--[[ Signs Bot ========= Copyright (C) 2019-2021 Joachim Stolberg GPL v3 See LICENSE.txt for more information Signs Bot: Library with helper functions ]]-- -- for lazy programmers local M = minetest.get_meta signs_bot.lib = {} local Face2Dir = {[0]= {x=0, y=0, z=1}, {x=1, y=0, z=0}, {x=0, y=0, z=-1}, {x=-1, y=0, z=0}, {x=0, y=-1, z=0}, {x=0, y=1, z=0} } -- allowed for digging local NotSoSimpleNodes = {} function signs_bot.lib.register_node_to_be_dug(name) NotSoSimpleNodes[name] = true end -- Determine the next robot position based on the robot position, -- the robot param2. function signs_bot.lib.next_pos(pos, param2) return vector.add(pos, Face2Dir[param2]) end -- Determine the destination position based on the robot position, -- the robot param2, and a route table like : {0,0,3} -- 0 = forward, 1 = right, 2 = backward, 3 = left function signs_bot.lib.dest_pos(pos, param2, route) local p2 = param2 for _,dir in ipairs(route) do p2 = (param2 + dir) % 4 pos = vector.add(pos, Face2Dir[p2]) end return pos, p2 end local next_pos = signs_bot.lib.next_pos local dest_pos = signs_bot.lib.dest_pos local get_node_lvm = tubelib2.get_node_lvm local function poke_objects(pos, param2, objects) minetest.sound_play('signs_bot_go_away', {pos = pos}) for _,obj in ipairs(objects) do local pos1 = obj:get_pos() pos1 = vector.add(pos1, vector.multiply(Face2Dir[param2], 0.2)) obj:move_to(pos1) end end -- check if nodeA on posA == air-like and nodeB == solid and no player around function signs_bot.lib.check_pos(posA, nodeA, nodeB, param2) local ndefA = minetest.registered_nodes[nodeA.name] local ndefB = minetest.registered_nodes[nodeB.name] if ndefA and not ndefA.walkable and ndefB and ndefB.walkable then return true end return false end local function handle_drop(drop) -- To keep it simple, return only the item with the lowest rarity if drop.items then local rarity = 9999 local name for idx,item in ipairs(drop.items) do if item.rarity and item.rarity < rarity then rarity = item.rarity name = item.items[1] -- take always the first item else return item.items[1] -- take always the first item end end return name end end function signs_bot.handle_drop_like_a_player(node) local drops = minetest.get_node_drops(node) if #drops >= 1 then return drops[1] end return false end -- Has to be checked before a node is placed function signs_bot.lib.is_air_like(pos) local node = get_node_lvm(pos) local ndef = minetest.registered_nodes[node.name] if ndef and ndef.buildable_to then return true end return false end -- Has to be checked before a node is dug function signs_bot.lib.is_simple_node(node) if node.name == "signs_bot:box" then return false end -- don't remove nodes with some intelligence or undiggable nodes local ndef = minetest.registered_nodes[node.name] if not NotSoSimpleNodes[node.name] then if not ndef or node.name == "air" then return false end if ndef.drop == "" then return false end if ndef.diggable == false then return false end if ndef.after_dig_node then return false end end if type(ndef.drop) == "table" then return handle_drop(ndef.drop) end return ndef.drop or node.name end -- Check rights before node is dug or inventory is used function signs_bot.lib.not_protected(base_pos, pos) local me = M(base_pos):get_string("owner") minetest.load_area(pos) if minetest.is_protected(pos, me) then return false end local you = M(pos):get_string("owner") if you ~= "" and me ~= you then return false end return true end -- -- Access functions for chest like nodes -- (bot inventory releated function are in basis.lua) -- Search for items in the inventory and return the item_name or nil. function signs_bot.lib.peek_inv(inv, listname) if inv:is_empty(listname) then return nil end local inv_size = inv:get_size(listname) for idx in signs_bot.random(inv_size) do local stack = inv:get_stack(listname, idx) if stack:get_count() > 0 then return stack:get_name() end end end -- In the case an inventory is full function signs_bot.lib.drop_items(robot_pos, items) local pos1 = {x=robot_pos.x-1, y=robot_pos.y, z=robot_pos.z-1} local pos2 = {x=robot_pos.x+1, y=robot_pos.y, z=robot_pos.z+1} for _,pos in ipairs(minetest.find_nodes_in_area(pos1, pos2, {"air"})) do minetest.add_item(pos, items) return end end -- -- Place/dig signs -- function signs_bot.lib.place_sign(pos, sign, param2) if sign:get_name() then minetest.set_node(pos, {name=sign:get_name(), param2=param2}) local ndef = minetest.registered_nodes[sign:get_name()] if ndef and ndef.after_place_node then ndef.after_place_node(pos, nil, sign) end end end function signs_bot.lib.dig_sign(pos, node) node = node or get_node_lvm(pos) local nmeta = minetest.get_meta(pos) local cmnd = nmeta:get_string("signs_bot_cmnd") local sign if cmnd ~= "" then if node.name == "signs_bot:sign_cmnd" then local err_code = nmeta:get_int("err_code") local err_msg = nmeta:get_string("err_msg") local name = nmeta:get_string("sign_name") sign = ItemStack("signs_bot:sign_cmnd") local smeta = sign:get_meta() smeta:set_string("cmnd", cmnd) smeta:set_int("err_code", err_code) smeta:set_string("err_msg", err_msg) smeta:set_string("description", name) else sign = ItemStack(node.name) end minetest.remove_node(pos) return sign end end function signs_bot.lib.after_dig_sign_node(pos, oldnode, oldmetadata, digger) local sign = ItemStack(oldnode.name) local smeta = sign:get_meta() smeta:set_string("cmnd", oldmetadata.fields.signs_bot_cmnd) smeta:set_string("description", oldmetadata.fields.sign_name) if oldmetadata.fields.err_code then smeta:set_int("err_code", tonumber(oldmetadata.fields.err_code)) smeta:set_string("err_msg", oldmetadata.fields.err_msg or "") end local player_name = digger:get_player_name() if player_name == "" then minetest.add_item(pos, sign) else local inv = minetest.get_inventory({type="player", name=digger:get_player_name()}) local left_over = inv:add_item("main", sign) if left_over:get_count() > 0 then minetest.add_item(pos, sign) end end end local function activate_extender_node(pos) local node = get_node_lvm(pos) if node.name == "signs_bot:sensor_extender" then node.name = "signs_bot:sensor_extender_on" minetest.swap_node(pos, node) minetest.registered_nodes["signs_bot:sensor_extender_on"].after_place_node(pos) end end local NestedCounter = 0 function signs_bot.lib.activate_extender_nodes(pos, is_sensor) if is_sensor then NestedCounter = 0 else NestedCounter = NestedCounter + 1 if NestedCounter >= 5 then return end end activate_extender_node({x=pos.x-1, y=pos.y, z=pos.z}) activate_extender_node({x=pos.x+1, y=pos.y, z=pos.z}) activate_extender_node({x=pos.x, y=pos.y, z=pos.z-1}) activate_extender_node({x=pos.x, y=pos.y, z=pos.z+1}) end -- -- Determine the field positions -- local function start_pos(robot_pos, robot_param2, x_size, lvl_offs) local pos = next_pos(robot_pos, robot_param2) pos = {x=pos.x, y=pos.y+lvl_offs, z=pos.z} if tonumber(x_size) == 5 then return dest_pos(pos, robot_param2, {3,3}) else return dest_pos(pos, robot_param2, {3}) end end -- -- Return a table with all positions to copy -- function signs_bot.lib.gen_position_table(robot_pos, robot_param2, x_size, z_size, lvl_offs) local tbl = {} if robot_pos and robot_param2 and x_size and z_size and lvl_offs then local pos = start_pos(robot_pos, robot_param2, x_size, lvl_offs) tbl[#tbl+1] = pos z_size = math.min(z_size, 5) for z = 1,z_size do for x = 1,x_size-1 do local dir = (z % 2) == 0 and 3 or 1 pos = dest_pos(pos, robot_param2, {dir}) tbl[#tbl+1] = pos end if z < z_size then pos = dest_pos(pos, robot_param2, {0}) tbl[#tbl+1] = pos end end end return tbl end function signs_bot.lib.trim_text(text) local tbl = {} for idx,line in ipairs(string.split(text, "[\r\n]+", true, -1, true)) do tbl[#tbl+1] = line:trim() end return table.concat(tbl, "\n") end function signs_bot.lib.fake_player(name) return { get_player_name = function() return name end, is_player = function() return false end, } end signs_bot.lib.register_node_to_be_dug("default:cactus") signs_bot.lib.register_node_to_be_dug("default:papyrus")