forked from Reload/techage_modpack
490 lines
17 KiB
Lua
490 lines
17 KiB
Lua
local S = minetest.get_translator("unified_inventory")
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local NS = function(s) return s end
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local F = minetest.formspec_escape
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minetest.register_privilege("creative", {
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description = S("Can use the creative inventory"),
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give_to_singleplayer = false,
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})
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minetest.register_privilege("ui_full", {
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description = S("Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally"),
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give_to_singleplayer = false,
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})
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local trash = minetest.create_detached_inventory("trash", {
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--allow_put = function(inv, listname, index, stack, player)
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-- if unified_inventory.is_creative(player:get_player_name()) then
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-- return stack:get_count()
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-- else
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-- return 0
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-- end
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--end,
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on_put = function(inv, listname, index, stack, player)
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inv:set_stack(listname, index, nil)
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local player_name = player:get_player_name()
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minetest.sound_play("trash", {to_player=player_name, gain = 1.0})
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end,
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})
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trash:set_size("main", 1)
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unified_inventory.register_button("craft", {
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type = "image",
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image = "ui_craft_icon.png",
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tooltip = S("Crafting Grid")
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})
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unified_inventory.register_button("craftguide", {
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type = "image",
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image = "ui_craftguide_icon.png",
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tooltip = S("Crafting Guide")
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})
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unified_inventory.register_button("home_gui_set", {
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type = "image",
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image = "ui_sethome_icon.png",
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tooltip = S("Set home position"),
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hide_lite=true,
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {home=true}) then
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unified_inventory.set_home(player, player:get_pos())
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local home = unified_inventory.home_pos[player_name]
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if home ~= nil then
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minetest.sound_play("dingdong",
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{to_player=player_name, gain = 1.0})
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minetest.chat_send_player(player_name,
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S("Home position set to: @1", minetest.pos_to_string(home)))
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end
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else
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minetest.chat_send_player(player_name,
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S("You don't have the \"home\" privilege!"))
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unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
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end
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end,
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condition = function(player)
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return minetest.check_player_privs(player:get_player_name(), {home=true})
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end,
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})
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unified_inventory.register_button("home_gui_go", {
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type = "image",
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image = "ui_gohome_icon.png",
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tooltip = S("Go home"),
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hide_lite=true,
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {home=true}) then
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if unified_inventory.go_home(player) then
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minetest.sound_play("teleport", {to_player = player_name})
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end
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else
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minetest.chat_send_player(player_name,
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S("You don't have the \"home\" privilege!"))
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unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
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end
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end,
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condition = function(player)
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return minetest.check_player_privs(player:get_player_name(), {home=true})
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end,
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})
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unified_inventory.register_button("misc_set_day", {
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type = "image",
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image = "ui_sun_icon.png",
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tooltip = S("Set time to day"),
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hide_lite=true,
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {settime=true}) then
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minetest.sound_play("birds",
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{to_player=player_name, gain = 1.0})
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minetest.set_timeofday((6000 % 24000) / 24000)
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minetest.chat_send_player(player_name,
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S("Time of day set to 6am"))
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else
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minetest.chat_send_player(player_name,
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S("You don't have the settime privilege!"))
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unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
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end
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end,
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condition = function(player)
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return minetest.check_player_privs(player:get_player_name(), {settime=true})
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end,
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})
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unified_inventory.register_button("misc_set_night", {
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type = "image",
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image = "ui_moon_icon.png",
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tooltip = S("Set time to night"),
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hide_lite=true,
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action = function(player)
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local player_name = player:get_player_name()
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if minetest.check_player_privs(player_name, {settime=true}) then
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minetest.sound_play("owl",
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{to_player=player_name, gain = 1.0})
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minetest.set_timeofday((21000 % 24000) / 24000)
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minetest.chat_send_player(player_name,
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S("Time of day set to 9pm"))
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else
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minetest.chat_send_player(player_name,
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S("You don't have the settime privilege!"))
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unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
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end
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end,
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condition = function(player)
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return minetest.check_player_privs(player:get_player_name(), {settime=true})
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end,
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})
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unified_inventory.register_button("clear_inv", {
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type = "image",
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image = "ui_trash_icon.png",
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tooltip = S("Clear inventory"),
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action = function(player)
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local player_name = player:get_player_name()
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if not unified_inventory.is_creative(player_name) then
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minetest.chat_send_player(player_name,
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S("This button has been disabled outside"
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.." of creative mode to prevent"
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.." accidental inventory trashing."
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.."\nUse the trash slot instead."))
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unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
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return
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end
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player:get_inventory():set_list("main", {})
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minetest.chat_send_player(player_name, S('Inventory cleared!'))
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minetest.sound_play("trash_all",
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{to_player=player_name, gain = 1.0})
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end,
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condition = function(player)
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return unified_inventory.is_creative(player:get_player_name())
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end,
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})
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unified_inventory.register_page("craft", {
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get_formspec = function(player, perplayer_formspec)
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local formspecy = perplayer_formspec.formspec_y
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local formheadery = perplayer_formspec.form_header_y
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local player_name = player:get_player_name()
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local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]"
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formspec = formspec.."background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]"
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formspec = formspec.."label[0,"..formheadery..";" ..F(S("Crafting")).."]"
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]"
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formspec = formspec.."list[current_player;craft;2,"..formspecy..";3,3;]"
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if unified_inventory.trash_enabled or unified_inventory.is_creative(player_name) or minetest.get_player_privs(player_name).give then
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formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. F(S("Trash:")) .. "]"
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formspec = formspec.."background[7,"..(formspecy + 2)..";1,1;ui_single_slot.png]"
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formspec = formspec.."list[detached:trash;main;7,"..(formspecy + 2)..";1,1;]"
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end
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formspec = formspec.."listring[current_name;craft]"
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formspec = formspec.."listring[current_player;main]"
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if unified_inventory.is_creative(player_name) then
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formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. F(S("Refill:")) .. "]"
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formspec = formspec.."list[detached:"..F(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]"
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end
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return {formspec=formspec}
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end,
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})
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-- stack_image_button(): generate a form button displaying a stack of items
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--
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-- The specified item may be a group. In that case, the group will be
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-- represented by some item in the group, along with a flag indicating
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-- that it's a group. If the group contains only one item, it will be
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-- treated as if that item had been specified directly.
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local function stack_image_button(x, y, w, h, buttonname_prefix, item)
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local name = item:get_name()
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local count = item:get_count()
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local show_is_group = false
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local displayitem = name.." "..count
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local selectitem = name
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if name:sub(1, 6) == "group:" then
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local group_name = name:sub(7)
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local group_item = unified_inventory.get_group_item(group_name)
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show_is_group = not group_item.sole
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displayitem = group_item.item or "unknown"
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selectitem = group_item.sole and displayitem or name
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end
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local label = show_is_group and "G" or ""
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local buttonname = F(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem))
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local button = string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",
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x, y, w, h,
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F(displayitem), buttonname, label)
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if show_is_group then
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local groupstring, andcount = unified_inventory.extract_groupnames(name)
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local grouptip
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if andcount == 1 then
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grouptip = S("Any item belonging to the @1 group", groupstring)
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elseif andcount > 1 then
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grouptip = S("Any item belonging to the groups @1", groupstring)
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end
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grouptip = F(grouptip)
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if andcount >= 1 then
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button = button .. string.format("tooltip[%s;%s]", buttonname, grouptip)
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end
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end
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return button
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end
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local recipe_text = {
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recipe = NS("Recipe @1 of @2"),
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usage = NS("Usage @1 of @2"),
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}
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local no_recipe_text = {
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recipe = S("No recipes"),
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usage = S("No usages"),
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}
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local role_text = {
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recipe = S("Result"),
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usage = S("Ingredient"),
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}
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local next_alt_text = {
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recipe = S("Show next recipe"),
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usage = S("Show next usage"),
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}
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local prev_alt_text = {
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recipe = S("Show previous recipe"),
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usage = S("Show previous usage"),
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}
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local other_dir = {
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recipe = "usage",
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usage = "recipe",
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}
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unified_inventory.register_page("craftguide", {
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get_formspec = function(player, perplayer_formspec)
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local formspecy = perplayer_formspec.formspec_y
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local formheadery = perplayer_formspec.form_header_y
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local craftresultx = perplayer_formspec.craft_result_x
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local craftresulty = perplayer_formspec.craft_result_y
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local player_name = player:get_player_name()
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local player_privs = minetest.get_player_privs(player_name)
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local fs = {
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"background[0,"..(formspecy + 3.5)..";8,4;ui_main_inventory.png]",
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"label[0,"..formheadery..";" .. F(S("Crafting Guide")) .. "]",
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"listcolors[#00000000;#00000000]"
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}
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local item_name = unified_inventory.current_item[player_name]
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if not item_name then
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return { formspec = table.concat(fs) }
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end
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local item_name_shown
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if minetest.registered_items[item_name]
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and minetest.registered_items[item_name].description then
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item_name_shown = S("@1 (@2)",
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minetest.registered_items[item_name].description, item_name)
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else
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item_name_shown = item_name
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end
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local dir = unified_inventory.current_craft_direction[player_name]
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local rdir = dir == "recipe" and "usage" or "recipe"
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local crafts = unified_inventory.crafts_for[dir][item_name]
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local alternate = unified_inventory.alternate[player_name]
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local alternates, craft
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if crafts and #crafts > 0 then
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alternates = #crafts
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craft = crafts[alternate]
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end
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local has_give = player_privs.give or unified_inventory.is_creative(player_name)
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fs[#fs + 1] = "background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]"
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fs[#fs + 1] = string.format("textarea[%f,%f;10,1;;%s: %s;]",
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craftresultx, craftresulty, F(role_text[dir]), item_name_shown)
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fs[#fs + 1] = stack_image_button(0, formspecy, 1.1, 1.1,
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"item_button_" .. rdir .. "_", ItemStack(item_name))
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if not craft then
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-- No craft recipes available for this item.
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fs[#fs + 1] = "label[5.5,"..(formspecy + 2.35)..";"
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.. F(no_recipe_text[dir]) .. "]"
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local no_pos = dir == "recipe" and 4.5 or 6.5
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local item_pos = dir == "recipe" and 6.5 or 4.5
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fs[#fs + 1] = "image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]"
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fs[#fs + 1] = stack_image_button(item_pos, formspecy, 1.1, 1.1,
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"item_button_" .. other_dir[dir] .. "_", ItemStack(item_name))
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if has_give then
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fs[#fs + 1] = "label[0," .. (formspecy + 2.10) .. ";" .. F(S("Give me:")) .. "]"
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.. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]"
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.. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]"
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.. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]"
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end
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return { formspec = table.concat(fs) }
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end
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local craft_type = unified_inventory.registered_craft_types[craft.type] or
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unified_inventory.craft_type_defaults(craft.type, {})
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if craft_type.icon then
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fs[#fs + 1] = string.format("image[%f,%f;%f,%f;%s]",
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5.7, (formspecy + 0.05), 0.5, 0.5, craft_type.icon)
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end
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fs[#fs + 1] = "label[5.5,"..(formspecy + 1)..";" .. F(craft_type.description).."]"
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fs[#fs + 1] = stack_image_button(6.5, formspecy, 1.1, 1.1,
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"item_button_usage_", ItemStack(craft.output))
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local display_size = craft_type.dynamic_display_size
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and craft_type.dynamic_display_size(craft)
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or { width = craft_type.width, height = craft_type.height }
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local craft_width = craft_type.get_shaped_craft_width
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and craft_type.get_shaped_craft_width(craft)
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or display_size.width
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-- This keeps recipes aligned to the right,
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-- so that they're close to the arrow.
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local xoffset = 5.5
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-- Offset factor for crafting grids with side length > 4
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local of = (3/math.max(3, math.max(display_size.width, display_size.height)))
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local od = 0
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-- Minimum grid size at which size optimazation measures kick in
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local mini_craft_size = 6
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if display_size.width >= mini_craft_size then
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od = math.max(1, display_size.width - 2)
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xoffset = xoffset - 0.1
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end
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-- Size modifier factor
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local sf = math.min(1, of * (1.05 + 0.05*od))
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-- Button size
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local bsize_h = 1.1 * sf
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local bsize_w = bsize_h
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if display_size.width >= mini_craft_size then
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bsize_w = 1.175 * sf
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end
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if (bsize_h > 0.35 and display_size.width) then
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for y = 1, display_size.height do
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for x = 1, display_size.width do
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local item
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if craft and x <= craft_width then
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item = craft.items[(y-1) * craft_width + x]
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end
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-- Flipped x, used to build formspec buttons from right to left
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local fx = display_size.width - (x-1)
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-- x offset, y offset
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local xof = (fx-1) * of + of
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local yof = (y-1) * of + 1
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if item then
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fs[#fs + 1] = stack_image_button(
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xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h,
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"item_button_recipe_",
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ItemStack(item))
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else
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-- Fake buttons just to make grid
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fs[#fs + 1] = string.format("image_button[%f,%f;%f,%f;ui_blank_image.png;;]",
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xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h)
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end
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end
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end
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else
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-- Error
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fs[#fs + 1] = string.format("label[2,%f;%s]",
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formspecy, F(S("This recipe is too@nlarge to be displayed.")))
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end
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if craft_type.uses_crafting_grid and display_size.width <= 3 then
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fs[#fs + 1] = "label[0," .. (formspecy + 0.9) .. ";" .. F(S("To craft grid:")) .. "]"
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.. "button[0, " .. (formspecy + 1.5) .. ";0.6,0.5;craftguide_craft_1;1]"
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.. "button[0.6," .. (formspecy + 1.5) .. ";0.7,0.5;craftguide_craft_10;10]"
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.. "button[1.3," .. (formspecy + 1.5) .. ";0.8,0.5;craftguide_craft_max;" .. F(S("All")) .. "]"
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end
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if has_give then
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fs[#fs + 1] = "label[0," .. (formspecy + 2.1) .. ";" .. F(S("Give me:")) .. "]"
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.. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]"
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.. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]"
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.. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]"
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end
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if alternates and alternates > 1 then
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fs[#fs + 1] = "label[5.5," .. (formspecy + 1.6) .. ";"
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.. F(S(recipe_text[dir], alternate, alternates)) .. "]"
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.. "image_button[5.5," .. (formspecy + 2) .. ";1,1;ui_left_icon.png;alternate_prev;]"
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.. "image_button[6.5," .. (formspecy + 2) .. ";1,1;ui_right_icon.png;alternate;]"
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.. "tooltip[alternate_prev;" .. F(prev_alt_text[dir]) .. "]"
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.. "tooltip[alternate;" .. F(next_alt_text[dir]) .. "]"
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end
|
|
return { formspec = table.concat(fs) }
|
|
end,
|
|
})
|
|
|
|
local function craftguide_giveme(player, formname, fields)
|
|
local player_name = player:get_player_name()
|
|
local player_privs = minetest.get_player_privs(player_name)
|
|
if not player_privs.give and
|
|
not unified_inventory.is_creative(player_name) then
|
|
minetest.log("action", "[unified_inventory] Denied give action to player " ..
|
|
player_name)
|
|
return
|
|
end
|
|
|
|
local amount
|
|
for k, v in pairs(fields) do
|
|
amount = k:match("craftguide_giveme_(.*)")
|
|
if amount then break end
|
|
end
|
|
|
|
amount = tonumber(amount) or 0
|
|
if amount == 0 then return end
|
|
|
|
local output = unified_inventory.current_item[player_name]
|
|
if (not output) or (output == "") then return end
|
|
|
|
local player_inv = player:get_inventory()
|
|
|
|
player_inv:add_item("main", {name = output, count = amount})
|
|
end
|
|
|
|
local function craftguide_craft(player, formname, fields)
|
|
local amount
|
|
for k, v in pairs(fields) do
|
|
amount = k:match("craftguide_craft_(.*)")
|
|
if amount then break end
|
|
end
|
|
if not amount then return end
|
|
|
|
amount = tonumber(amount) or -1 -- fallback for "all"
|
|
if amount == 0 or amount < -1 or amount > 99 then return end
|
|
|
|
local player_name = player:get_player_name()
|
|
|
|
local output = unified_inventory.current_item[player_name] or ""
|
|
if output == "" then return end
|
|
|
|
local crafts = unified_inventory.crafts_for[
|
|
unified_inventory.current_craft_direction[player_name]][output] or {}
|
|
if #crafts == 0 then return end
|
|
|
|
local alternate = unified_inventory.alternate[player_name]
|
|
|
|
local craft = crafts[alternate]
|
|
if craft.width > 3 then return end
|
|
|
|
unified_inventory.craftguide_match_craft(player, "main", "craft", craft, amount)
|
|
|
|
unified_inventory.set_inventory_formspec(player, "craft")
|
|
end
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
if formname ~= "" then
|
|
return
|
|
end
|
|
|
|
for k, v in pairs(fields) do
|
|
if k:match("craftguide_craft_") then
|
|
craftguide_craft(player, formname, fields)
|
|
return
|
|
end
|
|
if k:match("craftguide_giveme_") then
|
|
craftguide_giveme(player, formname, fields)
|
|
return
|
|
end
|
|
end
|
|
end)
|