forked from Reload/techage_modpack
207 lines
5.5 KiB
Lua
207 lines
5.5 KiB
Lua
--[[
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Signs Bot
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=========
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Copyright (C) 2019-2021 Joachim Stolberg
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GPL v3
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See LICENSE.txt for more information
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Bot farming commands
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]]--
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-- Load support for I18n.
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local S = signs_bot.S
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local lib = signs_bot.lib
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local not_farming_redo = farming.mod ~= "redo"
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local bot_inv_put_item = signs_bot.bot_inv_put_item
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local bot_inv_take_item = signs_bot.bot_inv_take_item
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local function soil_availabe(pos, trellis)
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local node = minetest.get_node_or_nil(pos)
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if node.name == (trellis or "air") then
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node = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
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if node and minetest.get_item_group(node.name, "soil") >= 1 then
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return true
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end
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end
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return false
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end
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local function planting(base_pos, mem, slot)
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local pos = mem.pos_tbl and mem.pos_tbl[mem.steps]
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mem.steps = (mem.steps or 1) + 1
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if pos and lib.not_protected(base_pos, pos) then
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local stack = bot_inv_take_item(base_pos, slot, 1)
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if stack and stack ~= "" then
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local plant = stack:get_name()
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if plant then
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local item = signs_bot.FarmingSeed[plant]
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if item and soil_availabe(pos, signs_bot.FarmingNeedTrellis[item]) then
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if minetest.registered_nodes[item] then
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local p2 = minetest.registered_nodes[item].place_param2 or 1
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minetest.set_node(pos, {name = item, param2 = p2})
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else
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minetest.set_node(pos, {name = item})
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end
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minetest.sound_play("default_place_node", {pos = pos, gain = 1.0})
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if not_farming_redo then
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minetest.get_node_timer(pos):start(math.random(166, 286))
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end
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else
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bot_inv_put_item(base_pos, 0, ItemStack(plant))
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end
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end
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end
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end
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end
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signs_bot.register_botcommand("sow_seed", {
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mod = "farming",
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params = "<slot>",
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num_param = 1,
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description = S("Sow farming seeds\nin front of the robot"),
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check = function(slot)
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slot = tonumber(slot)
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return slot and slot > 0 and slot < 9
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end,
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cmnd = function(base_pos, mem, slot)
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slot = tonumber(slot)
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if not mem.steps then
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mem.pos_tbl = signs_bot.lib.gen_position_table(mem.robot_pos, mem.robot_param2, 3, 3, 0)
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mem.steps = 1
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end
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mem.pos_tbl = mem.pos_tbl or {}
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planting(base_pos, mem, slot)
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if mem.steps > #mem.pos_tbl then
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mem.steps = nil
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return signs_bot.DONE
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end
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return signs_bot.BUSY
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end,
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})
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local function harvesting(base_pos, mem)
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local pos = mem.pos_tbl and mem.pos_tbl[mem.steps]
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mem.steps = (mem.steps or 1) + 1
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if pos and lib.not_protected(base_pos, pos) then
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local node = minetest.get_node_or_nil(pos)
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if signs_bot.FarmingCrop[node.name] then
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local trellis = signs_bot.FarmingKeepTrellis[node.name]
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if trellis then
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minetest.set_node(pos, {name = trellis})
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elseif not trellis then
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minetest.remove_node(pos)
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end
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-- Do not cache the result of get_node_drops; it is a probabilistic function!
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local drops = minetest.get_node_drops(node.name)
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for _,itemstring in ipairs(drops) do
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if not trellis or trellis ~= itemstring then
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local leftover = bot_inv_put_item(base_pos, 0, ItemStack(itemstring))
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if leftover and leftover:get_count() > 0 then
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signs_bot.lib.drop_items(mem.robot_pos, leftover)
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end
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end
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end
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end
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end
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end
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signs_bot.register_botcommand("harvest", {
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mod = "farming",
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params = "",
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num_param = 0,
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description = S("Harvest farming products\nin front of the robot\non a 3x3 field."),
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cmnd = function(base_pos, mem)
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if not mem.steps then
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mem.pos_tbl = signs_bot.lib.gen_position_table(mem.robot_pos, mem.robot_param2, 3, 3, 0)
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mem.steps = 1
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end
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mem.pos_tbl = mem.pos_tbl or {}
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harvesting(base_pos, mem)
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if mem.steps > #mem.pos_tbl then
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mem.steps = nil
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return signs_bot.DONE
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end
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return signs_bot.BUSY
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end,
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})
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local function plant_sapling(base_pos, mem, slot)
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local pos = lib.dest_pos(mem.robot_pos, mem.robot_param2, {0})
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if lib.not_protected(base_pos, pos) and soil_availabe(pos) then
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local stack = bot_inv_take_item(base_pos, slot, 1)
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local item = stack and signs_bot.TreeSaplings[stack:get_name()]
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if item and item.sapling then
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minetest.set_node(pos, {name = item.sapling, paramtype2 = "wallmounted", param2 = 1})
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if item.t1 ~= nil then
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-- We have to simulate "on_place" and start the timer by hand
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-- because the after_place_node function checks player rights and can't therefore
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-- be used.
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minetest.get_node_timer(pos):start(math.random(item.t1, item.t2))
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end
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end
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end
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end
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signs_bot.register_botcommand("plant_sapling", {
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mod = "farming",
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params = "<slot>",
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num_param = 1,
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description = S("Plant a sapling\nin front of the robot"),
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check = function(slot)
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slot = tonumber(slot)
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return slot and slot > 0 and slot < 9
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end,
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cmnd = function(base_pos, mem, slot)
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slot = tonumber(slot)
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plant_sapling(base_pos, mem, slot)
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return signs_bot.DONE
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end,
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})
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local CMD = [[dig_sign 1
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move
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harvest
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sow_seed 1
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backward
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place_sign 1
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turn_around]]
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signs_bot.register_sign({
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name = "farming",
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description = S('Sign "farming"'),
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commands = CMD,
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image = "signs_bot_sign_farming.png",
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})
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minetest.register_craft({
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output = "signs_bot:farming 2",
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recipe = {
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{"group:wood", "default:stick", "group:wood"},
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{"dye:black", "default:stick", "dye:yellow"},
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{"dye:grey", "", ""}
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}
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})
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if minetest.get_modpath("doc") then
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doc.add_entry("signs_bot", "farming", {
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name = S("Sign 'farming'"),
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data = {
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item = "signs_bot:farming",
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text = table.concat({
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S("Used to harvest and seed a 3x3 field."),
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S("Place the sign in front of the field."),
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S("The seed to be placed has to be in the first inventory slot of the bot."),
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S("When finished, the bot turns."),
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}, "\n")
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},
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})
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end
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