forked from Reload/techage_modpack
484 lines
14 KiB
Lua
484 lines
14 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2019 Joachim Stolberg
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GPL v3
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See LICENSE.txt for more information
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TA2/TA3/TA4 Distributor
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]]--
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-- for lazy programmers
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local M = minetest.get_meta
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local N = minetest.get_node
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-- Consumer Related Data
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local CRD = function(pos) return (minetest.registered_nodes[techage.get_node_lvm(pos).name] or {}).consumer end
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local Tube = techage.Tube
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local S = techage.S
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local SRC_INV_SIZE = 8
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local STANDBY_TICKS = 3
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local COUNTDOWN_TICKS = 4
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local CYCLE_TIME = 4
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local INFO = [[Turn port on/off: command = 'port', payload = red/green/blue/yellow=on/off]]
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--local Side2Color = {B="red", L="green", F="blue", R="yellow"}
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local SlotColors = {"red", "green", "blue", "yellow"}
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local Num2Ascii = {"B", "L", "F", "R"}
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local FilterCache = {} -- local cache for filter settings
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local function filter_settings(pos)
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local meta = M(pos)
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local param2 = techage.get_node_lvm(pos).param2
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local inv = meta:get_inventory()
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local filter = minetest.deserialize(meta:get_string("filter")) or {false,false,false,false}
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local ItemFilter = {} -- {<item:name> = {dir,...}]
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local OpenPorts = {} -- {dir, ...}
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-- collect all filter settings
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for idx,slot in ipairs(SlotColors) do
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if filter[idx] == true then
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local side = Num2Ascii[idx]
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local out_dir = techage.side_to_outdir(side, param2)
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if inv:is_empty(slot) then
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table.insert(OpenPorts, out_dir)
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else
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for idx2,stack in ipairs(inv:get_list(slot)) do
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local name = stack:get_name()
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if name ~= "" then
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if not ItemFilter[name] then
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ItemFilter[name] = {}
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end
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table.insert(ItemFilter[name], out_dir)
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end
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end
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end
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end
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end
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FilterCache[minetest.hash_node_position(pos)] = {
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ItemFilter = ItemFilter,
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OpenPorts = OpenPorts,
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}
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end
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-- Return filter table and list of open ports.
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-- (see test data)
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local function get_filter_settings(pos)
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-- local ItemFilter = {
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-- ["default:dirt"] = {1,2},
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-- ["default:cobble"] = {4},
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-- }
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-- local OpenPorts = {3}
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-- return ItemFilter, OpenPorts
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local hash = minetest.hash_node_position(pos)
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if FilterCache[hash] == nil then
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filter_settings(pos)
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end
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return FilterCache[hash].ItemFilter, FilterCache[hash].OpenPorts
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end
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local function blocking_checkbox(pos, filter)
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local cnt = 0
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local _, open_ports = get_filter_settings(pos)
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for _,val in ipairs(filter) do
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if val then cnt = cnt + 1 end
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end
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if cnt > 1 and #open_ports > 0 then
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local blocking = M(pos):get_int("blocking") == 1 and "true" or "false"
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return "checkbox[3,3.9;blocking;"..S("blocking mode")..";"..blocking.."]"..
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"tooltip[3,3.9;1,1;"..S("Block configured items for open ports")..";#0C3D32;#FFFFFF]"
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else
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M(pos):set_int("blocking", 0) -- disable blocking
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end
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return ""
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end
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local function formspec(self, pos, nvm)
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local filter = minetest.deserialize(M(pos):get_string("filter")) or {false,false,false,false}
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local blocking = blocking_checkbox(pos, filter)
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return "size[10.5,8.5]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[context;src;0,0;2,4;]"..
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blocking..
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"image[2,1.5;1,1;techage_form_arrow.png]"..
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"image_button[0,4.8;1,1;"..self:get_state_button_image(nvm)..";state_button;]"..
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"tooltip[0,4.8;1,1;"..self:get_state_tooltip(nvm).."]"..
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"checkbox[3,0;filter1;On;"..dump(filter[1]).."]"..
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"checkbox[3,1;filter2;On;"..dump(filter[2]).."]"..
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"checkbox[3,2;filter3;On;"..dump(filter[3]).."]"..
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"checkbox[3,3;filter4;On;"..dump(filter[4]).."]"..
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"image[4,0;0.3,1;techage_inv_red.png]"..
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"image[4,1;0.3,1;techage_inv_green.png]"..
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"image[4,2;0.3,1;techage_inv_blue.png]"..
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"image[4,3;0.3,1;techage_inv_yellow.png]"..
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"list[context;red;4.5,0;6,1;]"..
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"list[context;green;4.5,1;6,1;]"..
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"list[context;blue;4.5,2;6,1;]"..
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"list[context;yellow;4.5,3;6,1;]"..
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"list[current_player;main;1.25,4.8;8,4;]"..
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"listring[context;src]"..
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"listring[current_player;main]"..
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default.get_hotbar_bg(1.25,4.8)
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end
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local function allow_metadata_inventory_put(pos, listname, index, stack, player)
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local inv = M(pos):get_inventory()
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local list = inv:get_list(listname)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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if listname == "src" then
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CRD(pos).State:start_if_standby(pos)
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return stack:get_count()
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elseif list[index]:get_count() == 0 then
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stack:set_count(1)
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inv:set_stack(listname, index, stack)
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return 0
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end
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return 0
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end
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local function allow_metadata_inventory_take(pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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if listname == "src" then
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return stack:get_count()
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else
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local inv = M(pos):get_inventory()
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inv:set_stack(listname, index, nil)
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return 0
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end
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end
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local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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local inv = minetest.get_meta(pos):get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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if from_list == "src" and to_list ~= "src" and not inv:contains_item(to_list, {name = stack:get_name()}) then
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stack:set_count(1)
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inv:set_stack(to_list, to_index, stack)
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return 0
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elseif from_list ~= "src" and to_list == "src" then
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inv:set_stack(from_list, from_index, nil)
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return 0
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elseif not inv:contains_item(to_list, {name = stack:get_name()}) then
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return 1
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else
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return 0
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end
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end
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local function tubelib2_on_update2(pos, outdir, tlib2, node)
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local is_ta4_tube = true
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for dir = 1,4 do
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for i, pos, node in Tube:get_tube_line(pos, dir) do
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is_ta4_tube = is_ta4_tube and techage.TA4tubes[node.name]
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end
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end
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local nvm = techage.get_nvm(pos)
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local crd = CRD(pos)
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if CRD(pos).stage == 4 and not is_ta4_tube then
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nvm.num_items = crd.num_items / 2
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else
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nvm.num_items = crd.num_items
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end
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end
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local function push_item(pos, filter, item_name, num_items, nvm)
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local idx = 1
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local num_pushed = 0
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local num_ports = #filter
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local amount = math.floor(math.max((num_items + 1) / num_ports, 1))
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local num_of_trials = 0
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while num_pushed < num_items and num_of_trials <= 8 do
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num_of_trials = num_of_trials + 1
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local push_dir = filter[idx]
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local num_to_push = math.min(amount, num_items - num_pushed)
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if techage.push_items(pos, push_dir, ItemStack(item_name.." "..num_to_push)) then
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num_pushed = num_pushed + num_to_push
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nvm.port_counter[push_dir] = (nvm.port_counter[push_dir] or 0) + num_to_push
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end
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-- filter start offset
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idx = idx + 1
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if idx > num_ports then
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idx = 1
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end
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end
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return num_pushed
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end
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-- move items to output slots
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local function distributing(pos, inv, crd, nvm)
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local item_filter, open_ports = get_filter_settings(pos)
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local sum_num_pushed = 0
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local num_pushed = 0
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local blocking_mode = M(pos):get_int("blocking") == 1
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-- start searching after last position
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local offs = nvm.last_index or 1
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for i = 1, SRC_INV_SIZE do
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local idx = ((i + offs - 1) % 8) + 1
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local stack = inv:get_stack("src", idx)
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local item_name = stack:get_name()
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local num_items = stack:get_count()
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local num_to_push = math.min((nvm.num_items or crd.num_items) - sum_num_pushed, num_items)
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num_pushed = 0
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if item_filter[item_name] then
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-- Push items based on filter
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num_pushed = push_item(pos, item_filter[item_name], item_name, num_to_push, nvm)
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elseif blocking_mode and #open_ports > 0 then
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-- Push items based on open ports
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num_pushed = push_item(pos, open_ports, item_name, num_to_push, nvm)
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end
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if not blocking_mode and num_pushed == 0 and #open_ports > 0 then
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-- Push items based on open ports
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num_pushed = push_item(pos, open_ports, item_name, num_to_push, nvm)
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end
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sum_num_pushed = sum_num_pushed + num_pushed
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stack:take_item(num_pushed)
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inv:set_stack("src", idx, stack)
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if sum_num_pushed >= (nvm.num_items or crd.num_items) then
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nvm.last_index = idx
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break
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end
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end
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if sum_num_pushed == 0 then
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crd.State:blocked(pos, nvm)
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else
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crd.State:keep_running(pos, nvm, COUNTDOWN_TICKS)
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end
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end
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-- move items to the output slots
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local function keep_running(pos, elapsed)
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local nvm = techage.get_nvm(pos)
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nvm.port_counter = nvm.port_counter or {}
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local crd = CRD(pos)
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local inv = M(pos):get_inventory()
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if not inv:is_empty("src") then
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distributing(pos, inv, crd, nvm)
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else
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crd.State:idle(pos, nvm)
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end
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return crd.State:is_active(nvm)
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end
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local function on_receive_fields(pos, formname, fields, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return
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end
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local meta = M(pos)
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local crd = CRD(pos)
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local filter = minetest.deserialize(meta:get_string("filter"))
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if fields.filter1 ~= nil then
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filter[1] = fields.filter1 == "true"
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elseif fields.filter2 ~= nil then
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filter[2] = fields.filter2 == "true"
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elseif fields.filter3 ~= nil then
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filter[3] = fields.filter3 == "true"
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elseif fields.filter4 ~= nil then
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filter[4] = fields.filter4 == "true"
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elseif fields.blocking ~= nil then
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meta:set_int("blocking", fields.blocking == "true" and 1 or 0)
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end
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meta:set_string("filter", minetest.serialize(filter))
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filter_settings(pos)
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local nvm = techage.get_nvm(pos)
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if fields.state_button ~= nil then
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crd.State:state_button_event(pos, nvm, fields)
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else
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meta:set_string("formspec", formspec(crd.State, pos, nvm))
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end
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end
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-- techage command to turn on/off filter channels
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local function change_filter_settings(pos, slot, val)
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local slots = {["red"] = 1, ["green"] = 2, ["blue"] = 3, ["yellow"] = 4}
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local meta = M(pos)
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local filter = minetest.deserialize(meta:get_string("filter"))
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local num = slots[slot] or 1
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if num >= 1 and num <= 4 then
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filter[num] = val == "on"
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end
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meta:set_string("filter", minetest.serialize(filter))
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filter_settings(pos)
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local nvm = techage.get_nvm(pos)
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meta:set_string("formspec", formspec(CRD(pos).State, pos, nvm))
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return true
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end
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local function can_dig(pos, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return false
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end
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local inv = M(pos):get_inventory()
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return inv:is_empty("src")
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end
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local tiles = {}
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-- '#' will be replaced by the stage number
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-- '{power}' will be replaced by the power PNG
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tiles.pas = {
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-- up, down, right, left, back, front
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"techage_filling_ta#.png^techage_appl_distri.png^techage_frame_ta#_top.png^techage_appl_color_top.png",
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"techage_filling_ta#.png^techage_frame_ta#.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_distri_yellow.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_distri_green.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_distri_red.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_distri_blue.png",
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}
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tiles.act = {
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-- up, down, right, left, back, front
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{
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image = "techage_filling4_ta#.png^techage_appl_distri4.png^techage_frame4_ta#_top.png^techage_appl_color_top4.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 1.0,
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},
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},
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_color_top.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_distri_yellow.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_distri_green.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_distri_red.png",
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"techage_filling_ta#.png^techage_frame_ta#.png^techage_appl_distri_blue.png",
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}
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local tubing = {
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on_pull_item = function(pos, in_dir, num)
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local inv = M(pos):get_inventory()
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return techage.get_items(pos, inv, "src", num)
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end,
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on_push_item = function(pos, in_dir, stack)
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CRD(pos).State:start_if_standby(pos)
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local inv = M(pos):get_inventory()
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return techage.put_items(inv, "src", stack)
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end,
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on_unpull_item = function(pos, in_dir, stack)
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local inv = M(pos):get_inventory()
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return techage.put_items(inv, "src", stack)
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end,
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on_recv_message = function(pos, src, topic, payload)
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if topic == "info" then
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return INFO
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elseif topic == "port" then
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-- "red"/"green"/"blue"/"yellow" = "on"/"off"
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local slot, val = techage.ident_value(payload)
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return change_filter_settings(pos, slot, val)
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else
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return CRD(pos).State:on_receive_message(pos, topic, payload)
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end
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end,
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on_node_load = function(pos)
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CRD(pos).State:on_node_load(pos)
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end,
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}
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local node_name_ta2, node_name_ta3, node_name_ta4 =
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techage.register_consumer("distributor", S("Distributor"), tiles, {
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cycle_time = CYCLE_TIME,
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standby_ticks = STANDBY_TICKS,
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formspec = formspec,
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tubing = tubing,
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after_place_node = function(pos, placer)
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local meta = M(pos)
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local filter = {false,false,false,false}
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meta:set_string("filter", minetest.serialize(filter))
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local inv = meta:get_inventory()
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inv:set_size('src', 8)
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inv:set_size('yellow', 6)
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inv:set_size('green', 6)
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inv:set_size('red', 6)
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inv:set_size('blue', 6)
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end,
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can_dig = can_dig,
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node_timer = keep_running,
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on_receive_fields = on_receive_fields,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_move = allow_metadata_inventory_move,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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tubelib2_on_update2 = tubelib2_on_update2,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list)
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if from_list ~= "src" or to_list ~= "src" then
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filter_settings(pos)
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local nvm = techage.get_nvm(pos)
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M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm))
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end
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end,
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on_metadata_inventory_put = function(pos, listname)
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if listname ~= "src" then
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filter_settings(pos)
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local nvm = techage.get_nvm(pos)
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M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm))
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end
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end,
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on_metadata_inventory_take = function(pos, listname)
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if listname ~= "src" then
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filter_settings(pos)
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local nvm = techage.get_nvm(pos)
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M(pos):set_string("formspec", formspec(CRD(pos).State, pos, nvm))
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end
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end,
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groups = {choppy=2, cracky=2, crumbly=2},
|
|
sounds = default.node_sound_wood_defaults(),
|
|
num_items = {0,4,12,24},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = node_name_ta2.." 2",
|
|
recipe = {
|
|
{"group:wood", "techage:iron_ingot", "group:wood"},
|
|
{"techage:tubeS", "default:mese_crystal", "techage:tubeS"},
|
|
{"group:wood", "techage:iron_ingot", "group:wood"},
|
|
},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = node_name_ta3,
|
|
recipe = {
|
|
{"", "techage:iron_ingot", ""},
|
|
{"", node_name_ta2, ""},
|
|
{"", "techage:vacuum_tube", ""},
|
|
},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = node_name_ta4,
|
|
recipe = {
|
|
{"", "techage:iron_ingot", ""},
|
|
{"", node_name_ta3, ""},
|
|
{"", "techage:ta4_wlanchip", ""},
|
|
},
|
|
})
|