if not minetest.settings:get_bool("enable_damage") then minetest.log("warning", "[stamina] Stamina will not load if damage is disabled (enable_damage=false)") return end stamina = {} local modname = minetest.get_current_modname() local armor_mod = minetest.get_modpath("3d_armor") and minetest.global_exists("armor") and armor.def local player_monoids_mod = minetest.get_modpath("player_monoids") and minetest.global_exists("player_monoids") function stamina.log(level, message, ...) return minetest.log(level, ("[%s] %s"):format(modname, message:format(...))) end local function get_setting(key, default) local value = minetest.settings:get("stamina." .. key) local num_value = tonumber(value) if value and not num_value then stamina.log("warning", "Invalid value for setting %s: %q. Using default %q.", key, value, default) end return num_value or default end stamina.settings = { -- see settingtypes.txt for descriptions eat_particles = minetest.settings:get_bool("stamina.eat_particles", true), sprint = minetest.settings:get_bool("stamina.sprint", true), sprint_particles = minetest.settings:get_bool("stamina.sprint_particles", true), sprint_lvl = get_setting("sprint_lvl", 6), sprint_speed = get_setting("sprint_speed", 0.8), sprint_jump = get_setting("sprint_jump", 0.1), sprint_with_fast = minetest.settings:get_bool("stamina.sprint_with_fast", false), tick = get_setting("tick", 800), tick_min = get_setting("tick_min", 4), health_tick = get_setting("health_tick", 4), move_tick = get_setting("move_tick", 0.5), poison_tick = get_setting("poison_tick", 2.0), exhaust_dig = get_setting("exhaust_dig", 3), exhaust_place = get_setting("exhaust_place", 1), exhaust_move = get_setting("exhaust_move", 1.5), exhaust_jump = get_setting("exhaust_jump", 5), exhaust_craft = get_setting("exhaust_craft", 20), exhaust_punch = get_setting("exhaust_punch", 40), exhaust_sprint = get_setting("exhaust_sprint", 28), exhaust_lvl = get_setting("exhaust_lvl", 160), heal = get_setting("heal", 1), heal_lvl = get_setting("heal_lvl", 5), starve = get_setting("starve", 1), starve_lvl = get_setting("starve_lvl", 3), visual_max = get_setting("visual_max", 20), } local settings = stamina.settings local attribute = { saturation = "stamina:level", poisoned = "stamina:poisoned", exhaustion = "stamina:exhaustion", } local function is_player(player) return ( minetest.is_player(player) and not player.is_fake_player ) end local function set_player_attribute(player, key, value) if player.get_meta then local meta = player:get_meta() if meta and value == nil then meta:set_string(key, "") elseif meta then meta:set_string(key, tostring(value)) end else player:set_attribute(key, value) end end local function get_player_attribute(player, key) if player.get_meta then local meta = player:get_meta() return meta and meta:get_string(key) or "" else return player:get_attribute(key) end end local hud_ids_by_player_name = {} local function get_hud_id(player) return hud_ids_by_player_name[player:get_player_name()] or 0 end local function set_hud_id(player, hud_id) hud_ids_by_player_name[player:get_player_name()] = hud_id end --- SATURATION API --- function stamina.get_saturation(player) return tonumber(get_player_attribute(player, attribute.saturation)) end function stamina.set_saturation(player, level) set_player_attribute(player, attribute.saturation, level) player:hud_change( get_hud_id(player), "number", math.min(settings.visual_max, level) ) end stamina.registered_on_update_saturations = {} function stamina.register_on_update_saturation(fun) table.insert(stamina.registered_on_update_saturations, fun) end function stamina.update_saturation(player, level) for _, callback in ipairs(stamina.registered_on_update_saturations) do local result = callback(player, level) if result then return result end end local old = stamina.get_saturation(player) if level == old then -- To suppress HUD update return end -- players without interact priv cannot eat if old < settings.heal_lvl and not minetest.check_player_privs(player, {interact=true}) then return end stamina.set_saturation(player, level) end function stamina.change_saturation(player, change) if not is_player(player) or not change or change == 0 then return false end local level = stamina.get_saturation(player) + change level = math.max(level, 0) level = math.min(level, settings.visual_max) stamina.update_saturation(player, level) return true end stamina.change = stamina.change_saturation -- for backwards compatablity --- END SATURATION API --- --- POISON API --- function stamina.is_poisoned(player) return get_player_attribute(player, attribute.poisoned) == "yes" end function stamina.set_poisoned(player, poisoned) local hud_id = get_hud_id(player) if poisoned then player:hud_change(hud_id, "text", "stamina_hud_poison.png") set_player_attribute(player, attribute.poisoned, "yes") else player:hud_change(hud_id, "text", "stamina_hud_fg.png") set_player_attribute(player, attribute.poisoned, "no") end end local function poison_tick(player_name, ticks, interval, elapsed) local player = minetest.get_player_by_name(player_name) if not player or not stamina.is_poisoned(player) then return elseif elapsed > ticks then stamina.set_poisoned(player, false) else local hp = player:get_hp() - 1 if hp > 0 then player:set_hp(hp) end minetest.after(interval, poison_tick, player_name, ticks, interval, elapsed + 1) end end stamina.registered_on_poisons = {} function stamina.register_on_poison(fun) table.insert(stamina.registered_on_poisons, fun) end function stamina.poison(player, ticks, interval) for _, fun in ipairs(stamina.registered_on_poisons) do local rv = fun(player, ticks, interval) if rv == true then return end end if not is_player(player) then return end stamina.set_poisoned(player, true) local player_name = player:get_player_name() poison_tick(player_name, ticks, interval, 0) end --- END POISON API --- --- EXHAUSTION API --- stamina.exhaustion_reasons = { craft = "craft", dig = "dig", heal = "heal", jump = "jump", move = "move", place = "place", punch = "punch", sprint = "sprint", } function stamina.get_exhaustion(player) return tonumber(get_player_attribute(player, attribute.exhaustion)) end function stamina.set_exhaustion(player, exhaustion) set_player_attribute(player, attribute.exhaustion, exhaustion) end stamina.registered_on_exhaust_players = {} function stamina.register_on_exhaust_player(fun) table.insert(stamina.registered_on_exhaust_players, fun) end function stamina.exhaust_player(player, change, cause) for _, callback in ipairs(stamina.registered_on_exhaust_players) do local result = callback(player, change, cause) if result then return result end end if not is_player(player) then return end local exhaustion = stamina.get_exhaustion(player) or 0 exhaustion = exhaustion + change if exhaustion >= settings.exhaust_lvl then exhaustion = exhaustion - settings.exhaust_lvl stamina.change(player, -1) end stamina.set_exhaustion(player, exhaustion) end --- END EXHAUSTION API --- --- SPRINTING API --- stamina.registered_on_sprintings = {} function stamina.register_on_sprinting(fun) table.insert(stamina.registered_on_sprintings, fun) end function stamina.set_sprinting(player, sprinting) for _, fun in ipairs(stamina.registered_on_sprintings) do local rv = fun(player, sprinting) if rv == true then return end end if player and player:get_meta() and player:get_meta():get_int("player_physics_locked") ~= 0 then return end if player_monoids_mod then if sprinting then player_monoids.speed:add_change(player, 1 + settings.sprint_speed, "stamina:physics") player_monoids.jump:add_change(player, 1 + settings.sprint_jump, "stamina:physics") else player_monoids.speed:del_change(player, "stamina:physics") player_monoids.jump:del_change(player, "stamina:physics") end else local def if armor_mod then -- Get player physics from 3d_armor mod local name = player:get_player_name() def = { speed=armor.def[name].speed, jump=armor.def[name].jump, gravity=armor.def[name].gravity } else def = { speed=1, jump=1, gravity=1 } end if sprinting then def.speed = def.speed + settings.sprint_speed def.jump = def.jump + settings.sprint_jump end player:set_physics_override(def) end if settings.sprint_particles and sprinting then local pos = player:getpos() local node = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}) local def = minetest.registered_nodes[node.name] or {} local drawtype = def.drawtype if drawtype ~= "airlike" and drawtype ~= "liquid" and drawtype ~= "flowingliquid" then minetest.add_particlespawner({ amount = 5, time = 0.01, minpos = {x = pos.x - 0.25, y = pos.y + 0.1, z = pos.z - 0.25}, maxpos = {x = pos.x + 0.25, y = pos.y + 0.1, z = pos.z + 0.25}, minvel = {x = -0.5, y = 1, z = -0.5}, maxvel = {x = 0.5, y = 2, z = 0.5}, minacc = {x = 0, y = -5, z = 0}, maxacc = {x = 0, y = -12, z = 0}, minexptime = 0.25, maxexptime = 0.5, minsize = 0.5, maxsize = 1.0, vertical = false, collisiondetection = false, texture = "default_dirt.png", }) end end end --- END SPRINTING API --- -- Time based stamina functions local function move_tick() for _,player in ipairs(minetest.get_connected_players()) do local controls = player:get_player_control() local is_moving = controls.up or controls.down or controls.left or controls.right local velocity = player:get_velocity() velocity.y = 0 local horizontal_speed = vector.length(velocity) local has_velocity = horizontal_speed > 0.05 if controls.jump then stamina.exhaust_player(player, settings.exhaust_jump, stamina.exhaustion_reasons.jump) elseif is_moving and has_velocity then stamina.exhaust_player(player, settings.exhaust_move, stamina.exhaustion_reasons.move) end if settings.sprint then local can_sprint = ( controls.aux1 and not player:get_attach() and (settings.sprint_with_fast or not minetest.check_player_privs(player, {fast = true})) and stamina.get_saturation(player) > settings.sprint_lvl ) if can_sprint then stamina.set_sprinting(player, true) if is_moving and has_velocity then stamina.exhaust_player(player, settings.exhaust_sprint, stamina.exhaustion_reasons.sprint) end else stamina.set_sprinting(player, false) end end end end local function stamina_tick() -- lower saturation by 1 point after settings.tick second(s) for _,player in ipairs(minetest.get_connected_players()) do local saturation = stamina.get_saturation(player) if saturation > settings.tick_min then stamina.update_saturation(player, saturation - 1) end end end local function health_tick() -- heal or damage player, depending on saturation for _,player in ipairs(minetest.get_connected_players()) do local air = player:get_breath() or 0 local hp = player:get_hp() local saturation = stamina.get_saturation(player) -- don't heal if dead, drowning, or poisoned local should_heal = ( saturation >= settings.heal_lvl and saturation >= hp and hp > 0 and air > 0 and not stamina.is_poisoned(player) ) -- or damage player by 1 hp if saturation is < 2 (of 30) local is_starving = ( saturation < settings.starve_lvl and hp > 0 ) if should_heal then player:set_hp(hp + settings.heal) stamina.exhaust_player(player, settings.exhaust_lvl, stamina.exhaustion_reasons.heal) elseif is_starving then player:set_hp(hp - settings.starve) end end end local stamina_timer = 0 local health_timer = 0 local action_timer = 0 local function stamina_globaltimer(dtime) stamina_timer = stamina_timer + dtime health_timer = health_timer + dtime action_timer = action_timer + dtime if action_timer > settings.move_tick then action_timer = 0 move_tick() end if stamina_timer > settings.tick then stamina_timer = 0 stamina_tick() end if health_timer > settings.health_tick then health_timer = 0 health_tick() end end -- override minetest.do_item_eat() so we can redirect hp_change to stamina stamina.core_item_eat = minetest.do_item_eat function minetest.do_item_eat(hp_change, replace_with_item, itemstack, player, pointed_thing) for _, callback in ipairs(minetest.registered_on_item_eats) do local result = callback(hp_change, replace_with_item, itemstack, player, pointed_thing) if result then return result end end if not is_player(player) or not itemstack then return itemstack end local level = stamina.get_saturation(player) or 0 if level >= settings.visual_max then -- don't eat if player is full return itemstack end local itemname = itemstack:get_name() if replace_with_item then stamina.log("action", "%s eats %s for %s stamina, replace with %s", player:get_player_name(), itemname, hp_change, replace_with_item) else stamina.log("action", "%s eats %s for %s stamina", player:get_player_name(), itemname, hp_change) end minetest.sound_play("stamina_eat", {to_player = player:get_player_name(), gain = 0.7}) if hp_change > 0 then stamina.change_saturation(player, hp_change) stamina.set_exhaustion(player, 0) else -- assume hp_change < 0. stamina.poison(player, -hp_change, settings.poison_tick) end if settings.eat_particles then -- particle effect when eating local pos = player:getpos() pos.y = pos.y + 1.5 -- mouth level local texture = minetest.registered_items[itemname].inventory_image local dir = player:get_look_dir() minetest.add_particlespawner({ amount = 5, time = 0.1, minpos = pos, maxpos = pos, minvel = {x = dir.x - 1, y = dir.y, z = dir.z - 1}, maxvel = {x = dir.x + 1, y = dir.y, z = dir.z + 1}, minacc = {x = 0, y = -5, z = 0}, maxacc = {x = 0, y = -9, z = 0}, minexptime = 1, maxexptime = 1, minsize = 1, maxsize = 2, texture = texture, }) end itemstack:take_item() if replace_with_item then if itemstack:is_empty() then itemstack:add_item(replace_with_item) else local inv = player:get_inventory() if inv:room_for_item("main", {name=replace_with_item}) then inv:add_item("main", replace_with_item) else local pos = player:getpos() pos.y = math.floor(pos.y - 1.0) minetest.add_item(pos, replace_with_item) end end end return itemstack end minetest.register_on_joinplayer(function(player) local level = stamina.get_saturation(player) or settings.visual_max local id = player:hud_add({ name = "stamina", hud_elem_type = "statbar", position = {x = 0.5, y = 1}, size = {x = 24, y = 24}, text = "stamina_hud_fg.png", number = level, text2 = "stamina_hud_bg.png", item = settings.visual_max, alignment = {x = -1, y = -1}, offset = {x = -266, y = -110}, max = 0, }) set_hud_id(player, id) stamina.set_saturation(player, level) -- reset poisoned stamina.set_poisoned(player, false) -- remove legacy hud_id from player metadata set_player_attribute(player, "stamina:hud_id", nil) end) minetest.register_on_leaveplayer(function(player) set_hud_id(player, nil) end) minetest.register_globalstep(stamina_globaltimer) minetest.register_on_placenode(function(pos, oldnode, player, ext) stamina.exhaust_player(player, settings.exhaust_place, stamina.exhaustion_reasons.place) end) minetest.register_on_dignode(function(pos, oldnode, player, ext) stamina.exhaust_player(player, settings.exhaust_dig, stamina.exhaustion_reasons.dig) end) minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) stamina.exhaust_player(player, settings.exhaust_craft, stamina.exhaustion_reasons.craft) end) minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage) stamina.exhaust_player(hitter, settings.exhaust_punch, stamina.exhaustion_reasons.punch) end) minetest.register_on_respawnplayer(function(player) stamina.update_saturation(player, settings.visual_max) end)