techage_modpack_ru_upd/techage/basis/mark2.lua
2021-05-14 18:50:16 +02:00

130 lines
3.5 KiB
Lua

--[[
TechAge
=======
Copyright (C) 2019 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
mark.lua:
]]--
local marker_region = {}
function techage.unmark_position(name)
if marker_region[name] ~= nil then --marker already exists
--wip: make the area stay loaded somehow
for _, entity in ipairs(marker_region[name]) do
entity:remove()
end
marker_region[name] = nil
end
end
function techage.mark_position(name, pos, nametag, color, time)
local marker = minetest.add_entity(pos, "techage:position_cube")
if marker ~= nil then
marker:set_nametag_attributes({color = color, text = nametag})
marker:get_luaentity().player_name = name
if not marker_region[name] then
marker_region[name] = {}
end
marker_region[name][#marker_region[name] + 1] = marker
end
minetest.after(time or 30, techage.unmark_position, name)
end
function techage.mark_cube(name, pos1, pos2, nametag, color, time)
local new_x = pos1.x + ((pos2.x - pos1.x) / 2)
local new_y = pos1.y + ((pos2.y - pos1.y) / 2)
local new_z = pos1.z + ((pos2.z - pos1.z) / 2)
local size_x = math.abs(pos1.x - pos2.x) + 1
local size_y = math.abs(pos1.y - pos2.y) + 1
local size_z = math.abs(pos1.z - pos2.z) + 1
local marker = minetest.add_entity(
{x = new_x, y = new_y, z = new_z}, "techage:position_cube")
if marker ~= nil then
marker:set_nametag_attributes({color = color, text = nametag, visual_size = {x = size_x, y = size_y, z = size_z}})
marker:get_luaentity().player_name = name
marker:set_properties({visual_size = {x = size_x, y = size_y, z = size_z}})
if not marker_region[name] then
marker_region[name] = {}
end
marker_region[name][#marker_region[name] + 1] = marker
end
minetest.after(time or 30, techage.unmark_position, name)
end
minetest.register_entity(":techage:position_cube", {
initial_properties = {
visual = "cube",
textures = {
"techage_cube_mark.png",
"techage_cube_mark.png",
"techage_cube_mark.png",
"techage_cube_mark.png",
"techage_cube_mark.png",
"techage_cube_mark.png",
},
use_texture_alpha = true,
physical = false,
visual_size = {x = 1.1, y = 1.1},
collisionbox = {-0.55,-0.55,-0.55, 0.55,0.55,0.55},
glow = 8,
},
on_step = function(self, dtime)
if marker_region[self.player_name] == nil then
self.object:remove()
return
end
end,
on_punch = function(self, hitter)
techage.unmark_position(self.player_name)
end,
})
function techage.mark_side(name, pos, dir, nametag, color, time)
local v = vector.multiply(tubelib2.Dir6dToVector[dir or 0], 0.7)
local pos2 = vector.add(pos, v)
local marker = minetest.add_entity(pos2, "techage:position_side")
if marker ~= nil then
marker:set_nametag_attributes({color = color, text = nametag})
marker:get_luaentity().player_name = name
if dir == 2 or dir == 4 then
marker:setyaw(math.pi / 2)
end
if not marker_region[name] then
marker_region[name] = {}
end
marker_region[name][#marker_region[name] + 1] = marker
end
minetest.after(time or 30, techage.unmark_position, name)
end
minetest.register_entity(":techage:position_side", {
initial_properties = {
visual = "upright_sprite",
textures = {"techage_side_mark.png"},
physical = false,
visual_size = {x = 1.1, y = 1.1, z = 1.1},
collisionbox = {-0.55,-0.55,-0.55, 0.55,0.55,0.55},
glow = 12,
},
on_step = function(self, dtime)
if marker_region[self.player_name] == nil then
self.object:remove()
return
end
end,
on_punch = function(self, hitter)
techage.unmark_position(self.player_name)
end,
})