--[[ TechAge ======= Copyright (C) 2019 Joachim Stolberg AGPL v3 See LICENSE.txt for more information TA2/TA3/TA4 Chest ]]-- -- for lazy programmers local M = minetest.get_meta local S = techage.S local MP = minetest.get_modpath(minetest.get_current_modname()) local mConf = dofile(MP.."/basis/conf_inv.lua") local function allow_metadata_inventory_put(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end local function allow_metadata_inventory_take(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end local function can_dig(pos, player) if minetest.is_protected(pos, player:get_player_name()) then return false end local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("main") end local function after_dig_node(pos, oldnode, oldmetadata, digger) techage.remove_node(pos, oldnode, oldmetadata) end local function formspec2() return "size[9,8]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[context;main;0.5,0;8,4;]".. "list[current_player;main;0.5,4.3;8,4;]".. "listring[context;main]".. "listring[current_player;main]" end minetest.register_node("techage:chest_ta2", { description = S("TA2 Protected Chest"), tiles = { -- up, down, right, left, back, front "techage_filling_ta2.png^techage_frame_ta2.png", "techage_filling_ta2.png^techage_frame_ta2.png", "techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png", "techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png", "techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_back_ta3.png", "techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_chest_front_ta3.png", }, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size('main', 32) end, after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name()) meta:set_string("formspec", formspec2()) end, techage_set_numbers = function(pos, numbers, player_name) return techage.logic.set_numbers(pos, numbers, player_name, S("TA2 Protected Chest")) end, can_dig = can_dig, after_dig_node = after_dig_node, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_take = allow_metadata_inventory_take, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) local function formspec3() return "size[10,8]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[context;main;0,0;10,4;]".. "list[current_player;main;1,4.3;8,4;]".. "listring[context;main]".. "listring[current_player;main]" end minetest.register_node("techage:chest_ta3", { description = S("TA3 Protected Chest"), tiles = { -- up, down, right, left, back, front "techage_filling_ta3.png^techage_frame_ta3.png", "techage_filling_ta3.png^techage_frame_ta3.png", "techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_chest_back_ta3.png", "techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_chest_back_ta3.png", "techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_chest_back_ta3.png", "techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_chest_front_ta3.png", }, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size('main', 40) end, after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) local number = techage.add_node(pos, "techage:chest_ta3") meta:set_string("node_number", number) meta:set_string("owner", placer:get_player_name()) meta:set_string("formspec", formspec3()) meta:set_string("infotext", S("TA3 Protected Chest").." "..number) end, techage_set_numbers = function(pos, numbers, player_name) return techage.logic.set_numbers(pos, numbers, player_name, S("TA3 Protected Chest")) end, can_dig = can_dig, after_dig_node = after_dig_node, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_take = allow_metadata_inventory_take, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) techage.register_node({"techage:chest_ta2", "techage:chest_ta3"}, { on_inv_request = function(pos, in_dir, access_type) local meta = minetest.get_meta(pos) return meta:get_inventory(), "main" end, on_pull_item = function(pos, in_dir, num, item_name) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return techage.get_items(pos, inv, "main", num) end, on_push_item = function(pos, in_dir, stack) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return techage.put_items(inv, "main", stack) end, on_unpull_item = function(pos, in_dir, stack) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return techage.put_items(inv, "main", stack) end, on_recv_message = function(pos, src, topic, payload) if topic == "state" then local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return techage.get_inv_state(inv, "main") else return "unsupported" end end, }) local function formspec4(pos) return "size[10,9]".. "tabheader[0,0;tab;"..S("Inventory,Pre-Assignment,Config")..";1;;true]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[context;main;0,0;10,5;]".. mConf.preassigned_stacks(pos, 10, 5).. "list[current_player;main;1,5.3;8,4;]".. "listring[context;main]".. "listring[current_player;main]" end local function formspec4_pre(pos) return "size[10,9]".. "tabheader[0,0;tab;"..S("Inventory,Pre-Assignment,Config")..";2;;true]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[context;conf;0,0;10,5;]".. "list[current_player;main;1,5.3;8,4;]".. "listring[context;conf]".. "listring[current_player;main]" end local function formspec4_cfg(pos) local meta = minetest.get_meta(pos) local label = meta:get_string("label") or "" local public = dump((meta:get_int("public") or 0) == 1) return "size[10,5]".. "tabheader[0,0;tab;"..S("Inventory,Pre-Assignment,Config")..";3;;true]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "field[0.5,1;9,1;label;"..S("Node label:")..";"..label.."]" .. "checkbox[1,2;public;"..S("Allow public access to the chest")..";"..public.."]".. "button_exit[3.5,4;3,1;exit;"..S("Save").."]" end local function ta4_allow_metadata_inventory_put(pos, listname, index, stack, player) local public = M(pos):get_int("public") == 1 if not public and minetest.is_protected(pos, player:get_player_name()) then return 0 end if listname == "main" then return stack:get_count() else return mConf.allow_conf_inv_put(pos, listname, index, stack, player) end end local function ta4_allow_metadata_inventory_take(pos, listname, index, stack, player) local public = M(pos):get_int("public") == 1 if not public and minetest.is_protected(pos, player:get_player_name()) then return 0 end if listname == "main" then return stack:get_count() else return mConf.allow_conf_inv_take(pos, listname, index, stack, player) end end local function ta4_allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) local public = M(pos):get_int("public") == 1 if not public and minetest.is_protected(pos, player:get_player_name()) then return 0 end if from_list == "main" then return count else return mConf.allow_conf_inv_move(pos, from_list, from_index, to_list, to_index, count, player) end end minetest.register_node("techage:chest_ta4", { description = S("TA4 Protected Chest"), tiles = { -- up, down, right, left, back, front "techage_filling_ta4.png^techage_frame_ta4_top.png", "techage_filling_ta4.png^techage_frame_ta4.png", "techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png", "techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png", "techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_back_ta4.png", "techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_chest_front_ta4.png", }, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size('main', 50) inv:set_size('conf', 50) end, after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) local number = techage.add_node(pos, "techage:chest_ta4") meta:set_string("node_number", number) meta:set_string("owner", placer:get_player_name()) meta:set_string("formspec", formspec4(pos)) meta:set_string("infotext", S("TA4 Protected Chest").." "..number) end, on_receive_fields = function(pos, formname, fields, player) if minetest.is_protected(pos, player:get_player_name()) then return end local meta = minetest.get_meta(pos) local mem = techage.get_mem(pos) if fields.tab == "1" then mem.filter = nil meta:set_string("formspec", formspec4(pos)) elseif fields.tab == "2" then meta:set_string("formspec", formspec4_pre(pos)) elseif fields.tab == "3" then meta:set_string("formspec", formspec4_cfg(pos)) elseif fields.quit == "true" then mem.filter = nil end if fields.public then meta:set_int("public", fields.public == "true" and 1 or 0) end if fields.exit then local number = meta:get_string("node_number") if fields.label ~= "" then meta:set_string("infotext", minetest.formspec_escape(fields.label).." #"..number) else meta:set_string("infotext", S("TA4 Protected Chest").." "..number) end meta:set_string("label", fields.label) meta:set_string("formspec", formspec4_cfg(pos)) end end, techage_set_numbers = function(pos, numbers, player_name) return techage.logic.set_numbers(pos, numbers, player_name, S("TA4 Protected Chest")) end, can_dig = can_dig, after_dig_node = after_dig_node, allow_metadata_inventory_put = ta4_allow_metadata_inventory_put, allow_metadata_inventory_take = ta4_allow_metadata_inventory_take, allow_metadata_inventory_move = ta4_allow_metadata_inventory_move, paramtype2 = "facedir", groups = {choppy=2, cracky=2, crumbly=2}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), }) techage.register_node({"techage:chest_ta4"}, { on_inv_request = function(pos, in_dir, access_type) local meta = minetest.get_meta(pos) return meta:get_inventory(), "main" end, on_pull_item = function(pos, in_dir, num, item_name) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local mem = techage.get_mem(pos) mem.filter = mem.filter or mConf.item_filter(pos, 50) mem.chest_configured = mem.chest_configured or not mem.filter["unconfigured"] or #mem.filter["unconfigured"] < 50 if inv:is_empty("main") then return nil end if item_name then if mem.filter[item_name] then -- configured item local taken = inv:remove_item("main", {name = item_name, count = num}) if taken:get_count() > 0 then return taken end elseif not mem.chest_configured then local taken = inv:remove_item("main", {name = item_name, count = num}) if taken:get_count() > 0 then return taken end end else -- no item given if mem.chest_configured then return mConf.take_item(pos, inv, "main", num, mem.filter["unconfigured"] or {}) else return techage.get_items(pos, inv, "main", num) end end end, on_push_item = function(pos, in_dir, item, idx) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local mem = techage.get_mem(pos) mem.filter = mem.filter or mConf.item_filter(pos, 50) mem.chest_configured = mem.chest_configured or not mem.filter["unconfigured"] or #mem.filter["unconfigured"] < 50 if mem.chest_configured then local name = item:get_name() local stacks = mem.filter[name] or mem.filter["unconfigured"] return mConf.put_items(pos, inv, "main", item, stacks, idx) else return techage.put_items(inv, "main", item, idx) end end, on_unpull_item = function(pos, in_dir, item) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local mem = techage.get_mem(pos) mem.filter = mem.filter or mConf.item_filter(pos, 50) mem.chest_configured = mem.chest_configured or not mem.filter["unconfigured"] or #mem.filter["unconfigured"] < 50 if mem.chest_configured then local name = item:get_name() local stacks = mem.filter[name] or mem.filter["unconfigured"] return mConf.put_items(pos, inv, "main", item, stacks) else return techage.put_items(inv, "main", item) end end, on_recv_message = function(pos, src, topic, payload) if topic == "state" then local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return techage.get_inv_state(inv, "main") else return "unsupported" end end, }) minetest.register_craft({ type = "shapeless", output = "techage:chest_ta2", recipe = {"default:chest", "techage:tubeS", "techage:iron_ingot"} }) minetest.register_craft({ type = "shapeless", output = "techage:chest_ta2", recipe = {"default:chest_locked", "techage:tubeS", "techage:iron_ingot"} }) minetest.register_craft({ type = "shapeless", output = "techage:chest_ta2", recipe = {"protector:chest", "techage:tubeS", "techage:iron_ingot"} }) minetest.register_craft({ type = "shapeless", output = "techage:chest_ta3", recipe = {"techage:chest_ta2", "default:chest"} }) minetest.register_craft({ type = "shapeless", output = "techage:chest_ta4", recipe = {"techage:chest_ta3", "default:chest"} })