--[[ TechAge ======= Copyright (C) 2019 Joachim Stolberg AGPL v3 See LICENSE.txt for more information TA2/TA3/TA4 Gravel Sieve, sieving gravel to find ores ]]-- -- for lazy programmers local M = minetest.get_meta local S = techage.S -- Consumer Related Data local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end local STANDBY_TICKS = 3 local COUNTDOWN_TICKS = 4 local CYCLE_TIME = 4 local get_random_gravel_ore = techage.gravelsieve_get_random_gravel_ore local get_random_basalt_ore = techage.gravelsieve_get_random_basalt_ore local function formspec(self, pos, nvm) return "size[8,8]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[context;src;0,0;3,3;]".. "item_image[0,0;1,1;default:gravel]".. "image[0,0;1,1;techage_form_mask.png]".. "image[3.5,0;1,1;"..techage.get_power_image(pos, nvm).."]".. "image[3.5,1;1,1;techage_form_arrow.png]".. "image_button[3.5,2;1,1;".. self:get_state_button_image(nvm) ..";state_button;]".. "tooltip[3.5,2;1,1;"..self:get_state_tooltip(nvm).."]".. "list[context;dst;5,0;3,3;]".. "list[current_player;main;0,4;8,4;]".. "listring[context;dst]".. "listring[current_player;main]".. "listring[context;src]".. "listring[current_player;main]".. default.get_hotbar_bg(0, 4) end local function allow_metadata_inventory_put(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end if listname == "src" then CRD(pos).State:start_if_standby(pos) return stack:get_count() elseif listname == "dst" then return 0 end end local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) local inv = M(pos):get_inventory() local stack = inv:get_stack(from_list, from_index) return allow_metadata_inventory_put(pos, to_list, to_index, stack, player) end local function allow_metadata_inventory_take(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end local function sieving(pos, crd, nvm, inv) local src, dst for i = 1, crd.num_items do if inv:contains_item("src", ItemStack("techage:basalt_gravel")) then dst, src = get_random_basalt_ore(), ItemStack("techage:basalt_gravel") elseif inv:contains_item("src", ItemStack("default:gravel")) then dst, src = get_random_gravel_ore(), ItemStack("default:gravel") else crd.State:idle(pos, nvm) return end if not inv:room_for_item("dst", dst) then crd.State:idle(pos, nvm) return end inv:add_item("dst", dst) inv:remove_item("src", src) end crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS) end local function keep_running(pos, elapsed) local nvm = techage.get_nvm(pos) local crd = CRD(pos) local inv = M(pos):get_inventory() sieving(pos, crd, nvm, inv) end local function on_receive_fields(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local nvm = techage.get_nvm(pos) CRD(pos).State:state_button_event(pos, nvm, fields) end local function can_dig(pos, player) if minetest.is_protected(pos, player:get_player_name()) then return false end local inv = M(pos):get_inventory() return inv:is_empty("dst") and inv:is_empty("src") end local tiles = {} -- '#' will be replaced by the stage number -- '{power}' will be replaced by the power PNG tiles.pas = { -- up, down, right, left, back, front "techage_appl_sieve_top.png^techage_frame_ta#_top.png", "techage_filling_ta#.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png", "techage_filling_ta#.png^techage_appl_sieve.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_appl_sieve.png^techage_frame_ta#.png", } tiles.act = { -- up, down, right, left, back, front { image = "techage_appl_sieve4_top.png^techage_frame4_ta#_top.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 2.0, }, }, "techage_filling_ta#.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_outp.png", "techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_inp.png", "techage_filling_ta#.png^techage_appl_sieve.png^techage_frame_ta#.png", "techage_filling_ta#.png^techage_appl_sieve.png^techage_frame_ta#.png", } local tubing = { on_pull_item = function(pos, in_dir, num) local meta = minetest.get_meta(pos) if meta:get_int("pull_dir") == in_dir then local inv = M(pos):get_inventory() return techage.get_items(pos, inv, "dst", num) end end, on_push_item = function(pos, in_dir, stack) local meta = minetest.get_meta(pos) if meta:get_int("push_dir") == in_dir or in_dir == 5 then local inv = M(pos):get_inventory() --CRD(pos).State:start_if_standby(pos) -- would need power! return techage.put_items(inv, "src", stack) end end, on_unpull_item = function(pos, in_dir, stack) local meta = minetest.get_meta(pos) if meta:get_int("pull_dir") == in_dir then local inv = M(pos):get_inventory() return techage.put_items(inv, "dst", stack) end end, on_recv_message = function(pos, src, topic, payload) return CRD(pos).State:on_receive_message(pos, topic, payload) end, } local node_name_ta2, node_name_ta3, node_name_ta4 = techage.register_consumer("gravelsieve", S("Gravel Sieve"), tiles, { drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = { {-8/16, -8/16, -8/16, 8/16, 8/16, -6/16}, {-8/16, -8/16, 6/16, 8/16, 8/16, 8/16}, {-8/16, -8/16, -8/16, -6/16, 8/16, 8/16}, { 6/16, -8/16, -8/16, 8/16, 8/16, 8/16}, {-6/16, -8/16, -6/16, 6/16, 4/16, 6/16}, }, }, selection_box = { type = "fixed", fixed = {-8/16, -8/16, -8/16, 8/16, 8/16, 8/16}, }, cycle_time = CYCLE_TIME, standby_ticks = STANDBY_TICKS, formspec = formspec, tubing = tubing, after_place_node = function(pos, placer) local inv = M(pos):get_inventory() inv:set_size('src', 9) inv:set_size('dst', 9) end, can_dig = can_dig, node_timer = keep_running, on_receive_fields = on_receive_fields, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_take = allow_metadata_inventory_take, groups = {choppy=2, cracky=2, crumbly=2}, sounds = default.node_sound_wood_defaults(), num_items = {0,1,2,4}, power_consumption = {0,3,4,5}, }) minetest.register_craft({ output = node_name_ta2, recipe = { {"group:wood", "default:mese_crystal", "group:wood"}, {"techage:tubeS", "techage:sieve", "techage:tubeS"}, {"group:wood", "techage:iron_ingot", "group:wood"}, }, }) minetest.register_craft({ output = node_name_ta3, recipe = { {"", "default:mese_crystal", ""}, {"", node_name_ta2, ""}, {"", "techage:vacuum_tube", ""}, }, }) minetest.register_craft({ output = node_name_ta4, recipe = { {"", "default:mese_crystal", ""}, {"", node_name_ta3, ""}, {"", "techage:ta4_wlanchip", ""}, }, }) if minetest.global_exists("unified_inventory") then unified_inventory.register_craft_type("ta2_gravelsieve", { description = S("TA2 Gravel Sieve"), icon = 'techage_sieve_sieve_ta1.png', width = 1, height = 1, }) unified_inventory.register_craft_type("ta3_gravelsieve", { description = S("TA3 Gravel Sieve"), icon = 'techage_filling_ta3.png^techage_appl_sieve.png^techage_frame_ta3.png', width = 1, height = 1, }) unified_inventory.register_craft_type("ta4_gravelsieve", { description = S("TA4 Gravel Sieve"), icon = 'techage_filling_ta4.png^techage_appl_sieve.png^techage_frame_ta4.png', width = 1, height = 1, }) unified_inventory.register_craft({ output = "techage:sieved_basalt_gravel", items = {"techage:basalt_gravel"}, type = "ta2_gravelsieve", }) unified_inventory.register_craft({ output = "techage:sieved_basalt_gravel", items = {"techage:basalt_gravel"}, type = "ta3_gravelsieve", }) unified_inventory.register_craft({ output = "techage:sieved_basalt_gravel", items = {"techage:basalt_gravel"}, type = "ta4_gravelsieve", }) end