forked from Reload/techage_modpack
130 lines
3.5 KiB
Lua
130 lines
3.5 KiB
Lua
--[[
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TechAge
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=======
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Copyright (C) 2019 Joachim Stolberg
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AGPL v3
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See LICENSE.txt for more information
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mark.lua:
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]]--
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local marker_region = {}
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function techage.unmark_position(name)
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if marker_region[name] ~= nil then --marker already exists
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--wip: make the area stay loaded somehow
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for _, entity in ipairs(marker_region[name]) do
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entity:remove()
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end
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marker_region[name] = nil
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end
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end
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function techage.mark_position(name, pos, nametag, color, time)
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local marker = minetest.add_entity(pos, "techage:position_cube")
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if marker ~= nil then
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marker:set_nametag_attributes({color = color, text = nametag})
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marker:get_luaentity().player_name = name
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if not marker_region[name] then
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marker_region[name] = {}
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end
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marker_region[name][#marker_region[name] + 1] = marker
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end
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minetest.after(time or 30, techage.unmark_position, name)
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end
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function techage.mark_cube(name, pos1, pos2, nametag, color, time)
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local new_x = pos1.x + ((pos2.x - pos1.x) / 2)
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local new_y = pos1.y + ((pos2.y - pos1.y) / 2)
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local new_z = pos1.z + ((pos2.z - pos1.z) / 2)
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local size_x = math.abs(pos1.x - pos2.x) + 1
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local size_y = math.abs(pos1.y - pos2.y) + 1
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local size_z = math.abs(pos1.z - pos2.z) + 1
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local marker = minetest.add_entity(
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{x = new_x, y = new_y, z = new_z}, "techage:position_cube")
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if marker ~= nil then
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marker:set_nametag_attributes({color = color, text = nametag, visual_size = {x = size_x, y = size_y, z = size_z}})
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marker:get_luaentity().player_name = name
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marker:set_properties({visual_size = {x = size_x, y = size_y, z = size_z}})
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if not marker_region[name] then
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marker_region[name] = {}
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end
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marker_region[name][#marker_region[name] + 1] = marker
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end
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minetest.after(time or 30, techage.unmark_position, name)
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end
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minetest.register_entity(":techage:position_cube", {
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initial_properties = {
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visual = "cube",
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textures = {
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"techage_cube_mark.png",
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"techage_cube_mark.png",
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"techage_cube_mark.png",
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"techage_cube_mark.png",
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"techage_cube_mark.png",
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"techage_cube_mark.png",
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},
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use_texture_alpha = true,
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physical = false,
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visual_size = {x = 1.1, y = 1.1},
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collisionbox = {-0.55,-0.55,-0.55, 0.55,0.55,0.55},
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glow = 8,
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},
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on_step = function(self, dtime)
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if marker_region[self.player_name] == nil then
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self.object:remove()
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return
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end
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end,
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on_punch = function(self, hitter)
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techage.unmark_position(self.player_name)
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end,
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})
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function techage.mark_side(name, pos, dir, nametag, color, time)
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local v = vector.multiply(tubelib2.Dir6dToVector[dir or 0], 0.7)
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local pos2 = vector.add(pos, v)
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local marker = minetest.add_entity(pos2, "techage:position_side")
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if marker ~= nil then
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marker:set_nametag_attributes({color = color, text = nametag})
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marker:get_luaentity().player_name = name
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if dir == 2 or dir == 4 then
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marker:setyaw(math.pi / 2)
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end
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if not marker_region[name] then
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marker_region[name] = {}
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end
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marker_region[name][#marker_region[name] + 1] = marker
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end
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minetest.after(time or 30, techage.unmark_position, name)
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end
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minetest.register_entity(":techage:position_side", {
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initial_properties = {
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visual = "upright_sprite",
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textures = {"techage_side_mark.png"},
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physical = false,
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visual_size = {x = 1.1, y = 1.1, z = 1.1},
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collisionbox = {-0.55,-0.55,-0.55, 0.55,0.55,0.55},
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glow = 12,
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},
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on_step = function(self, dtime)
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if marker_region[self.player_name] == nil then
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self.object:remove()
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return
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end
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end,
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on_punch = function(self, hitter)
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techage.unmark_position(self.player_name)
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end,
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})
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