forked from Reload/techage_modpack
239 lines
6.4 KiB
Lua
239 lines
6.4 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2019-2021 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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TA2 Steam Engine Flywheel
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local S = techage.S
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local STANDBY_TICKS = 4
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local COUNTDOWN_TICKS = 4
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local CYCLE_TIME = 2
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local PWR_PERF = 25
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local Axle = techage.Axle
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local power = networks.power
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-- Axles texture animation
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local function switch_axles(pos, on)
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local outdir = M(pos):get_int("outdir")
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Axle:switch_tube_line(pos, outdir, on and "on" or "off")
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end
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local function formspec(self, pos, nvm)
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return techage.generator_formspec(self, pos, nvm, S("Flywheel"), nvm.provided, PWR_PERF, true)
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end
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local function transfer_cylinder(pos, topic, payload)
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return techage.transfer(pos, "L", topic, payload, nil,
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{"techage:cylinder", "techage:cylinder_on"})
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end
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local function can_start(pos, nvm, state)
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return (nvm.firebox_trigger or 0) > 0 -- by means of firebox
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end
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local function start_node(pos, nvm, state)
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switch_axles(pos, true)
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local outdir = M(pos):get_int("outdir")
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transfer_cylinder(pos, "start")
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power.start_storage_calc(pos, Axle, outdir)
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end
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local function stop_node(pos, nvm, state)
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switch_axles(pos, false)
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local outdir = M(pos):get_int("outdir")
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nvm.provided = 0
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transfer_cylinder(pos, "stop")
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power.start_storage_calc(pos, Axle, outdir)
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end
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local State = techage.NodeStates:new({
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node_name_passive = "techage:flywheel",
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node_name_active = "techage:flywheel_on",
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cycle_time = CYCLE_TIME,
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standby_ticks = STANDBY_TICKS,
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formspec_func = formspec,
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can_start = can_start,
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start_node = start_node,
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stop_node = stop_node,
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})
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local function node_timer(pos, elapsed)
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local nvm = techage.get_nvm(pos)
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nvm.firebox_trigger = (nvm.firebox_trigger or 0) - 1
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local running = techage.is_running(nvm)
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if running and nvm.firebox_trigger <= 0 then
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State:standby(pos, nvm)
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stop_node(pos, nvm, State)
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elseif not running and nvm.firebox_trigger > 0 then
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State:start(pos, nvm)
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-- start_node() is called implicit
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elseif running then
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local outdir = M(pos):get_int("outdir")
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nvm.provided = power.provide_power(pos, Axle, outdir, PWR_PERF)
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local val = power.get_storage_load(pos, Axle, outdir, PWR_PERF)
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if val > 0 then
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nvm.load = val
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end
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State:keep_running(pos, nvm, COUNTDOWN_TICKS)
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end
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if techage.is_activeformspec(pos) then
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M(pos):set_string("formspec", formspec(State, pos, nvm))
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end
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return State:is_active(nvm)
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end
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local function on_receive_fields(pos, formname, fields, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return
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end
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local nvm,_ = techage.get_nvm(pos, true)
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State:state_button_event(pos, nvm, fields)
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end
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local function on_rightclick(pos, node, clicker)
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local nvm = techage.get_nvm(pos)
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techage.set_activeformspec(pos, clicker)
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M(pos):set_string("formspec", formspec(State, pos, nvm))
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end
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local function after_place_node(pos)
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local nvm = techage.get_nvm(pos)
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State:node_init(pos, nvm, "")
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M(pos):set_int("outdir", networks.side_to_outdir(pos, "R"))
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M(pos):set_string("formspec", formspec(State, pos, nvm))
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Axle:after_place_node(pos)
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end
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local function after_dig_node(pos, oldnode)
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Axle:after_dig_node(pos)
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techage.del_mem(pos)
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end
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local function get_generator_data(pos, outdir, tlib2)
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local nvm = techage.get_nvm(pos)
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if techage.is_running(nvm) then
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return {level = (nvm.load or 0) / PWR_PERF, perf = PWR_PERF, capa = PWR_PERF * 4}
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end
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end
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minetest.register_node("techage:flywheel", {
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description = S("TA2 Flywheel"),
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta2.png^techage_frame_ta2.png",
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"techage_filling_ta2.png^techage_frame_ta2.png",
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"techage_filling_ta2.png^techage_axle_clutch.png^techage_frame_ta2.png",
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"techage_filling_ta2.png^techage_appl_open.png^techage_frame_ta2.png",
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"techage_filling_ta2.png^techage_frame_ta2.png^techage_flywheel.png",
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"techage_filling_ta2.png^techage_frame_ta2.png^techage_flywheel.png^[transformFX]",
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},
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on_receive_fields = on_receive_fields,
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on_rightclick = on_rightclick,
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on_timer = node_timer,
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after_place_node = after_place_node,
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after_dig_node = after_dig_node,
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get_generator_data = get_generator_data,
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paramtype2 = "facedir",
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groups = {cracky=2, crumbly=2, choppy=2},
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on_rotate = screwdriver.disallow,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("techage:flywheel_on", {
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description = S("TA2 Flywheel"),
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tiles = {
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-- up, down, right, left, back, front
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"techage_filling_ta2.png^techage_frame_ta2.png",
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"techage_filling_ta2.png^techage_frame_ta2.png",
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{
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name = "techage_filling4_ta2.png^techage_axle_clutch4.png^techage_frame4_ta2.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 0.6,
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},
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},
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"techage_filling_ta2.png^techage_appl_open.png^techage_frame_ta2.png",
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{
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name = "techage_filling8_ta2.png^techage_frame8_ta2.png^techage_flywheel8.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 64,
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aspect_h = 64,
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length = 1.2,
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},
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},
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{
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name = "techage_filling8_ta2.png^techage_frame8_ta2.png^techage_flywheel8.png^[transformFX]",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 64,
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aspect_h = 64,
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length = 1.2,
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},
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},
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},
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on_receive_fields = on_receive_fields,
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on_rightclick = on_rightclick,
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on_timer = node_timer,
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after_place_node = after_place_node,
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after_dig_node = after_dig_node,
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get_generator_data = get_generator_data,
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drop = "",
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paramtype2 = "facedir",
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groups = {not_in_creative_inventory=1},
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diggable = false,
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on_rotate = screwdriver.disallow,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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})
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power.register_nodes({"techage:flywheel", "techage:flywheel_on"}, Axle, "gen", {"R"})
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techage.register_node({"techage:flywheel", "techage:flywheel_on"}, {
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on_transfer = function(pos, in_dir, topic, payload)
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local nvm = techage.get_nvm(pos)
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if topic == "trigger" then
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nvm.firebox_trigger = 3
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if techage.is_running(nvm) then
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return math.max((nvm.provided or PWR_PERF) / PWR_PERF, 0.1)
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else
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return 0
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end
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end
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end,
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on_node_load = function(pos, node)
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State:on_node_load(pos)
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end,
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})
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minetest.register_craft({
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output = "techage:flywheel",
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recipe = {
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{"basic_materials:steel_bar", "dye:red", "default:wood"},
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{"", "basic_materials:gear_steel", "techage:axle"},
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{"default:wood", "techage:iron_ingot", "basic_materials:steel_bar"},
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},
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})
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