forked from Reload/techage_modpack
324 lines
10 KiB
Lua
324 lines
10 KiB
Lua
--[[
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Signs Bot
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=========
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Copyright (C) 2019-2021 Joachim Stolberg
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Copyright (C) 2021 Michal 'Micu' Cieslakiewicz
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GPL v3
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See LICENSE.txt for more information
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Bot soup cooking commands
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Allows bot to use pot (xdecor:cauldron) to cook a vegetable soup
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]]--
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if not minetest.global_exists("bucket") or not minetest.global_exists("fire")
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or not minetest.global_exists("xdecor") then return end
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local M = minetest.get_meta
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-- Load support for I18n.
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local S = signs_bot.S
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local lib = signs_bot.lib
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local bucket_empty, bucket_water = ItemStack("bucket:bucket_empty 1"), ItemStack("bucket:bucket_water 1")
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local bowl_empty_farming, bowl_empty_xdecor = ItemStack("farming:bowl 1"), ItemStack("xdecor:bowl 1")
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local bowl_soup = ItemStack("xdecor:bowl_soup 1")
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local function find_item_slot(base_pos, item)
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local inv = M(base_pos):get_inventory()
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local s = nil
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for i = 1, 8 do
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local t = inv:get_stack("main", i)
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if t and t:get_name() == item:get_name() then
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s = i
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break
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end
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end
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return s
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end
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signs_bot.register_botcommand("take_water", {
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mod = "soup",
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params = "<slot>",
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num_param = 1,
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description = S("Take water into empty bucket when standing on a shore\n(use specified slot number or 0 for auto selection)"),
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check = function(slot)
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slot = tonumber(slot)
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return slot and slot >= 0 and slot <= 8
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end,
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cmnd = function(base_pos, mem, slot)
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slot = tonumber(slot)
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local pos = lib.dest_pos(mem.robot_pos, mem.robot_param2, { 0 })
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pos.y = pos.y - 1
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if not lib.not_protected(base_pos, pos) then
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return signs_bot.ERROR, S("Error: Position protected")
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end
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local node = minetest.get_node_or_nil(pos)
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if not node or node.name ~= "default:water_source" then
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return signs_bot.ERROR, S("Error: No still water around")
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end
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local itemslot = slot
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if slot == 0 then
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itemslot = find_item_slot(base_pos, bucket_empty)
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if not itemslot then
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return signs_bot.ERROR, S("Error: No empty bucket in inventory")
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end
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end
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local item = signs_bot.bot_inv_take_item(base_pos, itemslot, 1)
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if not item or item:is_empty() or item:get_name() ~= bucket_empty:get_name() then
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return signs_bot.ERROR, S("Error: No empty bucket in inventory slot " .. itemslot)
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end
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item = signs_bot.bot_inv_put_item(base_pos, slot, bucket_water)
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if item:is_empty() then
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minetest.remove_node(pos)
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else
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signs_bot.bot_inv_put_item(base_pos, itemslot, bucket_empty)
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return signs_bot.ERROR, S("Error: No inventory space for full bucket")
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end
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return signs_bot.DONE
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end,
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})
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signs_bot.register_botcommand("fill_cauldron", {
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mod = "soup",
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params = "<slot>",
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num_param = 1,
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description = S("Pour water from bucket to empty cauldron in front of a robot\n(use specified slot number or 0 for auto selection)"),
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check = function(slot)
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slot = tonumber(slot)
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return slot and slot >= 0 and slot <= 8
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end,
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cmnd = function(base_pos, mem, slot)
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slot = tonumber(slot)
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local pos = lib.dest_pos(mem.robot_pos, mem.robot_param2, { 0 })
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if not lib.not_protected(base_pos, pos) then
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return signs_bot.ERROR, S("Error: Position protected")
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end
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local node = minetest.get_node_or_nil(pos)
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if not node or node.name ~= "xdecor:cauldron_empty" then
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return signs_bot.ERROR, S("Error: No empty cauldron in front of a robot")
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end
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local itemslot = slot
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if slot == 0 then
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itemslot = find_item_slot(base_pos, bucket_water)
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if not itemslot then
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return signs_bot.ERROR, S("Error: No full bucket in inventory")
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end
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end
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local item = signs_bot.bot_inv_take_item(base_pos, itemslot, 1)
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if not item or item:is_empty() or item:get_name() ~= bucket_water:get_name() then
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return signs_bot.ERROR, S("Error: No full bucket in inventory slot " .. itemslot)
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end
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item = signs_bot.bot_inv_put_item(base_pos, slot, bucket_empty)
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if item:is_empty() then
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minetest.set_node(pos, { name = "xdecor:cauldron_idle", param2 = node.param2 })
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else
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signs_bot.bot_inv_put_item(base_pos, itemslot, bucket_water)
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return signs_bot.ERROR, S("Error: No inventory space for empty bucket")
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end
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return signs_bot.DONE
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end,
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})
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signs_bot.register_botcommand("flame_on", {
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mod = "soup",
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params = "",
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num_param = 0,
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description = S("Set fire under cauldron (requires flammable material)\n(command is ignored when fire is already burning)"),
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cmnd = function(base_pos, mem)
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local pos = lib.dest_pos(mem.robot_pos, mem.robot_param2, { 0 })
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local fire_pos = { x = pos.x, y = pos.y - 1, z = pos.z }
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local fuel_pos = { x = pos.x, y = pos.y - 2, z = pos.z }
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if not (lib.not_protected(base_pos, pos) and lib.not_protected(base_pos, fire_pos)
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and lib.not_protected(base_pos, fuel_pos)) then
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return signs_bot.ERROR, S("Error: Position protected")
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end
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local node = minetest.get_node_or_nil(pos)
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if not node or not node.name:find("xdecor:cauldron") then
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return signs_bot.ERROR, S("Error: No cauldron in front of a robot")
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end
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local fire_node = minetest.get_node_or_nil(fire_pos)
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if fire_node and fire_node.name:match("fire:[%w_]*flame") then
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return signs_bot.DONE
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elseif not fire_node or fire_node.name ~= "air" then
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return signs_bot.ERROR, S("Error: No space for fire under cauldron")
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end
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local fuel_node = minetest.get_node_or_nil(fuel_pos)
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if fuel_node and minetest.registered_nodes[fuel_node.name].on_ignite then
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minetest.registered_nodes[fuel_node.name].on_ignite(fuel_pos)
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elseif fuel_node and minetest.get_item_group(fuel_node.name, "flammable") >= 1 then
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minetest.set_node(fire_pos, { name = "fire:basic_flame" })
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else
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return signs_bot.ERROR, S("Error: No flammable material under cauldron")
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end
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return signs_bot.DONE
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end,
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})
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signs_bot.register_botcommand("flame_off", {
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mod = "soup",
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params = "",
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num_param = 0,
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description = S("Put out (extinguish) fire under cauldron\n(command is ignored when there is no fire)"),
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cmnd = function(base_pos, mem)
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local pos = lib.dest_pos(mem.robot_pos, mem.robot_param2, { 0 })
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local fire_pos = { x = pos.x, y = pos.y - 1, z = pos.z }
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if not (lib.not_protected(base_pos, pos) and lib.not_protected(base_pos, fire_pos)) then
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return signs_bot.ERROR, S("Error: Position protected")
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end
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local node = minetest.get_node_or_nil(pos)
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if not node or not node.name:find("xdecor:cauldron") then
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return signs_bot.ERROR, S("Error: No cauldron in front of a robot")
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end
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local node = minetest.get_node_or_nil(fire_pos)
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if node and node.name:match("fire:[%w_]*flame") then
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minetest.remove_node(fire_pos)
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end
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return signs_bot.DONE
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end,
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})
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signs_bot.register_botcommand("take_soup", {
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mod = "soup",
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params = "<slot>",
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num_param = 1,
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description = S("Take boiling soup into empty bowl from cauldron\nin front of a robot\n(use specified slot number or 0 for auto selection)"),
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check = function(slot)
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slot = tonumber(slot)
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return slot and slot >= 0 and slot <= 8
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end,
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cmnd = function(base_pos, mem, slot)
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slot = tonumber(slot)
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local pos = lib.dest_pos(mem.robot_pos, mem.robot_param2, { 0 })
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if not lib.not_protected(base_pos, pos) then
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return signs_bot.ERROR, S("Error: Position protected")
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end
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local node = minetest.get_node_or_nil(pos)
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if not node or node.name ~= "xdecor:cauldron_soup" then
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return signs_bot.ERROR, S("Error: No cauldron with a soup in front of a robot")
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end
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local itemslot = slot
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if slot == 0 then
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itemslot = find_item_slot(base_pos, bowl_empty_xdecor) or find_item_slot(base_pos, bowl_empty_farming)
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if not itemslot then
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return signs_bot.ERROR, S("Error: No empty bowl in inventory")
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end
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end
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local item = signs_bot.bot_inv_take_item(base_pos, itemslot, 1)
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if not item or item:is_empty() or (item:get_name() ~= bowl_empty_farming:get_name()
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and item:get_name() ~= bowl_empty_xdecor:get_name()) then
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return signs_bot.ERROR, S("Error: No empty bowl in inventory slot " .. itemslot)
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end
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local item_full = signs_bot.bot_inv_put_item(base_pos, slot, bowl_soup)
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if item_full:is_empty() then
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minetest.set_node(pos, { name = "xdecor:cauldron_empty", param2 = node.param2 })
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else
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signs_bot.bot_inv_put_item(base_pos, itemslot, item)
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return signs_bot.ERROR, S("Error: No inventory space for full bowl")
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end
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return signs_bot.DONE
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end,
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})
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local CMD_WATER = [[
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dig_sign 1
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move
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take_water 1
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backward
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place_sign 1
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turn_around
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]]
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local CMD_SOUP = [[
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dig_sign 1
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move 2
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fill_cauldron 1
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flame_on
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pause 11
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move_up
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drop_items 1 2
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drop_items 1 3
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move_down
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pause 6
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take_soup 4
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flame_off
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backward
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backward
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place_sign 1
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turn_around
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]]
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signs_bot.register_sign({
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name = "water",
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description = S('Sign "take water"'),
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commands = CMD_WATER,
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image = "signs_bot_sign_water.png",
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})
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signs_bot.register_sign({
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name = "soup",
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description = S('Sign "cook soup"'),
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commands = CMD_SOUP,
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image = "signs_bot_sign_soup.png",
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})
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minetest.register_craft({
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output = "signs_bot:water",
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recipe = {
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{"group:wood", "bucket:bucket_empty", "group:wood"},
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{"dye:black", "default:stick", "dye:yellow"},
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{"dye:blue", "", ""}
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}
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})
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minetest.register_craft({
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output = "signs_bot:soup",
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recipe = {
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{"group:wood", "xdecor:bowl", "group:wood"},
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{"dye:black", "default:stick", "dye:yellow"},
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{"dye:orange", "", ""}
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}
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})
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if minetest.get_modpath("doc") then
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doc.add_entry("signs_bot", "water", {
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name = S("Sign 'take water'"),
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data = {
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item = "signs_bot:water",
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text = table.concat({
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S("Used to take water into bucket."),
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S("Place the sign on a shore, in front of the still water pool."),
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S("Items in slots:"),
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S(" 1 - empty bucket"),
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S("The result is one bucket with water in selected inventory slot."),
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S("When finished, the bot turns around."),
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}, "\n")
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},
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})
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doc.add_entry("signs_bot", "soup", {
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name = S("Sign 'cook soup'"),
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data = {
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item = "signs_bot:soup",
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text = table.concat({
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S("Used to cook a vegetable soup in cauldron."),
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S("Cauldon should be empty and located above flammable material."),
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S("Place the sign in front of the cauldron with one field space,"),
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S("to prevent wooden sign from catching fire."),
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S("Items in slots:"),
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S(" 1 - water bucket"),
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S(" 2 - vegetable #1 (i.e. tomato)"),
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S(" 3 - vegetable #2 (i.e. carrot)"),
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S(" 4 - empty bowl (from farming or xdecor mods)"),
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S("The result is one bowl with vegetable soup in selected inventory slot."),
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S("When finished, the bot turns around."),
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}, "\n")
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},
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})
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end
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