techage_modpack_ru_upd/techage/chemistry/ta4_doser.lua
2023-05-09 18:44:21 +02:00

395 lines
10 KiB
Lua

--[[
TechAge
=======
Copyright (C) 2019-2022 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
TA4 Doser
]]--
local S2P = minetest.string_to_pos
local P2S = minetest.pos_to_string
local M = minetest.get_meta
local S = techage.S
local Pipe = techage.LiquidPipe
local liquid = networks.liquid
local recipes = techage.recipes
local Liquids = {} -- {hash(pos) = {name = outdir},...}
local STANDBY_TICKS = 2
local COUNTDOWN_TICKS = 3
local CYCLE_TIME = 10
local function formspec(self, pos, nvm)
return "size[6,3.6]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"box[0,-0.1;5.8,0.5;#c6e8ff]"..
"label[2.5,-0.1;"..minetest.colorize( "#000000", S("Doser")).."]"..
recipes.formspec(0.1, 0.8, "ta4_doser", nvm)..
"image_button[5,2;1,1;".. self:get_state_button_image(nvm) ..";state_button;]"..
"tooltip[5,2;1,1;"..self:get_state_tooltip(nvm).."]"
end
local function get_liquids(pos)
local hash = minetest.hash_node_position(pos)
if Liquids[hash] then
return Liquids[hash]
end
-- determine the available input liquids
local tbl = {}
for outdir = 1,4 do
local name, num = liquid.peek(pos, Pipe, outdir)
if name then
tbl[name] = outdir
end
end
Liquids[hash] = tbl
return Liquids[hash]
end
local function del_liquids(pos)
local hash = minetest.hash_node_position(pos)
Liquids[hash] = nil
end
-- if liquids are missing, update the cached liquid table
local function reload_liquids(pos)
local hash = minetest.hash_node_position(pos)
-- determine the available input liquids
local tbl = {}
for outdir = 1,4 do
local name, num = liquid.peek(pos, Pipe, outdir)
if name then
tbl[name] = outdir
end
end
Liquids[hash] = tbl
return Liquids[hash]
end
local function reactor_cmnd(pos, cmnd, payload)
return techage.transfer(
pos,
6, -- outdir
cmnd, -- topic
payload, -- payload
Pipe, -- network
{"techage:ta4_reactor_fillerpipe"})
end
local function can_start(pos, nvm, state)
-- check reactor
local res = reactor_cmnd(pos, "check")
if not res then
return S("reactor defect")
end
res = reactor_cmnd(pos, "can_start")
if not res then
return S("reactor defect or no power")
end
local recipe = recipes.get(nvm, "ta4_doser")
if recipe.catalyst then
res = reactor_cmnd(pos, "catalyst")
if not res or res == "" then
return S("catalyst missing")
end
if res ~= recipe.catalyst then
return S("wrong catalyst")
end
end
return true
end
local function start_node(pos, nvm, state)
reactor_cmnd(pos, "start")
del_liquids(pos)
nvm.running = true
end
local function stop_node(pos, nvm, state)
reactor_cmnd(pos, "stop")
nvm.running = false
end
local State = techage.NodeStates:new({
node_name_passive = "techage:ta4_doser",
node_name_active = "techage:ta4_doser_on",
cycle_time = CYCLE_TIME,
standby_ticks = STANDBY_TICKS,
formspec_func = formspec,
infotext_name = "TA4 Doser",
can_start = can_start,
start_node = start_node,
stop_node = stop_node,
})
local function untake(pos, taken)
for _,item in pairs(taken) do
liquid.untake(pos, Pipe, item.outdir, item.name, item.num)
end
end
local function dosing(pos, nvm, elapsed)
-- trigger reactor (power)
if not reactor_cmnd(pos, "power") then
if not nvm.techage_countdown or nvm.techage_countdown < 3 then
reactor_cmnd(pos, "stop")
State:nopower(pos, nvm, S("reactor has no power"))
return
end
State:idle(pos, nvm)
return
end
-- available liquids
local liquids = get_liquids(pos)
local recipe = recipes.get(nvm, "ta4_doser")
if not liquids or not recipe then return end
-- check from time to time
nvm.check_cnt = (nvm.check_cnt or 0) + 1
if nvm.check_cnt >= 4 then
nvm.check_cnt = 0
local res = reactor_cmnd(pos, "check")
if not res then
State:fault(pos, nvm, S("reactor defect"))
reactor_cmnd(pos, "stop")
return
end
if recipe.catalyst then
res = reactor_cmnd(pos, "catalyst")
if not res then
State:fault(pos, nvm, S("catalyst missing"))
reactor_cmnd(pos, "stop")
return
end
if res ~= recipe.catalyst then
State:fault(pos, nvm, S("wrong catalyst"))
reactor_cmnd(pos, "stop")
return
end
end
end
-- check leftover
local leftover
local mem = techage.get_mem(pos)
if mem.waste_leftover then
leftover = reactor_cmnd(pos, "waste", {
name = mem.waste_leftover.name,
amount = mem.waste_leftover.num}) or mem.waste_leftover.num
if leftover > 0 then
mem.waste_leftover.num = leftover
State:blocked(pos, nvm)
return
end
mem.waste_leftover = nil
end
if mem.output_leftover then
leftover = reactor_cmnd(pos, "output", {
name = mem.output_leftover.name,
amount = mem.output_leftover.num}) or mem.output_leftover.num
if leftover > 0 then
mem.output_leftover.num = leftover
State:blocked(pos, nvm)
return
end
mem.output_leftover = nil
end
-- inputs
local taken = {}
mem.dbg_cycles = (mem.dbg_cycles or 0) - 1
for _,item in pairs(recipe.input) do
if item.name ~= "" then
local outdir = liquids[item.name] or reload_liquids(pos)[item.name]
if not outdir then
State:standby(pos, nvm)
reactor_cmnd(pos, "stop")
untake(pos, taken)
return
end
local num = liquid.take(pos, Pipe, outdir, item.name, item.num, mem.dbg_cycles > 0)
if num < item.num then
taken[#taken + 1] = {outdir = outdir, name = item.name, num = num}
State:standby(pos, nvm)
reactor_cmnd(pos, "stop")
untake(pos, taken)
return
end
taken[#taken + 1] = {outdir = outdir, name = item.name, num = item.num}
end
end
-- waste
if recipe.waste.name ~= "" then
leftover = reactor_cmnd(pos, "waste", {
name = recipe.waste.name,
amount = recipe.waste.num}) or recipe.waste.num
if leftover > 0 then
mem.waste_leftover = {name = recipe.waste.name, num = leftover}
mem.output_leftover = {name = recipe.output.name, num = recipe.output.num}
State:blocked(pos, nvm)
reactor_cmnd(pos, "stop")
return
end
end
-- output
leftover = reactor_cmnd(pos, "output", {
name = recipe.output.name,
amount = recipe.output.num}) or recipe.output.num
if leftover > 0 then
mem.output_leftover = {name = recipe.output.name, num = leftover}
State:blocked(pos, nvm)
reactor_cmnd(pos, "stop")
return
end
State:keep_running(pos, nvm, COUNTDOWN_TICKS)
end
local function node_timer(pos, elapsed)
local nvm = techage.get_nvm(pos)
dosing(pos, nvm, elapsed)
return State:is_active(nvm)
end
local function on_rightclick(pos)
local nvm = techage.get_nvm(pos)
M(pos):set_string("formspec", formspec(State, pos, nvm))
end
local function on_receive_fields(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
local nvm = techage.get_nvm(pos)
if not nvm.running then
if recipes.on_receive_fields(pos, formname, fields, player) then
local mem = techage.get_mem(pos)
mem.waste_leftover = nil
mem.output_leftover = nil
end
end
local mem = techage.get_mem(pos)
mem.dbg_cycles = 5
State:state_button_event(pos, nvm, fields)
M(pos):set_string("formspec", formspec(State, pos, nvm))
end
minetest.register_node("techage:ta4_doser", {
description = S("TA4 Doser"),
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta4.png^techage_frame_ta4_top.png^techage_appl_hole_pipe.png",
"techage_filling_ta4.png^techage_frame_ta4.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_pump_up.png",
},
after_place_node = function(pos, placer)
local meta = M(pos)
local nvm = techage.get_nvm(pos)
local number = techage.add_node(pos, "techage:ta4_doser")
meta:set_string("node_number", number)
meta:set_string("owner", placer:get_player_name())
meta:set_string("formspec", formspec(State, pos, nvm))
meta:set_string("infotext", S("TA4 Doser").." "..number)
State:node_init(pos, nvm, number)
Pipe:after_place_node(pos)
end,
tubelib2_on_update2 = function(pos, dir, tlib2, node)
liquid.update_network(pos, dir, tlib2, node)
del_liquids(pos)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
techage.remove_node(pos, oldnode, oldmetadata)
Pipe:after_dig_node(pos)
techage.del_mem(pos)
end,
on_receive_fields = on_receive_fields,
on_rightclick = on_rightclick,
on_timer = node_timer,
paramtype2 = "facedir",
on_rotate = screwdriver.disallow,
groups = {cracky=2},
is_ground_content = false,
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("techage:ta4_doser_on", {
description = S("TA4 Doser"),
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta4.png^techage_frame_ta4_top.png^techage_appl_hole_pipe.png",
"techage_filling_ta4.png^techage_frame_ta4.png",
{
name = "techage_filling8_ta4.png^techage_frame8_ta4.png^techage_appl_pump_up8.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 2.0,
},
},
},
tubelib2_on_update2 = function(pos, dir, tlib2, node)
liquid.update_network(pos, dir, tlib2, node)
del_liquids(pos)
end,
on_receive_fields = on_receive_fields,
on_rightclick = on_rightclick,
on_timer = node_timer,
paramtype2 = "facedir",
on_rotate = screwdriver.disallow,
diggable = false,
groups = {not_in_creative_inventory=1},
is_ground_content = false,
sounds = default.node_sound_metal_defaults(),
})
liquid.register_nodes({"techage:ta4_doser", "techage:ta4_doser_on"}, Pipe, "pump", nil, {})
techage.register_node({"techage:ta4_doser", "techage:ta4_doser_on"}, {
on_recv_message = function(pos, src, topic, payload)
if topic == "recipe" then
techage.recipes.set_recipe(pos, "ta4_doser", payload)
return true
else
return State:on_receive_message(pos, topic, payload)
end
end,
on_beduino_receive_cmnd = function(pos, src, topic, payload)
return State:on_beduino_receive_cmnd(pos, topic, payload)
end,
on_beduino_request_data = function(pos, src, topic, payload)
return State:on_beduino_request_data(pos, topic, payload)
end,
})
techage.recipes.register_craft_type("ta4_doser", {
description = S("TA4 Reactor"),
icon = 'techage_reactor_filler_plan.png',
width = 2,
height = 2,
})
minetest.register_craft({
output = "techage:ta4_doser",
recipe = {
{"", "techage:ta3_pipeS", ""},
{"techage:ta3_pipeS", "techage:t4_pump", "techage:ta3_pipeS"},
{"", "techage:ta4_wlanchip", ""},
},
})