forked from Reload/techage_modpack
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sounds | ||
textures | ||
.luacheckrc | ||
API.txt | ||
bower.json | ||
depends.txt | ||
description.txt | ||
init.lua | ||
mod.conf | ||
README.txt | ||
screenshot.png | ||
settingtypes.txt |
Minetest mod "Stamina" ===================== (C) 2015 - BlockMen (C) 2016 - Auke Kok <sofar@foo-projects.org> About this mod: --------------- This mod adds a stamina, or "hunger" mechanic to Minetest. Actions like crafting, walking, digging or fighting make the player exhausted. When enough exhaustion has been accumulated, the player gets more hungry, and loses stamina. If a player is low on stamina, they start taking periodical damage, and ultimately will die if they do not eat food. Eating food no longer heals the player. Instead, it increases the stamina of the player. The stamina bar shows how well fed the player is. More bread pieces means more stamina. Q&A time: Why won't I move the stamina bar to the right? Answer: this conflicts with the builtin breath bar. To move the builtin breath bar, I basically have to entirely re-implement it in lua including timers to catch breath changes for each online player, which is all a waste of time, just to move a few pixels around. For Modders: ------------ This mod intercepts minetest.item_eat(), and applies the hp_change as stamina change. The value can be positive (increase stamina) or negative (periodically damage the player by 1 hp). See API.txt for information on the API. License: -------- Code: - all code LGPL-2.1+ Textures: - stamina_hud_poison.png - BlockMen (CC-BY 3.0) - stamina_hud_fg.png - PilzAdam (WTFPL), modified by BlockMen - stamina_hud_bg.png - PilzAdam (WTFPL), modified by BlockMen Sounds: - stamina_eat.*.ogg - http://www.freesound.org/people/sonictechtonic/sounds/242215/ CC-BY-3.0