--[[ cldlib based on: display_lib mod for Minetest - Library to add dynamic display capabilities to nodes (c) Pierre-Yves Rollo This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . --]] -- Miscelaneous values depending on wallmounted param2 local wallmounted_values = { [0]={dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, -- Should never be used {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=1}, -- Should never be used {dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2, rotate=5}, {dx=1, dz=0, rx=0, rz=1, yaw=math.pi/2, rotate=4}, {dx=0, dz=-1, rx=1, rz=0, yaw=0, rotate=2}, {dx=0, dz=1, rx=-1, rz=0, yaw=math.pi, rotate=3} } -- Miscelaneous values depending on facedir param2 local facedir_values = { [0]={dx=0, dz=-1, rx=1, rz=0, yaw=0, rotate=1}, {dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2, rotate=2}, {dx=0, dz=1, rx=-1, rz=0, yaw=math.pi, rotate=3}, {dx=1, dz=0, rx=0, rz=1, yaw=math.pi/2, rotate=0}, -- Forbiden values : {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, {dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, } -- dx/dy = depth vector, rx/ly = right vector, yaw = yaw of entity, -- rotate = next facedir/wallmount on rotate local function get_values(node) local ndef = minetest.registered_nodes[node.name] if ndef then if ndef.paramtype2 == "wallmounted" then return wallmounted_values[node.param2] end if ndef.paramtype2 == "facedir" then return facedir_values[node.param2] end end end --- Gets the display entities attached with a node. Removes extra ones local function get_entities(pos) local objrefs = {} local ndef = minetest.registered_nodes[minetest.get_node(pos).name] if ndef and ndef.display_entities then for _, objref in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do local entity = objref:get_luaentity() if entity and ndef.display_entities[entity.name] then if objrefs[entity.name] then objref:remove() else objrefs[entity.name] = objref end end end end return objrefs end local function clip_pos_prop(posprop) if posprop then return math.max(-0.5, math.min(0.5, posprop)) else return 0 end end --- (Create and) place display entities according to the node orientation local function place_entities(pos) local node = minetest.get_node(pos) local ndef = minetest.registered_nodes[node.name] local values = get_values(node) local objrefs = get_entities(pos) if values and ndef and ndef.display_entities then for entity_name, props in pairs(ndef.display_entities) do local depth = clip_pos_prop(props.depth) local height = clip_pos_prop(props.height) local right = clip_pos_prop(props.right) if not objrefs[entity_name] then objrefs[entity_name] = minetest.add_entity(pos, entity_name) end objrefs[entity_name]:set_pos({ x = pos.x - values.dx * depth + values.rx * right, y = pos.y + height, z = pos.z - values.dz * depth + values.rz * right}) objrefs[entity_name]:set_yaw(values.yaw) end end return objrefs end --- Call on_display_update callback of a node for one of its display entities local function call_node_on_display_update(pos, objref) local ndef = minetest.registered_nodes[minetest.get_node(pos).name] local entity = objref:get_luaentity() if ndef and ndef.display_entities and entity and ndef.display_entities[entity.name] then ndef.display_entities[entity.name].on_display_update(pos, objref) end end --- Force entity update function lcdlib.update_entities(pos) local objrefs = place_entities(pos) for _, objref in pairs(objrefs) do call_node_on_display_update(pos, objref) end end --- On_activate callback for lcdlib entities. Calls on_display_update callbacks --- of corresponding node for each entity. function lcdlib.on_activate(entity, staticdata) if entity then entity.object:set_armor_groups({immortal=1}) call_node_on_display_update(entity.object:get_pos(), entity.object) end end --- On_place callback for lcdlib items. Does nothing more than preventing item --- from being placed on ceiling or ground function lcdlib.on_place(itemstack, placer, pointed_thing) local ndef = itemstack:get_definition() local above = pointed_thing.above local under = pointed_thing.under local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z} if ndef then if ndef.paramtype2 == "wallmounted" then local wdir = minetest.dir_to_wallmounted(dir) if wdir == 0 or wdir == 1 then dir = placer:get_look_dir() dir.y = 0 wdir = minetest.dir_to_wallmounted(dir) end return minetest.item_place(itemstack, placer, pointed_thing, wdir) else return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(dir)) end end end --- On_construct callback for lcdlib items. Creates entities and update them. function lcdlib.on_construct(pos) lcdlib.update_entities(pos) end --- On_destruct callback for lcdlib items. Removes entities. function lcdlib.on_destruct(pos) local objrefs = get_entities(pos) for _, objref in pairs(objrefs) do objref:remove() end end -- On_rotate (screwdriver) callback for lcdlib items. Prevents axis rotation and reorients entities. function lcdlib.on_rotate(pos, node, user, mode, new_param2) if mode ~= 1 then return false end local values = get_values(node) if values then minetest.swap_node(pos, {name = node.name, param1 = node.param1, param2 = values.rotate}) place_entities(pos) return true else return false end end --- Creates display entity with some fields and the on_activate callback function lcdlib.register_display_entity(entity_name) if not minetest.registered_entity then minetest.register_entity(':'..entity_name, { collisionbox = { 0, 0, 0, 0, 0, 0 }, visual = "upright_sprite", textures = {}, on_activate = lcdlib.on_activate, }) end end