techage_modpack_ru_upd/techage/iron_age/meltingpot.lua
2023-08-26 10:27:15 +02:00

518 lines
13 KiB
Lua

--[[
TechAge
=======
Copyright (C) 2019 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
Meltingpot to produce metal and alloy ingots
]]--
local S = techage.S
local SMELTING_TIME = 2
local Tabs = S("Menu,Recipes")
local Recipes = {} -- registered recipes
local KeyList = {} -- index to Recipes key translation
local NumRecipes = 0
local Cache = {} -- store melting pot inventory data
-- formspec images
local function draw(images)
local tbl = {}
for y=0,4 do
for x=0,4 do
local idx = 1 + x + y * 5
local img = images[idx]
if img ~= false then
tbl[#tbl+1] = "image["..(x*0.8)..","..(y*0.8)..";0.8,0.8;"..img..".png]"
end
end
end
return table.concat(tbl)
end
local formspec1 =
"size[8,8]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"tabheader[0,0;tab;"..Tabs..";1;;true]"..
"label[1,0.2;"..S("Menu").."]"..
"container[1,1]"..
"list[current_name;src;0,0;2,2;]"..
"item_image[2.6,0;0.8,0.8;techage:meltingpot]"..
"image[2.3,0.6;1.6,1;gui_furnace_arrow_bg.png^[transformR270]"..
"list[current_name;dst;4,0;2,2;]"..
"container_end[]"..
"list[current_player;main;0,4;8,4;]"..
"listring[current_name;dst]"..
"listring[current_player;main]"..
"listring[current_name;src]"..
"listring[current_player;main]"
local function formspec2(idx)
idx = math.min(idx, #KeyList)
local key = KeyList[idx]
local input1 = Recipes[key].input[1] or ""
local input2 = Recipes[key].input[2] or ""
local input3 = Recipes[key].input[3] or ""
local input4 = Recipes[key].input[4] or ""
local num = Recipes[key].number
local heat = Recipes[key].heat
local time = Recipes[key].time
local output = Recipes[key].output
if num > 1 then
output = output.." "..num
end
return "size[8,8]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"tabheader[0,0;tab;"..Tabs..";2;;true]"..
"label[1,0.2;"..S("Melting Guide").."]"..
"container[1,1]"..
"item_image_button[0,0;1,1;"..input1..";b1;]"..
"item_image_button[1,0;1,1;"..input2..";b2;]"..
"item_image_button[0,1;1,1;"..input3..";b3;]"..
"item_image_button[1,1;1,1;"..input4..";b4;]"..
"item_image[2.6,0;0.8,0.8;techage:meltingpot]"..
"image[2.3,0.6;1.6,1;gui_furnace_arrow_bg.png^[transformR270]"..
"item_image_button[4,0.5;1,1;"..output..";b5;]"..
"label[2,2.2;"..S("Heat")..": "..heat.." / "..S("Time")..": "..time.." s]"..
"label[2,4;Recipe "..idx.." of "..NumRecipes.."]"..
"button[2,5.5;1,1;priv;<<]"..
"button[3,5.5;1,1;next;>>]"..
"container_end[]"
end
local function on_receive_fields(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local recipe_idx = meta:get_int("recipe_idx")
if recipe_idx == 0 then recipe_idx = 1 end
if fields.tab == "1" then
meta:set_string("formspec", formspec1)
elseif fields.tab == "2" then
meta:set_string("formspec", formspec2(recipe_idx))
elseif fields.next == ">>" then
recipe_idx = math.min(recipe_idx + 1, NumRecipes)
meta:set_int("recipe_idx", recipe_idx)
meta:set_string("formspec", formspec2(recipe_idx))
elseif fields.priv == "<<" then
recipe_idx = math.max(recipe_idx - 1, 1)
meta:set_int("recipe_idx", recipe_idx)
meta:set_string("formspec", formspec2(recipe_idx))
end
end
local function can_dig(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("dst") and inv:is_empty("src")
end
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
if listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
-- generate an unique key based on the unsorted and
-- variable number of inventory items
local function recipe_key(items)
local tbl = {}
-- remove items which exist more than once
for _,item in ipairs(items) do
tbl[item] = true
end
local names = {}
for key,_ in pairs(tbl) do
names[#names + 1] = key
end
-- bring in a sorted order
table.sort(names)
return table.concat(names, "-")
end
-- determine recipe based on inventory items
local function get_recipe(inv)
-- collect items
local stacks = {}
local names = {}
for _,stack in ipairs(inv:get_list("src")) do
if not stack:is_empty() then
table.insert(names, stack:get_name())
table.insert(stacks, stack)
else
table.insert(stacks, ItemStack(""))
end
end
local key = recipe_key(names)
local recipe = Recipes[key]
if recipe then
return {
input = recipe.input,
stacks = stacks,
output = ItemStack(recipe.output.." "..recipe.number),
heat = recipe.heat,
time = recipe.time,
}
end
return nil
end
-- prepare recipe and store in cache table for faster access
local function store_recipe_in_cache(pos)
local hash = minetest.hash_node_position(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local recipe = get_recipe(inv)
Cache[hash] = recipe
return recipe
end
-- read value from the node below
local function get_heat(pos)
local heat = 0
pos.y = pos.y - 1
local node = techage.get_node_lvm(pos)
local meta = minetest.get_meta(pos)
if minetest.get_item_group(node.name, "techage_flame") == 0 then
pos.y = pos.y + 1
return 0
end
pos.y = pos.y - 1
node = techage.get_node_lvm(pos)
pos.y = pos.y + 2
if minetest.get_item_group(node.name, "techage_flame") == 0 and
node.name ~= "techage:charcoal_burn" then
return 0
end
return meta:get_int("heat")
end
-- Start melting if heat is ok AND source items available
function techage.switch_to_active(pos)
local meta = minetest.get_meta(pos)
local heat = get_heat(pos)
local recipe = store_recipe_in_cache(pos)
if recipe and heat >= recipe.heat then
minetest.swap_node(pos, {name = "techage:meltingpot_active"})
minetest.registered_nodes["techage:meltingpot_active"].on_construct(pos)
meta:set_string("infotext", S("Melting Pot active (heat=")..heat..")")
minetest.get_node_timer(pos):start(2)
return true
end
meta:set_string("infotext", S("Melting Pot inactive (heat=")..heat..")")
return false
end
function techage.update_heat(pos)
local meta = minetest.get_meta(pos)
local heat = get_heat(pos)
meta:set_string("infotext", S("Melting Pot inactive (heat=")..heat..")")
end
local function set_inactive(meta, pos, heat)
minetest.get_node_timer(pos):stop()
minetest.swap_node(pos, {name = "techage:meltingpot"})
minetest.registered_nodes["techage:meltingpot"].on_construct(pos)
meta:set_string("infotext", S("Melting Pot inactive (heat=")..heat..")")
end
-- Stop melting if heat to low OR no source items available
local function switch_to_inactive(pos)
local meta = minetest.get_meta(pos)
local heat = get_heat(pos)
local hash = minetest.hash_node_position(pos)
local recipe = Cache[hash] or store_recipe_in_cache(pos)
if not recipe or heat < recipe.heat then
set_inactive(meta, pos, heat)
return true
end
meta:set_string("infotext", S("Melting Pot active (heat=")..heat..")")
return false
end
local function index(list, x)
for idx, v in pairs(list) do
if v == x then return idx end
end
return nil
end
-- move recipe src items to output inventory
local function process(inv, recipe, heat)
if heat < recipe.heat then
return false
end
local res = false
if inv:room_for_item("dst", recipe.output) then
for _,item in ipairs(recipe.input) do
res = false
for _, stack in ipairs(recipe.stacks) do
if stack:get_count() > 0 and stack:get_name() == item then
stack:take_item(1)
res = true
break
end
end
if res == false then
return false
end
end
inv:add_item("dst", recipe.output)
inv:set_list("src", recipe.stacks)
return true
end
return false
end
local function smelting(pos, recipe, heat, elapsed)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
elapsed = elapsed + meta:get_int("leftover")
while elapsed >= recipe.time do
if process(inv, recipe, heat) == false then
meta:set_int("leftover", 0)
set_inactive(meta, pos, heat)
return false
end
elapsed = elapsed - recipe.time
end
meta:set_int("leftover", elapsed)
return true
end
local function pot_node_timer(pos, elapsed)
if switch_to_inactive(pos) == false then
local hash = minetest.hash_node_position(pos)
local heat = get_heat(pos)
local recipe = Cache[hash] or store_recipe_in_cache(pos)
if recipe then
return smelting(pos, recipe, heat, elapsed)
end
end
return false
end
minetest.register_node("techage:meltingpot_active", {
description = S("TA1 Melting Pot"),
tiles = {
{
name = "techage_meltingpot_top_active.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1,
},
},
"default_cobble.png^techage_meltingpot.png",
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-10/16, -8/16, -10/16, 10/16, 9/16, -6/16},
{-10/16, -8/16, 6/16, 10/16, 9/16, 10/16},
{-10/16, -8/16, -10/16, -6/16, 9/16, 10/16},
{ 6/16, -8/16, -10/16, 10/16, 9/16, 10/16},
{ -6/16, -8/16, -6/16, 6/16, 5/16, 6/16},
},
},
selection_box = {
type = "fixed",
fixed = {-10/16, -8/16, -10/16, 10/16, 9/16, 10/16},
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec1)
local inv = meta:get_inventory()
inv:set_size('src', 4)
inv:set_size('dst', 4)
end,
on_timer = function(pos, elapsed)
return pot_node_timer(pos, elapsed)
end,
on_receive_fields = function(pos, formname, fields, sender)
on_receive_fields(pos, formname, fields, sender)
end,
on_metadata_inventory_move = function(pos)
store_recipe_in_cache(pos)
switch_to_inactive(pos)
end,
on_metadata_inventory_put = function(pos)
store_recipe_in_cache(pos)
switch_to_inactive(pos)
end,
on_metadata_inventory_take = function(pos)
store_recipe_in_cache(pos)
switch_to_inactive(pos)
end,
can_dig = can_dig,
paramtype = "light",
use_texture_alpha = techage.CLIP,
drop = "techage:meltingpot",
is_ground_content = false,
groups = {cracky = 3, not_in_creative_inventory=1},
sounds = default.node_sound_metal_defaults(),
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
})
minetest.register_node("techage:meltingpot", {
description = S("TA1 Melting Pot"),
tiles = {
"default_cobble.png",
"default_cobble.png^techage_meltingpot.png",
},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-10/16, -8/16, -10/16, 10/16, 9/16, -6/16},
{-10/16, -8/16, 6/16, 10/16, 9/16, 10/16},
{-10/16, -8/16, -10/16, -6/16, 9/16, 10/16},
{ 6/16, -8/16, -10/16, 10/16, 9/16, 10/16},
{ -6/16, -8/16, -6/16, 6/16, -4/16, 6/16},
},
},
selection_box = {
type = "fixed",
fixed = {-10/16, -8/16, -10/16, 10/16, 9/16, 10/16},
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec1)
meta:set_string("infotext", S("Melting Pot inactive (heat=0)"))
local inv = meta:get_inventory()
inv:set_size('src', 4)
inv:set_size('dst', 4)
end,
on_metadata_inventory_move = function(pos)
store_recipe_in_cache(pos)
techage.switch_to_active(pos)
end,
on_metadata_inventory_put = function(pos)
store_recipe_in_cache(pos)
techage.switch_to_active(pos)
end,
on_metadata_inventory_take = function(pos)
store_recipe_in_cache(pos)
techage.switch_to_active(pos)
end,
on_receive_fields = function(pos, formname, fields, sender)
on_receive_fields(pos, formname, fields, sender)
end,
can_dig = can_dig,
paramtype = "light",
use_texture_alpha = techage.CLIP,
is_ground_content = false,
groups = {cracky = 3},
sounds = default.node_sound_metal_defaults(),
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
})
minetest.register_craft({
output = "techage:meltingpot",
recipe = {
{"default:cobble", "default:copper_ingot", "default:cobble"},
{"default:cobble", "", "default:cobble"},
{"default:cobble", "default:cobble", "default:cobble"},
},
})
techage.recipes.register_craft_type("melting", {
description = S("TA1 Melting"),
icon = "default_cobble.png^techage_meltingpot.png",
width = 2,
height = 2,
})
techage.recipes.register_craft_type("burning", {
description = S("TA1 Burning"),
icon = "techage_smoke.png",
width = 1,
height = 1,
})
techage.recipes.register_craft({
output = "techage:charcoal",
items = {"group:wood"},
type = "burning",
})
function techage.ironage_register_recipe(recipe)
local key = recipe_key(recipe.recipe)
local output = string.split(recipe.output, " ")
local number = tonumber(output[2] or 1)
table.insert(KeyList, key)
Recipes[key] = {
input = recipe.recipe,
output = output[1],
number = number,
heat = math.max(recipe.heat or 3, 2),
time = math.max(recipe.time or 2, 2*number),
}
NumRecipes = NumRecipes + 1
recipe.items = recipe.recipe
recipe.type = "melting"
techage.recipes.register_craft(recipe)
end