forked from Reload/techage_modpack
637 lines
17 KiB
Lua
637 lines
17 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2020-2023 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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Door/Gate Controller II
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
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local S = techage.S
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local logic = techage.logic
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local fly = techage.flylib
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local NUMSLOTS = 16
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local MarkedNodes = {} -- t[player] = {{entity, pos},...}
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local CurrentPos -- to mark punched entities
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--------------------------------------------------------------------------
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-- helper functions
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--------------------------------------------------------------------------
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local function count_nodes(tbl, name)
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if tbl[name] then
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tbl[name] = tbl[name] + 1
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else
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tbl[name] = 1
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end
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end
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local function take_node(tbl, name)
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if tbl[name] and tbl[name] > 0 then
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tbl[name] = tbl[name] - 1
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return true
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end
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end
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local function next_node(tbl)
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return function(tbl)
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local name, cnt = next(tbl)
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if cnt and cnt > 0 then
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cnt = cnt - 1
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if cnt == 0 then
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tbl[name] = nil
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else
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tbl[name] = cnt
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end
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return name
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end
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end, tbl
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end
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local function get_new_nodename(item)
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local name = item:get_name()
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if name == "" then
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return "air"
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end
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return name
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end
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local function get_node_name(nvm, slot)
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nvm.pos_list = nvm.pos_list or {}
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local pos = nvm.pos_list[slot]
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if pos then
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return techage.get_node_lvm(pos).name
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end
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return "unknown"
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end
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local function is_simple_node(name)
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local ndef = minetest.registered_nodes[name]
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return name ~= "air" and techage.can_dig_node(name, ndef)
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end
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--------------------------------------------------------------------------
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-- Marker
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--------------------------------------------------------------------------
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local function unmark_position(name, pos)
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pos = vector.round(pos)
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for idx,item in ipairs(MarkedNodes[name] or {}) do
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if vector.equals(pos, item.pos) then
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item.entity:remove()
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table.remove(MarkedNodes[name], idx)
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CurrentPos = pos
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return
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end
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end
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end
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local function unmark_all(name)
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for _,item in ipairs(MarkedNodes[name] or {}) do
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item.entity:remove()
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end
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MarkedNodes[name] = nil
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end
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local function mark_position(name, pos)
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MarkedNodes[name] = MarkedNodes[name] or {}
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pos = vector.round(pos)
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if not CurrentPos or not vector.equals(pos, CurrentPos) then -- entity not punched?
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local entity = minetest.add_entity(pos, "techage:marker")
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if entity ~= nil then
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entity:get_luaentity().player_name = name
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table.insert(MarkedNodes[name], {pos = pos, entity = entity})
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end
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CurrentPos = nil
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return true
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end
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CurrentPos = nil
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end
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local function get_poslist(name)
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local lst = {}
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for _,item in ipairs(MarkedNodes[name] or {}) do
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table.insert(lst, item.pos)
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end
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return lst
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end
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minetest.register_entity(":techage:marker", {
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initial_properties = {
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visual = "cube",
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textures = {
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"techage_cube_mark.png",
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"techage_cube_mark.png",
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"techage_cube_mark.png",
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"techage_cube_mark.png",
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"techage_cube_mark.png",
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"techage_cube_mark.png",
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},
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physical = false,
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visual_size = {x = 1.1, y = 1.1},
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collisionbox = {-0.55,-0.55,-0.55, 0.55,0.55,0.55},
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glow = 8,
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},
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on_step = function(self, dtime)
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self.ttl = (self.ttl or 2400) - 1
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if self.ttl <= 0 then
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local pos = self.object:get_pos()
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unmark_position(self.player_name, pos)
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end
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end,
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on_punch = function(self, hitter)
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local pos = self.object:get_pos()
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local name = hitter:get_player_name()
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if name == self.player_name then
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unmark_position(name, pos)
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end
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end,
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})
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--------------------------------------------------------------------------
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-- formspec
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--------------------------------------------------------------------------
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local function formspec1(nvm, meta)
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local status = meta:get_string("status")
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local play_sound = dump(nvm.play_sound or false)
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return "size[8,7]"..
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"tabheader[0,0;tab;"..S("Ctrl,Inv")..";1;;true]"..
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"button[0.7,0.2;3,1;record;"..S("Record").."]"..
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"button[4.3,0.2;3,1;ready;"..S("Done").."]"..
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"button[0.7,1.2;3,1;reset;"..S("Reset").."]"..
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"button[4.3,1.2;3,1;exchange;"..S("Exchange").."]"..
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"checkbox[4.3,2.1;play_sound;"..S("with door sound")..";"..play_sound.."]"..
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"label[0.5,2.3;"..status.."]"..
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"list[current_player;main;0,3.3;8,4;]"
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end
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local function formspec2()
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return "size[8,7]"..
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"tabheader[0,0;tab;"..S("Ctrl,Inv")..";2;;true]"..
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"label[0.3,0.0;1]"..
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"label[7.3,0.0;8]"..
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"label[0.3,2.4;9]"..
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"label[7.3,2.4;16]"..
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"list[context;main;0,0.5;8,2;]"..
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"list[current_player;main;0,3.3;8,4;]"..
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"listring[context;main]"..
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"listring[current_player;main]"
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end
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local function play_sound(pos)
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minetest.sound_play("techage_button", {
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pos = pos,
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gain = 1,
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max_hear_distance = 15})
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end
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--------------------------------------------------------------------------
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-- Configuration
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--------------------------------------------------------------------------
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-- Store the current state of inventory and placed nodes
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local function store_config(pos, nvm)
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local meta = M(pos)
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local inv = meta:get_inventory()
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local item_list = inv:get_list("main")
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local nodes = {exp_nodes = {}, inv_nodes = {}}
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nvm.pos_list = nvm.pos_list or {}
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nvm.param2_list = nvm.param2_list or {}
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for idx = 1, NUMSLOTS do
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local pos = nvm.pos_list[idx]
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if pos then
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local param2 = nvm.param2_list[idx] or 0
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local item = item_list[idx]
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if item and item:get_count() > 0 then
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nodes.inv_nodes[idx] = {name = item:get_name(), param2 = param2}
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end
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local node = techage.get_node_lvm(pos)
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if is_simple_node(node.name) or node.name == "air" then
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nodes.exp_nodes[idx] = techage.get_node_lvm(pos)
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end
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end
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end
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meta:set_string("stored_config", minetest.serialize(nodes))
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end
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-- Generate a table of currently available inventory and placed nodes
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local function available_nodes(pos, nvm, item_list)
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local nodes = {}
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nvm.pos_list = nvm.pos_list or {}
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for idx = 1, NUMSLOTS do
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local item = item_list[idx]
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if item and item:get_count() > 0 then
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count_nodes(nodes, item:get_name())
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end
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local pos = nvm.pos_list[idx]
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if pos then
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local node = techage.get_node_lvm(pos)
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if is_simple_node(node.name) then
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count_nodes(nodes, node.name)
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end
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end
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end
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return nodes
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end
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local function restore_config(pos, nvm)
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local meta = M(pos)
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local inv = meta:get_inventory()
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local item_list = inv:get_list("main")
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local stock = available_nodes(pos, nvm, item_list)
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local nodes = minetest.deserialize(meta:get_string("stored_config")) or {}
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nvm.pos_list = nvm.pos_list or {}
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inv:set_list("main", {})
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item_list = inv:get_list("main")
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for idx, node in pairs(nodes.inv_nodes or {}) do
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if take_node(stock, node.name) then
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item_list[idx] = ItemStack(node.name)
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end
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end
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inv:set_list("main", item_list)
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for idx, node in pairs(nodes.exp_nodes or {}) do
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local pos = nvm.pos_list[idx]
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if take_node(stock, node.name) then
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local param2 = nvm.param2_list[idx] or 0
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fly.exchange_node(pos, node.name, param2)
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nvm.expected_nodenames[idx] = node.name
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else
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fly.remove_node(pos)
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nvm.expected_nodenames[idx] = "air"
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end
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end
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for name in next_node(stock) do
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inv:add_item("main", ItemStack(name))
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end
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return true
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end
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--------------------------------------------------------------------------
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-- Exchange nodes
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--------------------------------------------------------------------------
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local function exchange_node(pos, item, param2)
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local node = minetest.get_node_or_nil(pos)
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if node and (is_simple_node(node.name) or node.name == "air") then
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if item and is_simple_node(item:get_name()) then
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fly.exchange_node(pos, item:get_name(), param2)
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else
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fly.remove_node(pos)
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end
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if not techage.is_air_like(node.name) then
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return ItemStack(node.name), node.param2
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else
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return ItemStack(), param2
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end
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end
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return item, param2
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end
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local function expected_node(pos, nvm, idx, force, new_nodename)
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local expected_name = force and nvm.expected_nodenames[idx] or nil
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if expected_name then
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local node = techage.get_node_lvm(pos)
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if expected_name == node.name then
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nvm.expected_nodenames[idx] = new_nodename
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return true
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else
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return false
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end
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end
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nvm.expected_nodenames[idx] = new_nodename
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return true
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end
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local function exchange_nodes(pos, nvm, slot, force)
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local meta = M(pos)
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local inv = meta:get_inventory()
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local item_list = inv:get_list("main")
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local res = false
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nvm.pos_list = nvm.pos_list or {}
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nvm.param2_list = nvm.param2_list or {}
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nvm.expected_nodenames = nvm.expected_nodenames or {}
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for idx = (slot or 1), (slot or NUMSLOTS) do
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local pos = nvm.pos_list[idx]
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local item = item_list[idx]
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if pos then
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if (force == nil)
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or (force == "exch")
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or (force == "dig" and item:get_count() == 0)
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or (force == "set" and item:get_count() > 0) then
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if expected_node(pos, nvm, idx, force, get_new_nodename(item)) then
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item_list[idx], nvm.param2_list[idx] = exchange_node(pos, item, nvm.param2_list[idx])
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end
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res = true
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end
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end
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end
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inv:set_list("main", item_list)
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return res
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end
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local function show_nodes(pos)
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local nvm = techage.get_nvm(pos)
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if not nvm.is_on then
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nvm.is_on = true
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if nvm.play_sound then
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minetest.sound_play("doors_door_close", {
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pos = pos,
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gain = 1,
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max_hear_distance = 15})
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end
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return exchange_nodes(pos, nvm)
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end
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end
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local function hide_nodes(pos)
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local nvm = techage.get_nvm(pos)
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if nvm.is_on then
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nvm.is_on = false
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if nvm.play_sound then
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minetest.sound_play("doors_door_open", {
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pos = pos,
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gain = 1,
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max_hear_distance = 15})
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end
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return exchange_nodes(pos, nvm)
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end
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end
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local function exch_nodes(pos)
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local nvm = techage.get_nvm(pos)
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if nvm.play_sound then
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minetest.sound_play("doors_door_open", {
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pos = pos,
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gain = 1,
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max_hear_distance = 15})
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end
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return exchange_nodes(pos, nvm)
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end
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minetest.register_node("techage:ta3_doorcontroller2", {
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description = S("TA3 Door Controller II"),
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta3.png^techage_frame_ta3_top.png",
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"techage_filling_ta3.png^techage_frame_ta3_top.png",
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"techage_filling_ta3.png^techage_frame_ta3.png^techage_appl_doorcontroller.png",
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},
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after_place_node = function(pos, placer, itemstack)
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local meta = M(pos)
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local inv = meta:get_inventory()
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inv:set_size('main', NUMSLOTS)
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logic.after_place_node(pos, placer, "techage:ta3_doorcontroller2", S("TA3 Door Controller II"))
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logic.infotext(meta, S("TA3 Door Controller II"))
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local nvm = techage.get_nvm(pos)
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meta:set_string("formspec", formspec1(nvm, meta))
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end,
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on_receive_fields = function(pos, formname, fields, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return
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end
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local meta = M(pos)
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local nvm = techage.get_nvm(pos)
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if fields.tab == "2" then
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meta:set_string("formspec", formspec2(meta))
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return
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elseif fields.tab == "1" then
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meta:set_string("formspec", formspec1(nvm, meta))
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return
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elseif fields.record then
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local inv = meta:get_inventory()
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nvm.pos_list = {}
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meta:set_string("status", S("Recording..."))
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local name = player:get_player_name()
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minetest.chat_send_player(name, S("Click on all the blocks that are part of the door/gate"))
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nvm.expected_nodenames = {}
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MarkedNodes[name] = {}
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meta:set_string("stored_config", "")
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meta:set_string("formspec", formspec1(nvm, meta))
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elseif fields.ready then
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local name = player:get_player_name()
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local pos_list = get_poslist(name)
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local text = #pos_list.." "..S("block positions are stored.")
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meta:set_string("status", text)
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nvm.pos_list = pos_list
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nvm.expected_nodenames = {}
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unmark_all(name)
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meta:set_string("stored_config", "")
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meta:set_string("formspec", formspec1(nvm, meta))
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elseif fields.exchange then
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if exch_nodes(pos) then
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store_config(pos, nvm)
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meta:set_string("status", S("Blocks exchanged"))
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meta:set_string("formspec", formspec1(nvm, meta))
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local name = player:get_player_name()
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MarkedNodes[name] = nil
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end
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elseif fields.reset then
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restore_config(pos, nvm)
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meta:set_string("status", S("Blocks reset"))
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meta:set_string("formspec", formspec1(nvm, meta))
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local name = player:get_player_name()
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MarkedNodes[name] = nil
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elseif fields.play_sound then
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nvm.play_sound = fields.play_sound == "true"
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meta:set_string("formspec", formspec1(nvm, meta))
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end
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return 1
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return 1
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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if is_simple_node(stack:get_name()) then
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return 1
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end
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return 0
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end,
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can_dig = function(pos, player)
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if player and minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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local inv = minetest.get_inventory({type="node", pos=pos})
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return inv:is_empty("main")
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local name = digger:get_player_name()
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unmark_all(name)
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techage.remove_node(pos, oldnode, oldmetadata)
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end,
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paramtype2 = "facedir",
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groups = {choppy=2, cracky=2, crumbly=2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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techage.register_node({"techage:ta3_doorcontroller2"}, {
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on_recv_message = function(pos, src, topic, payload)
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if topic == "on" then
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return hide_nodes(pos)
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elseif topic == "off" then
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return show_nodes(pos)
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elseif topic == "exchange" then
|
|
local nvm = techage.get_nvm(pos)
|
|
return exchange_nodes(pos, nvm, tonumber(payload), "exch")
|
|
elseif topic == "set" then
|
|
local nvm = techage.get_nvm(pos)
|
|
return exchange_nodes(pos, nvm, tonumber(payload), "set")
|
|
elseif topic == "dig" then
|
|
local nvm = techage.get_nvm(pos)
|
|
return exchange_nodes(pos, nvm, tonumber(payload), "dig")
|
|
elseif topic == "get" then
|
|
local nvm = techage.get_nvm(pos)
|
|
return get_node_name(nvm, tonumber(payload))
|
|
elseif topic == "reset" then
|
|
local nvm = techage.get_nvm(pos)
|
|
return restore_config(pos, nvm)
|
|
end
|
|
return false
|
|
end,
|
|
on_beduino_receive_cmnd = function(pos, src, topic, payload)
|
|
if topic == 1 and payload[1] == 1 then
|
|
return hide_nodes(pos) and 0 or 3
|
|
elseif topic == 1 and payload[1] == 0 then
|
|
return show_nodes(pos) and 0 or 3
|
|
elseif topic == 9 and payload[1] == 0 then -- Exchange Block
|
|
local nvm = techage.get_nvm(pos)
|
|
return exchange_nodes(pos, nvm, payload[2] or 1, "exch") and 0 or 3
|
|
elseif topic == 9 and payload[1] == 1 then -- Set Block
|
|
local nvm = techage.get_nvm(pos)
|
|
return exchange_nodes(pos, nvm, payload[2] or 1, "set") and 0 or 3
|
|
elseif topic == 9 and payload[1] == 2 then -- Dig Block
|
|
local nvm = techage.get_nvm(pos)
|
|
return exchange_nodes(pos, nvm, payload[2] or 1, "dig") and 0 or 3
|
|
elseif topic == 9 and payload[1] == 3 then -- reset
|
|
local nvm = techage.get_nvm(pos)
|
|
return restore_config(pos, nvm) and 0 or 3
|
|
end
|
|
return 2
|
|
end,
|
|
on_beduino_request_data = function(pos, src, topic, payload)
|
|
if topic == 147 then -- Get Name
|
|
local nvm = techage.get_nvm(pos)
|
|
return 0, get_node_name(nvm, payload[1] or 1)
|
|
end
|
|
return 2, ""
|
|
end,
|
|
on_node_load = function(pos)
|
|
local meta = M(pos)
|
|
local nvm = techage.get_nvm(pos)
|
|
meta:set_string("status", "")
|
|
meta:set_string("formspec", formspec1(nvm, meta))
|
|
local pos_list = minetest.deserialize(meta:get_string("pos_list"))
|
|
if pos_list then
|
|
nvm.pos_list = pos_list
|
|
meta:set_string("pos_list", "")
|
|
local inv = meta:get_inventory()
|
|
if inv:is_empty("main") then
|
|
nvm.is_on = true
|
|
end
|
|
end
|
|
local param2_list = minetest.deserialize(meta:get_string("param2_list"))
|
|
if param2_list then
|
|
nvm.param2_list = param2_list
|
|
meta:set_string("param2_list", "")
|
|
end
|
|
end,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "shapeless",
|
|
output = "techage:ta3_doorcontroller2",
|
|
recipe = {"techage:ta3_doorcontroller"},
|
|
})
|
|
|
|
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
|
|
if puncher and puncher:is_player() then
|
|
local name = puncher:get_player_name()
|
|
|
|
if not MarkedNodes[name] then
|
|
return
|
|
end
|
|
|
|
if not minetest.is_protected(pointed_thing.under, name) then
|
|
mark_position(name, pointed_thing.under)
|
|
end
|
|
end
|
|
end)
|
|
|
|
local Doors = {
|
|
"doors:door_steel",
|
|
"doors:prison_door",
|
|
"doors:rusty_prison_door",
|
|
"doors:trapdoor_steel",
|
|
"doors:door_glass",
|
|
"doors:door_obsidian_glass",
|
|
"doors:japanese_door",
|
|
"doors:screen_door",
|
|
"doors:slide_door",
|
|
"doors:trapdoor",
|
|
"doors:woodglass_door",
|
|
"xpanes:door_steel_bar",
|
|
"xpanes:trapdoor_steel_bar",
|
|
}
|
|
|
|
for _, name in ipairs(Doors) do
|
|
for _, postfix in ipairs({"a", "b", "c", "d"}) do
|
|
techage.register_simple_nodes({name .. "_" .. postfix}, true)
|
|
fly.protect_door_from_being_opened(name .. "_" .. postfix)
|
|
end
|
|
end
|
|
|
|
local ProtectorDoors = {
|
|
"protector:door_steel",
|
|
"protector:door_wood",
|
|
"protector:trapdoor",
|
|
"protector:trapdoor_steel",
|
|
}
|
|
|
|
for _, name in ipairs(ProtectorDoors) do
|
|
for _, postfix in ipairs({"b_1", "b_2", "t_1", "t_2"}) do
|
|
techage.register_simple_nodes({name .. "_" .. postfix}, true)
|
|
fly.protect_door_from_being_opened(name .. "_" .. postfix)
|
|
end
|
|
end
|