forked from Reload/techage_modpack
548 lines
16 KiB
Lua
548 lines
16 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2019-2022 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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A state model/class for TechAge nodes.
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]]--
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--[[
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Node states:
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+-----------------------------------+ +------------+
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| | | |
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| V V |
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| +---------+ |
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| | | |
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| +---------| STOPPED | |
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| | | | |
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| button | +---------+ |
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| | ^ |
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button | V | button |
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| +---------+ | | button
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| +--------->| |---------+ |
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| | power | RUNNING | |
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| | +------| |---------+ |
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| | | +---------+ | |
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| | | ^ | | |
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| | | | | | |
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| | V | V V |
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| +---------+ +----------+ +---------+ |
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| | | | | | | |
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+---| NOPOWER | | STANDBY/ | | FAULT |----------+
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| | | BLOCKED | | |
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+---------+ +----------+ +---------+
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| cycle time operational needs power
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+---------+------------+-------------+-------------
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| RUNNING normal yes yes
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| BLOCKED long yes no
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| STANDBY long yes no
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| NOPOWER long no no
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| FAULT none no no
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| STOPPED none no no
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Node nvm data:
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"techage_state" - node state, like "RUNNING"
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"techage_countdown" - countdown to standby mode
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]]--
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-- for lazy programmers
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local S = function(pos) if pos then return minetest.pos_to_string(pos) end end
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local P = minetest.string_to_pos
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local M = minetest.get_meta
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local N = techage.get_node_lvm
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local MAX_CYCLE_TIME = 20
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--
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-- TechAge machine states
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--
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techage.RUNNING = 1 -- in normal operation/turned on
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techage.BLOCKED = 2 -- a pushing node is blocked due to a full destination inventory
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techage.STANDBY = 3 -- nothing to do (e.g. no input items), or node (world) not loaded
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techage.NOPOWER = 4 -- only for power consuming nodes, no operation
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techage.FAULT = 5 -- any fault state (e.g. wrong source items), which can be fixed by the player
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techage.STOPPED = 6 -- not operational/turned off
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techage.UNLOADED = 7 -- Map block unloaded
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techage.INACTIVE = 8 -- Map block loaded but node is not actively working
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techage.StatesImg = {
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"techage_inv_button_on.png",
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"techage_inv_button_warning.png",
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"techage_inv_button_standby.png",
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"techage_inv_button_nopower.png",
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"techage_inv_button_error.png",
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"techage_inv_button_off.png",
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}
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local function error(pos, msg)
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minetest.log("error", "[TA states] "..msg.." at "..S(pos).." "..N(pos).name)
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end
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-- Return state button image for the node inventory
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function techage.state_button(state)
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if state and state < 7 and state > 0 then
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return techage.StatesImg[state]
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end
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return "techage_inv_button_off.png"
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end
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function techage.get_power_image(pos, nvm)
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local node = techage.get_node_lvm(pos)
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local s = "3" -- electrical power
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if string.find(node.name, "techage:ta2") then
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s = "2" -- axles power
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end
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return "techage_inv_powerT"..s..".png"
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end
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-- State string based on button states
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techage.StateStrings = {"running", "blocked", "standby", "nopower", "fault", "stopped"}
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--
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-- Local States
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--
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local RUNNING = techage.RUNNING
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local BLOCKED = techage.BLOCKED
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local STANDBY = techage.STANDBY
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local NOPOWER = techage.NOPOWER
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local FAULT = techage.FAULT
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local STOPPED = techage.STOPPED
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--
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-- NodeStates Class Functions
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--
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techage.NodeStates = {}
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local NodeStates = techage.NodeStates
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local function can_start(pos, nvm)
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--if false, node goes in FAULT
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return true
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end
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local function has_power(pos, nvm)
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--if false, node goes in NOPOWER
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return true
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end
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local function swap_node(pos, new_name, old_name)
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local node = techage.get_node_lvm(pos)
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if node.name == new_name then
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return
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end
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if node.name == old_name then
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node.name = new_name
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minetest.swap_node(pos, node)
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end
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end
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-- true if node_timer should be executed
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function techage.is_operational(nvm)
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local state = nvm.techage_state or STOPPED
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return state < NOPOWER
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end
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function techage.is_running(nvm)
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return (nvm.techage_state or STOPPED) == RUNNING
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end
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-- consumes power
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function techage.needs_power(nvm)
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local state = nvm.techage_state or STOPPED
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return state == RUNNING or state == NOPOWER
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end
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-- consumes power
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function techage.needs_power2(state)
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state = state or STOPPED
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return state == RUNNING or state == NOPOWER
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end
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function techage.get_state_string(nvm)
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return techage.StateStrings[nvm.techage_state or STOPPED]
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end
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function NodeStates:new(attr)
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local o = {
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-- mandatory
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cycle_time = attr.cycle_time, -- for running state
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standby_ticks = attr.standby_ticks, -- for standby state
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-- optional
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countdown_ticks = attr.countdown_ticks or 1,
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node_name_passive = attr.node_name_passive,
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node_name_active = attr.node_name_active,
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infotext_name = attr.infotext_name,
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has_power = attr.has_power or has_power,
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can_start = attr.can_start or can_start,
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start_node = attr.start_node,
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stop_node = attr.stop_node,
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formspec_func = attr.formspec_func,
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on_state_change = attr.on_state_change,
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quick_start = attr.quick_start,
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}
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setmetatable(o, self)
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self.__index = self
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return o
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end
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function NodeStates:node_init(pos, nvm, number)
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nvm.techage_state = STOPPED
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M(pos):set_string("node_number", number)
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if self.infotext_name then
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M(pos):set_string("infotext", self.infotext_name.." "..number..": stopped")
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end
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if self.formspec_func then
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M(pos):set_string("formspec", self.formspec_func(self, pos, nvm))
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end
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end
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-- to be used to re-start the timer outside of node_timer()
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local function start_timer_delayed(pos, cycle_time)
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local t = minetest.get_node_timer(pos)
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t:stop()
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if cycle_time > 0.9 then
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minetest.after(0.1, t.start, t, cycle_time)
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else
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error(pos, "invalid cycle_time")
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end
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end
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function NodeStates:stop(pos, nvm)
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local state = nvm.techage_state or STOPPED
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nvm.techage_state = STOPPED
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if self.stop_node then
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self.stop_node(pos, nvm, state)
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end
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if self.node_name_passive then
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swap_node(pos, self.node_name_passive, self.node_name_active)
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end
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if self.infotext_name then
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local number = M(pos):get_string("node_number")
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M(pos):set_string("infotext", self.infotext_name.." "..number..": stopped")
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end
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if self.formspec_func then
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nvm.ta_state_tooltip = "stopped"
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M(pos):set_string("formspec", self.formspec_func(self, pos, nvm))
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end
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if self.on_state_change then
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self.on_state_change(pos, state, STOPPED)
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end
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if minetest.get_node_timer(pos):is_started() then
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minetest.get_node_timer(pos):stop()
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end
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return true
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end
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function NodeStates:start(pos, nvm)
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local state = nvm.techage_state or STOPPED
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if state ~= RUNNING and state ~= FAULT then
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local res = self.can_start(pos, nvm, state)
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if res ~= true then
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self:fault(pos, nvm, res)
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return false
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end
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if not self.has_power(pos, nvm, state) then
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self:nopower(pos, nvm)
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return false
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end
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nvm.techage_state = RUNNING
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if self.start_node then
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self.start_node(pos, nvm, state)
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end
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nvm.techage_countdown = self.countdown_ticks
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if self.node_name_active then
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swap_node(pos, self.node_name_active, self.node_name_passive)
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end
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if self.infotext_name then
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local number = M(pos):get_string("node_number")
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M(pos):set_string("infotext", self.infotext_name.." "..number..": running")
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end
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if self.formspec_func then
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nvm.ta_state_tooltip = "running"
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M(pos):set_string("formspec", self.formspec_func(self, pos, nvm))
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end
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if minetest.get_node_timer(pos):is_started() then
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minetest.get_node_timer(pos):stop()
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end
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if self.on_state_change then
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self.on_state_change(pos, state, RUNNING)
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end
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start_timer_delayed(pos, self.cycle_time)
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if self.quick_start and state == STOPPED then
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self.quick_start(pos, 0)
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end
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self:trigger_state(pos, nvm)
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return true
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end
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return false
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end
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function NodeStates:standby(pos, nvm, err_string)
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local state = nvm.techage_state or STOPPED
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if state == RUNNING or state == BLOCKED then
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nvm.techage_state = STANDBY
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if self.node_name_passive then
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swap_node(pos, self.node_name_passive, self.node_name_active)
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end
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if self.infotext_name then
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local number = M(pos):get_string("node_number")
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M(pos):set_string("infotext", self.infotext_name.." "..number..": "..(err_string or "standby"))
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end
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if self.formspec_func then
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nvm.ta_state_tooltip = err_string or "standby"
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M(pos):set_string("formspec", self.formspec_func(self, pos, nvm))
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end
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if self.on_state_change then
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self.on_state_change(pos, state, STANDBY)
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end
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start_timer_delayed(pos, self.cycle_time * self.standby_ticks)
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return true
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end
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return false
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end
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-- special case of standby for pushing nodes
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function NodeStates:blocked(pos, nvm, err_string)
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local state = nvm.techage_state or STOPPED
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if state == RUNNING then
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nvm.techage_state = BLOCKED
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if self.node_name_passive then
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swap_node(pos, self.node_name_passive, self.node_name_active)
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end
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if self.infotext_name then
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local number = M(pos):get_string("node_number")
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M(pos):set_string("infotext", self.infotext_name.." "..number..": "..(err_string or "blocked"))
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end
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if self.formspec_func then
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nvm.ta_state_tooltip = err_string or "blocked"
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M(pos):set_string("formspec", self.formspec_func(self, pos, nvm))
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end
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if self.on_state_change then
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self.on_state_change(pos, state, BLOCKED)
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end
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start_timer_delayed(pos, self.cycle_time * self.standby_ticks)
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return true
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end
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return false
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end
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function NodeStates:nopower(pos, nvm, err_string)
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local state = nvm.techage_state or RUNNING
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if state ~= NOPOWER then
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nvm.techage_state = NOPOWER
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if self.node_name_passive then
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swap_node(pos, self.node_name_passive, self.node_name_active)
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end
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if self.infotext_name then
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local number = M(pos):get_string("node_number")
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M(pos):set_string("infotext", self.infotext_name.." "..number..": "..(err_string or "no power"))
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end
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if self.formspec_func then
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nvm.ta_state_tooltip = err_string or "no power"
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M(pos):set_string("formspec", self.formspec_func(self, pos, nvm))
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end
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if self.on_state_change then
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self.on_state_change(pos, state, NOPOWER)
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end
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start_timer_delayed(pos, self.cycle_time * self.standby_ticks)
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return true
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end
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return false
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end
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function NodeStates:fault(pos, nvm, err_string)
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local state = nvm.techage_state or STOPPED
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err_string = err_string or "fault"
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if state == RUNNING or state == STOPPED then
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nvm.techage_state = FAULT
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if self.node_name_passive then
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swap_node(pos, self.node_name_passive, self.node_name_active)
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end
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if self.infotext_name then
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local number = M(pos):get_string("node_number")
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M(pos):set_string("infotext", self.infotext_name.." "..number..": "..err_string)
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end
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if self.formspec_func then
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nvm.ta_state_tooltip = err_string or "fault"
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M(pos):set_string("formspec", self.formspec_func(self, pos, nvm))
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end
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if self.on_state_change then
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self.on_state_change(pos, state, FAULT)
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end
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minetest.get_node_timer(pos):stop()
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return true
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end
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return false
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end
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function NodeStates:get_state(nvm)
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return nvm.techage_state or techage.STOPPED
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end
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-- keep the timer running?
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function NodeStates:is_active(nvm)
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local state = nvm.techage_state or STOPPED
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return state < FAULT
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end
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function NodeStates:start_if_standby(pos)
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local nvm = techage.get_nvm(pos)
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if nvm.techage_state == STANDBY then
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self:start(pos, nvm)
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end
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end
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-- To be called if node is idle.
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-- If countdown reaches zero, the node is set to STANDBY.
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function NodeStates:idle(pos, nvm)
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local countdown = (nvm.techage_countdown or 0) - 1
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nvm.techage_countdown = countdown
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if countdown <= 0 then
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self:standby(pos, nvm)
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end
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end
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-- To be called after successful node action to raise the timer
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-- and keep the node in state RUNNING
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function NodeStates:keep_running(pos, nvm, val)
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-- set to RUNNING if not already done
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if nvm.techage_state ~= RUNNING then
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self:start(pos, nvm)
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end
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nvm.techage_countdown = val or 4
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nvm.last_active = minetest.get_gametime()
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end
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function NodeStates:trigger_state(pos, nvm)
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nvm.last_active = minetest.get_gametime()
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end
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-- Start/stop node based on button events.
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-- if function returns false, no button was pressed
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function NodeStates:state_button_event(pos, nvm, fields)
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if fields.state_button ~= nil then
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local state = nvm.techage_state or STOPPED
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if state == STOPPED or state == STANDBY or state == BLOCKED then
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if not self:start(pos, nvm) and (state == STANDBY or state == BLOCKED) then
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self:stop(pos, nvm)
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end
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elseif state == RUNNING or state == FAULT or state == NOPOWER then
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self:stop(pos, nvm)
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end
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return true
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end
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return false
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end
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function NodeStates:get_state_button_image(nvm)
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local state = nvm.techage_state or STOPPED
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return techage.state_button(state)
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end
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function NodeStates:get_state_tooltip(nvm)
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local tp = nvm.ta_state_tooltip or ""
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return tp..";#0C3D32;#FFFFFF"
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end
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-- command interface
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function NodeStates:on_receive_message(pos, topic, payload)
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local nvm = techage.get_nvm(pos)
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if topic == "on" then
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self:start(pos, techage.get_nvm(pos))
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return true
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elseif topic == "off" then
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self:stop(pos, techage.get_nvm(pos))
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return true
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elseif topic == "state" then
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local node = minetest.get_node(pos)
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if node.name == "ignore" then -- unloaded node?
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return "unloaded"
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elseif nvm.techage_state == RUNNING then
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local ttl = (nvm.last_active or 0) + MAX_CYCLE_TIME
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if ttl < minetest.get_gametime() then
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return "inactive"
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end
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end
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return techage.get_state_string(techage.get_nvm(pos))
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elseif topic == "fuel" then
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return techage.fuel.get_fuel_amount(nvm)
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elseif topic == "load" then
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return techage.liquid.get_liquid_amount(nvm)
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else
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return "unsupported"
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end
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end
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function NodeStates:on_beduino_receive_cmnd(pos, topic, payload)
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if topic == 1 then
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if payload[1] == 0 then
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self:stop(pos, techage.get_nvm(pos))
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return 0
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else
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self:start(pos, techage.get_nvm(pos))
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return 0
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end
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else
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return 2 -- unknown or invalid topic
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end
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end
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function NodeStates:on_beduino_request_data(pos, topic, payload)
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local nvm = techage.get_nvm(pos)
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if topic == 128 then
|
|
return 0, techage.get_node_lvm(pos).name
|
|
elseif topic == 129 then
|
|
local node = minetest.get_node(pos)
|
|
if node.name == "ignore" then -- unloaded node?
|
|
return 0, {techage.UNLOADED}
|
|
elseif nvm.techage_state == RUNNING then
|
|
local ttl = (nvm.last_active or 0) + MAX_CYCLE_TIME
|
|
if ttl < minetest.get_gametime() then
|
|
return 0, {techage.INACTIVE}
|
|
end
|
|
end
|
|
return 0, {nvm.techage_state or STOPPED}
|
|
else
|
|
return 2, "" -- topic is unknown or invalid
|
|
end
|
|
end
|
|
|
|
-- restart timer
|
|
function NodeStates:on_node_load(pos)
|
|
local nvm = techage.get_nvm(pos)
|
|
local state = nvm.techage_state or STOPPED
|
|
if state == RUNNING then
|
|
minetest.get_node_timer(pos):start(self.cycle_time)
|
|
elseif state < FAULT then
|
|
minetest.get_node_timer(pos):start(self.cycle_time * self.standby_ticks)
|
|
end
|
|
end
|
|
|
|
minetest.register_node("techage:defect_dummy", {
|
|
description = "Corrupted Node (to be replaced)",
|
|
tiles = {
|
|
"techage_filling_ta2.png^techage_frame_ta2.png",
|
|
"techage_filling_ta2.png^techage_frame_ta2.png",
|
|
"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_defect.png",
|
|
"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_defect.png",
|
|
"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_defect.png",
|
|
"techage_filling_ta2.png^techage_frame_ta2.png^techage_appl_defect.png",
|
|
},
|
|
drop = "",
|
|
groups = {cracky=2, crumbly=2, choppy=2, not_in_creative_inventory=1},
|
|
is_ground_content = false,
|
|
})
|