built on 14/05/2021 20:26:56
20
unified_inventory/.luacheckrc
Normal file
@ -0,0 +1,20 @@
|
||||
unused_args = false
|
||||
allow_defined_top = true
|
||||
max_line_length = 999
|
||||
|
||||
globals = {
|
||||
"unified_inventory",
|
||||
}
|
||||
|
||||
read_globals = {
|
||||
string = {fields = {"split", "trim"}},
|
||||
table = {fields = {"copy", "getn"}},
|
||||
|
||||
"minetest", "vector",
|
||||
"ItemStack", "datastorage",
|
||||
|
||||
"hb",
|
||||
}
|
||||
|
||||
files["callbacks.lua"].ignore = { "player", "draw_lite_mode" }
|
||||
files["bags.lua"].ignore = { "player" }
|
19
unified_inventory/LICENSE.txt
Normal file
@ -0,0 +1,19 @@
|
||||
Unified Inventory for Minetest
|
||||
Copyright (C) 2012-2014 Maciej Kasatkin (RealBadAngel)
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Library General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Contact information:
|
||||
Examine a git patch to get the contributor's email address.
|
99
unified_inventory/README.md
Normal file
@ -0,0 +1,99 @@
|
||||
# Unified Inventory
|
||||
|
||||
[![](https://github.com/minetest-mods/unified_inventory/workflows/Check%20&%20Release/badge.svg)](https://github.com/minetest-mods/unified_inventory/actions)
|
||||
|
||||
![Screenshot](screenshot.png)
|
||||
|
||||
Unified Inventory replaces the default survival and creative inventory.
|
||||
|
||||
|
||||
## Features
|
||||
|
||||
* Node, item and tool browser
|
||||
* Crafting guide
|
||||
* Can copy the recipe to the crafting grid
|
||||
* Recipe search function by ingredients
|
||||
* Up to four bags with up to 24 slots each
|
||||
* Home function to teleport
|
||||
* Trash slot
|
||||
* Lite mode: reduces the item browser width
|
||||
* `minetest.conf` setting `unified_inventory_lite = true`
|
||||
* Mod API for modders: see [mod_api.txt](doc/mod_api.txt)
|
||||
* Setting-determinated features: see [settingtypes.txt](settingtypes.txt)
|
||||
|
||||
|
||||
## Requirements
|
||||
|
||||
* Minetest 5.0.0+
|
||||
|
||||
# Licenses
|
||||
|
||||
Copyright (C) 2012-2014 Maciej Kasatkin (RealBadAngel)
|
||||
|
||||
Copyright (C) 2012-? Various minetest-mods contributors
|
||||
|
||||
|
||||
## Code
|
||||
|
||||
GNU LGPLv2+, see [license notice](LICENSE.txt)
|
||||
|
||||
|
||||
## Textures
|
||||
|
||||
VanessaE: (CC-BY-4.0)
|
||||
|
||||
* `ui_group.png`
|
||||
|
||||
Tango Project: (Public Domain, CC-BY-4.0)
|
||||
|
||||
* [`ui_reset_icon.png`](https://commons.wikimedia.org/wiki/File:Edit-clear.svg)
|
||||
* [`ui_doubleleft_icon.png`](http://commons.wikimedia.org/wiki/File:Media-seek-backward.svg)
|
||||
* [`ui_doubleright_icon.png`](http://commons.wikimedia.org/wiki/File:Media-seek-forward.svg)
|
||||
* [`ui_left_icon.png` / `ui_right_icon.png`](http://commons.wikimedia.org/wiki/File:Media-playback-start.svg)
|
||||
* [`ui_skip_backward_icon.png`](http://commons.wikimedia.org/wiki/File:Media-skip-backward.svg)
|
||||
* [`ui_skip_forward_icon.png`](http://commons.wikimedia.org/wiki/File:Media-skip-forward.svg)
|
||||
|
||||
From http://www.clker.com (Public Domain, CC-BY-4.0):
|
||||
|
||||
* [`bags_small.png`](http://www.clker.com/clipart-moneybag-empty.html)
|
||||
* [`bags_medium.png`](http://www.clker.com/clipart-backpack-1.html)
|
||||
* [`bags_large.png` / `ui_bags_icon.png`](http://www.clker.com/clipart-backpack-green-brown.html)
|
||||
* `ui_trash_icon.png`: <http://www.clker.com/clipart-29090.html> and <http://www.clker.com/clipart-trash.html>
|
||||
* [`ui_search_icon.png`](http://www.clker.com/clipart-24887.html)
|
||||
* [`ui_off_icon.png` / `ui_on_icon.png`](http://www.clker.com/clipart-on-off-switches.html)
|
||||
* [`ui_waypoints_icon.png`](http://www.clker.com/clipart-map-pin-red.html)
|
||||
* [`ui_circular_arrows_icon.png`](http://www.clker.com/clipart-circular-arrow-pattern.html)
|
||||
* [`ui_pencil_icon.pnc`](http://www.clker.com/clipart-2256.html)
|
||||
* [`ui_waypoint_set_icon.png`](http://www.clker.com/clipart-larger-flag.html)
|
||||
|
||||
Everaldo Coelho (YellowIcon) (LGPL v2.1+):
|
||||
|
||||
* [`ui_craftguide_icon.png` / `ui_craft_icon.png`](http://commons.wikimedia.org/wiki/File:Advancedsettings.png)
|
||||
|
||||
Gregory H. Revera: (CC-BY-SA 3.0)
|
||||
|
||||
* [`ui_moon_icon.png`](http://commons.wikimedia.org/wiki/File:FullMoon2010.jpg)
|
||||
|
||||
Thomas Bresson: (CC-BY 3.0)
|
||||
|
||||
* [`ui_sun_icon.png`](http://commons.wikimedia.org/wiki/File:2012-10-13_15-29-35-sun.jpg)
|
||||
|
||||
Fibonacci: (Public domain, CC-BY 4.0)
|
||||
|
||||
* [`ui_xyz_off_icon.png`](http://commons.wikimedia.org/wiki/File:No_sign.svg)
|
||||
|
||||
Gregory Maxwell: (Public domain, CC-BY 4.0)
|
||||
|
||||
* [`ui_ok_icon.png`](http://commons.wikimedia.org/wiki/File:Yes_check.svg)
|
||||
|
||||
Adrien Facélina: (LGPL v2.1+)
|
||||
|
||||
* [`inventory_plus_worldedit_gui.png`](http://commons.wikimedia.org/wiki/File:Erioll_world_2.svg)
|
||||
|
||||
Other files from Wikimedia Commons:
|
||||
|
||||
* [`ui_gohome_icon.png` / `ui_home_icon.png` / `ui_sethome_icon.png`](http://commons.wikimedia.org/wiki/File:Home_256x256.png) (GPL v2+)
|
||||
|
||||
RealBadAngel: (CC-BY-4.0)
|
||||
|
||||
* Everything else.
|
309
unified_inventory/api.lua
Normal file
@ -0,0 +1,309 @@
|
||||
local S = minetest.get_translator("unified_inventory")
|
||||
local F = minetest.formspec_escape
|
||||
|
||||
-- Create detached creative inventory after loading all mods
|
||||
minetest.after(0.01, function()
|
||||
local rev_aliases = {}
|
||||
for source, target in pairs(minetest.registered_aliases) do
|
||||
if not rev_aliases[target] then rev_aliases[target] = {} end
|
||||
table.insert(rev_aliases[target], source)
|
||||
end
|
||||
unified_inventory.items_list = {}
|
||||
for name, def in pairs(minetest.registered_items) do
|
||||
if (not def.groups.not_in_creative_inventory or
|
||||
def.groups.not_in_creative_inventory == 0) and
|
||||
def.description and def.description ~= "" then
|
||||
table.insert(unified_inventory.items_list, name)
|
||||
local all_names = rev_aliases[name] or {}
|
||||
table.insert(all_names, name)
|
||||
for _, player_name in ipairs(all_names) do
|
||||
local recipes = minetest.get_all_craft_recipes(player_name)
|
||||
if recipes then
|
||||
for _, recipe in ipairs(recipes) do
|
||||
|
||||
local unknowns
|
||||
|
||||
for _,chk in pairs(recipe.items) do
|
||||
local groupchk = string.find(chk, "group:")
|
||||
if (not groupchk and not minetest.registered_items[chk])
|
||||
or (groupchk and not unified_inventory.get_group_item(string.gsub(chk, "group:", "")).item)
|
||||
or minetest.get_item_group(chk, "not_in_craft_guide") ~= 0 then
|
||||
unknowns = true
|
||||
end
|
||||
end
|
||||
|
||||
if not unknowns then
|
||||
unified_inventory.register_craft(recipe)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
table.sort(unified_inventory.items_list)
|
||||
unified_inventory.items_list_size = #unified_inventory.items_list
|
||||
print("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
|
||||
for _, name in ipairs(unified_inventory.items_list) do
|
||||
local def = minetest.registered_items[name]
|
||||
-- Simple drops
|
||||
if type(def.drop) == "string" then
|
||||
local dstack = ItemStack(def.drop)
|
||||
if not dstack:is_empty() and dstack:get_name() ~= name then
|
||||
unified_inventory.register_craft({
|
||||
type = "digging",
|
||||
items = {name},
|
||||
output = def.drop,
|
||||
width = 0,
|
||||
})
|
||||
|
||||
end
|
||||
-- Complex drops. Yes, it's really complex!
|
||||
elseif type(def.drop) == "table" then
|
||||
--[[ Extract single items from the table and save them into dedicated tables
|
||||
to register them later, in order to avoid duplicates. These tables counts
|
||||
the total number of guaranteed drops and drops by chance (“maybes”) for each item.
|
||||
For “maybes”, the final count is the theoretical maximum number of items, not
|
||||
neccessarily the actual drop count. ]]
|
||||
local drop_guaranteed = {}
|
||||
local drop_maybe = {}
|
||||
-- This is for catching an obscure corner case: If the top items table has
|
||||
-- only items with rarity = 1, but max_items is set, then only the first
|
||||
-- max_items will be part of the drop, any later entries are logically
|
||||
-- impossible, so this variable is for keeping track of this
|
||||
local max_items_left = def.drop.max_items
|
||||
-- For checking whether we still encountered only guaranteed only so far;
|
||||
-- for the first “maybe” item it will become false which will cause ALL
|
||||
-- later items to be considered “maybes”.
|
||||
-- A common idiom is:
|
||||
-- { max_items 1, { items = {
|
||||
-- { items={"example:1"}, rarity = 5 },
|
||||
-- { items={"example:2"}, rarity = 1 }, }}}
|
||||
-- example:2 must be considered a “maybe” because max_items is set and it
|
||||
-- appears after a “maybe”
|
||||
local max_start = true
|
||||
-- Let's iterate through the items madness!
|
||||
-- Handle invalid drop entries gracefully.
|
||||
local drop_items = def.drop.items or { }
|
||||
for i=1,#drop_items do
|
||||
if max_items_left ~= nil and max_items_left <= 0 then break end
|
||||
local itit = drop_items[i]
|
||||
for j=1,#itit.items do
|
||||
local dstack = ItemStack(itit.items[j])
|
||||
if not dstack:is_empty() and dstack:get_name() ~= name then
|
||||
local dname = dstack:get_name()
|
||||
local dcount = dstack:get_count()
|
||||
-- Guaranteed drops AND we are not yet in “maybe mode”
|
||||
if #itit.items == 1 and itit.rarity == 1 and max_start then
|
||||
if drop_guaranteed[dname] == nil then
|
||||
drop_guaranteed[dname] = 0
|
||||
end
|
||||
drop_guaranteed[dname] = drop_guaranteed[dname] + dcount
|
||||
|
||||
if max_items_left ~= nil then
|
||||
max_items_left = max_items_left - 1
|
||||
if max_items_left <= 0 then break end
|
||||
end
|
||||
-- Drop was a “maybe”
|
||||
else
|
||||
if max_items_left ~= nil then max_start = false end
|
||||
if drop_maybe[dname] == nil then
|
||||
drop_maybe[dname] = 0
|
||||
end
|
||||
drop_maybe[dname] = drop_maybe[dname] + dcount
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
for itemstring, count in pairs(drop_guaranteed) do
|
||||
unified_inventory.register_craft({
|
||||
type = "digging",
|
||||
items = {name},
|
||||
output = itemstring .. " " .. count,
|
||||
width = 0,
|
||||
})
|
||||
end
|
||||
for itemstring, count in pairs(drop_maybe) do
|
||||
unified_inventory.register_craft({
|
||||
type = "digging_chance",
|
||||
items = {name},
|
||||
output = itemstring .. " " .. count,
|
||||
width = 0,
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
for _, recipes in pairs(unified_inventory.crafts_for.recipe) do
|
||||
for _, recipe in ipairs(recipes) do
|
||||
local ingredient_items = {}
|
||||
for _, spec in pairs(recipe.items) do
|
||||
local matches_spec = unified_inventory.canonical_item_spec_matcher(spec)
|
||||
for _, name in ipairs(unified_inventory.items_list) do
|
||||
if matches_spec(name) then
|
||||
ingredient_items[name] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
for name, _ in pairs(ingredient_items) do
|
||||
if unified_inventory.crafts_for.usage[name] == nil then
|
||||
unified_inventory.crafts_for.usage[name] = {}
|
||||
end
|
||||
table.insert(unified_inventory.crafts_for.usage[name], recipe)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
-- load_home
|
||||
local function load_home()
|
||||
local input = io.open(unified_inventory.home_filename, "r")
|
||||
if not input then
|
||||
unified_inventory.home_pos = {}
|
||||
return
|
||||
end
|
||||
while true do
|
||||
local x = input:read("*n")
|
||||
if not x then break end
|
||||
local y = input:read("*n")
|
||||
local z = input:read("*n")
|
||||
local name = input:read("*l")
|
||||
unified_inventory.home_pos[name:sub(2)] = {x = x, y = y, z = z}
|
||||
end
|
||||
io.close(input)
|
||||
end
|
||||
load_home()
|
||||
|
||||
function unified_inventory.set_home(player, pos)
|
||||
local player_name = player:get_player_name()
|
||||
unified_inventory.home_pos[player_name] = vector.round(pos)
|
||||
-- save the home data from the table to the file
|
||||
local output = io.open(unified_inventory.home_filename, "w")
|
||||
for k, v in pairs(unified_inventory.home_pos) do
|
||||
output:write(v.x.." "..v.y.." "..v.z.." "..k.."\n")
|
||||
end
|
||||
io.close(output)
|
||||
end
|
||||
|
||||
function unified_inventory.go_home(player)
|
||||
local pos = unified_inventory.home_pos[player:get_player_name()]
|
||||
if pos then
|
||||
player:set_pos(pos)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- register_craft
|
||||
function unified_inventory.register_craft(options)
|
||||
if not options.output then
|
||||
return
|
||||
end
|
||||
local itemstack = ItemStack(options.output)
|
||||
if itemstack:is_empty() then
|
||||
return
|
||||
end
|
||||
if options.type == "normal" and options.width == 0 then
|
||||
options = { type = "shapeless", items = options.items, output = options.output, width = 0 }
|
||||
end
|
||||
if not unified_inventory.crafts_for.recipe[itemstack:get_name()] then
|
||||
unified_inventory.crafts_for.recipe[itemstack:get_name()] = {}
|
||||
end
|
||||
table.insert(unified_inventory.crafts_for.recipe[itemstack:get_name()],options)
|
||||
end
|
||||
|
||||
|
||||
local craft_type_defaults = {
|
||||
width = 3,
|
||||
height = 3,
|
||||
uses_crafting_grid = false,
|
||||
}
|
||||
|
||||
|
||||
function unified_inventory.craft_type_defaults(name, options)
|
||||
if not options.description then
|
||||
options.description = name
|
||||
end
|
||||
setmetatable(options, {__index = craft_type_defaults})
|
||||
return options
|
||||
end
|
||||
|
||||
|
||||
function unified_inventory.register_craft_type(name, options)
|
||||
unified_inventory.registered_craft_types[name] =
|
||||
unified_inventory.craft_type_defaults(name, options)
|
||||
end
|
||||
|
||||
|
||||
unified_inventory.register_craft_type("normal", {
|
||||
description = F(S("Crafting")),
|
||||
icon = "ui_craftgrid_icon.png",
|
||||
width = 3,
|
||||
height = 3,
|
||||
get_shaped_craft_width = function (craft) return craft.width end,
|
||||
dynamic_display_size = function (craft)
|
||||
local w = craft.width
|
||||
local h = math.ceil(table.maxn(craft.items) / craft.width)
|
||||
local g = w < h and h or w
|
||||
return { width = g, height = g }
|
||||
end,
|
||||
uses_crafting_grid = true,
|
||||
})
|
||||
|
||||
|
||||
unified_inventory.register_craft_type("shapeless", {
|
||||
description = F(S("Mixing")),
|
||||
icon = "ui_craftgrid_icon.png",
|
||||
width = 3,
|
||||
height = 3,
|
||||
dynamic_display_size = function (craft)
|
||||
local maxn = table.maxn(craft.items)
|
||||
local g = 1
|
||||
while g*g < maxn do g = g + 1 end
|
||||
return { width = g, height = g }
|
||||
end,
|
||||
uses_crafting_grid = true,
|
||||
})
|
||||
|
||||
|
||||
unified_inventory.register_craft_type("cooking", {
|
||||
description = F(S("Cooking")),
|
||||
icon = "default_furnace_front.png",
|
||||
width = 1,
|
||||
height = 1,
|
||||
})
|
||||
|
||||
|
||||
unified_inventory.register_craft_type("digging", {
|
||||
description = F(S("Digging")),
|
||||
icon = "default_tool_steelpick.png",
|
||||
width = 1,
|
||||
height = 1,
|
||||
})
|
||||
|
||||
unified_inventory.register_craft_type("digging_chance", {
|
||||
description = "Digging (by chance)",
|
||||
icon = "default_tool_steelpick.png^[transformFY.png",
|
||||
width = 1,
|
||||
height = 1,
|
||||
})
|
||||
|
||||
function unified_inventory.register_page(name, def)
|
||||
unified_inventory.pages[name] = def
|
||||
end
|
||||
|
||||
|
||||
function unified_inventory.register_button(name, def)
|
||||
if not def.action then
|
||||
def.action = function(player)
|
||||
unified_inventory.set_inventory_formspec(player, name)
|
||||
end
|
||||
end
|
||||
def.name = name
|
||||
table.insert(unified_inventory.buttons, def)
|
||||
end
|
||||
|
||||
|
||||
function unified_inventory.is_creative(playername)
|
||||
return minetest.check_player_privs(playername, {creative=true})
|
||||
or minetest.settings:get_bool("creative_mode")
|
||||
end
|
278
unified_inventory/bags.lua
Normal file
@ -0,0 +1,278 @@
|
||||
--[[
|
||||
Bags for Minetest
|
||||
|
||||
Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
|
||||
License: GPLv3
|
||||
--]]
|
||||
|
||||
local S = minetest.get_translator("unified_inventory")
|
||||
local F = minetest.formspec_escape
|
||||
local bags_inv_bg_prefix = "image[-0.1,1.0;10.05,"
|
||||
|
||||
unified_inventory.register_page("bags", {
|
||||
get_formspec = function(player)
|
||||
local player_name = player:get_player_name()
|
||||
return { formspec = table.concat({
|
||||
string.gsub(unified_inventory.standard_inv_bg, "YYY", "4.4"),
|
||||
bags_inv_bg_prefix.."1.175;ui_bags_header.png]",
|
||||
"label[0,0;" .. F(S("Bags")) .. "]",
|
||||
"button[0,2.2;2,0.5;bag1;" .. F(S("Bag @1", 1)) .. "]",
|
||||
"button[2,2.2;2,0.5;bag2;" .. F(S("Bag @1", 2)) .. "]",
|
||||
"button[4,2.2;2,0.5;bag3;" .. F(S("Bag @1", 3)) .. "]",
|
||||
"button[6,2.2;2,0.5;bag4;" .. F(S("Bag @1", 4)) .. "]",
|
||||
"listcolors[#00000000;#00000000]",
|
||||
"list[detached:" .. F(player_name) .. "_bags;bag1;0.5,1.1;1,1;]",
|
||||
"list[detached:" .. F(player_name) .. "_bags;bag2;2.5,1.1;1,1;]",
|
||||
"list[detached:" .. F(player_name) .. "_bags;bag3;4.5,1.1;1,1;]",
|
||||
"list[detached:" .. F(player_name) .. "_bags;bag4;6.5,1.1;1,1;]"
|
||||
}) }
|
||||
end,
|
||||
})
|
||||
|
||||
unified_inventory.register_button("bags", {
|
||||
type = "image",
|
||||
image = "ui_bags_icon.png",
|
||||
tooltip = S("Bags"),
|
||||
hide_lite=true
|
||||
})
|
||||
|
||||
local function get_player_bag_stack(player, i)
|
||||
return minetest.get_inventory({
|
||||
type = "detached",
|
||||
name = player:get_player_name() .. "_bags"
|
||||
}):get_stack("bag" .. i, 1)
|
||||
end
|
||||
|
||||
for bag_i = 1, 4 do
|
||||
unified_inventory.register_page("bag" .. bag_i, {
|
||||
get_formspec = function(player)
|
||||
local stack = get_player_bag_stack(player, bag_i)
|
||||
local image = stack:get_definition().inventory_image
|
||||
local fs = {
|
||||
string.gsub(unified_inventory.standard_inv_bg, "YYY", "4.4"),
|
||||
"image[7,0;1,1;" .. image .. "]",
|
||||
"label[0,0;" .. F(S("Bag @1", bag_i)) .. "]",
|
||||
"listcolors[#00000000;#00000000]",
|
||||
"list[current_player;bag" .. bag_i .. "contents;0,1.1;8,3;]",
|
||||
"listring[current_name;bag" .. bag_i .. "contents]",
|
||||
"listring[current_player;main]",
|
||||
}
|
||||
local slots = stack:get_definition().groups.bagslots
|
||||
if slots == 8 then
|
||||
fs[#fs + 1] = bags_inv_bg_prefix.."1.175;ui_bags_inv_small.png]"
|
||||
elseif slots == 16 then
|
||||
fs[#fs + 1] = bags_inv_bg_prefix.."2.35;ui_bags_inv_medium.png]"
|
||||
elseif slots == 24 then
|
||||
fs[#fs + 1] = bags_inv_bg_prefix.."3.525;ui_bags_inv_large.png]"
|
||||
end
|
||||
local player_name = player:get_player_name() -- For if statement.
|
||||
if unified_inventory.trash_enabled
|
||||
or unified_inventory.is_creative(player_name)
|
||||
or minetest.get_player_privs(player_name).give then
|
||||
fs[#fs + 1] = "image[5.91,-0.06;1.21,1.15;ui_bags_trash.png]"
|
||||
.. "list[detached:trash;main;6,0.1;1,1;]"
|
||||
end
|
||||
local inv = player:get_inventory()
|
||||
for i = 1, 4 do
|
||||
local def = get_player_bag_stack(player, i):get_definition()
|
||||
if def.groups.bagslots then
|
||||
local list_name = "bag" .. i .. "contents"
|
||||
local size = inv:get_size(list_name)
|
||||
local used = 0
|
||||
for si = 1, size do
|
||||
local stk = inv:get_stack(list_name, si)
|
||||
if not stk:is_empty() then
|
||||
used = used + 1
|
||||
end
|
||||
end
|
||||
local img = def.inventory_image
|
||||
local label = F(S("Bag @1", i)) .. "\n" .. used .. "/" .. size
|
||||
fs[#fs + 1] = string.format("image_button[%i,0;1,1;%s;bag%i;%s]",
|
||||
i + 1, img, i, label)
|
||||
end
|
||||
end
|
||||
return { formspec = table.concat(fs) }
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "" then
|
||||
return
|
||||
end
|
||||
for i = 1, 4 do
|
||||
if fields["bag" .. i] then
|
||||
local stack = get_player_bag_stack(player, i)
|
||||
if not stack:get_definition().groups.bagslots then
|
||||
return
|
||||
end
|
||||
unified_inventory.set_inventory_formspec(player, "bag" .. i)
|
||||
return
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
local function save_bags_metadata(player, bags_inv)
|
||||
local is_empty = true
|
||||
local bags = {}
|
||||
for i = 1, 4 do
|
||||
local bag = "bag" .. i
|
||||
if not bags_inv:is_empty(bag) then
|
||||
-- Stack limit is 1, otherwise use stack:to_string()
|
||||
bags[i] = bags_inv:get_stack(bag, 1):get_name()
|
||||
is_empty = false
|
||||
end
|
||||
end
|
||||
local meta = player:get_meta()
|
||||
if is_empty then
|
||||
meta:set_string("unified_inventory:bags", nil)
|
||||
else
|
||||
meta:set_string("unified_inventory:bags",
|
||||
minetest.serialize(bags))
|
||||
end
|
||||
end
|
||||
|
||||
local function load_bags_metadata(player, bags_inv)
|
||||
local player_inv = player:get_inventory()
|
||||
local meta = player:get_meta()
|
||||
local bags_meta = meta:get("unified_inventory:bags")
|
||||
local bags = bags_meta and minetest.deserialize(bags_meta) or {}
|
||||
local dirty_meta = false
|
||||
if not bags_meta then
|
||||
-- Backwards compatiblity
|
||||
for i = 1, 4 do
|
||||
local bag = "bag" .. i
|
||||
if not player_inv:is_empty(bag) then
|
||||
-- Stack limit is 1, otherwise use stack:to_string()
|
||||
bags[i] = player_inv:get_stack(bag, 1):get_name()
|
||||
dirty_meta = true
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Fill detached slots
|
||||
for i = 1, 4 do
|
||||
local bag = "bag" .. i
|
||||
bags_inv:set_size(bag, 1)
|
||||
bags_inv:set_stack(bag, 1, bags[i] or "")
|
||||
end
|
||||
|
||||
if dirty_meta then
|
||||
-- Requires detached inventory to be set up
|
||||
save_bags_metadata(player, bags_inv)
|
||||
end
|
||||
|
||||
-- Clean up deprecated garbage after saving
|
||||
for i = 1, 4 do
|
||||
local bag = "bag" .. i
|
||||
player_inv:set_size(bag, 0)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local player_name = player:get_player_name()
|
||||
local bags_inv = minetest.create_detached_inventory(player_name .. "_bags",{
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
player:get_inventory():set_size(listname .. "contents",
|
||||
stack:get_definition().groups.bagslots)
|
||||
save_bags_metadata(player, inv)
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
local new_slots = stack:get_definition().groups.bagslots
|
||||
if not new_slots then
|
||||
return 0
|
||||
end
|
||||
local player_inv = player:get_inventory()
|
||||
local old_slots = player_inv:get_size(listname .. "contents")
|
||||
|
||||
if new_slots >= old_slots then
|
||||
return 1
|
||||
end
|
||||
|
||||
-- using a smaller bag, make sure it fits
|
||||
local old_list = player_inv:get_list(listname .. "contents")
|
||||
local new_list = {}
|
||||
local slots_used = 0
|
||||
local use_new_list = false
|
||||
|
||||
for i, v in ipairs(old_list) do
|
||||
if v and not v:is_empty() then
|
||||
slots_used = slots_used + 1
|
||||
use_new_list = i > new_slots
|
||||
new_list[slots_used] = v
|
||||
end
|
||||
end
|
||||
if new_slots >= slots_used then
|
||||
if use_new_list then
|
||||
player_inv:set_list(listname .. "contents", new_list)
|
||||
end
|
||||
return 1
|
||||
end
|
||||
-- New bag is smaller: Disallow inserting
|
||||
return 0
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
if player:get_inventory():is_empty(listname .. "contents") then
|
||||
return stack:get_count()
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player)
|
||||
player:get_inventory():set_size(listname .. "contents", 0)
|
||||
save_bags_metadata(player, inv)
|
||||
end,
|
||||
allow_move = function()
|
||||
return 0
|
||||
end,
|
||||
}, player_name)
|
||||
|
||||
load_bags_metadata(player, bags_inv)
|
||||
end)
|
||||
|
||||
-- register bag tools
|
||||
minetest.register_tool("unified_inventory:bag_small", {
|
||||
description = S("Small Bag"),
|
||||
inventory_image = "bags_small.png",
|
||||
groups = {bagslots=8},
|
||||
})
|
||||
|
||||
minetest.register_tool("unified_inventory:bag_medium", {
|
||||
description = S("Medium Bag"),
|
||||
inventory_image = "bags_medium.png",
|
||||
groups = {bagslots=16},
|
||||
})
|
||||
|
||||
minetest.register_tool("unified_inventory:bag_large", {
|
||||
description = S("Large Bag"),
|
||||
inventory_image = "bags_large.png",
|
||||
groups = {bagslots=24},
|
||||
})
|
||||
|
||||
-- register bag crafts
|
||||
if minetest.get_modpath("farming") ~= nil then
|
||||
minetest.register_craft({
|
||||
output = "unified_inventory:bag_small",
|
||||
recipe = {
|
||||
{"", "farming:string", ""},
|
||||
{"group:wool", "group:wool", "group:wool"},
|
||||
{"group:wool", "group:wool", "group:wool"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "unified_inventory:bag_medium",
|
||||
recipe = {
|
||||
{"", "", ""},
|
||||
{"farming:string", "unified_inventory:bag_small", "farming:string"},
|
||||
{"farming:string", "unified_inventory:bag_small", "farming:string"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "unified_inventory:bag_large",
|
||||
recipe = {
|
||||
{"", "", ""},
|
||||
{"farming:string", "unified_inventory:bag_medium", "farming:string"},
|
||||
{"farming:string", "unified_inventory:bag_medium", "farming:string"},
|
||||
},
|
||||
})
|
||||
end
|
214
unified_inventory/callbacks.lua
Normal file
@ -0,0 +1,214 @@
|
||||
local function default_refill(stack)
|
||||
stack:set_count(stack:get_stack_max())
|
||||
local itemdef = minetest.registered_items[stack:get_name()]
|
||||
if itemdef
|
||||
and (itemdef.wear_represents or "mechanical_wear") == "mechanical_wear"
|
||||
and stack:get_wear() ~= 0 then
|
||||
stack:set_wear(0)
|
||||
end
|
||||
return stack
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local player_name = player:get_player_name()
|
||||
unified_inventory.players[player_name] = {}
|
||||
unified_inventory.current_index[player_name] = 1
|
||||
unified_inventory.filtered_items_list[player_name] =
|
||||
unified_inventory.items_list
|
||||
unified_inventory.activefilter[player_name] = ""
|
||||
unified_inventory.active_search_direction[player_name] = "nochange"
|
||||
unified_inventory.apply_filter(player, "", "nochange")
|
||||
unified_inventory.current_searchbox[player_name] = ""
|
||||
unified_inventory.alternate[player_name] = 1
|
||||
unified_inventory.current_item[player_name] = nil
|
||||
unified_inventory.current_craft_direction[player_name] = "recipe"
|
||||
unified_inventory.set_inventory_formspec(player,
|
||||
unified_inventory.default)
|
||||
|
||||
-- Refill slot
|
||||
local refill = minetest.create_detached_inventory(player_name.."refill", {
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
if unified_inventory.is_creative(player_name) then
|
||||
return stack:get_count()
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
local handle_refill = (minetest.registered_items[stack:get_name()] or {}).on_refill or default_refill
|
||||
stack = handle_refill(stack)
|
||||
inv:set_stack(listname, index, stack)
|
||||
minetest.sound_play("electricity",
|
||||
{to_player=player_name, gain = 1.0})
|
||||
end,
|
||||
}, player_name)
|
||||
refill:set_size("main", 1)
|
||||
end)
|
||||
|
||||
local function apply_new_filter(player, search_text, new_dir)
|
||||
local player_name = player:get_player_name()
|
||||
minetest.sound_play("click", {to_player=player_name, gain = 0.1})
|
||||
unified_inventory.apply_filter(player, search_text, new_dir)
|
||||
unified_inventory.current_searchbox[player_name] = search_text
|
||||
unified_inventory.set_inventory_formspec(player,
|
||||
unified_inventory.current_page[player_name])
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name)
|
||||
|
||||
if formname ~= "" then
|
||||
return
|
||||
end
|
||||
|
||||
-- always take new search text, even if not searching on it yet
|
||||
if fields.searchbox
|
||||
and fields.searchbox ~= unified_inventory.current_searchbox[player_name] then
|
||||
unified_inventory.current_searchbox[player_name] = fields.searchbox
|
||||
end
|
||||
|
||||
for i, def in pairs(unified_inventory.buttons) do
|
||||
if fields[def.name] then
|
||||
def.action(player)
|
||||
minetest.sound_play("click",
|
||||
{to_player=player_name, gain = 0.1})
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Inventory page controls
|
||||
local start = math.floor(
|
||||
unified_inventory.current_index[player_name] / ui_peruser.items_per_page + 1)
|
||||
local start_i = start
|
||||
local pagemax = math.floor(
|
||||
(#unified_inventory.filtered_items_list[player_name] - 1)
|
||||
/ (ui_peruser.items_per_page) + 1)
|
||||
|
||||
if fields.start_list then
|
||||
start_i = 1
|
||||
end
|
||||
if fields.rewind1 then
|
||||
start_i = start_i - 1
|
||||
end
|
||||
if fields.forward1 then
|
||||
start_i = start_i + 1
|
||||
end
|
||||
if fields.rewind3 then
|
||||
start_i = start_i - 3
|
||||
end
|
||||
if fields.forward3 then
|
||||
start_i = start_i + 3
|
||||
end
|
||||
if fields.end_list then
|
||||
start_i = pagemax
|
||||
end
|
||||
if start_i < 1 then
|
||||
start_i = 1
|
||||
end
|
||||
if start_i > pagemax then
|
||||
start_i = pagemax
|
||||
end
|
||||
if start_i ~= start then
|
||||
minetest.sound_play("paperflip1",
|
||||
{to_player=player_name, gain = 1.0})
|
||||
unified_inventory.current_index[player_name] = (start_i - 1) * ui_peruser.items_per_page + 1
|
||||
unified_inventory.set_inventory_formspec(player,
|
||||
unified_inventory.current_page[player_name])
|
||||
end
|
||||
|
||||
-- Check clicked item image button
|
||||
local clicked_item
|
||||
for name, value in pairs(fields) do
|
||||
local new_dir, mangled_item = string.match(name, "^item_button_([a-z]+)_(.*)$")
|
||||
if new_dir and mangled_item then
|
||||
clicked_item = unified_inventory.demangle_for_formspec(mangled_item)
|
||||
if string.sub(clicked_item, 1, 6) == "group:" then
|
||||
-- Change search filter to this group
|
||||
apply_new_filter(player, clicked_item, new_dir)
|
||||
return
|
||||
end
|
||||
if new_dir == "recipe" or new_dir == "usage" then
|
||||
unified_inventory.current_craft_direction[player_name] = new_dir
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
if clicked_item then
|
||||
minetest.sound_play("click",
|
||||
{to_player=player_name, gain = 0.1})
|
||||
local page = unified_inventory.current_page[player_name]
|
||||
local player_creative = unified_inventory.is_creative(player_name)
|
||||
if not player_creative then
|
||||
page = "craftguide"
|
||||
end
|
||||
if page == "craftguide" then
|
||||
unified_inventory.current_item[player_name] = clicked_item
|
||||
unified_inventory.alternate[player_name] = 1
|
||||
unified_inventory.set_inventory_formspec(player, "craftguide")
|
||||
elseif player_creative then
|
||||
-- Creative page: Add entire stack to inventory
|
||||
local inv = player:get_inventory()
|
||||
local stack = ItemStack(clicked_item)
|
||||
stack:set_count(stack:get_stack_max())
|
||||
if inv:room_for_item("main", stack) then
|
||||
inv:add_item("main", stack)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if fields.searchbutton
|
||||
or fields.key_enter_field == "searchbox" then
|
||||
unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name], "nochange")
|
||||
unified_inventory.set_inventory_formspec(player,
|
||||
unified_inventory.current_page[player_name])
|
||||
minetest.sound_play("paperflip2",
|
||||
{to_player=player_name, gain = 1.0})
|
||||
elseif fields.searchresetbutton then
|
||||
apply_new_filter(player, "", "nochange")
|
||||
end
|
||||
|
||||
-- alternate buttons
|
||||
if not (fields.alternate or fields.alternate_prev) then
|
||||
return
|
||||
end
|
||||
minetest.sound_play("click",
|
||||
{to_player=player_name, gain = 0.1})
|
||||
local item_name = unified_inventory.current_item[player_name]
|
||||
if not item_name then
|
||||
return
|
||||
end
|
||||
local crafts = unified_inventory.crafts_for[unified_inventory.current_craft_direction[player_name]][item_name]
|
||||
if not crafts then
|
||||
return
|
||||
end
|
||||
local alternates = #crafts
|
||||
if alternates <= 1 then
|
||||
return
|
||||
end
|
||||
local alternate
|
||||
if fields.alternate then
|
||||
alternate = unified_inventory.alternate[player_name] + 1
|
||||
if alternate > alternates then
|
||||
alternate = 1
|
||||
end
|
||||
elseif fields.alternate_prev then
|
||||
alternate = unified_inventory.alternate[player_name] - 1
|
||||
if alternate < 1 then
|
||||
alternate = alternates
|
||||
end
|
||||
end
|
||||
unified_inventory.alternate[player_name] = alternate
|
||||
unified_inventory.set_inventory_formspec(player,
|
||||
unified_inventory.current_page[player_name])
|
||||
end)
|
||||
|
||||
if minetest.delete_detached_inventory then
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local player_name = player:get_player_name()
|
||||
minetest.delete_detached_inventory(player_name.."_bags")
|
||||
minetest.delete_detached_inventory(player_name.."craftrecipe")
|
||||
minetest.delete_detached_inventory(player_name.."refill")
|
||||
end)
|
||||
end
|
95
unified_inventory/doc/mod_api.txt
Normal file
@ -0,0 +1,95 @@
|
||||
unified_inventory API
|
||||
=====================
|
||||
|
||||
This file provides information about the API of unified_inventory.
|
||||
|
||||
|
||||
Misc functions
|
||||
--------------
|
||||
Grouped by use-case, afterwards sorted alphabetically.
|
||||
|
||||
* `unified_inventory.is_creative(name)`
|
||||
* Checks whether creative is enabled or the player has `creative`
|
||||
|
||||
|
||||
Pages
|
||||
-----
|
||||
|
||||
Register a new page: The callback inside this function is called on user input.
|
||||
|
||||
unified_inventory.register_page("pagename", {
|
||||
get_formspec = function(player)
|
||||
-- ^ `player` is an `ObjectRef`
|
||||
-- Compute the formspec string here
|
||||
return {
|
||||
formspec = "button[2,2;2,1;mybutton;Press me]",
|
||||
-- ^ Final form of the formspec to display
|
||||
draw_inventory = false, -- default `true`
|
||||
-- ^ Optional. Hides the player's `main` inventory list
|
||||
draw_item_list = false, -- default `true`
|
||||
-- ^ Optional. Hides the item list on the right side
|
||||
formspec_prepend = false, -- default `false`
|
||||
-- ^ Optional. When `false`: Disables the formspec prepend
|
||||
}
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
Buttons
|
||||
-------
|
||||
|
||||
Register a new button for the bottom row:
|
||||
|
||||
unified_inventory.register_button("skins", {
|
||||
type = "image",
|
||||
image = "skins_skin_button.png",
|
||||
tooltip = "Skins",
|
||||
hide_lite = true
|
||||
-- ^ Button is hidden when following two conditions are met:
|
||||
-- Configuration line `unified_inventory_lite = true`
|
||||
-- Player does not have the privilege `ui_full`
|
||||
})
|
||||
|
||||
|
||||
|
||||
Crafting
|
||||
--------
|
||||
|
||||
The code blocks below document each possible parameter using exemplary values.
|
||||
|
||||
Provide information to display custom craft types:
|
||||
|
||||
unified_inventory.register_craft_type("mytype", {
|
||||
-- ^ Unique identifier for `register_craft`
|
||||
description = "Sample Craft",
|
||||
-- ^ Text shown below the crafting arrow
|
||||
icon = "dummy.png",
|
||||
-- ^ Image shown above the crafting arrow
|
||||
width = 3,
|
||||
height = 3,
|
||||
-- ^ Maximal input dimensions of the recipes
|
||||
dynamic_display_size = function(craft)
|
||||
-- ^ `craft` is the definition from `register_craft`
|
||||
return {
|
||||
width = 2,
|
||||
height = 3
|
||||
}
|
||||
end,
|
||||
-- ^ Optional callback to change the displayed recipe size
|
||||
uses_crafting_grid = true,
|
||||
})
|
||||
|
||||
Register a non-standard craft recipe:
|
||||
|
||||
unified_inventory.register_craft({
|
||||
output = "default:foobar",
|
||||
type = "mytype",
|
||||
-- ^ Standard craft type or custom (see `register_craft_type`)
|
||||
items = {
|
||||
{ "default:foo" },
|
||||
{ "default:bar" }
|
||||
},
|
||||
width = 3,
|
||||
-- ^ Same as `minetest.register_recipe`
|
||||
})
|
||||
|
127
unified_inventory/group.lua
Normal file
@ -0,0 +1,127 @@
|
||||
local S = minetest.get_translator("unified_inventory")
|
||||
|
||||
function unified_inventory.canonical_item_spec_matcher(spec)
|
||||
local specname = ItemStack(spec):get_name()
|
||||
if specname:sub(1, 6) ~= "group:" then
|
||||
return function (itemname)
|
||||
return itemname == specname
|
||||
end
|
||||
end
|
||||
|
||||
local group_names = specname:sub(7):split(",")
|
||||
return function (itemname)
|
||||
local itemdef = minetest.registered_items[itemname]
|
||||
for _, group_name in ipairs(group_names) do
|
||||
if (itemdef.groups[group_name] or 0) == 0 then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
function unified_inventory.item_matches_spec(item, spec)
|
||||
local itemname = ItemStack(item):get_name()
|
||||
return unified_inventory.canonical_item_spec_matcher(spec)(itemname)
|
||||
end
|
||||
|
||||
function unified_inventory.extract_groupnames(groupname)
|
||||
local specname = ItemStack(groupname):get_name()
|
||||
if specname:sub(1, 6) ~= "group:" then
|
||||
return nil, 0
|
||||
end
|
||||
local group_names = specname:sub(7):split(",")
|
||||
return table.concat(group_names, S(" and ")), #group_names
|
||||
end
|
||||
|
||||
unified_inventory.registered_group_items = {
|
||||
mesecon_conductor_craftable = "mesecons:wire_00000000_off",
|
||||
stone = "default:cobble",
|
||||
wood = "default:wood",
|
||||
book = "default:book",
|
||||
sand = "default:sand",
|
||||
leaves = "default:leaves",
|
||||
tree = "default:tree",
|
||||
vessel = "vessels:glass_bottle",
|
||||
wool = "wool:white",
|
||||
}
|
||||
|
||||
function unified_inventory.register_group_item(groupname, itemname)
|
||||
unified_inventory.registered_group_items[groupname] = itemname
|
||||
end
|
||||
|
||||
|
||||
-- This is used when displaying craft recipes, where an ingredient is
|
||||
-- specified by group rather than as a specific item. A single-item group
|
||||
-- is represented by that item, with the single-item status signalled
|
||||
-- in the "sole" field. If the group contains no items at all, the item
|
||||
-- field will be nil.
|
||||
--
|
||||
-- Within a multiple-item group, we prefer to use an item that has the
|
||||
-- same specific name as the group, and if there are more than one of
|
||||
-- those items we prefer the one registered for the group by a mod.
|
||||
-- Among equally-preferred items, we just pick the one with the
|
||||
-- lexicographically earliest name.
|
||||
--
|
||||
-- The parameter to this function isn't just a single group name.
|
||||
-- It may be a comma-separated list of group names. This is really a
|
||||
-- "group:..." ingredient specification, minus the "group:" prefix.
|
||||
|
||||
local function compute_group_item(group_name_list)
|
||||
local group_names = group_name_list:split(",")
|
||||
local candidate_items = {}
|
||||
for itemname, itemdef in pairs(minetest.registered_items) do
|
||||
if (itemdef.groups.not_in_creative_inventory or 0) == 0 then
|
||||
local all = true
|
||||
for _, group_name in ipairs(group_names) do
|
||||
if (itemdef.groups[group_name] or 0) == 0 then
|
||||
all = false
|
||||
end
|
||||
end
|
||||
if all then table.insert(candidate_items, itemname) end
|
||||
end
|
||||
end
|
||||
local num_candidates = #candidate_items
|
||||
if num_candidates == 0 then
|
||||
return {sole = true}
|
||||
elseif num_candidates == 1 then
|
||||
return {item = candidate_items[1], sole = true}
|
||||
end
|
||||
local is_group = {}
|
||||
local registered_rep = {}
|
||||
for _, group_name in ipairs(group_names) do
|
||||
is_group[group_name] = true
|
||||
local rep = unified_inventory.registered_group_items[group_name]
|
||||
if rep then registered_rep[rep] = true end
|
||||
end
|
||||
local bestitem = ""
|
||||
local bestpref = 0
|
||||
for _, item in ipairs(candidate_items) do
|
||||
local pref
|
||||
if registered_rep[item] then
|
||||
pref = 4
|
||||
elseif string.sub(item, 1, 8) == "default:" and is_group[string.sub(item, 9)] then
|
||||
pref = 3
|
||||
elseif is_group[item:gsub("^[^:]*:", "")] then
|
||||
pref = 2
|
||||
else
|
||||
pref = 1
|
||||
end
|
||||
if pref > bestpref or (pref == bestpref and item < bestitem) then
|
||||
bestitem = item
|
||||
bestpref = pref
|
||||
end
|
||||
end
|
||||
return {item = bestitem, sole = false}
|
||||
end
|
||||
|
||||
|
||||
local group_item_cache = {}
|
||||
|
||||
function unified_inventory.get_group_item(group_name)
|
||||
if not group_item_cache[group_name] then
|
||||
group_item_cache[group_name] = compute_group_item(group_name)
|
||||
end
|
||||
return group_item_cache[group_name]
|
||||
end
|
||||
|
69
unified_inventory/image_credits.txt
Normal file
@ -0,0 +1,69 @@
|
||||
bags_small.png:
|
||||
http://www.clker.com/clipart-moneybag-empty.html
|
||||
|
||||
bags_medium.png:
|
||||
http://www.clker.com/clipart-backpack-1.html
|
||||
|
||||
bags_large.png / ui_bags_icon.png:
|
||||
http://www.clker.com/clipart-backpack-green-brown.html
|
||||
|
||||
ui_craftguide_icon.png / ui_craft_icon.png
|
||||
http://commons.wikimedia.org/wiki/File:Advancedsettings.png
|
||||
|
||||
ui_doubleleft_icon.png
|
||||
http://commons.wikimedia.org/wiki/File:Media-seek-backward.svg
|
||||
|
||||
ui_doubleright_icon.png
|
||||
http://commons.wikimedia.org/wiki/File:Media-seek-forward.svg
|
||||
|
||||
ui_left_icon.png / ui_right_icon.png
|
||||
http://commons.wikimedia.org/wiki/File:Media-playback-start.svg
|
||||
|
||||
ui_skip_backward_icon.png
|
||||
http://commons.wikimedia.org/wiki/File:Media-skip-backward.svg
|
||||
|
||||
ui_skip_forward_icon.png
|
||||
http://commons.wikimedia.org/wiki/File:Media-skip-forward.svg
|
||||
|
||||
ui_reset_icon.png
|
||||
https://commons.wikimedia.org/wiki/File:Edit-clear.svg
|
||||
|
||||
ui_gohome_icon.png / ui_home_icon.png / ui_sethome_icon.png
|
||||
http://commons.wikimedia.org/wiki/File:Home_256x256.png
|
||||
|
||||
ui_moon_icon.png
|
||||
http://commons.wikimedia.org/wiki/File:FullMoon2010.jpg
|
||||
|
||||
ui_sun_icon.png
|
||||
http://commons.wikimedia.org/wiki/File:2012-10-13_15-29-35-sun.jpg
|
||||
|
||||
ui_trash_icon.png
|
||||
http://www.clker.com/clipart-29090.html
|
||||
http://www.clker.com/clipart-trash.html
|
||||
|
||||
ui_search_icon.png
|
||||
http://www.clker.com/clipart-24887.html
|
||||
|
||||
ui_off_icon.png / ui_on_icon.png
|
||||
http://www.clker.com/clipart-on-off-switches.html
|
||||
|
||||
ui_waypoints_icon.png
|
||||
http://www.clker.com/clipart-map-pin-red.html
|
||||
|
||||
ui_circular_arrows_icon.png
|
||||
http://www.clker.com/clipart-circular-arrow-pattern.html
|
||||
|
||||
ui_pencil_icon.pnc
|
||||
http://www.clker.com/clipart-2256.html
|
||||
|
||||
ui_waypoint_set_icon.png
|
||||
http://www.clker.com/clipart-larger-flag.html
|
||||
|
||||
ui_xyz_off_icon.png
|
||||
http://commons.wikimedia.org/wiki/File:No_sign.svg
|
||||
|
||||
ui_ok_icon.png
|
||||
http://commons.wikimedia.org/wiki/File:Yes_check.svg
|
||||
|
||||
inventory_plus_worldedit_gui.png
|
||||
http://commons.wikimedia.org/wiki/File:Erioll_world_2.svg
|
82
unified_inventory/init.lua
Normal file
@ -0,0 +1,82 @@
|
||||
-- Unified Inventory for Minetest >= 0.4.16
|
||||
|
||||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
local worldpath = minetest.get_worldpath()
|
||||
|
||||
-- Data tables definitions
|
||||
unified_inventory = {
|
||||
activefilter = {},
|
||||
active_search_direction = {},
|
||||
alternate = {},
|
||||
current_page = {},
|
||||
current_searchbox = {},
|
||||
current_index = {},
|
||||
current_item = {},
|
||||
current_craft_direction = {},
|
||||
registered_craft_types = {},
|
||||
crafts_for = {usage = {}, recipe = {} },
|
||||
players = {},
|
||||
items_list_size = 0,
|
||||
items_list = {},
|
||||
filtered_items_list_size = {},
|
||||
filtered_items_list = {},
|
||||
pages = {},
|
||||
buttons = {},
|
||||
|
||||
-- Homepos stuff
|
||||
home_pos = {},
|
||||
home_filename = worldpath.."/unified_inventory_home.home",
|
||||
|
||||
-- Default inventory page
|
||||
default = "craft",
|
||||
|
||||
-- "Lite" mode
|
||||
lite_mode = minetest.settings:get_bool("unified_inventory_lite"),
|
||||
|
||||
-- Trash enabled
|
||||
trash_enabled = (minetest.settings:get_bool("unified_inventory_trash") ~= false),
|
||||
|
||||
pagecols = 8,
|
||||
pagerows = 10,
|
||||
page_y = 0,
|
||||
formspec_y = 1,
|
||||
main_button_x = 0,
|
||||
main_button_y = 9,
|
||||
craft_result_x = 0.3,
|
||||
craft_result_y = 0.5,
|
||||
form_header_y = 0,
|
||||
standard_background = "background[-0.2,-0.2;1,1;ui_form_bg.png;true]", -- the 'true' scales to fill, overrides the 1,1
|
||||
standard_inv = "list[current_player;main;0,YYY;8,4;]", -- the YYY's are placeholders which get
|
||||
standard_inv_bg = "image[-0.1,YYY;10.05,4.70;ui_main_inventory.png]", -- replaced later by string.gsub()
|
||||
}
|
||||
|
||||
-- Disable default creative inventory
|
||||
local creative = rawget(_G, "creative") or rawget(_G, "creative_inventory")
|
||||
if creative then
|
||||
function creative.set_creative_formspec(player, start_i, pagenum)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Disable sfinv inventory
|
||||
local sfinv = rawget(_G, "sfinv")
|
||||
if sfinv then
|
||||
sfinv.enabled = false
|
||||
end
|
||||
|
||||
dofile(modpath.."/group.lua")
|
||||
dofile(modpath.."/api.lua")
|
||||
dofile(modpath.."/internal.lua")
|
||||
dofile(modpath.."/callbacks.lua")
|
||||
dofile(modpath.."/match_craft.lua")
|
||||
dofile(modpath.."/register.lua")
|
||||
|
||||
if minetest.settings:get_bool("unified_inventory_bags") ~= false then
|
||||
dofile(modpath.."/bags.lua")
|
||||
end
|
||||
|
||||
dofile(modpath.."/item_names.lua")
|
||||
|
||||
if minetest.get_modpath("datastorage") then
|
||||
dofile(modpath.."/waypoints.lua")
|
||||
end
|
377
unified_inventory/internal.lua
Normal file
@ -0,0 +1,377 @@
|
||||
local S = minetest.get_translator("unified_inventory")
|
||||
local F = minetest.formspec_escape
|
||||
|
||||
-- This pair of encoding functions is used where variable text must go in
|
||||
-- button names, where the text might contain formspec metacharacters.
|
||||
-- We can escape button names for the formspec, to avoid screwing up
|
||||
-- form structure overall, but they then don't get de-escaped, and so
|
||||
-- the input we get back from the button contains the formspec escaping.
|
||||
-- This is a game engine bug, and in the anticipation that it might be
|
||||
-- fixed some day we don't want to rely on it. So for safety we apply
|
||||
-- an encoding that avoids all formspec metacharacters.
|
||||
function unified_inventory.mangle_for_formspec(str)
|
||||
return string.gsub(str, "([^A-Za-z0-9])", function (c) return string.format("_%d_", string.byte(c)) end)
|
||||
end
|
||||
function unified_inventory.demangle_for_formspec(str)
|
||||
return string.gsub(str, "_([0-9]+)_", function (v) return string.char(v) end)
|
||||
end
|
||||
|
||||
function unified_inventory.get_per_player_formspec(player_name)
|
||||
local lite = unified_inventory.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true})
|
||||
|
||||
local ui = {}
|
||||
ui.pagecols = unified_inventory.pagecols
|
||||
ui.pagerows = unified_inventory.pagerows
|
||||
ui.page_y = unified_inventory.page_y
|
||||
ui.formspec_y = unified_inventory.formspec_y
|
||||
ui.main_button_x = unified_inventory.main_button_x
|
||||
ui.main_button_y = unified_inventory.main_button_y
|
||||
ui.craft_result_x = unified_inventory.craft_result_x
|
||||
ui.craft_result_y = unified_inventory.craft_result_y
|
||||
ui.form_header_y = unified_inventory.form_header_y
|
||||
|
||||
if lite then
|
||||
ui.pagecols = 4
|
||||
ui.pagerows = 6
|
||||
ui.page_y = 0.25
|
||||
ui.formspec_y = 0.47
|
||||
ui.main_button_x = 8.2
|
||||
ui.main_button_y = 6.5
|
||||
ui.craft_result_x = 2.8
|
||||
ui.craft_result_y = 3.4
|
||||
ui.form_header_y = -0.1
|
||||
end
|
||||
|
||||
ui.items_per_page = ui.pagecols * ui.pagerows
|
||||
return ui, lite
|
||||
end
|
||||
|
||||
function unified_inventory.get_formspec(player, page)
|
||||
|
||||
if not player then
|
||||
return ""
|
||||
end
|
||||
|
||||
local player_name = player:get_player_name()
|
||||
local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name)
|
||||
|
||||
unified_inventory.current_page[player_name] = page
|
||||
local pagedef = unified_inventory.pages[page]
|
||||
|
||||
if not pagedef then
|
||||
return "" -- Invalid page name
|
||||
end
|
||||
|
||||
local formspec = {
|
||||
"size[14,10]",
|
||||
pagedef.formspec_prepend and "" or "no_prepend[]",
|
||||
unified_inventory.standard_background -- Background
|
||||
}
|
||||
local n = 4
|
||||
|
||||
if draw_lite_mode then
|
||||
formspec[1] = "size[11,7.7]"
|
||||
formspec[3] = unified_inventory.standard_background
|
||||
end
|
||||
|
||||
if unified_inventory.is_creative(player_name)
|
||||
and page == "craft" then
|
||||
formspec[n] = "background[0,"..(ui_peruser.formspec_y + 2)..";1,1;ui_single_slot.png]"
|
||||
n = n+1
|
||||
end
|
||||
|
||||
local perplayer_formspec = unified_inventory.get_per_player_formspec(player_name)
|
||||
local fsdata = pagedef.get_formspec(player, perplayer_formspec)
|
||||
|
||||
formspec[n] = fsdata.formspec
|
||||
n = n+1
|
||||
|
||||
local button_row = 0
|
||||
local button_col = 0
|
||||
|
||||
-- Main buttons
|
||||
|
||||
local filtered_inv_buttons = {}
|
||||
|
||||
for i, def in pairs(unified_inventory.buttons) do
|
||||
if not (draw_lite_mode and def.hide_lite) then
|
||||
table.insert(filtered_inv_buttons, def)
|
||||
end
|
||||
end
|
||||
|
||||
for i, def in pairs(filtered_inv_buttons) do
|
||||
|
||||
if draw_lite_mode and i > 4 then
|
||||
button_row = 1
|
||||
button_col = 1
|
||||
end
|
||||
|
||||
if def.type == "image" then
|
||||
if (def.condition == nil or def.condition(player) == true) then
|
||||
formspec[n] = "image_button["
|
||||
formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
|
||||
formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;"
|
||||
formspec[n+3] = F(def.image)..";"
|
||||
formspec[n+4] = F(def.name)..";]"
|
||||
formspec[n+5] = "tooltip["..F(def.name)
|
||||
formspec[n+6] = ";"..(def.tooltip or "").."]"
|
||||
n = n+7
|
||||
else
|
||||
formspec[n] = "image["
|
||||
formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
|
||||
formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;"
|
||||
formspec[n+3] = F(def.image).."^[colorize:#808080:alpha]"
|
||||
n = n+4
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if fsdata.draw_inventory ~= false then
|
||||
-- Player inventory
|
||||
formspec[n] = "listcolors[#00000000;#00000000]"
|
||||
formspec[n+1] = string.gsub(unified_inventory.standard_inv, "YYY", ui_peruser.formspec_y + 3.5)
|
||||
n = n+2
|
||||
end
|
||||
|
||||
if fsdata.draw_item_list == false then
|
||||
return table.concat(formspec, "")
|
||||
end
|
||||
|
||||
-- Controls to flip items pages
|
||||
local start_x = 9.2
|
||||
|
||||
if not draw_lite_mode then
|
||||
formspec[n] =
|
||||
"image_button[" .. (start_x + 0.6 * 0)
|
||||
.. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
|
||||
.. "tooltip[start_list;" .. F(S("First page")) .. "]"
|
||||
|
||||
.. "image_button[" .. (start_x + 0.6 * 1)
|
||||
.. ",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
|
||||
.. "tooltip[rewind3;" .. F(S("Back three pages")) .. "]"
|
||||
.. "image_button[" .. (start_x + 0.6 * 2)
|
||||
.. ",9;.8,.8;ui_left_icon.png;rewind1;]"
|
||||
.. "tooltip[rewind1;" .. F(S("Back one page")) .. "]"
|
||||
|
||||
.. "image_button[" .. (start_x + 0.6 * 3)
|
||||
.. ",9;.8,.8;ui_right_icon.png;forward1;]"
|
||||
.. "tooltip[forward1;" .. F(S("Forward one page")) .. "]"
|
||||
.. "image_button[" .. (start_x + 0.6 * 4)
|
||||
.. ",9;.8,.8;ui_doubleright_icon.png;forward3;]"
|
||||
.. "tooltip[forward3;" .. F(S("Forward three pages")) .. "]"
|
||||
|
||||
.. "image_button[" .. (start_x + 0.6 * 5)
|
||||
.. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
|
||||
.. "tooltip[end_list;" .. F(S("Last page")) .. "]"
|
||||
else
|
||||
formspec[n] =
|
||||
"image_button[" .. (8.2 + 0.65 * 0)
|
||||
.. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]"
|
||||
.. "tooltip[start_list;" .. F(S("First page")) .. "]"
|
||||
.. "image_button[" .. (8.2 + 0.65 * 1)
|
||||
.. ",5.8;.8,.8;ui_left_icon.png;rewind1;]"
|
||||
.. "tooltip[rewind1;" .. F(S("Back one page")) .. "]"
|
||||
.. "image_button[" .. (8.2 + 0.65 * 2)
|
||||
.. ",5.8;.8,.8;ui_right_icon.png;forward1;]"
|
||||
.. "tooltip[forward1;" .. F(S("Forward one page")) .. "]"
|
||||
.. "image_button[" .. (8.2 + 0.65 * 3)
|
||||
.. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]"
|
||||
.. "tooltip[end_list;" .. F(S("Last page")) .. "]"
|
||||
end
|
||||
n = n+1
|
||||
|
||||
-- Search box
|
||||
formspec[n] = "field_close_on_enter[searchbox;false]"
|
||||
n = n+1
|
||||
|
||||
if not draw_lite_mode then
|
||||
formspec[n] = "field[9.5,8.325;3,1;searchbox;;"
|
||||
.. F(unified_inventory.current_searchbox[player_name]) .. "]"
|
||||
formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
|
||||
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
|
||||
formspec[n+2] = "image_button[12.9,8.1;.8,.8;ui_reset_icon.png;searchresetbutton;]"
|
||||
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
|
||||
.. "tooltip[searchresetbutton;" ..F(S("Reset search and display everything")) .. "]"
|
||||
else
|
||||
formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;"
|
||||
.. F(unified_inventory.current_searchbox[player_name]) .. "]"
|
||||
formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]"
|
||||
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
|
||||
formspec[n+2] = "image_button[11,5;.8,.8;ui_reset_icon.png;searchresetbutton;]"
|
||||
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
|
||||
.. "tooltip[searchresetbutton;" ..F(S("Reset search and display everything")) .. "]"
|
||||
end
|
||||
n = n+3
|
||||
|
||||
local no_matches = S("No matching items")
|
||||
if draw_lite_mode then
|
||||
no_matches = S("No matches.")
|
||||
end
|
||||
|
||||
-- Items list
|
||||
if #unified_inventory.filtered_items_list[player_name] == 0 then
|
||||
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";" .. F(no_matches) .. "]"
|
||||
else
|
||||
local dir = unified_inventory.active_search_direction[player_name]
|
||||
local list_index = unified_inventory.current_index[player_name]
|
||||
local page2 = math.floor(list_index / (ui_peruser.items_per_page) + 1)
|
||||
local pagemax = math.floor(
|
||||
(#unified_inventory.filtered_items_list[player_name] - 1)
|
||||
/ (ui_peruser.items_per_page) + 1)
|
||||
for y = 0, ui_peruser.pagerows - 1 do
|
||||
for x = 0, ui_peruser.pagecols - 1 do
|
||||
local name = unified_inventory.filtered_items_list[player_name][list_index]
|
||||
local item = minetest.registered_items[name]
|
||||
if item then
|
||||
-- Clicked on current item: Flip crafting direction
|
||||
if name == unified_inventory.current_item[player_name] then
|
||||
local cdir = unified_inventory.current_craft_direction[player_name]
|
||||
if cdir == "recipe" then
|
||||
dir = "usage"
|
||||
elseif cdir == "usage" then
|
||||
dir = "recipe"
|
||||
end
|
||||
else
|
||||
-- Default: use active search direction by default
|
||||
dir = unified_inventory.active_search_direction[player_name]
|
||||
end
|
||||
|
||||
local button_name = "item_button_" .. dir .. "_"
|
||||
.. unified_inventory.mangle_for_formspec(name)
|
||||
formspec[n] = ("item_image_button[%f,%f;.81,.81;%s;%s;]"):format(
|
||||
8.2 + x * 0.7, ui_peruser.formspec_y + ui_peruser.page_y + y * 0.7,
|
||||
name, button_name
|
||||
)
|
||||
formspec[n + 1] = ("tooltip[%s;%s \\[%s\\]]"):format(
|
||||
button_name, minetest.formspec_escape(item.description),
|
||||
item.mod_origin or "??"
|
||||
)
|
||||
n = n + 2
|
||||
list_index = list_index + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..F(S("Page")) .. ": "
|
||||
.. S("@1 of @2",page2,pagemax).."]"
|
||||
end
|
||||
n= n+1
|
||||
|
||||
if unified_inventory.activefilter[player_name] ~= "" then
|
||||
formspec[n] = "label[8.2,"..(ui_peruser.form_header_y + 0.4)..";" .. F(S("Filter")) .. ":]"
|
||||
formspec[n+1] = "label[9.1,"..(ui_peruser.form_header_y + 0.4)..";"..F(unified_inventory.activefilter[player_name]).."]"
|
||||
end
|
||||
return table.concat(formspec, "")
|
||||
end
|
||||
|
||||
function unified_inventory.set_inventory_formspec(player, page)
|
||||
if player then
|
||||
player:set_inventory_formspec(unified_inventory.get_formspec(player, page))
|
||||
end
|
||||
end
|
||||
|
||||
--apply filter to the inventory list (create filtered copy of full one)
|
||||
function unified_inventory.apply_filter(player, filter, search_dir)
|
||||
if not player then
|
||||
return false
|
||||
end
|
||||
local player_name = player:get_player_name()
|
||||
local lfilter = string.lower(filter)
|
||||
local ffilter
|
||||
if lfilter:sub(1, 6) == "group:" then
|
||||
local groups = lfilter:sub(7):split(",")
|
||||
ffilter = function(name, def)
|
||||
for _, group in ipairs(groups) do
|
||||
if not def.groups[group]
|
||||
or def.groups[group] <= 0 then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
else
|
||||
local lang = minetest.get_player_information(player_name).lang_code
|
||||
ffilter = function(name, def)
|
||||
local lname = string.lower(name)
|
||||
local ldesc = string.lower(def.description)
|
||||
local llocaldesc = minetest.get_translated_string
|
||||
and string.lower(minetest.get_translated_string(lang, def.description))
|
||||
return string.find(lname, lfilter, 1, true) or string.find(ldesc, lfilter, 1, true)
|
||||
or llocaldesc and string.find(llocaldesc, lfilter, 1, true)
|
||||
end
|
||||
end
|
||||
unified_inventory.filtered_items_list[player_name]={}
|
||||
for name, def in pairs(minetest.registered_items) do
|
||||
if (not def.groups.not_in_creative_inventory
|
||||
or def.groups.not_in_creative_inventory == 0)
|
||||
and def.description
|
||||
and def.description ~= ""
|
||||
and ffilter(name, def) then
|
||||
table.insert(unified_inventory.filtered_items_list[player_name], name)
|
||||
end
|
||||
end
|
||||
table.sort(unified_inventory.filtered_items_list[player_name])
|
||||
unified_inventory.filtered_items_list_size[player_name] = #unified_inventory.filtered_items_list[player_name]
|
||||
unified_inventory.current_index[player_name] = 1
|
||||
unified_inventory.activefilter[player_name] = filter
|
||||
unified_inventory.active_search_direction[player_name] = search_dir
|
||||
unified_inventory.set_inventory_formspec(player,
|
||||
unified_inventory.current_page[player_name])
|
||||
end
|
||||
|
||||
function unified_inventory.items_in_group(groups)
|
||||
local items = {}
|
||||
for name, item in pairs(minetest.registered_items) do
|
||||
for _, group in pairs(groups:split(',')) do
|
||||
if item.groups[group] then
|
||||
table.insert(items, name)
|
||||
end
|
||||
end
|
||||
end
|
||||
return items
|
||||
end
|
||||
|
||||
function unified_inventory.sort_inventory(inv)
|
||||
local inlist = inv:get_list("main")
|
||||
local typecnt = {}
|
||||
local typekeys = {}
|
||||
for _, st in ipairs(inlist) do
|
||||
if not st:is_empty() then
|
||||
local n = st:get_name()
|
||||
local w = st:get_wear()
|
||||
local m = st:get_metadata()
|
||||
local k = string.format("%s %05d %s", n, w, m)
|
||||
if not typecnt[k] then
|
||||
typecnt[k] = {
|
||||
name = n,
|
||||
wear = w,
|
||||
metadata = m,
|
||||
stack_max = st:get_stack_max(),
|
||||
count = 0,
|
||||
}
|
||||
table.insert(typekeys, k)
|
||||
end
|
||||
typecnt[k].count = typecnt[k].count + st:get_count()
|
||||
end
|
||||
end
|
||||
table.sort(typekeys)
|
||||
local outlist = {}
|
||||
for _, k in ipairs(typekeys) do
|
||||
local tc = typecnt[k]
|
||||
while tc.count > 0 do
|
||||
local c = math.min(tc.count, tc.stack_max)
|
||||
table.insert(outlist, ItemStack({
|
||||
name = tc.name,
|
||||
wear = tc.wear,
|
||||
metadata = tc.metadata,
|
||||
count = c,
|
||||
}))
|
||||
tc.count = tc.count - c
|
||||
end
|
||||
end
|
||||
if #outlist > #inlist then return end
|
||||
while #outlist < #inlist do
|
||||
table.insert(outlist, ItemStack(nil))
|
||||
end
|
||||
inv:set_list("main", outlist)
|
||||
end
|
76
unified_inventory/item_names.lua
Normal file
@ -0,0 +1,76 @@
|
||||
-- Based on 4itemnames mod by 4aiman
|
||||
|
||||
local item_names = {} -- [player_name] = { hud, dtime, itemname }
|
||||
local dlimit = 3 -- HUD element will be hidden after this many seconds
|
||||
local hudbars_mod = minetest.get_modpath("hudbars")
|
||||
|
||||
local function set_hud(player)
|
||||
local player_name = player:get_player_name()
|
||||
local off = {x=0, y=-65}
|
||||
if hudbars_mod then
|
||||
-- Assume no alignment (2 per line)
|
||||
off.y = off.y - math.ceil(hb.hudbars_count / 2) * 25
|
||||
else
|
||||
off.y = off.y - 25
|
||||
end
|
||||
|
||||
item_names[player_name] = {
|
||||
hud = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = {x=0.5, y=1},
|
||||
offset = off,
|
||||
alignment = {x=0, y=-1},
|
||||
number = 0xFFFFFF,
|
||||
text = "",
|
||||
}),
|
||||
dtime = dlimit,
|
||||
index = 1,
|
||||
itemname = ""
|
||||
}
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
minetest.after(0, set_hud, player)
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
item_names[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local data = item_names[player:get_player_name()]
|
||||
if not data or not data.hud then
|
||||
data = {} -- Update on next step
|
||||
set_hud(player)
|
||||
end
|
||||
|
||||
local index = player:get_wield_index()
|
||||
local stack = player:get_wielded_item()
|
||||
local itemname = stack:get_name()
|
||||
|
||||
if data.hud and data.dtime < dlimit then
|
||||
data.dtime = data.dtime + dtime
|
||||
if data.dtime > dlimit then
|
||||
player:hud_change(data.hud, 'text', "")
|
||||
end
|
||||
end
|
||||
|
||||
if data.hud and (itemname ~= data.itemname or index ~= data.index) then
|
||||
data.itemname = itemname
|
||||
data.index = index
|
||||
data.dtime = 0
|
||||
|
||||
local desc = stack.get_meta
|
||||
and stack:get_meta():get_string("description")
|
||||
|
||||
if not desc or desc == "" then
|
||||
-- Try to use default description when none is set in the meta
|
||||
local def = minetest.registered_items[itemname]
|
||||
desc = def and def.description or ""
|
||||
end
|
||||
player:hud_change(data.hud, 'text', desc)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
358
unified_inventory/locale/template.pot
Normal file
@ -0,0 +1,358 @@
|
||||
# LANGUAGE translation for the unified_inventory mod.
|
||||
# Copyright (C) 2018 Maciej Kasatkin (RealBadAngel)
|
||||
# This file is distributed under the same license as the unified_inventory package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: unified_inventory\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-04-02 03:34+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Language: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: api.lua register.lua
|
||||
msgid "Crafting"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Mixing"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Cooking"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Digging"
|
||||
msgstr ""
|
||||
|
||||
#: bags.lua
|
||||
msgid "Bags"
|
||||
msgstr ""
|
||||
|
||||
#: bags.lua
|
||||
msgid "Bag @1"
|
||||
msgstr ""
|
||||
|
||||
#: bags.lua
|
||||
msgid "Small Bag"
|
||||
msgstr ""
|
||||
|
||||
#: bags.lua
|
||||
msgid "Medium Bag"
|
||||
msgstr ""
|
||||
|
||||
#: bags.lua
|
||||
msgid "Large Bag"
|
||||
msgstr ""
|
||||
|
||||
#: group.lua
|
||||
msgid " and "
|
||||
msgstr ""
|
||||
|
||||
#: internal.lua
|
||||
msgid "First page"
|
||||
msgstr ""
|
||||
|
||||
#: internal.lua
|
||||
msgid "Back three pages"
|
||||
msgstr ""
|
||||
|
||||
#: internal.lua
|
||||
msgid "Back one page"
|
||||
msgstr ""
|
||||
|
||||
#: internal.lua
|
||||
msgid "Forward one page"
|
||||
msgstr ""
|
||||
|
||||
#: internal.lua
|
||||
msgid "Forward three pages"
|
||||
msgstr ""
|
||||
|
||||
#: internal.lua
|
||||
msgid "Last page"
|
||||
msgstr ""
|
||||
|
||||
#: internal.lua
|
||||
msgid "Search"
|
||||
msgstr ""
|
||||
|
||||
#: internal.lua
|
||||
msgid "Reset search and display everything"
|
||||
msgstr ""
|
||||
|
||||
#: internal.lua
|
||||
msgid "No matching items"
|
||||
msgstr ""
|
||||
|
||||
#: internal.lua
|
||||
msgid "No matches."
|
||||
msgstr ""
|
||||
|
||||
#: internal.lua
|
||||
msgid "Page"
|
||||
msgstr ""
|
||||
|
||||
#: internal.lua
|
||||
#, lua-format
|
||||
msgid "%s of %s"
|
||||
msgstr ""
|
||||
|
||||
#: internal.lua
|
||||
msgid "Filter"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid "Can use the creative inventory"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid ""
|
||||
"Forces Unified Inventory to be displayed in Full mode if Lite mode is "
|
||||
"configured globally"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid "Crafting Grid"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid "Crafting Guide"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid "Set home position"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
#, lua-format
|
||||
msgid "Home position set to: %s"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid "You don't have the \"home\" privilege!"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid "Go home"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid "Set time to day"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid "Time of day set to 6am"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid "You don't have the settime privilege!"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid "Set time to night"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid "Time of day set to 9pm"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid "Clear inventory"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid ""
|
||||
"This button has been disabled outside of creative mode to prevent accidental "
|
||||
"inventory trashing.\n"
|
||||
"Use the trash slot instead."
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid "Inventory cleared!"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid "Trash:"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid "Refill:"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
#, lua-format
|
||||
msgid "Any item belonging to the %s group"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
#, lua-format
|
||||
msgid "Any item belonging to the groups %s"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
#, lua-format
|
||||
msgid "Recipe %d of %d"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
#, lua-format
|
||||
msgid "Usage %d of %d"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid "No recipes"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid "No usages"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid "Result"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid "Ingredient"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid "Show next recipe"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid "Show next usage"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid "Show previous recipe"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid "Show previous usage"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
#, lua-format
|
||||
msgid "%s (%s)"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid "Give me:"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid ""
|
||||
"This recipe is too\n"
|
||||
"large to be displayed."
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid "To craft grid:"
|
||||
msgstr ""
|
||||
|
||||
#: register.lua
|
||||
msgid "All"
|
||||
msgstr ""
|
||||
|
||||
#: waypoints.lua
|
||||
msgid "White"
|
||||
msgstr ""
|
||||
|
||||
#: waypoints.lua
|
||||
msgid "Yellow"
|
||||
msgstr ""
|
||||
|
||||
#: waypoints.lua
|
||||
msgid "Red"
|
||||
msgstr ""
|
||||
|
||||
#: waypoints.lua
|
||||
msgid "Green"
|
||||
msgstr ""
|
||||
|
||||
#: waypoints.lua
|
||||
msgid "Blue"
|
||||
msgstr ""
|
||||
|
||||
#: waypoints.lua
|
||||
msgid "Waypoints"
|
||||
msgstr ""
|
||||
|
||||
#: waypoints.lua
|
||||
#, lua-format
|
||||
msgid "Select Waypoint #%d"
|
||||
msgstr ""
|
||||
|
||||
#: waypoints.lua
|
||||
#, lua-format
|
||||
msgid "Waypoint %d"
|
||||
msgstr ""
|
||||
|
||||
#: waypoints.lua
|
||||
msgid "Set waypoint to current location"
|
||||
msgstr ""
|
||||
|
||||
#: waypoints.lua
|
||||
msgid "invisible"
|
||||
msgstr ""
|
||||
|
||||
#: waypoints.lua
|
||||
msgid "visible"
|
||||
msgstr ""
|
||||
|
||||
#: waypoints.lua
|
||||
msgid "Make waypoint @1"
|
||||
msgstr ""
|
||||
|
||||
#: waypoints.lua
|
||||
msgid "Disable"
|
||||
msgstr ""
|
||||
|
||||
#: waypoints.lua
|
||||
msgid "Enable"
|
||||
msgstr ""
|
||||
|
||||
#: waypoints.lua
|
||||
msgid "@1 display of waypoint coordinates"
|
||||
msgstr ""
|
||||
|
||||
#: waypoints.lua
|
||||
msgid "Change color of waypoint display"
|
||||
msgstr ""
|
||||
|
||||
#: waypoints.lua
|
||||
msgid "Edit waypoint name"
|
||||
msgstr ""
|
||||
|
||||
#: waypoints.lua
|
||||
msgid "Waypoint active"
|
||||
msgstr ""
|
||||
|
||||
#: waypoints.lua
|
||||
msgid "Waypoint inactive"
|
||||
msgstr ""
|
||||
|
||||
#: waypoints.lua
|
||||
msgid "Finish editing"
|
||||
msgstr ""
|
||||
|
||||
#: waypoints.lua
|
||||
msgid "World position"
|
||||
msgstr ""
|
||||
|
||||
#: waypoints.lua
|
||||
msgid "Name"
|
||||
msgstr ""
|
||||
|
||||
#: waypoints.lua
|
||||
msgid "HUD text color"
|
||||
msgstr ""
|
79
unified_inventory/locale/unified_inventory.de.tr
Normal file
@ -0,0 +1,79 @@
|
||||
# textdomain: unified_inventory
|
||||
Crafting=Fertigung
|
||||
Mixing=Mischen
|
||||
Cooking=Kochen
|
||||
Digging=Graben
|
||||
Bags=Taschen
|
||||
Bag @1=Tasche @1
|
||||
Small Bag=Kleine Tasche
|
||||
Medium Bag=Mittelgroße Tasche
|
||||
Large Bag=Große Tasche
|
||||
and = und
|
||||
First page=Erste Seite
|
||||
Back three pages=3 Seiten zurückblättern
|
||||
Back one page=1 Seite zurückblättern
|
||||
Forward one page=1 Seite vorblättern
|
||||
Forward three pages=3 Seiten vorblättern
|
||||
Last page=Letzte Seite
|
||||
Search=Suchen
|
||||
Reset search and display everything=Suche zurücksetzen und alles anzeigen
|
||||
No matching items=Keine passenden Gegenstände
|
||||
No matches.=Keine Treffer
|
||||
Page=Seite
|
||||
@1 of @2=@1 von @2
|
||||
Filter=Filter
|
||||
Can use the creative inventory=Kann das Kreativinventar nutzen
|
||||
Crafting Grid=Fertigungsraster
|
||||
Crafting Guide=Fertigungsführer
|
||||
Set home position=Heimatposition setzen
|
||||
Home position set to: @1=Heimatposition nach @1 gesetzt
|
||||
You don't have the "home" privilege!=Du hast das „home“-Privileg nicht!
|
||||
Go home=Nach Hause gehen
|
||||
Set time to day=Zur Tageszeit wechseln
|
||||
Time of day set to 6am=Tageszeit auf 6 Uhr gesetzt
|
||||
You don't have the settime privilege!=Du hast das „settime“-Privileg nicht!
|
||||
Set time to night=Zur Nachtzeit wechseln
|
||||
Time of day set to 9pm=Tageszeit auf 21 Uhr gesetzt
|
||||
Clear inventory=Inventar leeren
|
||||
Inventory cleared!=Inventar geleert!
|
||||
Trash:=Müll:
|
||||
Refill:=Nachfüllen:
|
||||
Any item belonging to the @1 group=Irgendein Gegenstand, der zur Gruppe @1 gehört
|
||||
Any item belonging to the groups @1=Irgendein Gegenstand, der zu den Gruppen @1 gehört
|
||||
Recipe @1 of @2=Rezept @1 von @2
|
||||
Usage @1 of @2=Verwendung @1 von @2
|
||||
No recipes=Keine Rezepte
|
||||
No usages=Keine Verwendungen
|
||||
Result=Ergebnis
|
||||
Ingredient=Zutat
|
||||
Show next recipe=Nächstes Rezept zeigen
|
||||
Show next usage=Nächste Verwendung zeigen
|
||||
Show previous recipe=Vorheriges Rezept zeigen
|
||||
Show previous usage=Vorherige Verwendung zeigen
|
||||
Give me:=Gib mir:
|
||||
To craft grid:=Ins Fertigungsraster:
|
||||
All=Alles
|
||||
White=Weiß
|
||||
Yellow=Gelb
|
||||
Red=Rot
|
||||
Green=Grün
|
||||
Blue=Blau
|
||||
Waypoints=Wegpunkte
|
||||
Select Waypoint #@1=Wegpunkt Nr. @1 auswählen
|
||||
Waypoint @1=Wegpunkt Nr. @1
|
||||
Set waypoint to current location=Setze Wegpunkt zur derzeitigen Position
|
||||
invisible=unsichtbar
|
||||
visible=sichtbar
|
||||
Make waypoint @1=Wegpunkt @1 machen
|
||||
Disable=ausschalten
|
||||
Enable=einschalten
|
||||
@1 display of waypoint coordinates=Anzeige der Wegpunktkoordinaten @1
|
||||
Change color of waypoint display=Farbe der Darstellung der Wegpunkte ändern
|
||||
Edit waypoint name=Name des Wegpunkts ändern
|
||||
Waypoint active=Wegpunkt aktiv
|
||||
Waypoint inactive=Wegpunkt inaktiv
|
||||
Finish editing=Bearbeitung abschließen
|
||||
World position=Weltposition
|
||||
Name=Name
|
||||
HUD text color=HUD-Textfarbe
|
||||
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=Zwingt Unified Inventory, im Vollmodus angezeigt zu werden, wenn der Minimalmodus global eingestellt ist
|
100
unified_inventory/locale/unified_inventory.es.tr
Normal file
@ -0,0 +1,100 @@
|
||||
# textdomain: unified_inventory
|
||||
|
||||
# waypoints.lua
|
||||
|
||||
White=Blanco
|
||||
Yellow=Amarillo
|
||||
Red=Rojo
|
||||
Green=Verde
|
||||
Blue=Azul
|
||||
Waypoints=Puntos
|
||||
Select Waypoint #@1=Seleccionar Punto #@1
|
||||
Waypoint @1=Punto @1
|
||||
Set waypoint to current location=Establecer el punto a la ubicación actual
|
||||
Make waypoint @1=Hacer punto @1
|
||||
invisible=invisible
|
||||
visible=visible
|
||||
@1 display of waypoint coordinates=Visualizar coordenadas del punto @1
|
||||
Disable=Deshabilitado
|
||||
Enable=Habilitado
|
||||
Change color of waypoint display=Cambiar el color del punto
|
||||
Edit waypoint name=Editar nombre del punto
|
||||
Waypoint active=Punto activo
|
||||
Waypoint inactive=Punto inactivo
|
||||
Finish editing=Terminar edición
|
||||
World position=Posición en el mundo
|
||||
Name=Nombre
|
||||
HUD text color=Color del texto de la Interfaz
|
||||
|
||||
# group.lua
|
||||
|
||||
and = y
|
||||
|
||||
# register.lua
|
||||
|
||||
Can use the creative inventory=Puede usar el inventario creativo
|
||||
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=Obliga al Inventario Unificado a mostrarse en modo Completo si el modo Simple está configurado globalmente
|
||||
Crafting Grid=Cuadricula de Elaboración
|
||||
Crafting Guide=Guía de Elaboración
|
||||
Set home position=Establecer posición de la casa
|
||||
Home position set to: @1=Posición de la casa cambiada a: @1
|
||||
You don't have the \"home\" privilege!=¡No tienes el privilegio \"home\"!
|
||||
Go home=Ir a casa
|
||||
Set time to day=Cambiar a dia
|
||||
Set time to night=Cambiar a noche
|
||||
Time of day set to 6am=Hora del día cambiada a 6 AM
|
||||
Time of day set to 9pm=Hora del día cambiada a 9 PM
|
||||
You don't have the settime privilege!=¡No tienes el privilegio "settime"!
|
||||
Clear inventory=Limpiar inventario
|
||||
Inventory cleared!=¡Inventario limpio!
|
||||
This button has been disabled outside=Este botón ha sido deshabilitado
|
||||
Crafting=Elaboración
|
||||
Trash:=Basura:
|
||||
Refill:=Rellenar:
|
||||
Any item belonging to the @1 group=Cualquier elemento que pertenezca al grupo @1
|
||||
Any item belonging to the groups @1=Cualquier elemento perteneciente a los grupos @1
|
||||
Recipe @1 of @2=Receta @1 de @2
|
||||
Usage @1 of @2=Uso @1 de @2
|
||||
No recipes=No tiene receta
|
||||
No usages=No tiene uso
|
||||
Result=Resultado
|
||||
Ingredient=Ingrediente
|
||||
Show next recipe=Mostrar la siguiente receta
|
||||
Show next usage=Mostrar el siguiente uso
|
||||
Show previous recipe=Mostrar la receta anterior
|
||||
Show previous usage=Mostrar el uso anterior
|
||||
@1 (@2)=@1 (@2)
|
||||
Give me:=Dame:
|
||||
This recipe is too@nlarge to be displayed.=Esta receta es demasiado@ngrande para ser mostrada.
|
||||
To craft grid:=Construir:
|
||||
All=Todos
|
||||
|
||||
# api.lua
|
||||
|
||||
Mixing=Mezclar
|
||||
Cooking=Hornear
|
||||
Digging=Recoger
|
||||
|
||||
# internal.lua
|
||||
|
||||
First page=Primera página
|
||||
Back three pages=Volver tres páginas
|
||||
Back one page=Volver una página
|
||||
Forward one page=Avanzar una página
|
||||
Forward three pages=Avanzar tres páginas
|
||||
Last page=Ultima Pagina
|
||||
Search=Buscar
|
||||
Reset search and display everything=Limpiar la busqueda y mostrar todo
|
||||
No matching items=No se encontraron elementos
|
||||
No matches.=No hay resultados.
|
||||
Page=Página
|
||||
@1 of @2=@1 de @2
|
||||
Filter=Filtro
|
||||
|
||||
# bags.lua
|
||||
|
||||
Bags=Bolsos
|
||||
Bag @1=Bolso @1
|
||||
Small Bag=Bolso Pequeño
|
||||
Medium Bag=Bolso Mediano
|
||||
Large Bag=Bolso Grande
|
57
unified_inventory/locale/unified_inventory.fr.tr
Normal file
@ -0,0 +1,57 @@
|
||||
# textdomain: unified_inventory
|
||||
Crafting=Création
|
||||
Cooking=Cuisson
|
||||
Digging=Creuser
|
||||
Bags=Sacs
|
||||
Bag @1=Sac @1
|
||||
Small Bag=Petit sac
|
||||
Medium Bag=Sac moyen
|
||||
Large Bag=Grand sac
|
||||
and = et
|
||||
First page=1ère page
|
||||
Back three pages=3 pages en arrière
|
||||
Back one page=Page précédente
|
||||
Forward one page=Page suivante
|
||||
Forward three pages=3 pages en avant
|
||||
Last page=Dernière page
|
||||
Search=Rechercher
|
||||
No matching items=Aucun élément correspondant
|
||||
No matches.=Aucun match
|
||||
Page=Page
|
||||
@1 of @2=@1 de @2
|
||||
Filter=Filtre
|
||||
Can use the creative inventory=Vous pouvez utiliser l'inventaire créatif
|
||||
Crafting Grid=Grille de création
|
||||
Crafting Guide=Guide de création
|
||||
Set home position=Position dans le monde
|
||||
Home position set to: @1=Position de votre base fixée à: @1
|
||||
You don't have the "home" privilege!=Vous n'avez pas le privilège "home"!
|
||||
Time of day set to 6am=Heure fixée à 6h
|
||||
You don't have the settime privilege!=Vous n'avez pas le privilège "settime"!
|
||||
Time of day set to 9pm=Heure fixée à 21h
|
||||
Inventory cleared!=Inventaire vidé !
|
||||
Trash:=Poubelle :
|
||||
Refill:=Remplir :
|
||||
Recipe @1 of @2=Recette @1 de @2
|
||||
Result=Résultat
|
||||
To craft grid:=Sur de création:
|
||||
All=Tout
|
||||
White=Blanc
|
||||
Yellow=Jaune
|
||||
Red=Rouge
|
||||
Green=Vert
|
||||
Blue=Bleu
|
||||
Waypoints=Point de passage
|
||||
Select Waypoint #@1=Choisir un point de passage #@1
|
||||
Waypoint @1=Point de passage @1
|
||||
Set waypoint to current location=Marquer un point de passage à la position actuelle
|
||||
Make waypoint @1=Rendre @1 le point de passage
|
||||
@1 display of waypoint coordinates=@1 montrer les coordonnées des points de passages
|
||||
Change color of waypoint display=Changer la couleur du point de passage
|
||||
Edit waypoint name=Editer le nom du point de passage
|
||||
Waypoint active=Point de passage actif
|
||||
Waypoint inactive=Point de passage inactif
|
||||
Finish editing=Terminer l'édition
|
||||
World position=Position dans le monde
|
||||
Name=Nom
|
||||
HUD text color=Couleur de texte du HUD
|
79
unified_inventory/locale/unified_inventory.it.tr
Normal file
@ -0,0 +1,79 @@
|
||||
# textdomain: unified_inventory
|
||||
Crafting=Assemblaggio
|
||||
Mixing=Unione
|
||||
Cooking=Cottura
|
||||
Digging=Scavo
|
||||
Bags=Borse
|
||||
Bag @1=Borsa @1
|
||||
Small Bag=Borsa piccola
|
||||
Medium Bag=Borsa media
|
||||
Large Bag=Borsa grande
|
||||
and = e
|
||||
First page=Prima pagina
|
||||
Back three pages=Indietro di tre pagine
|
||||
Back one page=Indietro di una pagina
|
||||
Forward one page=Avanti di una pagina
|
||||
Forward three pages=Avanti di tre pagine
|
||||
Last page=Ultima pagina
|
||||
Search=Cerca
|
||||
Reset search and display everything=Azzera la ricerca e mostra tutto
|
||||
No matching items=Nessun oggetto corrispondente
|
||||
No matches.=Nessuna corrispondenza.
|
||||
Page=Pagina
|
||||
@1 of @2=@1 di @2
|
||||
Filter=Filtro
|
||||
Can use the creative inventory=Può usare l'inventario creativo
|
||||
Crafting Grid=Griglia di assemblaggio
|
||||
Crafting Guide=Guida di assemblaggio
|
||||
Set home position=Imposta la residenza
|
||||
Home position set to: @1=Residenza impostata su: @1
|
||||
You don't have the "home" privilege!=Non hai il privilegio "home"!
|
||||
Go home=Torna a casa
|
||||
Set time to day=Imposta l'orario sul giorno
|
||||
Time of day set to 6am=Orario impostato sulle 6am
|
||||
You don't have the settime privilege!=Non hai il privilegio "time"!
|
||||
Set time to night=Imposta l'orario sulla notte
|
||||
Time of day set to 9pm=Orario impostato sulle 9am
|
||||
Clear inventory=Ripulisci l'inventario
|
||||
Inventory cleared!=Inventario ripulito!
|
||||
Trash:=Butta:
|
||||
Refill:=Riempi:
|
||||
Any item belonging to the @1 group=Qualunque oggetto appartenente al gruppo @1
|
||||
Any item belonging to the groups @1=Qualunque oggetto appartenente ai gruppi @1
|
||||
Recipe @1 of @2=Ricetta @1 di @2
|
||||
Usage @1 of @2=Uso @1 di @2
|
||||
No recipes=Nessuna ricetta
|
||||
No usages=Nessun utilizzo
|
||||
Result=Risultato
|
||||
Ingredient=Ingrediente
|
||||
Show next recipe=Mostra la prossima ricetta
|
||||
Show next usage=Mostra il prossimo utilizzo
|
||||
Show previous recipe=Mostra la ricetta precedente
|
||||
Show previous usage=Mostra l'utilizzo precedente
|
||||
Give me:=Dammi:
|
||||
To craft grid:=Alla griglia di assemblaggio:
|
||||
All=Tutto
|
||||
White=Bianco
|
||||
Yellow=Giallo
|
||||
Red=Rosso
|
||||
Green=Verde
|
||||
Blue=Blu
|
||||
Waypoints=Tappe
|
||||
Select Waypoint #@1=Seleziona tappa n°@1
|
||||
Waypoint @1=Tappa @1
|
||||
Set waypoint to current location=Imposta tappa alla posizione attuale
|
||||
invisible=invisibile
|
||||
visible=visibile
|
||||
Make waypoint @1=Crea tappa @1
|
||||
Disable=Disabilita
|
||||
Enable=Abilita
|
||||
@1 display of waypoint coordinates=@1 la visualizzazione delle coordinate della tappa
|
||||
Change color of waypoint display=Modifica il colore della visualizzazione della tappa
|
||||
Edit waypoint name=Modifica il nome della tappa
|
||||
Waypoint active=Tappa attiva
|
||||
Waypoint inactive=Tappa inattiva
|
||||
Finish editing=Termina la modifica
|
||||
World position=Posizione del mondo
|
||||
Name=Nome
|
||||
HUD text color=Colore del testo del visore
|
||||
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=Forza la visualizzazione di Unified Inventory in modalità completa se è configurata globalmente la visualizzazione semplice
|
78
unified_inventory/locale/unified_inventory.ms.tr
Normal file
@ -0,0 +1,78 @@
|
||||
# textdomain: unified_inventory
|
||||
Crafting=Pertukangan
|
||||
Mixing=Pencampuran
|
||||
Cooking=Pemasakan
|
||||
Digging=Penggalian
|
||||
Bags=Beg
|
||||
Bag @1=Beg @1
|
||||
Small Bag=Beg Kecil
|
||||
Medium Bag=Beg Sederhana
|
||||
Large Bag=Beg Besar
|
||||
and = dan
|
||||
First page=Halaman pertama
|
||||
Back three pages=Tiga halaman sebelumnya
|
||||
Back one page=Halaman sebelumnya
|
||||
Forward one page=Halaman seterusnya
|
||||
Forward three pages=Tiga halaman seterusnya
|
||||
Last page=Halaman terakhir
|
||||
Search=Cari
|
||||
Reset search and display everything=Set semula carian dan tunjukkan semua benda
|
||||
No matching items=Tiada item sepadan
|
||||
No matches.=Tiada padanan.
|
||||
Page=Halaman
|
||||
@1 of @2=@1 drpd @2
|
||||
Filter=Tapis
|
||||
Can use the creative inventory=Boleh guna inventori kreatif
|
||||
Crafting Grid=Grid Pertukangan
|
||||
Crafting Guide=Panduan Pertukangan
|
||||
Set home position=Tetapkan kedudukan rumah
|
||||
Home position set to: @1=Kedudukan rumah ditetapkan ke: @1
|
||||
You don't have the "home" privilege!=Anda tidak ada keistimewaan "home"!
|
||||
Go home=Balik rumah
|
||||
Set time to day=Tetapkan masa jadi siang
|
||||
Time of day set to 6am=Masa ditetapkan ke 6 pagi
|
||||
You don't have the settime privilege!=Anda tidak ada keistimewaan settime!
|
||||
Set time to night=Tetapkan masa jadi malam
|
||||
Time of day set to 9pm=Masa ditetapkan ke 9 malam
|
||||
Clear inventory=Kosongkan inventori
|
||||
Inventory cleared!=Inventori dikosongkan!
|
||||
Trash:=Buang:
|
||||
Refill:=Isi balik:
|
||||
Any item belonging to the @1 group=Sebarang item dari kumpulan @1
|
||||
Any item belonging to the groups @1=Sebarang item dari kumpulan @1
|
||||
Recipe @1 of @2=Resipi @1 drpd @2
|
||||
Usage @1 of @2=Kegunaan @1 drpd @2
|
||||
No recipes=Tiada resipi
|
||||
No usages=Tiada kegunaan
|
||||
Result=Hasil
|
||||
Ingredient=Bahan
|
||||
Show next recipe=Tunjuk resipi seterusnya
|
||||
Show next usage=Tunjuk kegunaan seterusnya
|
||||
Show previous recipe=Tunjuk resipi sebelumnya
|
||||
Show previous usage=Tunjuk kegunaan sebelumnya
|
||||
@1 (@2)=@1 (@2)
|
||||
Give me:=Beri saya:
|
||||
To craft grid:=Ke grid pertukangan:
|
||||
White=Putih
|
||||
Yellow=Kuning
|
||||
Red=Merah
|
||||
Green=Hijau
|
||||
Blue=Biru
|
||||
Waypoints=Titik Arah
|
||||
Select Waypoint #@1=Pilih Titik Arah #@1
|
||||
Waypoint @1=Titik Arah @1
|
||||
Set waypoint to current location=Tetapkan titik arah ke lokasi semasa
|
||||
invisible=Sembunyikan
|
||||
visible=Paparkan
|
||||
Make waypoint @1=@1 titik arah
|
||||
Disable=Sembunyikan
|
||||
Enable=Paparkan
|
||||
@1 display of waypoint coordinates=@1 koordinat untuk titik arah
|
||||
Change color of waypoint display=Tukar warna paparan titik arah
|
||||
Edit waypoint name=Edit nama titik arah
|
||||
Waypoint active=Titik arah aktif
|
||||
Waypoint inactive=Titik arah tidak aktif
|
||||
Finish editing=Selesai edit
|
||||
World position=Kedudukan dunia
|
||||
Name=Nama
|
||||
HUD text color=Warna tulisan HUD
|
61
unified_inventory/locale/unified_inventory.pl.tr
Normal file
@ -0,0 +1,61 @@
|
||||
# textdomain: unified_inventory
|
||||
Bags=Plecaki
|
||||
Bag @1=Plecak @1
|
||||
Small Bag=Maly plecak
|
||||
Medium Bag=Sredni plecak
|
||||
Large Bag=Duzy plecak
|
||||
and = i
|
||||
First page=Pierwsza strona
|
||||
Back three pages=3 strony w tyl
|
||||
Back one page=1 strona w tyl
|
||||
Forward one page=1 strona do przodu
|
||||
Forward three pages=3 strony do przodu
|
||||
Last page=Ostatnia strona
|
||||
Search=Szukaj
|
||||
No matching items=Brak pasujacych przedmiotow
|
||||
No matches.=Brak wyników
|
||||
Page=Strona
|
||||
@1 of @2=@1 z @2
|
||||
Filter=Filtr
|
||||
Set home position=Ustaw pozycję wyjściową
|
||||
Home position set to: @1=Pozycja domowa ustawiona na: @1
|
||||
You don't have the "home" privilege!=Nie masz uprawnien do zmiany czasu "home"!
|
||||
Go home=Idź do domu
|
||||
Set time to day=Ustaw czas na dzień
|
||||
Time of day set to 6am=Czas ustawiony na 6:00
|
||||
You don't have the settime privilege!=Nie masz uprawnien do zmiany czasu "settime"!
|
||||
Set time to night=Ustaw czas na noc
|
||||
Time of day set to 9pm=Czas ustawiony na 21:00
|
||||
Clear inventory=Wyczyść zapasy
|
||||
Inventory cleared!=Zapasy zostały wyczyszczone!
|
||||
Trash:=Smietnik:
|
||||
Refill:=Uzupelnianie:
|
||||
Recipe @1 of @2=Recepta @1 z @2
|
||||
Usage @1 of @2=Użycie @1 z @2
|
||||
No recipes=Brak recepty
|
||||
No usages=Bez użycia
|
||||
Result=Wynik
|
||||
Ingredient=Składnik
|
||||
Give me:=Daj mi:
|
||||
All=Wszystko
|
||||
White=Bialy
|
||||
Yellow=Zolty
|
||||
Red=Czerwony
|
||||
Green=Zielony
|
||||
Blue=Niebieski
|
||||
Waypoints=Punkty orientacyjne
|
||||
Select Waypoint #@1=Wybierz punkt #@1
|
||||
Waypoint @1=Punkty orientacyjne @1
|
||||
Set waypoint to current location=Ustaw punkt orientacyjny na biezacej pozycji
|
||||
invisible=niewidzialny
|
||||
visible=widomy
|
||||
Make waypoint @1=Robić punkt @1
|
||||
@1 display of waypoint coordinates=@1 koordynatow punktu
|
||||
Change color of waypoint display=Zmien kolor punktu
|
||||
Edit waypoint name=Edytuj nazwe punktu
|
||||
Waypoint active=Punkt wlaczony
|
||||
Waypoint inactive=Punkt wylaczony
|
||||
Finish editing=Zakoncz edycje
|
||||
World position=Pozycja
|
||||
Name=Nazwa
|
||||
HUD text color=Kolor tekstu HUD
|
76
unified_inventory/locale/unified_inventory.pt.tr
Normal file
@ -0,0 +1,76 @@
|
||||
# textdomain: unified_inventory
|
||||
Crafting=Artesanato
|
||||
Mixing=Muistura
|
||||
Cooking=Cozimento
|
||||
Digging=Escavação
|
||||
Bags=Bolsas
|
||||
Bag @1=Bolsa @1
|
||||
Small Bag=Bolsa Pequena
|
||||
Medium Bag=Bolsa Média
|
||||
Large Bag=Bolsa Grande
|
||||
and = e
|
||||
First page=Primeira Página
|
||||
Back three pages=Voltar 3 Páginas
|
||||
Back one page=Voltar 1 Página
|
||||
Forward one page=Avançar 1 Página
|
||||
Forward three pages=Avançar 3 Páginas
|
||||
Last page=Ultima Página
|
||||
Search=Pesquisar
|
||||
Reset search and display everything=Redefinir pesquisa e exibir tudo
|
||||
No matching items=Nenhum item correspondente
|
||||
No matches.=Sem correspondências
|
||||
Page=Página
|
||||
@1 of @2=@1 de @2
|
||||
Filter=Filtro
|
||||
Can use the creative inventory=Pode usar o inventário do criativo
|
||||
Crafting Grid=Grade de Artesanato
|
||||
Crafting Guide=Guia de Artesanato
|
||||
Set home position=Definir posição de casa
|
||||
Home position set to: @1=Posição inicial definida para: @1
|
||||
You don't have the "home" privilege!=Você não tem o privilégio de "home"!
|
||||
Go home=Transportar para Casa
|
||||
Set time to day=Definir turno para dia
|
||||
Time of day set to 6am=Hora do dia definida para 06h
|
||||
You don't have the settime privilege!=Você não tem o privilégio de "settime"!
|
||||
Set time to night=Definir turno para noite
|
||||
Time of day set to 9pm=Hora do dia ajustada para 21h
|
||||
Clear inventory=Limpar Inventário
|
||||
Inventory cleared!=Inventário Apagado!
|
||||
Trash:=Lixo:
|
||||
Refill:=Recarga:
|
||||
Any item belonging to the @1 group=Qualquer item pertencente ao grupo '@1'.
|
||||
Any item belonging to the groups @1=Qualquer item pertencente aos grupos '@1'.
|
||||
Recipe @1 of @2=Receita @1 de @2
|
||||
Usage @1 of @2=Utilização @1 de @2
|
||||
No recipes=Sem Receita
|
||||
No usages=Sem Utilização
|
||||
Result=Resultado
|
||||
Ingredient=Ingrediente
|
||||
Show next recipe=Exibir Próxima Receita
|
||||
Show next usage=Mostrar Próxima Utilização
|
||||
Show previous recipe=Exibir Receita Anterior
|
||||
Show previous usage=Exibir Utilização Anterior
|
||||
Give me:=Gerado:
|
||||
To craft grid:=Para Grade de Artesanato
|
||||
All=MAX
|
||||
White=Branco
|
||||
Yellow=Amarelo
|
||||
Red=Vermelho
|
||||
Green=Verde
|
||||
Blue=Azul
|
||||
Waypoints=Apontador de Direção
|
||||
Select Waypoint #@1=Seleção de Apontador de Direção #@1
|
||||
Waypoint @1=Apontador de Direção @1
|
||||
Set waypoint to current location=Configurar localização atual do Apontador de Direção
|
||||
invisible=invisível
|
||||
visible=visível
|
||||
Make waypoint @1=Fazer Apontador de Direção @1
|
||||
@1 display of waypoint coordinates=@1 exibição de coordenadas de Fazer Apontador de Direção
|
||||
Change color of waypoint display=Mudar cor exibida do Apontador de Direção
|
||||
Edit waypoint name=Editar Nome de Apontador de Direção
|
||||
Waypoint active=Apontador de Direção Ativo
|
||||
Waypoint inactive=Apontador de Direção Inativo
|
||||
Finish editing=Edição Finalizada
|
||||
World position=Posição Mundial
|
||||
Name=Nome
|
||||
HUD text color=Cor de HUD
|
78
unified_inventory/locale/unified_inventory.ru.tr
Normal file
@ -0,0 +1,78 @@
|
||||
# textdomain: unified_inventory
|
||||
Crafting=Крафт
|
||||
Mixing=Мешать
|
||||
Cooking=Варить
|
||||
Digging=Копать
|
||||
Bags=Сумки
|
||||
Bag @1=Сумка @1
|
||||
Small Bag=Малая сумка
|
||||
Medium Bag=Средняя сумка
|
||||
Large Bag=Большая сумка
|
||||
and = и
|
||||
First page=Первая страница
|
||||
Back three pages=3 страницы назад
|
||||
Back one page=1 страницу назад
|
||||
Forward one page=1 страницу вперёд
|
||||
Forward three pages=3 страницы вперёд
|
||||
Last page=Последняя страница
|
||||
Search=Поиск
|
||||
Reset search and display everything=Сброс поиска, показать всё
|
||||
No matching items=Нет подходящих элементов
|
||||
No matches.=Ничего не найдено
|
||||
Page=Страница
|
||||
@1 of @2=@1 из @2
|
||||
Filter=Фильтр
|
||||
Can use the creative inventory=Можно использовать инвентарь творческого режима
|
||||
Crafting Grid=Решетка крафта
|
||||
Crafting Guide=Книга рецептов
|
||||
Set home position=Установить позицию дома
|
||||
Home position set to: @1=Дом теперь расположен по коодинатам: @1
|
||||
You don't have the "home" privilege!=У вас нет привилегии "home"!
|
||||
Go home=Отправиться домой
|
||||
Set time to day=День
|
||||
Time of day set to 6am=Установлено время 6 утра
|
||||
You don't have the settime privilege!=Вам не разрешено устанавливать время! (нет привилегии "settime")
|
||||
Set time to night=Ночь
|
||||
Time of day set to 9pm=Установлено время 9 вечера
|
||||
Clear inventory=Очистить инвентарь
|
||||
Inventory cleared!=Инвентарь очищен!
|
||||
Trash:=Мусор:
|
||||
Refill:=Наполнить:
|
||||
Any item belonging to the @1 group=Любой элемент из группы: @1
|
||||
Any item belonging to the groups @1=Любой элемент из группы: @1
|
||||
Recipe @1 of @2=Рецепт @1 из @2
|
||||
Usage @1 of @2=Вариант @1 of @2
|
||||
No recipes=Рецептов нет
|
||||
No usages=Не используется
|
||||
Result=Результат
|
||||
Ingredient=Состав
|
||||
Show next recipe=Следующий рецепт
|
||||
Show next usage=Следующее использование
|
||||
Show previous recipe=Прошлый рецепт
|
||||
Show previous usage=Прошлая страница
|
||||
Give me:=Дай мне:
|
||||
To craft grid:=На решeтку крафта:
|
||||
All=Все
|
||||
White=Белый
|
||||
Yellow=Желтый
|
||||
Red=Красный
|
||||
Green=Зелёный
|
||||
Blue=Синий
|
||||
Waypoints=Путевые точки
|
||||
Select Waypoint #@1=Выбрать путевую точку №@1
|
||||
Waypoint @1=Путевая точка @1
|
||||
Set waypoint to current location=Установить путевую точку по текущей позиции
|
||||
invisible=невидимой
|
||||
visible=видимой
|
||||
Make waypoint @1=Сделать путевую точку @1
|
||||
Disable=Выключить
|
||||
Enable=Включить
|
||||
@1 display of waypoint coordinates=@1 показ координат путевых точек
|
||||
Change color of waypoint display=Поменять цвет путевой точки
|
||||
Edit waypoint name=Переименовать путевую точку
|
||||
Waypoint active=Путевая точка включена
|
||||
Waypoint inactive=Путевая точка выключена
|
||||
Finish editing=Закончить редакцию
|
||||
World position=Позиция мира
|
||||
Name=Имя
|
||||
HUD text color=Цвет текста HUDа
|
100
unified_inventory/locale/unified_inventory.template.tr
Normal file
@ -0,0 +1,100 @@
|
||||
# textdomain: unified_inventory
|
||||
|
||||
# waypoints.lua
|
||||
|
||||
White=
|
||||
Yellow=
|
||||
Red=
|
||||
Green=
|
||||
Blue=
|
||||
Waypoints=
|
||||
Select Waypoint #@1=
|
||||
Waypoint @1=
|
||||
Set waypoint to current location=
|
||||
Make waypoint @1=
|
||||
invisible=
|
||||
visible=
|
||||
@1 display of waypoint coordinates=
|
||||
Disable=
|
||||
Enable=
|
||||
Change color of waypoint display=
|
||||
Edit waypoint name=
|
||||
Waypoint active=
|
||||
Waypoint inactive=
|
||||
Finish editing=
|
||||
World position=
|
||||
Name=
|
||||
HUD text color=
|
||||
|
||||
# group.lua
|
||||
|
||||
and =
|
||||
|
||||
# register.lua
|
||||
|
||||
Can use the creative inventory=
|
||||
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=
|
||||
Crafting Grid=
|
||||
Crafting Guide=
|
||||
Set home position=
|
||||
Home position set to: @1=
|
||||
You don't have the \"home\" privilege!=
|
||||
Go home=
|
||||
Set time to day=
|
||||
Set time to night=
|
||||
Time of day set to 6am=
|
||||
Time of day set to 9pm=
|
||||
You don't have the settime privilege!=
|
||||
Clear inventory=
|
||||
Inventory cleared!=
|
||||
This button has been disabled outside=
|
||||
Crafting=
|
||||
Trash:=
|
||||
Refill:=
|
||||
Any item belonging to the @1 group=
|
||||
Any item belonging to the groups @1=
|
||||
Recipe @1 of @2=
|
||||
Usage @1 of @2=
|
||||
No recipes=
|
||||
No usages=
|
||||
Result=
|
||||
Ingredient=
|
||||
Show next recipe=
|
||||
Show next usage=
|
||||
Show previous recipe=
|
||||
Show previous usage=
|
||||
@1 (@2)=
|
||||
Give me:=
|
||||
This recipe is too@nlarge to be displayed.=
|
||||
To craft grid:=
|
||||
All=
|
||||
|
||||
# api.lua
|
||||
|
||||
Mixing=
|
||||
Cooking=
|
||||
Digging=
|
||||
|
||||
# internal.lua
|
||||
|
||||
First page=
|
||||
Back three pages=
|
||||
Back one page=
|
||||
Forward one page=
|
||||
Forward three pages=
|
||||
Last page=
|
||||
Search=
|
||||
Reset search and display everything=
|
||||
No matching items=
|
||||
No matches.=
|
||||
Page=
|
||||
@1 of @2=
|
||||
Filter=
|
||||
|
||||
# bags.lua
|
||||
|
||||
Bags=
|
||||
Bag @1=
|
||||
Small Bag=
|
||||
Medium Bag=
|
||||
Large Bag=
|
69
unified_inventory/locale/unified_inventory.tr.tr
Normal file
@ -0,0 +1,69 @@
|
||||
# textdomain: unified_inventory
|
||||
Crafting=Üretim
|
||||
Mixing=Karıştırma
|
||||
Cooking=Pişirme
|
||||
Digging=Kazma
|
||||
Bags=Çantalarım
|
||||
Bag @1=@1. Çanta
|
||||
Small Bag=Küçük Çanta
|
||||
Medium Bag=Çanta
|
||||
Large Bag=Büyük Çanta
|
||||
and = ve
|
||||
First page=İlk Sayfa
|
||||
Back three pages=3 Sayfa Gerile
|
||||
Back one page=Geri
|
||||
Forward one page=İleri
|
||||
Forward three pages=3 Sayfa İlerile
|
||||
Last page=Son Sayfa
|
||||
Search=Ara
|
||||
No matching items=Eşleşme yok
|
||||
No matches.=Eşleşme yok
|
||||
Page=Sayfa
|
||||
@1 of @2=@1 dan @2
|
||||
Filter=Süzgeç
|
||||
Can use the creative inventory=Yaratıcı envanteri kullanabilir
|
||||
Crafting Grid=Üretim tablosu
|
||||
Crafting Guide=Kılavuz
|
||||
Set home position=Set ev pozisyon
|
||||
Home position set to: @1=Yeni eviniz: @1
|
||||
You don't have the "home" privilege!="home" yetkiniz yok!
|
||||
Go home=Eve git
|
||||
Set time to day=Güne zaman ayarla
|
||||
Time of day set to 6am=Saat 06:00 olarak ayarlandı
|
||||
You don't have the settime privilege!="settime" yetkiniz yok!
|
||||
Set time to night=Geceye zaman ayarla
|
||||
Time of day set to 9pm=Saat 19:00 olarak ayarlandı
|
||||
msgid ""=Yaratıcı modu dışında iken bu tuş kullanılamaz.
|
||||
Inventory cleared!=Envanter temizlendi!
|
||||
Trash:=Çöp
|
||||
Refill:=Doldur
|
||||
Recipe @1 of @2=@1 dan @2 tarifi
|
||||
Usage @1 of @2=Kullanım @1/@2
|
||||
No recipes=Tarifi yok
|
||||
No usages=Kullanım yok
|
||||
Result=Çıktı
|
||||
Ingredient=Bileşen
|
||||
Give me:=Ver bana:
|
||||
To craft grid:=Üretim tablosuna kopyala
|
||||
All=Tümü
|
||||
White=Beyaz
|
||||
Yellow=Sarı
|
||||
Red=Kırmızı
|
||||
Green=Yeşil
|
||||
Blue=Mavi
|
||||
Waypoints=Konum Noktaları
|
||||
Select Waypoint #@1=#@1 konum noktası seç
|
||||
Waypoint @1=@1 Konum Noktaları
|
||||
Set waypoint to current location=Bulunduğun noktayı işaretle
|
||||
invisible=görünmez
|
||||
visible=görünür
|
||||
Make waypoint @1=Yol noktası @1
|
||||
@1 display of waypoint coordinates=Yol noktası koordinatlarının görüntülenmesini @1
|
||||
Change color of waypoint display=Konum Gösterge Rengi
|
||||
Edit waypoint name=Konum Noktasını Düzenle
|
||||
Waypoint active=Konum Etkin
|
||||
Waypoint inactive=Konum Devredışı
|
||||
Finish editing=Düzenleme bitti
|
||||
World position=Dünya konumu
|
||||
Name=İsim
|
||||
HUD text color=Metin rengi
|
79
unified_inventory/locale/unified_inventory.zh_CN.tr
Normal file
@ -0,0 +1,79 @@
|
||||
# textdomain: unified_inventory
|
||||
# traslation by: IFRFSX(BingFengFSX)
|
||||
#Email: IFRFSX@Protonmail.com
|
||||
|
||||
Crafting=合成
|
||||
Mixing=混合
|
||||
Cooking=烹饪
|
||||
Digging=挖出
|
||||
Bags=背包
|
||||
Bag @1=背包@1
|
||||
Small Bag=小背包
|
||||
Medium Bag=中背包
|
||||
Large Bag=大背包
|
||||
and = 和
|
||||
First page=第一页
|
||||
Back three pages=后退三页
|
||||
Back one page=后退一页
|
||||
Forward one page=前进一页
|
||||
Forward three pages=前进三页
|
||||
Last page=最后一页
|
||||
Search=搜索
|
||||
No matching items=没有匹配物品
|
||||
No matches.=没有匹配
|
||||
Page=页面
|
||||
@1 of @2=第@1页,共@2页
|
||||
Filter=过滤器
|
||||
Can use the creative inventory=可以使用创造背包
|
||||
Crafting Grid=合成表
|
||||
Crafting Guide=合成指南
|
||||
Set home position=设置家的位置
|
||||
Home position set to: @1=家的位置设置到: @1
|
||||
You don't have the "home" privilege!=你没有“home”权限!
|
||||
Go home=回家
|
||||
Set time to day=设置时间到白天
|
||||
Time of day set to 6am=时间设置到早晨6点
|
||||
You don't have the settime privilege!=你没有“settime”权限!
|
||||
Set time to night=设置时间到晚上
|
||||
Time of day set to 9pm=时间设置到晚上9点
|
||||
|
||||
Inventory cleared!=清空背包
|
||||
Clear inventory=清空背包
|
||||
|
||||
Trash:=丢弃:
|
||||
Refill:=填满:
|
||||
Recipe @1 of @2=第@1配方,共@2个
|
||||
Usage @1 of @2=第@1用法,共@2个
|
||||
No recipes=没有配方
|
||||
No usages=没有用法
|
||||
Result=结果
|
||||
Ingredient=原料
|
||||
Give me:=给予:
|
||||
To craft grid:=填充物品到合成表
|
||||
All=全部
|
||||
White=白
|
||||
Yellow=黄
|
||||
Red=红
|
||||
Green=绿
|
||||
Blue=蓝
|
||||
Waypoints=航路点
|
||||
Select Waypoint #@1=查询航路点 #@1
|
||||
Waypoint @1=航路点 @1
|
||||
Set waypoint to current location=将航路点设置到当前位置
|
||||
invisible=不可见的
|
||||
visible=可见的
|
||||
Make waypoint @1=设置航路点 @1
|
||||
@1 display of waypoint coordinates=显示航路点@1坐标
|
||||
Change color of waypoint display=改变航路点显示的颜色
|
||||
Edit waypoint name=编辑航路点名称
|
||||
Waypoint active=航路点已激活
|
||||
Waypoint inactive=航路点未激活
|
||||
Finish editing=完成编辑
|
||||
World position=世界位置
|
||||
Name=名称
|
||||
HUD text color=HUD文本颜色
|
||||
|
||||
Reset search and display everything=重置搜索并显示所有物品
|
||||
|
||||
Any item belonging to the @1 group=属于@1组的任何项目
|
||||
Any item belonging to the groups @1=属于组@1的任何项目
|
79
unified_inventory/locale/unified_inventory.zh_TW.tr
Normal file
@ -0,0 +1,79 @@
|
||||
# textdomain: unified_inventory
|
||||
# traslation by: IFRFSX(BingFengFSX)
|
||||
#Email: IFRFSX@Protonmail.com
|
||||
|
||||
Crafting=合成
|
||||
Mixing=混合
|
||||
Cooking=烹飪
|
||||
Digging=挖出
|
||||
Bags=揹包
|
||||
Bag @1=揹包@1
|
||||
Small Bag=小揹包
|
||||
Medium Bag=中揹包
|
||||
Large Bag=大揹包
|
||||
and = 和
|
||||
First page=第一頁
|
||||
Back three pages=後退三頁
|
||||
Back one page=後退一頁
|
||||
Forward one page=前進一頁
|
||||
Forward three pages=前進三頁
|
||||
Last page=最後一頁
|
||||
Search=搜索
|
||||
No matching items=沒有匹配物品
|
||||
No matches.=沒有匹配
|
||||
Page=頁面
|
||||
@1 of @2=第@1頁,共@2頁
|
||||
Filter=過濾器
|
||||
Can use the creative inventory=可以使用創造揹包
|
||||
Crafting Grid=合成表
|
||||
Crafting Guide=合成指南
|
||||
Set home position=設置家的位置
|
||||
Home position set to: @1=家的位置設置到: @1
|
||||
You don't have the "home" privilege!=你沒有“home”權限!
|
||||
Go home=回家
|
||||
Set time to day=設置時間到白天
|
||||
Time of day set to 6am=時間設置到早晨6點
|
||||
You don't have the settime privilege!=你沒有“settime”權限!
|
||||
Set time to night=設置時間到晚上
|
||||
Time of day set to 9pm=時間設置到晚上9點
|
||||
|
||||
Inventory cleared!=清空揹包
|
||||
Clear inventory=清空揹包
|
||||
|
||||
Trash:=丟棄:
|
||||
Refill:=填滿:
|
||||
Recipe @1 of @2=第@1配方,共@2個
|
||||
Usage @1 of @2=第@1用法,共@2個
|
||||
No recipes=沒有配方
|
||||
No usages=沒有用法
|
||||
Result=結果
|
||||
Ingredient=原料
|
||||
Give me:=給予:
|
||||
To craft grid:=填充物品到合成表
|
||||
All=全部
|
||||
White=白
|
||||
Yellow=黃
|
||||
Red=紅
|
||||
Green=綠
|
||||
Blue=藍
|
||||
Waypoints=航路點
|
||||
Select Waypoint #@1=查詢航路點 #@1
|
||||
Waypoint @1=航路點 @1
|
||||
Set waypoint to current location=將航路點設置到當前位置
|
||||
invisible=不可見的
|
||||
visible=可見的
|
||||
Make waypoint @1=設置航路點 @1
|
||||
@1 display of waypoint coordinates=顯示航路點@1座標
|
||||
Change color of waypoint display=改變航路點顯示的顏色
|
||||
Edit waypoint name=編輯航路點名稱
|
||||
Waypoint active=航路點已激活
|
||||
Waypoint inactive=航路點未激活
|
||||
Finish editing=完成編輯
|
||||
World position=世界位置
|
||||
Name=名稱
|
||||
HUD text color=HUD文本顏色
|
||||
|
||||
Reset search and display everything=重置搜索並顯示所有物品
|
||||
|
||||
Any item belonging to the @1 group=屬於@1組的任何項目
|
||||
Any item belonging to the groups @1=屬於組@1的任何項目
|
409
unified_inventory/match_craft.lua
Normal file
@ -0,0 +1,409 @@
|
||||
-- match_craft.lua
|
||||
-- Find and automatically move inventory items to the crafting grid
|
||||
-- according to the recipe.
|
||||
|
||||
--[[
|
||||
Retrieve items from inventory lists and calculate their total count.
|
||||
Return a table of "item name" - "total count" pairs.
|
||||
|
||||
Arguments:
|
||||
inv: minetest inventory reference
|
||||
lists: names of inventory lists to use
|
||||
|
||||
Example usage:
|
||||
-- Count items in "main" and "craft" lists of player inventory
|
||||
unified_inventory.count_items(player_inv_ref, {"main", "craft"})
|
||||
|
||||
Example output:
|
||||
{
|
||||
["default:pine_wood"] = 2,
|
||||
["default:acacia_wood"] = 4,
|
||||
["default:chest"] = 3,
|
||||
["default:axe_diamond"] = 2, -- unstackable item are counted too
|
||||
["wool:white"] = 6
|
||||
}
|
||||
]]--
|
||||
function unified_inventory.count_items(inv, lists)
|
||||
local counts = {}
|
||||
|
||||
for i = 1, #lists do
|
||||
local name = lists[i]
|
||||
local size = inv:get_size(name)
|
||||
local list = inv:get_list(name)
|
||||
|
||||
for j = 1, size do
|
||||
local stack = list[j]
|
||||
|
||||
if not stack:is_empty() then
|
||||
local item = stack:get_name()
|
||||
local count = stack:get_count()
|
||||
|
||||
counts[item] = (counts[item] or 0) + count
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return counts
|
||||
end
|
||||
|
||||
--[[
|
||||
Retrieve craft recipe items and their positions in the crafting grid.
|
||||
Return a table of "craft item name" - "set of positions" pairs.
|
||||
|
||||
Note that if craft width is not 3 then positions are recalculated as
|
||||
if items were placed on a 3x3 grid. Also note that craft can contain
|
||||
groups of items with "group:" prefix.
|
||||
|
||||
Arguments:
|
||||
craft: minetest craft recipe
|
||||
|
||||
Example output:
|
||||
-- Bed recipe
|
||||
{
|
||||
["wool:white"] = {[1] = true, [2] = true, [3] = true}
|
||||
["group:wood"] = {[4] = true, [5] = true, [6] = true}
|
||||
}
|
||||
--]]
|
||||
function unified_inventory.count_craft_positions(craft)
|
||||
local positions = {}
|
||||
local craft_items = craft.items
|
||||
local craft_type = unified_inventory.registered_craft_types[craft.type]
|
||||
or unified_inventory.craft_type_defaults(craft.type, {})
|
||||
local display_width = craft_type.dynamic_display_size
|
||||
and craft_type.dynamic_display_size(craft).width
|
||||
or craft_type.width
|
||||
local craft_width = craft_type.get_shaped_craft_width
|
||||
and craft_type.get_shaped_craft_width(craft)
|
||||
or display_width
|
||||
local i = 0
|
||||
|
||||
for y = 1, 3 do
|
||||
for x = 1, craft_width do
|
||||
i = i + 1
|
||||
local item = craft_items[i]
|
||||
|
||||
if item ~= nil then
|
||||
local pos = 3 * (y - 1) + x
|
||||
local set = positions[item]
|
||||
|
||||
if set ~= nil then
|
||||
set[pos] = true
|
||||
else
|
||||
positions[item] = {[pos] = true}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return positions
|
||||
end
|
||||
|
||||
--[[
|
||||
For every craft item find all matching inventory items.
|
||||
- If craft item is a group then find all inventory items that matches
|
||||
this group.
|
||||
- If craft item is not a group (regular item) then find only this item.
|
||||
|
||||
If inventory doesn't contain needed item then found set is empty for
|
||||
this item.
|
||||
|
||||
Return a table of "craft item name" - "set of matching inventory items"
|
||||
pairs.
|
||||
|
||||
Arguments:
|
||||
inv_items: table with items names as keys
|
||||
craft_items: table with items names or groups as keys
|
||||
|
||||
Example output:
|
||||
{
|
||||
["group:wood"] = {
|
||||
["default:pine_wood"] = true,
|
||||
["default:acacia_wood"] = true
|
||||
},
|
||||
["wool:white"] = {
|
||||
["wool:white"] = true
|
||||
}
|
||||
}
|
||||
--]]
|
||||
function unified_inventory.find_usable_items(inv_items, craft_items)
|
||||
local get_group = minetest.get_item_group
|
||||
local result = {}
|
||||
|
||||
for craft_item in pairs(craft_items) do
|
||||
local group = craft_item:match("^group:(.+)")
|
||||
local found = {}
|
||||
|
||||
if group ~= nil then
|
||||
for inv_item in pairs(inv_items) do
|
||||
if get_group(inv_item, group) > 0 then
|
||||
found[inv_item] = true
|
||||
end
|
||||
end
|
||||
else
|
||||
if inv_items[craft_item] ~= nil then
|
||||
found[craft_item] = true
|
||||
end
|
||||
end
|
||||
|
||||
result[craft_item] = found
|
||||
end
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
--[[
|
||||
Match inventory items with craft grid positions.
|
||||
For every position select the matching inventory item with maximum
|
||||
(total_count / (times_matched + 1)) value.
|
||||
|
||||
If for some position matching item cannot be found or match count is 0
|
||||
then return nil.
|
||||
|
||||
Return a table of "matched item name" - "set of craft positions" pairs
|
||||
and overall match count.
|
||||
|
||||
Arguments:
|
||||
inv_counts: table of inventory items counts from "count_items"
|
||||
craft_positions: table of craft positions from "count_craft_positions"
|
||||
|
||||
Example output:
|
||||
match_table = {
|
||||
["wool:white"] = {[1] = true, [2] = true, [3] = true}
|
||||
["default:acacia_wood"] = {[4] = true, [6] = true}
|
||||
["default:pine_wood"] = {[5] = true}
|
||||
}
|
||||
match_count = 2
|
||||
--]]
|
||||
function unified_inventory.match_items(inv_counts, craft_positions)
|
||||
local usable = unified_inventory.find_usable_items(inv_counts, craft_positions)
|
||||
local match_table = {}
|
||||
local match_count
|
||||
local matches = {}
|
||||
|
||||
for craft_item, pos_set in pairs(craft_positions) do
|
||||
local use_set = usable[craft_item]
|
||||
|
||||
for pos in pairs(pos_set) do
|
||||
local pos_item
|
||||
local pos_count
|
||||
|
||||
for use_item in pairs(use_set) do
|
||||
local count = inv_counts[use_item]
|
||||
local times_matched = matches[use_item] or 0
|
||||
local new_pos_count = math.floor(count / (times_matched + 1))
|
||||
|
||||
if pos_count == nil or pos_count < new_pos_count then
|
||||
pos_item = use_item
|
||||
pos_count = new_pos_count
|
||||
end
|
||||
end
|
||||
|
||||
if pos_item == nil or pos_count == 0 then
|
||||
return nil
|
||||
end
|
||||
|
||||
local set = match_table[pos_item]
|
||||
|
||||
if set ~= nil then
|
||||
set[pos] = true
|
||||
else
|
||||
match_table[pos_item] = {[pos] = true}
|
||||
end
|
||||
|
||||
matches[pos_item] = (matches[pos_item] or 0) + 1
|
||||
end
|
||||
end
|
||||
|
||||
for match_item, times_matched in pairs(matches) do
|
||||
local count = inv_counts[match_item]
|
||||
local item_count = math.floor(count / times_matched)
|
||||
|
||||
if match_count == nil or item_count < match_count then
|
||||
match_count = item_count
|
||||
end
|
||||
end
|
||||
|
||||
return match_table, match_count
|
||||
end
|
||||
|
||||
--[[
|
||||
Remove item from inventory lists.
|
||||
Return stack of actually removed items.
|
||||
|
||||
This function replicates the inv:remove_item function but can accept
|
||||
multiple lists.
|
||||
|
||||
Arguments:
|
||||
inv: minetest inventory reference
|
||||
lists: names of inventory lists
|
||||
stack: minetest item stack
|
||||
--]]
|
||||
function unified_inventory.remove_item(inv, lists, stack)
|
||||
local removed = ItemStack(nil)
|
||||
local leftover = ItemStack(stack)
|
||||
|
||||
for i = 1, #lists do
|
||||
if leftover:is_empty() then
|
||||
break
|
||||
end
|
||||
|
||||
local cur_removed = inv:remove_item(lists[i], leftover)
|
||||
removed:add_item(cur_removed)
|
||||
leftover:take_item(cur_removed:get_count())
|
||||
end
|
||||
|
||||
return removed
|
||||
end
|
||||
|
||||
--[[
|
||||
Add item to inventory lists.
|
||||
Return leftover stack.
|
||||
|
||||
This function replicates the inv:add_item function but can accept
|
||||
multiple lists.
|
||||
|
||||
Arguments:
|
||||
inv: minetest inventory reference
|
||||
lists: names of inventory lists
|
||||
stack: minetest item stack
|
||||
--]]
|
||||
function unified_inventory.add_item(inv, lists, stack)
|
||||
local leftover = ItemStack(stack)
|
||||
|
||||
for i = 1, #lists do
|
||||
if leftover:is_empty() then
|
||||
break
|
||||
end
|
||||
|
||||
leftover = inv:add_item(lists[i], leftover)
|
||||
end
|
||||
|
||||
return leftover
|
||||
end
|
||||
|
||||
--[[
|
||||
Move items from source list to destination list if possible.
|
||||
Skip positions specified in exclude set.
|
||||
|
||||
Arguments:
|
||||
inv: minetest inventory reference
|
||||
src_list: name of source list
|
||||
dst_list: name of destination list
|
||||
exclude: set of positions to skip
|
||||
--]]
|
||||
function unified_inventory.swap_items(inv, src_list, dst_list, exclude)
|
||||
local size = inv:get_size(src_list)
|
||||
local empty = ItemStack(nil)
|
||||
|
||||
for i = 1, size do
|
||||
if exclude == nil or exclude[i] == nil then
|
||||
local stack = inv:get_stack(src_list, i)
|
||||
|
||||
if not stack:is_empty() then
|
||||
inv:set_stack(src_list, i, empty)
|
||||
local leftover = inv:add_item(dst_list, stack)
|
||||
|
||||
if not leftover:is_empty() then
|
||||
inv:set_stack(src_list, i, leftover)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
Move matched items to the destination list.
|
||||
|
||||
If destination list position is already occupied with some other item
|
||||
then function tries to (in that order):
|
||||
1. Move it to the source list
|
||||
2. Move it to some other unused position in destination list itself
|
||||
3. Drop it to the ground if nothing else is possible.
|
||||
|
||||
Arguments:
|
||||
player: minetest player object
|
||||
src_list: name of source list
|
||||
dst_list: name of destination list
|
||||
match_table: table of matched items
|
||||
amount: amount of items per every position
|
||||
--]]
|
||||
function unified_inventory.move_match(player, src_list, dst_list, match_table, amount)
|
||||
local inv = player:get_inventory()
|
||||
local item_drop = minetest.item_drop
|
||||
local src_dst_list = {src_list, dst_list}
|
||||
local dst_src_list = {dst_list, src_list}
|
||||
|
||||
local needed = {}
|
||||
local moved = {}
|
||||
|
||||
-- Remove stacks needed for craft
|
||||
for item, pos_set in pairs(match_table) do
|
||||
local stack = ItemStack(item)
|
||||
local stack_max = stack:get_stack_max()
|
||||
local bounded_amount = math.min(stack_max, amount)
|
||||
stack:set_count(bounded_amount)
|
||||
|
||||
for pos in pairs(pos_set) do
|
||||
needed[pos] = unified_inventory.remove_item(inv, dst_src_list, stack)
|
||||
end
|
||||
end
|
||||
|
||||
-- Add already removed stacks
|
||||
for pos, stack in pairs(needed) do
|
||||
local occupied = inv:get_stack(dst_list, pos)
|
||||
inv:set_stack(dst_list, pos, stack)
|
||||
|
||||
if not occupied:is_empty() then
|
||||
local leftover = unified_inventory.add_item(inv, src_dst_list, occupied)
|
||||
|
||||
if not leftover:is_empty() then
|
||||
inv:set_stack(dst_list, pos, leftover)
|
||||
local oversize = unified_inventory.add_item(inv, src_dst_list, stack)
|
||||
|
||||
if not oversize:is_empty() then
|
||||
item_drop(oversize, player, player:get_pos())
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
moved[pos] = true
|
||||
end
|
||||
|
||||
-- Swap items from unused positions to src (moved positions excluded)
|
||||
unified_inventory.swap_items(inv, dst_list, src_list, moved)
|
||||
end
|
||||
|
||||
--[[
|
||||
Find craft match and move matched items to the destination list.
|
||||
|
||||
If match cannot be found or match count is smaller than the desired
|
||||
amount then do nothing.
|
||||
|
||||
If amount passed is -1 then amount is defined by match count itself.
|
||||
This is used to indicate "craft All" case.
|
||||
|
||||
Arguments:
|
||||
player: minetest player object
|
||||
src_list: name of source list
|
||||
dst_list: name of destination list
|
||||
craft: minetest craft recipe
|
||||
amount: desired amount of output items
|
||||
--]]
|
||||
function unified_inventory.craftguide_match_craft(player, src_list, dst_list, craft, amount)
|
||||
local inv = player:get_inventory()
|
||||
local src_dst_list = {src_list, dst_list}
|
||||
|
||||
local counts = unified_inventory.count_items(inv, src_dst_list)
|
||||
local positions = unified_inventory.count_craft_positions(craft)
|
||||
local match_table, match_count = unified_inventory.match_items(counts, positions)
|
||||
|
||||
if match_table == nil or match_count < amount then
|
||||
return
|
||||
end
|
||||
|
||||
if amount == -1 then
|
||||
amount = match_count
|
||||
end
|
||||
|
||||
unified_inventory.move_match(player, src_list, dst_list, match_table, amount)
|
||||
end
|
7
unified_inventory/mod.conf
Normal file
@ -0,0 +1,7 @@
|
||||
name = unified_inventory
|
||||
depends = default
|
||||
optional_depends = creative, sfinv, datastorage, farming
|
||||
description = """
|
||||
Unified Inventory replaces the default survival and creative inventory.
|
||||
It adds a nicer interface and a number of features, such as a crafting guide.
|
||||
"""
|
489
unified_inventory/register.lua
Normal file
@ -0,0 +1,489 @@
|
||||
local S = minetest.get_translator("unified_inventory")
|
||||
local NS = function(s) return s end
|
||||
local F = minetest.formspec_escape
|
||||
|
||||
minetest.register_privilege("creative", {
|
||||
description = S("Can use the creative inventory"),
|
||||
give_to_singleplayer = false,
|
||||
})
|
||||
|
||||
minetest.register_privilege("ui_full", {
|
||||
description = S("Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally"),
|
||||
give_to_singleplayer = false,
|
||||
})
|
||||
|
||||
|
||||
local trash = minetest.create_detached_inventory("trash", {
|
||||
--allow_put = function(inv, listname, index, stack, player)
|
||||
-- if unified_inventory.is_creative(player:get_player_name()) then
|
||||
-- return stack:get_count()
|
||||
-- else
|
||||
-- return 0
|
||||
-- end
|
||||
--end,
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
inv:set_stack(listname, index, nil)
|
||||
local player_name = player:get_player_name()
|
||||
minetest.sound_play("trash", {to_player=player_name, gain = 1.0})
|
||||
end,
|
||||
})
|
||||
trash:set_size("main", 1)
|
||||
|
||||
unified_inventory.register_button("craft", {
|
||||
type = "image",
|
||||
image = "ui_craft_icon.png",
|
||||
tooltip = S("Crafting Grid")
|
||||
})
|
||||
|
||||
unified_inventory.register_button("craftguide", {
|
||||
type = "image",
|
||||
image = "ui_craftguide_icon.png",
|
||||
tooltip = S("Crafting Guide")
|
||||
})
|
||||
|
||||
unified_inventory.register_button("home_gui_set", {
|
||||
type = "image",
|
||||
image = "ui_sethome_icon.png",
|
||||
tooltip = S("Set home position"),
|
||||
hide_lite=true,
|
||||
action = function(player)
|
||||
local player_name = player:get_player_name()
|
||||
if minetest.check_player_privs(player_name, {home=true}) then
|
||||
unified_inventory.set_home(player, player:get_pos())
|
||||
local home = unified_inventory.home_pos[player_name]
|
||||
if home ~= nil then
|
||||
minetest.sound_play("dingdong",
|
||||
{to_player=player_name, gain = 1.0})
|
||||
minetest.chat_send_player(player_name,
|
||||
S("Home position set to: @1", minetest.pos_to_string(home)))
|
||||
end
|
||||
else
|
||||
minetest.chat_send_player(player_name,
|
||||
S("You don't have the \"home\" privilege!"))
|
||||
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
|
||||
end
|
||||
end,
|
||||
condition = function(player)
|
||||
return minetest.check_player_privs(player:get_player_name(), {home=true})
|
||||
end,
|
||||
})
|
||||
|
||||
unified_inventory.register_button("home_gui_go", {
|
||||
type = "image",
|
||||
image = "ui_gohome_icon.png",
|
||||
tooltip = S("Go home"),
|
||||
hide_lite=true,
|
||||
action = function(player)
|
||||
local player_name = player:get_player_name()
|
||||
if minetest.check_player_privs(player_name, {home=true}) then
|
||||
if unified_inventory.go_home(player) then
|
||||
minetest.sound_play("teleport", {to_player = player_name})
|
||||
end
|
||||
else
|
||||
minetest.chat_send_player(player_name,
|
||||
S("You don't have the \"home\" privilege!"))
|
||||
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
|
||||
end
|
||||
end,
|
||||
condition = function(player)
|
||||
return minetest.check_player_privs(player:get_player_name(), {home=true})
|
||||
end,
|
||||
})
|
||||
|
||||
unified_inventory.register_button("misc_set_day", {
|
||||
type = "image",
|
||||
image = "ui_sun_icon.png",
|
||||
tooltip = S("Set time to day"),
|
||||
hide_lite=true,
|
||||
action = function(player)
|
||||
local player_name = player:get_player_name()
|
||||
if minetest.check_player_privs(player_name, {settime=true}) then
|
||||
minetest.sound_play("birds",
|
||||
{to_player=player_name, gain = 1.0})
|
||||
minetest.set_timeofday((6000 % 24000) / 24000)
|
||||
minetest.chat_send_player(player_name,
|
||||
S("Time of day set to 6am"))
|
||||
else
|
||||
minetest.chat_send_player(player_name,
|
||||
S("You don't have the settime privilege!"))
|
||||
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
|
||||
end
|
||||
end,
|
||||
condition = function(player)
|
||||
return minetest.check_player_privs(player:get_player_name(), {settime=true})
|
||||
end,
|
||||
})
|
||||
|
||||
unified_inventory.register_button("misc_set_night", {
|
||||
type = "image",
|
||||
image = "ui_moon_icon.png",
|
||||
tooltip = S("Set time to night"),
|
||||
hide_lite=true,
|
||||
action = function(player)
|
||||
local player_name = player:get_player_name()
|
||||
if minetest.check_player_privs(player_name, {settime=true}) then
|
||||
minetest.sound_play("owl",
|
||||
{to_player=player_name, gain = 1.0})
|
||||
minetest.set_timeofday((21000 % 24000) / 24000)
|
||||
minetest.chat_send_player(player_name,
|
||||
S("Time of day set to 9pm"))
|
||||
else
|
||||
minetest.chat_send_player(player_name,
|
||||
S("You don't have the settime privilege!"))
|
||||
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
|
||||
end
|
||||
end,
|
||||
condition = function(player)
|
||||
return minetest.check_player_privs(player:get_player_name(), {settime=true})
|
||||
end,
|
||||
})
|
||||
|
||||
unified_inventory.register_button("clear_inv", {
|
||||
type = "image",
|
||||
image = "ui_trash_icon.png",
|
||||
tooltip = S("Clear inventory"),
|
||||
action = function(player)
|
||||
local player_name = player:get_player_name()
|
||||
if not unified_inventory.is_creative(player_name) then
|
||||
minetest.chat_send_player(player_name,
|
||||
S("This button has been disabled outside"
|
||||
.." of creative mode to prevent"
|
||||
.." accidental inventory trashing."
|
||||
.."\nUse the trash slot instead."))
|
||||
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
|
||||
return
|
||||
end
|
||||
player:get_inventory():set_list("main", {})
|
||||
minetest.chat_send_player(player_name, S('Inventory cleared!'))
|
||||
minetest.sound_play("trash_all",
|
||||
{to_player=player_name, gain = 1.0})
|
||||
end,
|
||||
condition = function(player)
|
||||
return unified_inventory.is_creative(player:get_player_name())
|
||||
end,
|
||||
})
|
||||
|
||||
unified_inventory.register_page("craft", {
|
||||
get_formspec = function(player, perplayer_formspec)
|
||||
|
||||
local formspecy = perplayer_formspec.formspec_y
|
||||
local formheadery = perplayer_formspec.form_header_y
|
||||
|
||||
local player_name = player:get_player_name()
|
||||
local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]"
|
||||
formspec = formspec..string.gsub(unified_inventory.standard_inv_bg, "YYY", (formspecy + 3.4))
|
||||
formspec = formspec.."label[0,"..formheadery..";" ..F(S("Crafting")).."]"
|
||||
formspec = formspec.."listcolors[#00000000;#00000000]"
|
||||
formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]"
|
||||
formspec = formspec.."list[current_player;craft;2,"..formspecy..";3,3;]"
|
||||
if unified_inventory.trash_enabled or unified_inventory.is_creative(player_name) or minetest.get_player_privs(player_name).give then
|
||||
formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. F(S("Trash:")) .. "]"
|
||||
formspec = formspec.."background[7,"..(formspecy + 2)..";1,1;ui_single_slot.png]"
|
||||
formspec = formspec.."list[detached:trash;main;7,"..(formspecy + 2)..";1,1;]"
|
||||
end
|
||||
formspec = formspec.."listring[current_name;craft]"
|
||||
formspec = formspec.."listring[current_player;main]"
|
||||
if unified_inventory.is_creative(player_name) then
|
||||
formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. F(S("Refill:")) .. "]"
|
||||
formspec = formspec.."list[detached:"..F(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]"
|
||||
end
|
||||
return {formspec=formspec}
|
||||
end,
|
||||
})
|
||||
|
||||
-- stack_image_button(): generate a form button displaying a stack of items
|
||||
--
|
||||
-- The specified item may be a group. In that case, the group will be
|
||||
-- represented by some item in the group, along with a flag indicating
|
||||
-- that it's a group. If the group contains only one item, it will be
|
||||
-- treated as if that item had been specified directly.
|
||||
|
||||
local function stack_image_button(x, y, w, h, buttonname_prefix, item)
|
||||
local name = item:get_name()
|
||||
local count = item:get_count()
|
||||
local show_is_group = false
|
||||
local displayitem = name.." "..count
|
||||
local selectitem = name
|
||||
if name:sub(1, 6) == "group:" then
|
||||
local group_name = name:sub(7)
|
||||
local group_item = unified_inventory.get_group_item(group_name)
|
||||
show_is_group = not group_item.sole
|
||||
displayitem = group_item.item or "unknown"
|
||||
selectitem = group_item.sole and displayitem or name
|
||||
end
|
||||
local label = show_is_group and "G" or ""
|
||||
local buttonname = F(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem))
|
||||
local button = string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",
|
||||
x, y, w, h,
|
||||
F(displayitem), buttonname, label)
|
||||
if show_is_group then
|
||||
local groupstring, andcount = unified_inventory.extract_groupnames(name)
|
||||
local grouptip
|
||||
if andcount == 1 then
|
||||
grouptip = S("Any item belonging to the @1 group", groupstring)
|
||||
elseif andcount > 1 then
|
||||
grouptip = S("Any item belonging to the groups @1", groupstring)
|
||||
end
|
||||
grouptip = F(grouptip)
|
||||
if andcount >= 1 then
|
||||
button = button .. string.format("tooltip[%s;%s]", buttonname, grouptip)
|
||||
end
|
||||
end
|
||||
return button
|
||||
end
|
||||
|
||||
local recipe_text = {
|
||||
recipe = NS("Recipe @1 of @2"),
|
||||
usage = NS("Usage @1 of @2"),
|
||||
}
|
||||
local no_recipe_text = {
|
||||
recipe = S("No recipes"),
|
||||
usage = S("No usages"),
|
||||
}
|
||||
local role_text = {
|
||||
recipe = S("Result"),
|
||||
usage = S("Ingredient"),
|
||||
}
|
||||
local next_alt_text = {
|
||||
recipe = S("Show next recipe"),
|
||||
usage = S("Show next usage"),
|
||||
}
|
||||
local prev_alt_text = {
|
||||
recipe = S("Show previous recipe"),
|
||||
usage = S("Show previous usage"),
|
||||
}
|
||||
local other_dir = {
|
||||
recipe = "usage",
|
||||
usage = "recipe",
|
||||
}
|
||||
|
||||
unified_inventory.register_page("craftguide", {
|
||||
get_formspec = function(player, perplayer_formspec)
|
||||
|
||||
local formspecy = perplayer_formspec.formspec_y
|
||||
local formheadery = perplayer_formspec.form_header_y
|
||||
local craftresultx = perplayer_formspec.craft_result_x
|
||||
local craftresulty = perplayer_formspec.craft_result_y
|
||||
|
||||
local player_name = player:get_player_name()
|
||||
local player_privs = minetest.get_player_privs(player_name)
|
||||
local fs = {
|
||||
string.gsub(unified_inventory.standard_inv_bg, "YYY", (formspecy + 3.4)),
|
||||
"label[0,"..formheadery..";" .. F(S("Crafting Guide")) .. "]",
|
||||
"listcolors[#00000000;#00000000]"
|
||||
}
|
||||
local item_name = unified_inventory.current_item[player_name]
|
||||
if not item_name then
|
||||
return { formspec = table.concat(fs) }
|
||||
end
|
||||
|
||||
local item_name_shown
|
||||
if minetest.registered_items[item_name]
|
||||
and minetest.registered_items[item_name].description then
|
||||
item_name_shown = S("@1 (@2)",
|
||||
minetest.registered_items[item_name].description, item_name)
|
||||
else
|
||||
item_name_shown = item_name
|
||||
end
|
||||
|
||||
local dir = unified_inventory.current_craft_direction[player_name]
|
||||
local rdir = dir == "recipe" and "usage" or "recipe"
|
||||
|
||||
local crafts = unified_inventory.crafts_for[dir][item_name]
|
||||
local alternate = unified_inventory.alternate[player_name]
|
||||
local alternates, craft
|
||||
if crafts and #crafts > 0 then
|
||||
alternates = #crafts
|
||||
craft = crafts[alternate]
|
||||
end
|
||||
local has_give = player_privs.give or unified_inventory.is_creative(player_name)
|
||||
|
||||
fs[#fs + 1] = "background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]"
|
||||
fs[#fs + 1] = string.format("textarea[%f,%f;10,1;;%s: %s;]",
|
||||
craftresultx, craftresulty, F(role_text[dir]), item_name_shown)
|
||||
fs[#fs + 1] = stack_image_button(0, formspecy, 1.1, 1.1,
|
||||
"item_button_" .. rdir .. "_", ItemStack(item_name))
|
||||
|
||||
if not craft then
|
||||
-- No craft recipes available for this item.
|
||||
fs[#fs + 1] = "label[5.5,"..(formspecy + 2.35)..";"
|
||||
.. F(no_recipe_text[dir]) .. "]"
|
||||
local no_pos = dir == "recipe" and 4.5 or 6.5
|
||||
local item_pos = dir == "recipe" and 6.5 or 4.5
|
||||
fs[#fs + 1] = "image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]"
|
||||
fs[#fs + 1] = stack_image_button(item_pos, formspecy, 1.1, 1.1,
|
||||
"item_button_" .. other_dir[dir] .. "_", ItemStack(item_name))
|
||||
if has_give then
|
||||
fs[#fs + 1] = "label[0," .. (formspecy + 2.10) .. ";" .. F(S("Give me:")) .. "]"
|
||||
.. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]"
|
||||
.. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]"
|
||||
.. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]"
|
||||
end
|
||||
return { formspec = table.concat(fs) }
|
||||
end
|
||||
|
||||
local craft_type = unified_inventory.registered_craft_types[craft.type] or
|
||||
unified_inventory.craft_type_defaults(craft.type, {})
|
||||
if craft_type.icon then
|
||||
fs[#fs + 1] = string.format("image[%f,%f;%f,%f;%s]",
|
||||
5.7, (formspecy + 0.05), 0.5, 0.5, craft_type.icon)
|
||||
end
|
||||
fs[#fs + 1] = "label[5.5,"..(formspecy + 1)..";" .. F(craft_type.description).."]"
|
||||
fs[#fs + 1] = stack_image_button(6.5, formspecy, 1.1, 1.1,
|
||||
"item_button_usage_", ItemStack(craft.output))
|
||||
|
||||
local display_size = craft_type.dynamic_display_size
|
||||
and craft_type.dynamic_display_size(craft)
|
||||
or { width = craft_type.width, height = craft_type.height }
|
||||
local craft_width = craft_type.get_shaped_craft_width
|
||||
and craft_type.get_shaped_craft_width(craft)
|
||||
or display_size.width
|
||||
|
||||
-- This keeps recipes aligned to the right,
|
||||
-- so that they're close to the arrow.
|
||||
local xoffset = 5.5
|
||||
-- Offset factor for crafting grids with side length > 4
|
||||
local of = (3/math.max(3, math.max(display_size.width, display_size.height)))
|
||||
local od = 0
|
||||
-- Minimum grid size at which size optimazation measures kick in
|
||||
local mini_craft_size = 6
|
||||
if display_size.width >= mini_craft_size then
|
||||
od = math.max(1, display_size.width - 2)
|
||||
xoffset = xoffset - 0.1
|
||||
end
|
||||
-- Size modifier factor
|
||||
local sf = math.min(1, of * (1.05 + 0.05*od))
|
||||
-- Button size
|
||||
local bsize_h = 1.1 * sf
|
||||
local bsize_w = bsize_h
|
||||
if display_size.width >= mini_craft_size then
|
||||
bsize_w = 1.175 * sf
|
||||
end
|
||||
if (bsize_h > 0.35 and display_size.width) then
|
||||
for y = 1, display_size.height do
|
||||
for x = 1, display_size.width do
|
||||
local item
|
||||
if craft and x <= craft_width then
|
||||
item = craft.items[(y-1) * craft_width + x]
|
||||
end
|
||||
-- Flipped x, used to build formspec buttons from right to left
|
||||
local fx = display_size.width - (x-1)
|
||||
-- x offset, y offset
|
||||
local xof = (fx-1) * of + of
|
||||
local yof = (y-1) * of + 1
|
||||
if item then
|
||||
fs[#fs + 1] = stack_image_button(
|
||||
xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h,
|
||||
"item_button_recipe_",
|
||||
ItemStack(item))
|
||||
else
|
||||
-- Fake buttons just to make grid
|
||||
fs[#fs + 1] = string.format("image_button[%f,%f;%f,%f;ui_blank_image.png;;]",
|
||||
xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Error
|
||||
fs[#fs + 1] = string.format("label[2,%f;%s]",
|
||||
formspecy, F(S("This recipe is too@nlarge to be displayed.")))
|
||||
end
|
||||
|
||||
if craft_type.uses_crafting_grid and display_size.width <= 3 then
|
||||
fs[#fs + 1] = "label[0," .. (formspecy + 0.9) .. ";" .. F(S("To craft grid:")) .. "]"
|
||||
.. "button[0, " .. (formspecy + 1.5) .. ";0.6,0.5;craftguide_craft_1;1]"
|
||||
.. "button[0.6," .. (formspecy + 1.5) .. ";0.7,0.5;craftguide_craft_10;10]"
|
||||
.. "button[1.3," .. (formspecy + 1.5) .. ";0.8,0.5;craftguide_craft_max;" .. F(S("All")) .. "]"
|
||||
end
|
||||
if has_give then
|
||||
fs[#fs + 1] = "label[0," .. (formspecy + 2.1) .. ";" .. F(S("Give me:")) .. "]"
|
||||
.. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]"
|
||||
.. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]"
|
||||
.. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]"
|
||||
end
|
||||
|
||||
if alternates and alternates > 1 then
|
||||
fs[#fs + 1] = "label[5.5," .. (formspecy + 1.6) .. ";"
|
||||
.. F(S(recipe_text[dir], alternate, alternates)) .. "]"
|
||||
.. "image_button[5.5," .. (formspecy + 2) .. ";1,1;ui_left_icon.png;alternate_prev;]"
|
||||
.. "image_button[6.5," .. (formspecy + 2) .. ";1,1;ui_right_icon.png;alternate;]"
|
||||
.. "tooltip[alternate_prev;" .. F(prev_alt_text[dir]) .. "]"
|
||||
.. "tooltip[alternate;" .. F(next_alt_text[dir]) .. "]"
|
||||
end
|
||||
return { formspec = table.concat(fs) }
|
||||
end,
|
||||
})
|
||||
|
||||
local function craftguide_giveme(player, formname, fields)
|
||||
local player_name = player:get_player_name()
|
||||
local player_privs = minetest.get_player_privs(player_name)
|
||||
if not player_privs.give and
|
||||
not unified_inventory.is_creative(player_name) then
|
||||
minetest.log("action", "[unified_inventory] Denied give action to player " ..
|
||||
player_name)
|
||||
return
|
||||
end
|
||||
|
||||
local amount
|
||||
for k, v in pairs(fields) do
|
||||
amount = k:match("craftguide_giveme_(.*)")
|
||||
if amount then break end
|
||||
end
|
||||
|
||||
amount = tonumber(amount) or 0
|
||||
if amount == 0 then return end
|
||||
|
||||
local output = unified_inventory.current_item[player_name]
|
||||
if (not output) or (output == "") then return end
|
||||
|
||||
local player_inv = player:get_inventory()
|
||||
|
||||
player_inv:add_item("main", {name = output, count = amount})
|
||||
end
|
||||
|
||||
local function craftguide_craft(player, formname, fields)
|
||||
local amount
|
||||
for k, v in pairs(fields) do
|
||||
amount = k:match("craftguide_craft_(.*)")
|
||||
if amount then break end
|
||||
end
|
||||
if not amount then return end
|
||||
|
||||
amount = tonumber(amount) or -1 -- fallback for "all"
|
||||
if amount == 0 or amount < -1 or amount > 99 then return end
|
||||
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
local output = unified_inventory.current_item[player_name] or ""
|
||||
if output == "" then return end
|
||||
|
||||
local crafts = unified_inventory.crafts_for[
|
||||
unified_inventory.current_craft_direction[player_name]][output] or {}
|
||||
if #crafts == 0 then return end
|
||||
|
||||
local alternate = unified_inventory.alternate[player_name]
|
||||
|
||||
local craft = crafts[alternate]
|
||||
if craft.width > 3 then return end
|
||||
|
||||
unified_inventory.craftguide_match_craft(player, "main", "craft", craft, amount)
|
||||
|
||||
unified_inventory.set_inventory_formspec(player, "craft")
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "" then
|
||||
return
|
||||
end
|
||||
|
||||
for k, v in pairs(fields) do
|
||||
if k:match("craftguide_craft_") then
|
||||
craftguide_craft(player, formname, fields)
|
||||
return
|
||||
end
|
||||
if k:match("craftguide_giveme_") then
|
||||
craftguide_giveme(player, formname, fields)
|
||||
return
|
||||
end
|
||||
end
|
||||
end)
|
BIN
unified_inventory/screenshot.png
Normal file
After Width: | Height: | Size: 134 KiB |
11
unified_inventory/settingtypes.txt
Normal file
@ -0,0 +1,11 @@
|
||||
#Enabling lite mode enables a smaller and simpler version of the Unified
|
||||
#Inventory, optimized for small displays.
|
||||
unified_inventory_lite (Lite mode) bool false
|
||||
|
||||
#If enabled, bags will be made available which can be used to extend
|
||||
#inventory storage size.
|
||||
unified_inventory_bags (Enable bags) bool true
|
||||
|
||||
#If enabled, the trash slot can be used by those without both creative
|
||||
#and the give privilege.
|
||||
unified_inventory_trash (Enable trash) bool true
|
BIN
unified_inventory/sounds/birds.ogg
Normal file
BIN
unified_inventory/sounds/click.ogg
Normal file
BIN
unified_inventory/sounds/dingdong.ogg
Normal file
BIN
unified_inventory/sounds/electricity.ogg
Normal file
BIN
unified_inventory/sounds/owl.ogg
Normal file
BIN
unified_inventory/sounds/paperflip1.ogg
Normal file
BIN
unified_inventory/sounds/paperflip2.ogg
Normal file
BIN
unified_inventory/sounds/teleport.ogg
Normal file
BIN
unified_inventory/sounds/trash.ogg
Normal file
BIN
unified_inventory/sounds/trash_all.ogg
Normal file
BIN
unified_inventory/textures/bags_large.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
unified_inventory/textures/bags_medium.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
unified_inventory/textures/bags_small.png
Normal file
After Width: | Height: | Size: 9.1 KiB |
BIN
unified_inventory/textures/ui_1_icon.png
Normal file
After Width: | Height: | Size: 456 B |
BIN
unified_inventory/textures/ui_2_icon.png
Normal file
After Width: | Height: | Size: 961 B |
BIN
unified_inventory/textures/ui_3_icon.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
unified_inventory/textures/ui_4_icon.png
Normal file
After Width: | Height: | Size: 658 B |
BIN
unified_inventory/textures/ui_5_icon.png
Normal file
After Width: | Height: | Size: 928 B |
BIN
unified_inventory/textures/ui_bags_header.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
unified_inventory/textures/ui_bags_icon.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
unified_inventory/textures/ui_bags_inv_large.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
unified_inventory/textures/ui_bags_inv_medium.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
unified_inventory/textures/ui_bags_inv_small.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
unified_inventory/textures/ui_bags_trash.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
unified_inventory/textures/ui_blank_image.png
Normal file
After Width: | Height: | Size: 71 B |
BIN
unified_inventory/textures/ui_blue_icon_background.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
unified_inventory/textures/ui_circular_arrows_icon.png
Normal file
After Width: | Height: | Size: 8.6 KiB |
BIN
unified_inventory/textures/ui_craft_icon.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
unified_inventory/textures/ui_craftgrid_icon.png
Normal file
After Width: | Height: | Size: 483 B |
BIN
unified_inventory/textures/ui_craftguide_form.png
Normal file
After Width: | Height: | Size: 962 B |
BIN
unified_inventory/textures/ui_craftguide_icon.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
unified_inventory/textures/ui_crafting_form.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
unified_inventory/textures/ui_doubleleft_icon.png
Normal file
After Width: | Height: | Size: 9.0 KiB |
BIN
unified_inventory/textures/ui_doubleright_icon.png
Normal file
After Width: | Height: | Size: 9.1 KiB |
BIN
unified_inventory/textures/ui_form_bg.png
Normal file
After Width: | Height: | Size: 1003 B |
BIN
unified_inventory/textures/ui_gohome_icon.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
unified_inventory/textures/ui_green_icon_background.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
BIN
unified_inventory/textures/ui_group.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
unified_inventory/textures/ui_home_icon.png
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
unified_inventory/textures/ui_left_icon.png
Normal file
After Width: | Height: | Size: 6.3 KiB |
BIN
unified_inventory/textures/ui_main_inventory.png
Normal file
After Width: | Height: | Size: 4.4 KiB |
BIN
unified_inventory/textures/ui_misc_form.png
Normal file
After Width: | Height: | Size: 5.7 KiB |
BIN
unified_inventory/textures/ui_moon_icon.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
unified_inventory/textures/ui_no.png
Normal file
After Width: | Height: | Size: 6.2 KiB |
BIN
unified_inventory/textures/ui_off_icon.png
Normal file
After Width: | Height: | Size: 5.6 KiB |
BIN
unified_inventory/textures/ui_ok_icon.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
BIN
unified_inventory/textures/ui_on_icon.png
Normal file
After Width: | Height: | Size: 5.6 KiB |
BIN
unified_inventory/textures/ui_pencil_icon.png
Normal file
After Width: | Height: | Size: 5.9 KiB |
BIN
unified_inventory/textures/ui_red_icon_background.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
unified_inventory/textures/ui_reset_icon.png
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
unified_inventory/textures/ui_right_icon.png
Normal file
After Width: | Height: | Size: 6.3 KiB |
BIN
unified_inventory/textures/ui_search_icon.png
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
unified_inventory/textures/ui_sethome_icon.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
unified_inventory/textures/ui_single_slot.png
Normal file
After Width: | Height: | Size: 629 B |
BIN
unified_inventory/textures/ui_skip_backward_icon.png
Normal file
After Width: | Height: | Size: 8.1 KiB |
BIN
unified_inventory/textures/ui_skip_forward_icon.png
Normal file
After Width: | Height: | Size: 8.0 KiB |
BIN
unified_inventory/textures/ui_sun_icon.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
unified_inventory/textures/ui_trash_icon.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
unified_inventory/textures/ui_waypoint_set_icon.png
Normal file
After Width: | Height: | Size: 3.7 KiB |
BIN
unified_inventory/textures/ui_waypoints_icon.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
unified_inventory/textures/ui_xyz_icon.png
Normal file
After Width: | Height: | Size: 2.1 KiB |
BIN
unified_inventory/textures/ui_xyz_off_icon.png
Normal file
After Width: | Height: | Size: 8.4 KiB |
BIN
unified_inventory/textures/ui_xyz_on_icon.png
Normal file
After Width: | Height: | Size: 2.1 KiB |
247
unified_inventory/waypoints.lua
Normal file
@ -0,0 +1,247 @@
|
||||
local S = minetest.get_translator("unified_inventory")
|
||||
local F = minetest.formspec_escape
|
||||
|
||||
local hud_colors = {
|
||||
{"#FFFFFF", 0xFFFFFF, S("White")},
|
||||
{"#DBBB00", 0xf1d32c, S("Yellow")},
|
||||
{"#DD0000", 0xDD0000, S("Red")},
|
||||
{"#2cf136", 0x2cf136, S("Green")},
|
||||
{"#2c4df1", 0x2c4df1, S("Blue")},
|
||||
}
|
||||
|
||||
local hud_colors_max = #hud_colors
|
||||
|
||||
-- Stores temporary player data (persists until player leaves)
|
||||
local waypoints_temp = {}
|
||||
|
||||
unified_inventory.register_page("waypoints", {
|
||||
get_formspec = function(player)
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
-- build a "fake" temp entry if the server took too long
|
||||
-- during sign-on and returned an empty entry
|
||||
if not waypoints_temp[player_name] then waypoints_temp[player_name] = {hud = 1} end
|
||||
|
||||
local waypoints = datastorage.get(player_name, "waypoints")
|
||||
local formspec = string.gsub(unified_inventory.standard_inv_bg, "YYY", "4.4") ..
|
||||
"image[0,0;1,1;ui_waypoints_icon.png]" ..
|
||||
"label[1,0;" .. F(S("Waypoints")) .. "]"
|
||||
|
||||
-- Tabs buttons:
|
||||
for i = 1, 5, 1 do
|
||||
formspec = formspec ..
|
||||
"image_button[0.0," .. 0.2 + i * 0.7 .. ";.8,.8;" ..
|
||||
(i == waypoints.selected and "ui_blue_icon_background.png^" or "") ..
|
||||
"ui_" .. i .. "_icon.png;" ..
|
||||
"select_waypoint" .. i .. ";]" ..
|
||||
"tooltip[select_waypoint" .. i .. ";"
|
||||
.. S("Select Waypoint #@1", i).."]"
|
||||
end
|
||||
|
||||
local i = waypoints.selected or 1
|
||||
local waypoint = waypoints[i] or {}
|
||||
local temp = waypoints_temp[player_name][i] or {}
|
||||
local default_name = S("Waypoint @1", i)
|
||||
|
||||
-- Main buttons:
|
||||
formspec = formspec ..
|
||||
"image_button[4.5,3.7;.8,.8;"..
|
||||
"ui_waypoint_set_icon.png;"..
|
||||
"set_waypoint"..i..";]"..
|
||||
"tooltip[set_waypoint" .. i .. ";"
|
||||
.. F(S("Set waypoint to current location")).."]"
|
||||
|
||||
formspec = formspec ..
|
||||
"image_button[5.2,3.7;.8,.8;"..
|
||||
(waypoint.active and "ui_on_icon.png" or "ui_off_icon.png")..";"..
|
||||
"toggle_waypoint"..i..";]"..
|
||||
"tooltip[toggle_waypoint" .. i .. ";"
|
||||
.. F(S("Make waypoint @1",
|
||||
waypoint.active and S("invisible") or S("visible"))).."]"
|
||||
|
||||
formspec = formspec ..
|
||||
"image_button[5.9,3.7;.8,.8;"..
|
||||
(waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;"..
|
||||
"toggle_display_pos" .. i .. ";]"..
|
||||
"tooltip[toggle_display_pos" .. i .. ";"
|
||||
.. F(S("@1 display of waypoint coordinates",
|
||||
waypoint.display_pos and S("Disable") or S("Enable"))) .."]"
|
||||
|
||||
formspec = formspec ..
|
||||
"image_button[6.6,3.7;.8,.8;"..
|
||||
"ui_circular_arrows_icon.png;"..
|
||||
"toggle_color"..i..";]"..
|
||||
"tooltip[toggle_color" .. i .. ";"
|
||||
.. F(S("Change color of waypoint display")).."]"
|
||||
|
||||
formspec = formspec ..
|
||||
"image_button[7.3,3.7;.8,.8;"..
|
||||
"ui_pencil_icon.png;"..
|
||||
"rename_waypoint"..i..";]"..
|
||||
"tooltip[rename_waypoint" .. i .. ";"
|
||||
.. F(S("Edit waypoint name")).."]"
|
||||
|
||||
-- Waypoint's info:
|
||||
if waypoint.active then
|
||||
formspec = formspec .. "label[1,0.8;"..F(S("Waypoint active")).."]"
|
||||
else
|
||||
formspec = formspec .. "label[1,0.8;"..F(S("Waypoint inactive")).."]"
|
||||
end
|
||||
|
||||
if temp.edit then
|
||||
formspec = formspec ..
|
||||
"field[1.3,3.2;6,.8;rename_box" .. i .. ";;"
|
||||
..(waypoint.name or default_name).."]" ..
|
||||
"image_button[7.3,2.9;.8,.8;"..
|
||||
"ui_ok_icon.png;"..
|
||||
"confirm_rename"..i.. ";]"..
|
||||
"tooltip[confirm_rename" .. i .. ";"
|
||||
.. F(S("Finish editing")).."]"
|
||||
end
|
||||
|
||||
formspec = formspec .. "label[1,1.3;"..F(S("World position"))..": " ..
|
||||
minetest.pos_to_string(waypoint.world_pos or vector.new()) .. "]" ..
|
||||
"label[1,1.8;"..F(S("Name"))..": ".. (waypoint.name or default_name) .. "]" ..
|
||||
"label[1,2.3;"..F(S("HUD text color"))..": " ..
|
||||
hud_colors[waypoint.color or 1][3] .. "]"
|
||||
|
||||
return {formspec=formspec}
|
||||
end,
|
||||
})
|
||||
|
||||
unified_inventory.register_button("waypoints", {
|
||||
type = "image",
|
||||
image = "ui_waypoints_icon.png",
|
||||
tooltip = S("Waypoints"),
|
||||
hide_lite=true
|
||||
})
|
||||
|
||||
local function update_hud(player, waypoints, temp, i)
|
||||
local waypoint = waypoints[i]
|
||||
if not waypoint then return end
|
||||
temp[i] = temp[i] or {}
|
||||
temp = temp[i]
|
||||
local pos = waypoint.world_pos or vector.new()
|
||||
local name
|
||||
if waypoint.display_pos then
|
||||
name = minetest.pos_to_string(pos)
|
||||
if waypoint.name then
|
||||
name = name..", "..waypoint.name
|
||||
end
|
||||
else
|
||||
name = waypoint.name or "Waypoint "..i
|
||||
end
|
||||
if temp.hud then
|
||||
player:hud_remove(temp.hud)
|
||||
end
|
||||
if waypoint.active then
|
||||
temp.hud = player:hud_add({
|
||||
hud_elem_type = "waypoint",
|
||||
number = hud_colors[waypoint.color or 1][2] ,
|
||||
name = name,
|
||||
text = "m",
|
||||
world_pos = pos
|
||||
})
|
||||
else
|
||||
temp.hud = nil
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "" then return end
|
||||
|
||||
local player_name = player:get_player_name()
|
||||
local update_formspec = false
|
||||
local need_update_hud = false
|
||||
local hit = false
|
||||
|
||||
local waypoints = datastorage.get(player_name, "waypoints")
|
||||
local temp = waypoints_temp[player_name]
|
||||
for i = 1, 5, 1 do
|
||||
if fields["select_waypoint"..i] then
|
||||
hit = true
|
||||
waypoints.selected = i
|
||||
update_formspec = true
|
||||
end
|
||||
|
||||
if fields["toggle_waypoint"..i] then
|
||||
hit = true
|
||||
waypoints[i] = waypoints[i] or {}
|
||||
waypoints[i].active = not (waypoints[i].active)
|
||||
need_update_hud = true
|
||||
update_formspec = true
|
||||
end
|
||||
|
||||
if fields["set_waypoint"..i] then
|
||||
hit = true
|
||||
local pos = player:get_pos()
|
||||
pos.x = math.floor(pos.x)
|
||||
pos.y = math.floor(pos.y)
|
||||
pos.z = math.floor(pos.z)
|
||||
waypoints[i] = waypoints[i] or {}
|
||||
waypoints[i].world_pos = pos
|
||||
need_update_hud = true
|
||||
update_formspec = true
|
||||
end
|
||||
|
||||
if fields["rename_waypoint"..i] then
|
||||
hit = true
|
||||
temp[i] = temp[i] or {}
|
||||
temp[i].edit = true
|
||||
update_formspec = true
|
||||
end
|
||||
|
||||
if fields["toggle_display_pos"..i] then
|
||||
hit = true
|
||||
waypoints[i] = waypoints[i] or {}
|
||||
waypoints[i].display_pos = not waypoints[i].display_pos
|
||||
need_update_hud = true
|
||||
update_formspec = true
|
||||
end
|
||||
|
||||
if fields["toggle_color"..i] then
|
||||
hit = true
|
||||
waypoints[i] = waypoints[i] or {}
|
||||
local color = waypoints[i].color or 1
|
||||
color = color + 1
|
||||
if color > hud_colors_max then
|
||||
color = 1
|
||||
end
|
||||
waypoints[i].color = color
|
||||
need_update_hud = true
|
||||
update_formspec = true
|
||||
end
|
||||
|
||||
if fields["confirm_rename"..i] then
|
||||
hit = true
|
||||
waypoints[i] = waypoints[i] or {}
|
||||
temp[i].edit = false
|
||||
waypoints[i].name = fields["rename_box"..i]
|
||||
need_update_hud = true
|
||||
update_formspec = true
|
||||
end
|
||||
if need_update_hud then
|
||||
update_hud(player, waypoints, temp, i)
|
||||
end
|
||||
if update_formspec then
|
||||
unified_inventory.set_inventory_formspec(player, "waypoints")
|
||||
end
|
||||
if hit then return end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local player_name = player:get_player_name()
|
||||
local waypoints = datastorage.get(player_name, "waypoints")
|
||||
local temp = {}
|
||||
waypoints_temp[player_name] = temp
|
||||
for i = 1, 5 do
|
||||
update_hud(player, waypoints, temp, i)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
waypoints_temp[player:get_player_name()] = nil
|
||||
end)
|
||||
|