forked from Reload/techage_modpack
51 lines
1.5 KiB
Plaintext
51 lines
1.5 KiB
Plaintext
Minetest mod "Stamina"
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=====================
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(C) 2015 - BlockMen
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(C) 2016 - Auke Kok <sofar@foo-projects.org>
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About this mod:
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---------------
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This mod adds a stamina, or "hunger" mechanic to Minetest. Actions like
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crafting, walking, digging or fighting make the player exhausted. When
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enough exhaustion has been accumulated, the player gets more hungry,
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and loses stamina.
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If a player is low on stamina, they start taking periodical damage,
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and ultimately will die if they do not eat food.
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Eating food no longer heals the player. Instead, it increases the
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stamina of the player. The stamina bar shows how well fed the player
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is. More bread pieces means more stamina.
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Q&A time: Why won't I move the stamina bar to the right?
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Answer: this conflicts with the builtin breath bar. To move the
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builtin breath bar, I basically have to entirely re-implement it
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in lua including timers to catch breath changes for each online
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player, which is all a waste of time, just to move a few pixels
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around.
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For Modders:
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------------
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This mod intercepts minetest.item_eat(), and applies the hp_change
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as stamina change. The value can be positive (increase stamina) or
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negative (periodically damage the player by 1 hp).
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See API.txt for information on the API.
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License:
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--------
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Code:
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- all code LGPL-2.1+
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Textures:
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- stamina_hud_poison.png - BlockMen (CC-BY 3.0)
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- stamina_hud_fg.png - PilzAdam (WTFPL), modified by BlockMen
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- stamina_hud_bg.png - PilzAdam (WTFPL), modified by BlockMen
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Sounds:
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- stamina_eat.*.ogg - http://www.freesound.org/people/sonictechtonic/sounds/242215/ CC-BY-3.0
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