--[[ TechAge ======= Copyright (C) 2019-2021 Joachim Stolberg AGPL v3 See LICENSE.txt for more information TA2 Steam Engine Flywheel ]]-- -- for lazy programmers local M = minetest.get_meta local S = techage.S local STANDBY_TICKS = 4 local COUNTDOWN_TICKS = 4 local CYCLE_TIME = 2 local PWR_PERF = 25 local Axle = techage.Axle local power = networks.power -- Axles texture animation local function switch_axles(pos, on) local outdir = M(pos):get_int("outdir") Axle:switch_tube_line(pos, outdir, on and "on" or "off") end local function formspec(self, pos, nvm) return techage.generator_formspec(self, pos, nvm, S("Flywheel"), nvm.provided, PWR_PERF, true) end local function transfer_cylinder(pos, topic, payload) return techage.transfer(pos, "L", topic, payload, nil, {"techage:cylinder", "techage:cylinder_on"}) end local function can_start(pos, nvm, state) return (nvm.firebox_trigger or 0) > 0 -- by means of firebox end local function start_node(pos, nvm, state) switch_axles(pos, true) local outdir = M(pos):get_int("outdir") transfer_cylinder(pos, "start") power.start_storage_calc(pos, Axle, outdir) end local function stop_node(pos, nvm, state) switch_axles(pos, false) local outdir = M(pos):get_int("outdir") nvm.provided = 0 transfer_cylinder(pos, "stop") power.start_storage_calc(pos, Axle, outdir) end local State = techage.NodeStates:new({ node_name_passive = "techage:flywheel", node_name_active = "techage:flywheel_on", cycle_time = CYCLE_TIME, standby_ticks = STANDBY_TICKS, formspec_func = formspec, can_start = can_start, start_node = start_node, stop_node = stop_node, }) local function node_timer(pos, elapsed) local nvm = techage.get_nvm(pos) nvm.firebox_trigger = (nvm.firebox_trigger or 0) - 1 local running = techage.is_running(nvm) if running and nvm.firebox_trigger <= 0 then State:standby(pos, nvm) stop_node(pos, nvm, State) elseif not running and nvm.firebox_trigger > 0 then State:start(pos, nvm) -- start_node() is called implicit elseif running then local outdir = M(pos):get_int("outdir") nvm.provided = power.provide_power(pos, Axle, outdir, PWR_PERF) local val = power.get_storage_load(pos, Axle, outdir, PWR_PERF) if val > 0 then nvm.load = val end State:keep_running(pos, nvm, COUNTDOWN_TICKS) end if techage.is_activeformspec(pos) then M(pos):set_string("formspec", formspec(State, pos, nvm)) end return State:is_active(nvm) end local function on_receive_fields(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local nvm,_ = techage.get_nvm(pos, true) State:state_button_event(pos, nvm, fields) end local function on_rightclick(pos, node, clicker) local nvm = techage.get_nvm(pos) techage.set_activeformspec(pos, clicker) M(pos):set_string("formspec", formspec(State, pos, nvm)) end local function after_place_node(pos) local nvm = techage.get_nvm(pos) State:node_init(pos, nvm, "") M(pos):set_int("outdir", networks.side_to_outdir(pos, "R")) M(pos):set_string("formspec", formspec(State, pos, nvm)) Axle:after_place_node(pos) end local function after_dig_node(pos, oldnode) Axle:after_dig_node(pos) techage.del_mem(pos) end local function get_generator_data(pos, outdir, tlib2) local nvm = techage.get_nvm(pos) if techage.is_running(nvm) then return {level = (nvm.load or 0) / PWR_PERF, perf = PWR_PERF, capa = PWR_PERF * 4} end end minetest.register_node("techage:flywheel", { description = S("TA2 Flywheel"), tiles = { -- up, down, right, left, back, front "techage_filling_ta2.png^techage_frame_ta2.png", "techage_filling_ta2.png^techage_frame_ta2.png", "techage_filling_ta2.png^techage_axle_clutch.png^techage_frame_ta2.png", "techage_filling_ta2.png^techage_appl_open.png^techage_frame_ta2.png", "techage_filling_ta2.png^techage_frame_ta2.png^techage_flywheel.png", "techage_filling_ta2.png^techage_frame_ta2.png^techage_flywheel.png^[transformFX]", }, on_receive_fields = on_receive_fields, on_rightclick = on_rightclick, on_timer = node_timer, after_place_node = after_place_node, after_dig_node = after_dig_node, get_generator_data = get_generator_data, paramtype2 = "facedir", groups = {cracky=2, crumbly=2, choppy=2}, on_rotate = screwdriver.disallow, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("techage:flywheel_on", { description = S("TA2 Flywheel"), tiles = { -- up, down, right, left, back, front "techage_filling_ta2.png^techage_frame_ta2.png", "techage_filling_ta2.png^techage_frame_ta2.png", { image = "techage_filling4_ta2.png^techage_axle_clutch4.png^techage_frame4_ta2.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.6, }, }, "techage_filling_ta2.png^techage_appl_open.png^techage_frame_ta2.png", { image = "techage_filling8_ta2.png^techage_frame8_ta2.png^techage_flywheel8.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 64, aspect_h = 64, length = 1.2, }, }, { image = "techage_filling8_ta2.png^techage_frame8_ta2.png^techage_flywheel8.png^[transformFX]", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 64, aspect_h = 64, length = 1.2, }, }, }, on_receive_fields = on_receive_fields, on_rightclick = on_rightclick, on_timer = node_timer, after_place_node = after_place_node, after_dig_node = after_dig_node, get_generator_data = get_generator_data, drop = "", paramtype2 = "facedir", groups = {not_in_creative_inventory=1}, diggable = false, on_rotate = screwdriver.disallow, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) power.register_nodes({"techage:flywheel", "techage:flywheel_on"}, Axle, "gen", {"R"}) techage.register_node({"techage:flywheel", "techage:flywheel_on"}, { on_transfer = function(pos, in_dir, topic, payload) local nvm = techage.get_nvm(pos) if topic == "trigger" then nvm.firebox_trigger = 3 if techage.is_running(nvm) then return math.max((nvm.provided or PWR_PERF) / PWR_PERF, 0.1) else return 0 end end end, on_node_load = function(pos, node) State:on_node_load(pos) end, }) minetest.register_craft({ output = "techage:flywheel", recipe = { {"basic_materials:steel_bar", "dye:red", "default:wood"}, {"", "basic_materials:gear_steel", "techage:axle"}, {"default:wood", "techage:iron_ingot", "basic_materials:steel_bar"}, }, })