forked from Reload/techage_modpack
218 lines
5.1 KiB
Lua
218 lines
5.1 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2020 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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TA4 LED Grow Light
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]]--
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local S = techage.S
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local CYCLE_TIME = 2
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local RANDOM_VAL = 20
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local PWR_NEEDED = 1
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local Cable = techage.ElectricCable
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local power = networks.power
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local Flowers = {}
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local Plants = {}
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local Ignore = { ["flowers:waterlily_waving"] = true }
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-- 9 plant positions below the light
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local Positions = {
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{x = 0, y =-1, z = 0},
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{x =-1, y =-1, z = 0},
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{x = 0, y =-1, z =-1},
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{x = 1, y =-1, z = 0},
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{x = 0, y =-1, z = 1},
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{x =-1, y =-1, z =-1},
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{x = 1, y =-1, z = 1},
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{x =-1, y =-1, z = 1},
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{x = 1, y =-1, z =-1},
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}
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local function swap_node(pos, postfix)
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local node = techage.get_node_lvm(pos)
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local parts = string.split(node.name, "_")
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if postfix == parts[2] then
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return
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end
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node.name = parts[1].."_"..postfix
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minetest.swap_node(pos, node)
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techage.light_ring(pos, postfix == "on")
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end
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local function on_nopower(pos)
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swap_node(pos, "off")
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local nvm = techage.get_nvm(pos)
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nvm.turned_on = false
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end
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local function on_power(pos)
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swap_node(pos, "on")
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local nvm = techage.get_nvm(pos)
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nvm.turned_on = true
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end
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local function grow_flowers(pos)
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local nvm = techage.get_nvm(pos)
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local mem = techage.get_mem(pos)
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mem.grow_pos = mem.grow_pos or {} -- keep the pos blank for some time
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nvm.tick = nvm.tick or math.random(RANDOM_VAL, RANDOM_VAL*2)
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nvm.tick = nvm.tick - 1
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if nvm.tick == 0 then
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nvm.tick = math.random(RANDOM_VAL, RANDOM_VAL*2)
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local plant_idx = math.random(1, 9)
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local plant_pos = vector.add(pos, Positions[plant_idx])
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local soil_pos = {x = plant_pos.x, y = plant_pos.y - 1, z = plant_pos.z}
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local plant_node = minetest.get_node(plant_pos)
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local soil_node = minetest.get_node(soil_pos)
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if soil_node and soil_node.name == "compost:garden_soil" then
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if plant_node and plant_node.name == "air" then
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if mem.grow_pos[plant_idx] then
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local idx = math.floor(math.random(1, #Flowers))
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if Flowers[idx] then
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minetest.set_node(plant_pos, {name = Flowers[idx]})
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mem.grow_pos[plant_idx] = false
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end
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else
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mem.grow_pos[plant_idx] = true
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end
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elseif plant_node and Plants[plant_node.name] then
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local ndef = minetest.registered_nodes[plant_node.name]
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ndef.on_timer(plant_pos, 200)
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else
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mem.grow_pos[plant_idx] = false
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end
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end
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end
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end
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local function node_timer_on(pos, elapsed)
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grow_flowers(pos)
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local consumed = power.consume_power(pos, Cable, nil, PWR_NEEDED)
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if consumed < PWR_NEEDED then
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on_nopower(pos)
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end
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return true
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end
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local function node_timer_off(pos, elapsed)
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local consumed = power.consume_power(pos, Cable, nil, PWR_NEEDED)
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if consumed == PWR_NEEDED then
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on_power(pos)
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end
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return true
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end
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local function on_switch_lamp(pos, on)
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techage.light_ring(pos, on)
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end
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techage.register_lamp("techage:growlight", {
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description = S("TA4 LED Grow Light"),
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tiles = {
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-- up, down, right, left, back, front
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'techage_growlight_off.png',
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'techage_growlight_back.png',
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'techage_growlight_off.png',
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'techage_growlight_side.png',
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'techage_growlight_side.png',
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'techage_growlight_side.png',
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'techage_growlight_side.png',
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'techage_growlight_side.png',
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},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-8/16, -8/16, -8/16, 8/16, -13/32, 8/16},
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},
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},
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on_timer = node_timer_off,
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on_switch_lamp = on_switch_lamp,
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high_power = true,
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},{
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description = S("TA4 LED Grow Light"),
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tiles = {
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-- up, down, right, left, back, front
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'techage_growlight_on.png',
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'techage_growlight_back.png',
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'techage_growlight_side.png',
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'techage_growlight_side.png',
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'techage_growlight_side.png',
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'techage_growlight_side.png',
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},
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-8/16, -8/16, -8/16, 8/16, -13/32, 8/16},
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},
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},
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on_timer = node_timer_on,
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on_switch_lamp = on_switch_lamp,
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high_power = true,
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})
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minetest.register_craft({
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output = "techage:growlight_off",
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recipe = {
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{"techage:ta4_leds", "techage:basalt_glass_thin", "techage:ta4_leds"},
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{"techage:ta4_leds", "techage:ta4_leds", "techage:ta4_leds"},
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{"techage:ta4_leds", "techage:aluminum", "techage:ta4_leds"},
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},
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})
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local function contains(table, element)
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for _, value in pairs(table) do
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if value == element then
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return true
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end
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end
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return false
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end
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function techage.register_flower(name)
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if contains(Flowers, name) then
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return
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end
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Flowers[#Flowers+1] = name
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end
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function techage.register_plant(name)
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Plants[name] = true
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end
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minetest.after(1, function()
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for _,def in pairs(minetest.registered_decorations) do
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local name = def.decoration
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if name and type(name) == "string" then
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local mod = string.split(name, ":")[1]
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if mod == "flowers" or mod == "bakedclay" then -- Bakedclay also registers flowers as decoration.
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if not Ignore[name] then
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techage.register_flower(name)
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end
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end
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end
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end
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for name,ndef in pairs(minetest.registered_nodes) do
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if type(name) == "string" then
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local mod = string.split(name, ":")[1]
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if mod == "farming" and ndef.on_timer then -- probably a plant that still needs to grow
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if not Ignore[name] then
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techage.register_plant(name)
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end
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end
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end
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end
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-- print(dump(Flowers))
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end)
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