
|
||||
stamina.exhaust_punch (exhaustion for punching) float 40
|
||||
stamina.exhaust_sprint (exhaustion for sprinting) float 28
|
||||
stamina.exhaust_lvl (exhaustion level at which saturation gets lowered) float 160
|
||||
stamina.heal (amount of HP a player gains per stamina.health_tick) int 1 0 20
|
||||
stamina.heal_lvl (minimum saturation needed for healing) int 5 1 20
|
||||
stamina.starve (amount of HP a player loses per stamina.health_tick) int 1 0 20
|
||||
stamina.starve_lvl (maximum stamina needed for starving) int 3 0 19
|
||||
stamina.visual_max (hud bar only extends to 20) int 20 2 20
|
||||
stamina.sprint_speed (how much faster a player can run if satiated) float 0.8 0 2
|
||||
stamina.sprint_jump (how much faster a player can jump if satiated) float 0.1 0 2
|
||||
stamina.eat_particles (Whether to generate particles when eating) bool true
|
||||
stamina.sprint_with_fast (Sprint when player has fast privilege?) bool false
|
BIN
stamina/sounds/stamina_eat.1.ogg
Normal file
BIN
stamina/sounds/stamina_eat.1.ogg
Normal file
Binary file not shown.
BIN
stamina/sounds/stamina_eat.2.ogg
Normal file
BIN
stamina/sounds/stamina_eat.2.ogg
Normal file
Binary file not shown.
BIN
stamina/sounds/stamina_eat.3.ogg
Normal file
BIN
stamina/sounds/stamina_eat.3.ogg
Normal file
Binary file not shown.
BIN
stamina/textures/stamina_hud_bg.png
Normal file
BIN
stamina/textures/stamina_hud_bg.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 417 B |
BIN
stamina/textures/stamina_hud_fg.png
Normal file
BIN
stamina/textures/stamina_hud_fg.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 522 B |
BIN
stamina/textures/stamina_hud_poison.png
Normal file
BIN
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@ -71,6 +71,8 @@ local function set_operator_privs(player, pos)
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local privs = minetest.get_player_privs(player:get_player_name())
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local physics = player:get_physics_override()
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local meta = player:get_meta()
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-- Check access conflicts with other mods
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if meta:get_int("player_physics_locked") == 0 then
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if pos and meta and privs and physics then
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meta:set_string("towercrane_pos", P2S(pos))
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-- store the player privs default values
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@ -79,13 +81,17 @@ local function set_operator_privs(player, pos)
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meta:set_int("towercrane_speed", physics.speed)
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-- set operator privs
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meta:set_int("towercrane_isoperator", 1)
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meta:set_int("player_physics_locked", 1)
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privs["fly"] = true
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privs["fast"] = nil
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physics.speed = 0.7
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-- write back
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player:set_physics_override(physics)
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minetest.set_player_privs(player:get_player_name(), privs)
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return true
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end
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end
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return false
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end
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local function reset_operator_privs(player)
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@ -96,6 +102,7 @@ local function reset_operator_privs(player)
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meta:set_string("towercrane_pos", "")
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-- restore the player privs default values
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meta:set_int("towercrane_isoperator", 0)
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meta:set_int("player_physics_locked", 0)
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privs["fast"] = meta:get_string("towercrane_fast") == "true" or nil
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privs["fly"] = meta:get_string("towercrane_fly") == "true" or nil
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physics.speed = meta:get_int("towercrane_speed")
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@ -275,11 +282,12 @@ minetest.register_node("towercrane:mast_ctrl_off", {
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on_rightclick = function (pos, node, clicker)
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if is_my_crane(pos, clicker) and not is_operator(clicker) then
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||||
start_crane(pos, clicker)
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set_operator_privs(clicker, pos)
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if set_operator_privs(clicker, pos) then
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local pos1, pos2 = calc_construction_area(pos)
|
||||
-- control player every second
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minetest.after(1, control_player, pos, pos1, pos2, clicker:get_player_name())
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end
|
||||
end
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||||
end,
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||||
|
||||
on_construct = function(pos)
|
||||
|
Loading…
Reference in New Issue
Block a user