forked from Reload/techage_modpack
168 lines
4.5 KiB
Lua
168 lines
4.5 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2019-2022 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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TA4 Water Pump
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local S = techage.S
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local Cable = techage.ElectricCable
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local Pipe = techage.LiquidPipe
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local power = networks.power
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local liquid = networks.liquid
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local CYCLE_TIME = 2
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local STANDBY_TICKS = 3
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local COUNTDOWN_TICKS = 3
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local PWR_NEEDED = 4
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local function formspec(self, pos, nvm)
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return "size[3,2]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"box[0,-0.1;2.8,0.5;#c6e8ff]"..
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"label[0.5,-0.1;"..minetest.colorize( "#000000", S("Water Pump")).."]"..
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"image_button[1,1;1,1;".. self:get_state_button_image(nvm) ..";state_button;]"..
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"tooltip[1,1;1,1;"..self:get_state_tooltip(nvm).."]"
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end
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local function can_start(pos, nvm, state)
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local outdir = M(pos):get_int("waterdir")
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local pos1 = vector.add(pos, tubelib2.Dir6dToVector[outdir or 0])
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if not techage.is_ocean(pos1) then
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return S("no usable water")
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end
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if not power.power_available(pos, Cable) then
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return S("no power")
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end
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return true
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end
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local function start_node(pos, nvm, state)
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nvm.running = true
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end
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local function stop_node(pos, nvm, state)
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nvm.running = false
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end
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local State = techage.NodeStates:new({
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node_name_passive = "techage:t4_waterpump",
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infotext_name = S("TA4 Water Pump"),
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cycle_time = CYCLE_TIME,
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standby_ticks = STANDBY_TICKS,
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formspec_func = formspec,
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can_start = can_start,
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start_node = start_node,
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stop_node = stop_node,
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})
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local function has_power(pos, nvm)
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local outdir = networks.Flip[M(pos):get_int("waterdir")]
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local taken = power.consume_power(pos, Cable, outdir, PWR_NEEDED)
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if techage.is_running(nvm) then
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if taken < PWR_NEEDED then
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State:nopower(pos, nvm)
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else
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return true -- keep running
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end
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elseif taken == PWR_NEEDED then
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State:start(pos, nvm)
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end
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end
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local function pumping(pos, nvm)
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if has_power(pos, nvm) then
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nvm.ticks = (nvm.ticks or 0) + 1
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if nvm.ticks % 4 == 0 then
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local leftover = liquid.put(pos, Pipe, 6, "techage:water", 1)
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if leftover and leftover > 0 then
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State:blocked(pos, nvm)
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return
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end
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end
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State:keep_running(pos, nvm, 1)
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end
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end
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-- converts power into hydrogen
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local function node_timer(pos, elapsed)
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local nvm = techage.get_nvm(pos)
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pumping(pos, nvm)
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return State:is_active(nvm)
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end
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local function on_receive_fields(pos, formname, fields, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return
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end
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local nvm = techage.get_nvm(pos)
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State:state_button_event(pos, nvm, fields)
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M(pos):set_string("formspec", formspec(State, pos, nvm))
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end
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local function after_place_node(pos)
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local nvm = techage.get_nvm(pos)
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nvm.running = false
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local number = techage.add_node(pos, "techage:t4_waterpump")
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State:node_init(pos, nvm, number)
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M(pos):set_int("waterdir", networks.side_to_outdir(pos, "R"))
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Pipe:after_place_node(pos)
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Cable:after_place_node(pos)
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end
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local function after_dig_node(pos, oldnode, oldmetadata, digger)
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Pipe:after_dig_node(pos)
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Cable:after_dig_node(pos)
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techage.del_mem(pos)
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end
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minetest.register_node("techage:t4_waterpump", {
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description = S("TA4 Water Pump"),
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta4.png^techage_frame_waterpump_top.png^techage_appl_hole_pipe.png",
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"techage_filling_ta4.png^techage_frame_ta4.png",
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"techage_filling_ta4.png^techage_frame_waterpump.png",
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"techage_filling_ta4.png^techage_frame_waterpump.png^techage_appl_hole_electric.png",
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"techage_filling_ta4.png^techage_frame_waterpump.png",
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"techage_filling_ta4.png^techage_frame_waterpump.png",
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},
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after_place_node = after_place_node,
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after_dig_node = after_dig_node,
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on_receive_fields = on_receive_fields,
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on_timer = node_timer,
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paramtype2 = "facedir",
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groups = {cracky=2, crumbly=2, choppy=2, not_in_creative_inventory = 1},
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on_rotate = screwdriver.disallow,
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is_ground_content = false,
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})
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power.register_nodes({"techage:t4_waterpump"}, Cable, "con", {"L"})
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liquid.register_nodes({"techage:t4_waterpump"}, Pipe, "pump", {"U"}, {})
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techage.register_node({"techage:t4_waterpump"}, {
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on_recv_message = function(pos, src, topic, payload)
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return State:on_receive_message(pos, topic, payload)
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end,
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on_beduino_receive_cmnd = function(pos, src, topic, payload)
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return State:on_beduino_receive_cmnd(pos, topic, payload)
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end,
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on_beduino_request_data = function(pos, src, topic, payload)
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return State:on_beduino_request_data(pos, topic, payload)
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end,
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})
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