--[[ TechAge ======= Copyright (C) 2019-2020 Joachim Stolberg GPL v3 See LICENSE.txt for more information ICTA Controller - Signal Tower ]]-- local function switch_on(pos, node, color) local meta = minetest.get_meta(pos) meta:set_string("state", color) node.name = "techage:ta4_signaltower_"..color minetest.swap_node(pos, node) end local function switch_off(pos, node) local meta = minetest.get_meta(pos) meta:set_string("state", "off") node.name = "techage:ta4_signaltower" minetest.swap_node(pos, node) end minetest.register_node("techage:ta4_signaltower", { description = "TA4 Signal Tower", tiles = { 'techage_signaltower_top.png', 'techage_signaltower_top.png', 'techage_signaltower.png', }, drawtype = "nodebox", node_box = { type = "fixed", fixed = { { -5/32, -16/32, -5/32, 5/32, 16/32, 5/32}, }, }, after_place_node = function(pos, placer) local number = techage.add_node(pos, "techage:ta4_signaltower") local meta = minetest.get_meta(pos) meta:set_string("state", "off") meta:set_string("infotext", "TA4 Signal Tower "..number) end, on_rightclick = function(pos, node, clicker) if not minetest.is_protected(pos, clicker:get_player_name()) then switch_on(pos, node, "green") end end, after_dig_node = function(pos, oldnode, oldmetadata) techage.remove_node(pos, oldnode, oldmetadata) end, paramtype = "light", light_source = 0, sunlight_propagates = true, paramtype2 = "facedir", groups = {cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_glass_defaults(), }) for _,color in ipairs({"green", "amber", "red"}) do minetest.register_node("techage:ta4_signaltower_"..color, { description = "TA4 Signal Tower", tiles = { 'techage_signaltower_top.png', 'techage_signaltower_top.png', 'techage_signaltower_'..color..'.png', }, drawtype = "nodebox", node_box = { type = "fixed", fixed = { { -5/32, -16/32, -5/32, 5/32, 16/32, 5/32}, }, }, on_rightclick = function(pos, node, clicker) if not minetest.is_protected(pos, clicker:get_player_name()) then switch_off(pos, node) end end, paramtype = "light", light_source = 10, sunlight_propagates = true, paramtype2 = "facedir", groups = {crumbly=0, not_in_creative_inventory=1}, is_ground_content = false, sounds = default.node_sound_glass_defaults(), drop = "techage:ta4_signaltower", }) end minetest.register_craft({ output = "techage:ta4_signaltower", recipe = { {"dye:red", "default:copper_ingot", ""}, {"dye:orange", "default:glass", ""}, {"dye:green", "techage:ta4_wlanchip", ""}, }, }) techage.register_node({"techage:ta4_signaltower", "techage:ta4_signaltower_green", "techage:ta4_signaltower_amber", "techage:ta4_signaltower_red"}, { on_recv_message = function(pos, src, topic, payload) local node = minetest.get_node(pos) if topic == "green" then switch_on(pos, node, "green") elseif topic == "amber" then switch_on(pos, node, "amber") elseif topic == "red" then switch_on(pos, node, "red") elseif topic == "off" then switch_off(pos, node) elseif topic == "state" then local meta = minetest.get_meta(pos) return meta:get_string("state") end end, })