forked from Reload/techage_modpack
137 lines
4.2 KiB
Lua
137 lines
4.2 KiB
Lua
--[[
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Hyperloop Mod
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=============
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Copyright (C) 2017-2019 Joachim Stolberg
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LGPLv2.1+
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See LICENSE.txt for more information
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]]--
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-- for lazy programmers
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local SP = function(pos) if pos then return minetest.pos_to_string(pos) end end
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local P = minetest.string_to_pos
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local M = minetest.get_meta
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-- Load support for intllib.
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local S = hyperloop.S
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local NS = hyperloop.NS
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local Shaft = hyperloop.Shaft
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local Tube = hyperloop.Tube
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local function chat_message(dir, cnt, peer_pos, peer_dir)
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local sdir = tubelib2.dir_to_string(dir)
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if Shaft:is_secondary_node(peer_pos, peer_dir) then
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local npos, node = Shaft:get_node(peer_pos, peer_dir)
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return "[Hyperloop] To the "..sdir..": "..cnt.." tube nodes to "..node.name.." at "..SP(npos)
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else
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return "[Hyperloop] To the "..sdir..": "..cnt.." tube nodes to "..SP(peer_pos)
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end
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end
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local function repair_tubes(itemstack, placer, pointed_thing)
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if pointed_thing.type == "node" then
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local pos = pointed_thing.under
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local dir1, dir2, fpos1, fpos2, fdir1, fdir2, cnt1, cnt2 =
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Shaft:tool_repair_tube(pos, placer, pointed_thing)
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if fpos1 and fpos2 then
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if cnt1 + cnt2 >= Shaft.max_tube_length then
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minetest.chat_send_player(placer:get_player_name(), string.char(0x1b) ..
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"(c@#ff0000)" .. S("[Hyperloop] Error: Tube is too long!"))
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end
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minetest.chat_send_player(placer:get_player_name(), chat_message(dir1, cnt1, fpos1, fdir1))
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minetest.chat_send_player(placer:get_player_name(), chat_message(dir2, cnt2, fpos2, fdir2))
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minetest.sound_play({
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name="hyperloop_crowbar"},{
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pos = pos,
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gain=2,
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max_hear_distance=5,
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loop=false})
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else
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local dir1, dir2, fpos1, fpos2, fdir1, fdir2, cnt1, cnt2 =
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Tube:tool_repair_tube(pos, placer, pointed_thing)
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if fpos1 and fpos2 then
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if cnt1 + cnt2 >= Shaft.max_tube_length then
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minetest.chat_send_player(placer:get_player_name(), string.char(0x1b) ..
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"(c@#ff0000)" .. S("[Hyperloop] Error: Tube is too long!"))
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end
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minetest.chat_send_player(placer:get_player_name(), chat_message(dir1, cnt1, fpos1, fdir1))
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minetest.chat_send_player(placer:get_player_name(), chat_message(dir2, cnt2, fpos2, fdir2))
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minetest.sound_play({
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name="hyperloop_crowbar"},{
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pos = pos,
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gain=2,
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max_hear_distance=5,
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loop=false})
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end
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end
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else
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minetest.chat_send_player(placer:get_player_name(),
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S("[Crowbar Help]\n")..
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S(" left: remove node\n")..
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S(" right: repair tube/shaft line\n"))
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end
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end
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local function add_to_inventory(placer, item_name)
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local inv = placer:get_inventory()
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local item = ItemStack(item_name)
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if inv and item and inv:room_for_item("main", item) then
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inv:add_item("main", item)
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end
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end
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local function remove_tube(itemstack, placer, pointed_thing)
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if minetest.check_player_privs(placer:get_player_name(), "hyperloop") then
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if pointed_thing.type == "node" then
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local pos = pointed_thing.under
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if Shaft:tool_remove_tube(pos, "default_break_glass") then
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add_to_inventory(placer, "hyperloop:shaft")
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elseif Tube:tool_remove_tube(pos, "default_break_glass") then
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add_to_inventory(placer, "hyperloop:tubeS")
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end
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end
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else
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minetest.chat_send_player(placer:get_player_name(), S("You don't have the necessary privs!"))
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end
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end
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local function dump_data_base(pos)
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print(dump(hyperloop.tDatabase))
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end
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-- Tool for tube workers to crack a protected tube line
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minetest.register_node("hyperloop:tube_crowbar", {
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description = S("Hyperloop Tube Crowbar"),
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inventory_image = "hyperloop_tubecrowbar.png",
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wield_image = "hyperloop_tubecrowbar.png",
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use_texture_alpha = hyperloop.CLIP,
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groups = {cracky=1, book=1},
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on_use = remove_tube,
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on_place = repair_tubes,
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on_secondary_use = repair_tubes,
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node_placement_prediction = "",
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stack_max = 1,
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})
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minetest.register_privilege("hyperloop",
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{description = S("Rights to remove tube nodes by means of the crowbar"),
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give_to_singleplayer = false})
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if(minetest.get_modpath("worldedit")) ~= nil then
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minetest.register_chatcommand("hyperloop_repair_tubes", {
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description = S("Repair via WorldEdit placed Hyperloop tubes by reusing WorldEdit pos1/pos2"),
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privs = {worldedit=true},
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func = function(name, param)
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local pos1 = worldedit.pos1[name]
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local pos2 = worldedit.pos2[name]
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Tube:replace_tube_line(pos1, pos2)
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end,
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})
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end
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